Balabar Smenk

Davoliznakamushka's page

667 posts. Organized Play character for Tangaroa.


Full Name

Davoliznakamushka Polyphonus

Race

Gnome

Classes/Levels

Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 (32) T 16 (19) FF 26 CMD 24 Perception +26 (28)

Age

110

About Davoliznakamushka

7514-4

Tracked Resources:

Bard Song: 30/39 rds
Spells -/7/7/7/5/4: -/6/4/3/3/3
Lore Master (3/day): [x][x][ ]
Probable Path (2/day):
Boots of Escape (1/day):
Lesser Metagamic Rod, Extend (3/day)
Lesser Metamagic Rod, Threnodic (3/day)
Burglar's Bracers, take 10 on disable device (2):

Spell-Like Abilities 1/day - Arcane Mark, Comprehend Languages, Message, Read Magic

Bard Spells Known (CL 15th, concentration +24) (+2 DC enchantment, +1 DC language-dependent)
5th (4/day) - mass cacophonous call (DC 24), mass suggestion (DC 25), song of discord (DC 24), shadow walk
4th (5/day) - break enchantment, dimension door, greater invisibility, hold monster (DC 23)
3rd (7/day) - charm monster (DC 22), cure serious wounds, dispel magic, displacement, good hope, haste, see invisible, terrible remorse (DC 22)
2nd (7/day) - calm emotions (DC 20), glitterdust (DC 18), heroism, hold person (DC 20), silence (DC 18), suggestion (DC 21)
1st (7/day) - feather fall, hideous laughter (DC 19), liberating command (+20), saving finale, share language, vanish
0th (at-will) - dancing lights, detect magic, message, prestidigitation, read magic, scrivener's chant

Vitals:
Archivist 15 hp 123/123 | F +12 (14) R +17 (19) W +17 (19) | AC 29 T 16 FF 26 CMD 24 Perception +26 (28)

rolls:

[dice=+3 shocking agile mithral rapier]1d20+16+7-3[/dice]
[dice]1d4+6+6[/dice] +[dice=electricity]1d6[/dice]+[dice=sonic]1d6[/dice] Total - DR
[dice=+3 shocking agile mithral rapier]1d20+11+7-3[/dice]
[dice]1d4+6+6[/dice] +[dice=electricity]1d6[/dice]+[dice=sonic]1d6[/dice] Total - DR
[dice=+3 shocking agile mithral rapier]1d20+6+7-3[/dice]
[dice]1d4+6+6[/dice] +[dice=electricity]1d6[/dice]+[dice=sonic]1d6[/dice] Total - DR
[dice=+3 shocking agile mithral rapier]1d20+16+7-3[/dice]
[dice=physical]1d4+6+6[/dice]+[dice=electricity]1d6[/dice]+[dice=sonic]1d6[/dice] total - DR
Confirm? don't apply DR again

Davoliznakamushka

Male Gnome Bard (Archivist) 15
N Small humanoid
Init +3; Senses low-light, Perception +26
AC 29, touch 16, flat-footed 26 (+7 armor +2 deflection +3 Dex +2 natural +4 shield +1 size)
hp 123 (15d8 + 45)
Fort +12, Ref +18, Will +18; +6 versus language dependent and written spells, +4 versus magic traps
(+5/9/9 class +2/3/1 stats +4/4/4 resistance +0/0/1 trait +0/0/1 wayfinder +1/1/1 competence)
Defensive Abilities evasion

Offense
Spd 20 ft.
Melee dagger +15/10/5 1d3-1 P/S 19-20/x2
Melee walking stick (as light mace) +15/10/5 1d4-1 B 20/x2
Melee rapier +15/10/5 1d4-1 P 18-20/x2
Melee +1 shocking agile mithral rapier +16/11/6 1d4+4 plus 1d6 electricity P 18-20/x2
Ranged light crossbow +15 1d6 P 19-20/x2
Ammunition: bolts 20, 10 cold iron bolts, 10 alch. silver bolts
Special Attacks bardic performance 39 rounds/day (swift action, DC 24; countersong, dirge of doom, distraction, fascinate, frightening tune, inspire competence +5, inspire greatness, inspire heroics, lamentable belaborment, naturalist +3, soothing performance)

Gnome Spell-Like Abilities (CL 14th, concentration +23)
1/day - arcane mark, comprehend languages, message, read magic

Item Spell-Like Abilities (CL 1st)
At-will - light

Bard Spells Known (CL 15th, concentration +24) (+2 DC enchantment, +1 DC language-dependent)
5th (4/day) - mass cacophonous call (DC 24), mass suggestion (DC 25), song of discord (DC 24), shadow walk
4th (5/day) - break enchantment, dimension door, greater invisibility, hold monster (DC 23)
3rd (7/day) - charm monster (DC 22), cure serious wounds, dispel magic, displacement, good hope, haste, see invisible, terrible remorse (DC 22)
2nd (7/day) - calm emotions (DC 20), glitterdust (DC 18), heroism, hold person (DC 20), silence (DC 18), suggestion (DC 21)
1st (7/day) - feather fall, hideous laughter (DC 19), liberating command (+20), saving finale, share language, vanish
0th (at-will) - dancing lights, detect magic, message, prestidigitation, read magic, scrivener's chant

Statistics
Str 8, Dex 16, Con 14, Int 18, Wis 12, Cha 24
BAB +11; CMB 9 or 13 (finesse) CMD 24 (21 FF)
Feats armor (light, shields), breadth of experience (+2 knowledge, profession), discordant voice, expanded arcana, greater spell focus (enchantment), lingering performance, pirahna strike, spell focus (enchantment), spell penetration, weapon (simple, longsword, rapier, sap, shortsword, shortbow, whip), weapon finesse

Skills ((6+3)x15 +full ranks UMD)
Acrobatics +9 (3 ranks +3 Dex +3 trained)
Appraise +8 (1 rank +4 Int +3 trained)
Bluff +16 (2 ranks +7 Cha +3 trained +1 racial +3 competence)
Climb +3 (1 ranks -1 Str +3 trained)
Diplomacy +22 (8 ranks +7 Cha +3 trained +1 racial +3 competence)
Disable Device +28 (15 ranks +3 Dex +3 trained +1 trait +2 circumstance +4 competence)(may disarm magical)
Disguise +15 (1 rank +7 Cha +3 trained +1 specialized +3 competence)
Escape Artist +14 (2 ranks +3 Dex +3 trained +6 competence)
Fly +5 (3 Dex +2 size)
Handle Animal +14 (1 ranks +7 Cha +3 trained +3 competence)
Heal +7 (1 rank +1 Wis +3 trained)
Intimidate +14 (1 rank +7 Cha +3 trained +3 competence)
Knowledge (Arcana) +23 (5 ranks +4 Int +3 trained +2 feat +7 class +2 racial)
Knowledge (Dungeoneering) +25 (4 ranks +4 Int +3 trained +2 feat +7 class +5 competence)
Knowledge (Engineering) +23 (2 rank +4 Int +3 trained +2 feat +7 class +5 competence)
Knowledge (Geography) +18 (2 ranks +4 Int +3 trained +2 feat +7 class)
Knowledge (History) +27 (6 ranks +4 Int +3 trained +2 feat +7 class +5 competence)
Knowledge (Local) +27 (6 ranks +4 Int +3 trained +2 feat +7 class +5 competence)
Knowledge (Nature) +21 (5 ranks +4 Int +3 trained +2 feat +7 class)
Knowledge (Nobility) +19 (2 ranks +4 Int +3 trained +2 feat +7 class +1 specialized)
Knowledge (Planes) +27 (6 ranks +4 Int +3 trained +2 feat +7 class +5 competence)
Knowledge (Religion) +21 (5 ranks +4 Int +3 trained +2 feat +7 class) (+2 competence to identify undead and their abilities)
Linguistics +23 (15 ranks +4 Int +3 trained +1 competence)
Perception +26 (15 ranks +1 Wis +3 trained +2 racial +5 competence)
Perform (Oratory) +17(4 ranks +7 Cha +3 trained +3 competence)
Perform (Sing) +23 (10 ranks +7 Cha +3 trained +3 competence)
Ride +3 (3 dex)
Sense Motive +9 (5 rank +1 Wis +3 trained)
Sleight of Hand +7 (1 ranks +3 Dex +3 trained)
Spellcraft +11 (+18 identify items)(4 ranks +4 Int +3 trained)
Stealth +11 (1 ranks +3 Dex +3 trained +4 size)
Survival +7 (1 rank +1 Wis +3 trained)
Swim -1 (-1 Str)
Use Magic Device +28 (15 ranks +7 Cha +3 trained +3 competence)
Traits Animal Friend, Focused Mind, Vagabond Child
Languages Abyssal, Aklo, Aquan, Auran, Azlanti, Celestial, Cyclops, Dwarven, Draconic, Elven, Hallit, Giant, Gnoll, Gnome, Goblin, Ignan, Infernal, Iobarian, Jistkan, Kelish, Nagaji, Orc, Osiriani, Osirani (Ancient), Polyglot, Shadowtongue, Shoanti, Skald, Sylvan, Taldane, Terran, Thassilonian, Tien, Triaxian, Undercommon, Varisian, Vudrani
15 x 2 + 4 + 3

Special Qualities
Bardic Performance
Naturalist (Ex) +3 insight AC, attacks, saves on Ex, Spell-Like, Supernatural on a successful Knowledge check
Countersong (Su) (Audial)
Dirge of Doom (Su) Causes enemies to take become shaken. To be affected, an enemy must be within 30 feet and able to see and hear the bard's performance. The effect persists for as long as the enemy is within 30 feet and the bard continues the performance. The performance cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect. This is a mind-affecting fear effect, and it relies on audible and visual components.
Frightening Tune (Sp) A bard can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Each enemy within range receives a Will save to negate the effect. If the save succeeds, the creature is immune to this ability for 24 hours. If the save fails, the target becomes frightened and flees for as long as the target can hear the bard's performance. Frightening tune relies on audible components.
Distract (Su) (Visual)
Fascinate (Su) (90', enchantment(compulsion))
Inspire Competence (Su) +4 competence (30', not on self) (+1 at level 15)
Inspire Greatness (Su) Extra hit dice (2d10+con), +2 competence to hit, +1 competence fortitude
Inspire Heroics (Su) A bard of 15th level or higher can inspire tremendous heroism in himself or a single ally within 30 feet. For every three bard levels the character attains beyond 15th, he can inspire heroics in an additional creature. To inspire heroics, all of the targets must be able to see and hear the bard. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC. This effect lasts for as long as the targets are able to witness the performance. Inspire heroics is a mind-affecting ability that relies on audible and visual components.
Lamentable Belaborment (Ex) can bewilder a creature already fascinated by his performance. Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect). Will save. Success renders the target immune to this power for 24 hours, but failure leaves the target either dazed or confused (archivist’s choice) for as long as the performance continues. If the target takes damage, this effect ends immediately. This mind-affecting ability relies on audible components.
Soothing Performance (Su) A bard of 12th level or higher can use his performance to create an effect equivalent to a mass cure serious wounds, using the bard's level as the caster level. In addition, this performance removes the fatigued, sickened, and shaken conditions from all those affected. Using this ability requires 4 rounds of continuous performance, and the targets must be able to see and hear the bard throughout the performance. Soothing performance affects all targets that remain within 30 feet throughout the performance. Soothing performance relies on audible and visual components.
Gift of Tongues (+1 Bluff +1 Diplomacy 2 languages/skill rank)
Jack of All Trades At 5th level, an archivist can use any skill, even if the skill normally requires him to be trained. At 11th level, he considers all skills to be class skills, and at 17th level he can take 10 on any skill check, even if it is not normally allowed.
Magical Linguist (Alternate spell-like list, saves and bonus DC)
Magic Lore At 2nd level, an archivist gains a bonus on Spellcraft checks to identify magic items or decipher scrolls equal to half his bard level and may take 10 on such checks. An archivist can use Disable Device to disarm magical traps as per a rogue’s trapfinding ability and gains a +4 bonus on saves against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind. This ability replaces well-versed.
Lore Master take 10 on any Knowledge skill check; 3/day take 20 (+1/day at 20th
Disarm traps as rogue (may disable magical traps)
Probable Path (Ex) 2/day - take 10 on any d20 roll. He may use this ability one additional time per day for every three levels after 10th.

Favors:

Snowmask Induction Endure Elements, Cold Only, to 0 F (10)
Spiders Captor +5 diplomacy with officials of Andoran (13)
Relentless Aspis Hunter +2 attack/damage aspis consortium members inside Hao Jin Tapestry (16)
Havestman's Bane +2 intimidate Zyphus Followers (17)
Foreign Contact (2 PP ea.) Absalom, Almas, Egorian, Goka, Magnimar, Oppara
Your contact grants you a +4 circumstance bonus on Diplomacy checks made to gather information and Knowledge (local) checks regarding that location.
Lion's Blade Specialized in Disguise (17)
Title Specialized in K(nobility) (17)
Greenheart's Blessing +2 day job rolls (23)
Lore of the Lotus Annals +2 circumstance knowledge checks regarding Nagaji, +1 attack rolls and Charisma checks vs. Nagaji and Naga
Lissalan Library +2 K(religion) regarding Lissala
Ochre Rhomboid Ioun Stone lingering performance as a bonus feat
Jayorass Ire Enmity of the scribe Jayorass
Your Reputation Precedes You +2 Bluff, Diplomacy, Intimidate with members of the Red Mantis
Proud but discouraged Increase any aid given by members of the Taldor faction by 2 (31)
Battler of Giants 1 use of +4 to attck, CMD, AC vs opponents larger then yourself for 1 turn [ ]
Alchemist Ally +20 alchemy, ranged bomb +15 (6d6+4 fire, reflex 19) [x] [x] [x]

Items
() = To Buy

Wands
cure light wounds (40)
expeditious retreat (33)

Scrolls
align weapon (x2)
breath of life scroll (in wrist loaded sheathe)
circle versus evil (x1)
comprehend languages (x1)
disguise self (x4)
expeditious retreat (x2)
feather step (x2) - 10 min ignore difficult terrain
fly (x2)
grease (x2)
invigorate (x2) - ignore fatigue/exhaust 10 min
lesser restore (x2)
life bubble
magic wp (x2)
remove curse (x1)
remove disease (x1)
remove fear (x1)
remove sickness (x2)
resist energy (x1)
see invisible (x2)
share language (x4)
ventriloquism
water breathing

Oils
bless weapon (x2)

Potions

Alchemical
acid flask (x3)
alchemist fire (x3)
alchemical grease (x7) (+5 cmd/escape vs grapple 1 hr)
antiplague (x2)
antitoxin (+5 fort vs poison 1 hr) (x2)
bladeguard
clear ear (x9) - 2 hours to take effect, 6 hour duration, +2 knowledge, perception; -2 to charisma skills
soothe syrup
tindertwig (x3)
universal solvent
wp blanche (adamantine)
wp blanche (cold iron)

Slot Items
Armor: +3 mithral shirt (+4, 9k, Slick +3750 or Improved Slick +15k)
Belts: belt of incredible dexterity +2 (+3, 12k)
Body: (Mnemonic Vestment 5k)
Chest: vest of escape
Eyes: eyes of the eagle
Feet: boots of escape, 1/day d-door if grappled, pinned, or entangled; 30' or 400' as gnome
Hands:
Head: circlet of persuasion
Headband: headband of alluring charisma +6
Neck: amulet of natural armor +2 (+3, 10k) or golembane scarab
Ring (L): evasion
Ring (R): protection +2 (+3, 12k)
Shield: +3 darkwood quickdraw light wooden shield (+4, 9k)
Shoulders: cloak of resistance +4 (+5, 9k)
Wrist: burglars bracers 1050 gp (x2)

Other Gear
Handy Haversack
Ioun Stone, Amethyst Pyramid, Cracked +2 competence on K(religion) to identify undead
Ioun Stone, Gold Nodule, Cracked +1 competence to linguistics
Ioun Stone, Mossy Disk +5 competence to Knowledge (dungeoneering)
Ioun Stone, Mossy Disk +5 competence to Knowledge (engineering)
Ioun Stone, Mossy Disk +5 competence to Knowledge (history)
Ioun Stone, Mossy Disk +5 competence to Knowledge (local)
Ioun Stone, Mossy Disk +5 competence to Knowledge (planes)
Ioun Stone, Ochre Rhomboid bonus feat
Ioun Stone, Pale Green Prism, Cracked +1 competence bonus to saves
Ioun Stone, Scarlet and Blue Sphere +2 enhancement intelligence (resonant: +1 on will saves); skill: UMD
Metamagic Rod, Extend, Lesser
Metamagic Rod, Threnodic, Lesser
Nimble Whip +1 whip, provides the improved steal feat
Page of Spell Knowledge (See Invisibility)
Wayfinder +2 circumstance bonus to survival checks to avoid getting lost, light at will, slotted with scarlet & blue sphere ioun stone

Spell Component Pouch
Masterwork Backpack pet rat, torch (x2), bedroll, waterskin, outfit (scholars), soap, 5 rations, sack, scroll case w/6 sheets paper, ink, vial, and pen, empty book
Belt Pouch flint, steel, whistle, sundrods (x2), candle (x3), sewing needle/thread, smoked goggles
Deluxe Dungeoneering Kit
Silk Rope x4

(Staff of accompaniment 14.8k)
(Staff of charming 17.6k)
(Staff of shrieking 28.8k)
(Hounds Blood 110)
(Moonrod 10)
(Weapon: Menacing (+1))
(Various Mossy Disk Ioun Stones, 5k each, +5 competence K(skill))
(Page of spell knowledge, 1k, 4k, 9k, etc)

Adventure Log:

Starting Gold: 59

#1
Scenario #24 Decline of Glory
Gold Earned 775
Sold
Day Job
Prestige 1/1
Access Bracers Armor +1 (1000), Potions: Rem Paralysis (300), Scroll: Rem Disease (375)
Purchases
Misc. Expenses
Wealth 834
Notes

#2
Scenario #17 Perils of the Pirate Pact
Gold Earned 468
Sold
Day Job
Prestige 2/2
Access Mithral Shirt, Potions: Lesser Restore (300), Und. Align(300), Wand: Magic Missile (CL 1st) 25 charges, 375 gp
Purchases
Misc. Expenses
Wealth 1302
Notes

#3
Scenario #37 The Beggars Pearl
Gold Earned 509
Sold
Day Job
Prestige 4/4
Access +1 fey bane arrows (limit 2, 166 ea), Ivory Handled Short Sword (60), Scroll of Aid (150)
Purchases
Misc. Expenses
Wealth 1811
Notes

#4
Scenario #41 Devil We Know III
Gold Earned 506
Sold Studded Leather 12 gp
Day Job
Prestige 4/6
Access Wand of Secret Doors (5 charges) (Limit 1: 75 gp)
Purchases Mithral Armor, Wand CLW (2 PA), Riding Dog, Leather Barding (Medium), Mwk Thieves Tools, Alch Fire (x3), Alch Grease (x6), Acid (x3), Antitoxin, Scrolls: R Fear (x2), Exp Retreat (x2), Ventriloquism, Disguise Self
Misc. Expenses
Wealth 629
Notes

#5
Scenario #55 The Infernal Vault
Gold Earned 513
Sold
Day Job
Prestige 6/8
Access Oil of Bless Weapon (100), Wand of Magic Missile (750)
Purchases
Misc. Expenses
Wealth 1142
Notes DM PC

#6
Scenario #2-11: The Penumbral Accord
Gold Earned 507
Sold
Day Job
Prestige 8/10
Access Bracers of armor +1 (1,000 gp), Cloak of resistance +1 (1,000 gp), Potion of cure moderate wounds (300 gp), Wand of endure elements (CL 1, 28 charges; 420 gp)
Purchases
Misc. Expenses
Wealth 1649
Notes DM PC

#7
Scenario #14: The Many Fortunes of Grandmaster Torch
Gold Earned 992
Sold
Day Job 10
Prestige 9/11
Access Potions: Barkskin +2 (300), Barkskin +3 (600), Invisibility (300), Elixer of Sneaking (250), Bracers of Armor +1 (1000)
Purchases
Misc. Expenses
Wealth 2651
Notes DM PC, Grandmaster Torch Owed one Favor

#8
Scenario #2-15: Shades of Ice 1: Written in Blood
Gold Earned 500
Sold
Day Job
Prestige 11/13
Access Potions Owls Wisdom, Bulls Strength, Cure Mod, Eagle Splendor (300 ea.), Wand of Magic Missile (Cl 1st, 15 charges, 225 gp)
Purchases
Misc. Expenses
Wealth 3151
Notes DM PC

#9
Scenario #2-15: Shades of Ice 2: Exiles of Winter
Gold Earned 503
Sold
Day Job
Prestige 13/15
Access Scroll of flaming sphere (150 gp), Wand of cure light wounds (CL 1st, 7 charges; 105 gp; limit 1)
Purchases
Misc. Expenses
Wealth 3654
Notes DM PC

#10
Scenario #2-15: Shades of Ice 3: Keep of the Huscarl King
Gold Earned 1906
Sold
Day Job
Prestige 13/17
Access +2 flaming greataxe (18,320 gp), bandages of rapid recovery (200 gp; Advanced Player’s Guide 301), potion of barkskin (300 gp), potion of cure moderate wounds (300 gp), wand of longstrider (750 gp)
Purchases Mithral Shirt --> +1 Mithral Shirt (1000), (3) Stirges (60 total),
Mwk Darkwood Light Wooden Quickdraw Shield (263), ACP 0, Cloak of Resistance + 1 (1000), +1 Mithral Rapier (2520), Cracked Mossy Disk Ioun Stone (2) (+1 competence Dungeoneering, Planes) (400), Scrolls (Magic Weapon x2, Feather Step x2, Grease x2, Invigorate x2) (200), Wand Exp. Retreat (2 PA)
Misc. Expenses
Wealth 517
Notes DM PC

#10a
Scenario Pathfinder Society Quest: Ambush in Absalom
Gold Earned 0
Sold
Day Job
Prestige
Access
Purchases
Misc. Expenses
Wealth 527
Notes

#11
Scenario #2-13 Murder on the Throaty Mermaid
Gold Earned 1309
Sold
Day Job 10
Prestige 15/19
Access Belladonna (100), Hunter Urchin Venom (50), Wand of Purify Food And Drink (24 charges, 180), Giant Wasp Poison (110), Spear Urchin Venom (75), Feather Token, Swan Boat (450), Pot Cure Serious Wounds (750), Scroll: Speak with Dead (375)
Purchases
Misc. Expenses
Wealth 1856
Notes

#12
Scenario #2-23: Shadow's Last Stand Part I
Gold Earned 3167
Sold
Day Job 10
Prestige 17/21
Access +2 flaming greataxe (18,320 gp), bandages of rapid recovery (200 gp; Advanced Player's Guide 301), potion of barkskin (300 gp), potion of cure moderate wounds (300 gp), wand of longstrider (750 gp)
Purchases Headband of alluring charisma +2
Misc. Expenses
Wealth 1033
Journal

#13
Scenario 2-24 Shadow's Last Stand Part II
Gold Earned 3460
Sold
Day Job 50
Prestige 19/23
Access
Purchases
Misc. Expenses
Wealth 4543
Notes
Journal

#14
Scenario 3-1 The Frostfur Captives
Gold Earned 1300
Sold
Day Job 10
Prestige 21/25
Access Exquisite Snowbloom; 50 gp, 1/use +5 vs Land of Linnorm Kings or +5 vs Irrisien
PurchasesAntitoxin 50, Cold Weather Gear8, Bladeguard 50, Universal Solvent 50, Antiplague 50, Weapon Blanche (Adamantine) 100, Weapon Blanche (Cold Iron) 50
Misc. Expenses
Wealth 5495
Notes
Journal Herding goblins across Irrisia

#14a
Scenario Tacticon Boon #2: Extra Trait
Gold Earned
Sold
Day Job
Prestige 25/21
Access
Purchases
Misc. Expenses
Wealth 5495
Notes
Journal

#15
Scenario 3-12 Wonders in the Weave, Part I
Gold Earned 2517
Sold
Day Job 20
Prestige 7/23
Access Canid Carcanet (15k, amulet, communicate with dogs and hyenas, beast shape I into dog CL5 3/day)
PurchasesRing of Protection +1 (2000), Belt of Incredible Dexterity +2 (4000), Scroll of Disguise (25)
Misc. Expenses
Wealth 2097
Notes Treachery in the Weave (two part boon)
Journal Aspis consortium and lizardfolk in an ancient temple

#16
Scenario 3-14 Snakes in the Fold
Gold Earned 2588
Sold
Day Job 50
Prestige 29/25
Access
Purchases 1600; Scrolls: Lesser Restore , Remove Curse, Remove Disease, Oil of Bless Weapon, Disguise Self (x2) Antitoxin (x2), Resist Energy (x2)
Misc. Expenses
Wealth 4035
Notes Relentless Aspis Hunter (+2 morale attack & damage vs aspis agents in the Hao Jin Tapestry)
Journal

#17
Scenario 3-8 Among the Gods
Gold Earned3265
Sold
Day Job 50
Prestige 31/25
Access
PurchasesLion Blade, 1PP (specialize disguise), title 1 PP (baron), specialize K(nobility), Vest of Escape (5200)
Misc. Expenses
Wealth 2140
Notes Havestmans Bane: +2 intimidate against worshipers of Zyphus
Journal Travel to a mountaintop to deal with a matter of Taldoran inheritance; traveled with a two-weapon fighter of great skill

#18
Scenario 3-15 The Haunting of Hinojai
Gold Earned 2524
Sold
Day Job 20
Prestige 33/25
Access Wand of Glitterdust (CL 3rd, 10 charges; 900 gp, limit 1)
Purchases4523; Eyes of the Eagle, Handy Haversack, Wand CLW (2 PA), Cold Iron Bolts, Alchemical Silver Bolts
Misc. Expenses
Wealth 184
Notes
Journal

#19
Scenario 56 The Jesters Fraud
Gold Earned 5373
Sold
Day Job 20
Prestige 35/27
Access Wand of touch of idiocy (20 charges, 1800, limit 1), wand of web (17 charges, 1530, limit 1)
Purchases
Misc. Expenses
Wealth 5577
Notes
Journal Running after some fool jester in regards to a missing sword

#20
Scenario 4-2 In Wraths Shadow
Gold Earned 1309
Sold
Day Job 1
Prestige 37/29
Access
Purchases
Misc. Expenses
Wealth 6887
Notes
Journal Many undead, former followers of Lissala. Stupid mindless creature.

#21
Scenario 4-5 The Sanos Abduction
Gold Earned 3215
Sold
Day Job 20
Prestige 39/31
Access
Purchases 9000: Lesser metamagic rod, threnodic
Misc. Expenses
Wealth 1302
Notes Faerie Dragon Improved Familiar (if you have improved familiar feat)
Journal Met a very pretty gnome lady druid in the forest. Fought a nasty invisible poisoning creature.

#22
Scenario 3-10 The Immortal Conundrum
Gold Earned 5446
Sold
Day Job 10
Prestige 41/33
Access wand of cure moderate wounds (15 charges, 1350, limit 1)
Purchases
Misc. Expenses
Wealth 6758
Notes
JournalWhom shall receive the elixer of immortality?

#23
Scenario 4-6 The Green Market
Gold Earned 2657
Sold
Day Job 20
Prestige 42/34
Access shambler vine (600, limit 1, as rope of entanglement), wand of grease (10 charges; 150 gp; limit 1)
Purchases Circlet of Persuasion
Misc. Expenses
Wealth 4935
Notes Greenheart's Blessing
Journal

#24
Scenario 3-17 Red Harvest
Gold Earned 4512
Sold
Day Job 50
Prestige 44/26
Access
Purchases 10 PA: Foreign Contacts in Absalom, Almas, Goka, Magnimar, Oppara
Misc. Expenses
Wealth 9497
Notes Lore of the Lotus Annals
JournalDestroyed the power base of two Naga in the town of Nibung, to free the Nagaji peasents from their petty feuds.

#25
Scenario 4-8 The Cultists Kiss
Gold Earned 7851
Sold
Day Job 50
Prestige 46/28
Access Lissala's Caress 4500, Sihedron Rune (Endurance) 4827
Purchases Headband +2 -> +4 (12k)
Misc. Expenses 380
Wealth 5018
Notes Lissalan Library: +2 K(religion) regarding Lissala
Journal Destroying a vampiric cult of Lissala

#26
Scenario 4-12 The Refuge of Time
Gold Earned 7971
Sold
Day Job 50
Prestige 48/30
Access
Purchases 50 gp Scroll of Remove Sickness (x2)
Misc. Expenses
Wealth
Notes Ocher Rhomboid Ioun Stone
Journal

#27
Scenario 4-10 Feast of Sigils
Gold Earned 4342
Sold
Day Job 75
Prestige 50/32
Access wand of blessing of fervor (5 charges; 2100 gp, limit 1), wand of lightning bolt (20 charges, 4500, limit 1)
Purchases Shocking and Agile on Mithral Rapier (16000)
Misc. Expenses
Wealth 1406
Notes
Journal A cult of Lissala funneling power for the return of the rune lord.

#28
Scenario #38 No Plunder No Pay
Gold Earned 7749
Sold
Day Job 50
Prestige 52/32
Access
Purchases Boots of Escape 8000, 2 PA: Contacts in Egorian
Misc. Expenses
Wealth 1205
Notes
Journal Rescued the pirate nephew of the mayor of Egorian, curried his favor

#29
Scenario King of the Storval Stairs
Gold Earned 7889
Sold
Day Job 100
Prestige 54/32
Access +1 elf/giant/human bane arrow (166, limit 5 of each), +1 giant bane arrow (166, limit 15), brooch of shielding (25 pts, 371 gold, limit 1), sleep arrow (132, limit 3), wand of deep slumber (3 charges, 675, limit 1), wand of invis. purge (12 charges, 2700, limit 1), scroll of greater teleport (CL 18th, 3150, limit 1), wand of cure critical wounds (9 charges, 3780, limit 1), wand of cure moderate wounds (15 charges, 1350, limit 1), wand of glitterdust (7 charges, 630, limit 1)
Purchases +1 -> +2 Mithal Armor (3k), +1 -> +2 shield, Unguent of Timelessness (150), Lesser Metamagic Rod of Extend, Smoked Goggles
Misc. Expenses
Wealth 32
Notes
Journal

#30
Scenario 2-26 The Mantis Prey
30
Gold Earned 7984
Sold
Day Job 75
Prestige 56/34
Access Mask of the Mantis (6000)
Purchases Scarlet and Blue Sphere Ioun Stone (8k)
Misc. Expenses
Wealth 81
Notes Jayorass Ire, Your Reputation Precedes You
Journal Destroyed a Red Mantis Compound in an abandoned Bard College north of absalom.

#31
Scenario Year of the Risen Rune Boon
Notes Proud but discouraged

#32
Scenario 4-20: Words of the Ancients
XP 31
Gold Earned 7960
Sold
Day Job 50
Prestige 58/34
Access Sihedron Brand (Service): 17.5k, +2 profance bonus vs attack/damage/AC on summoned creatures (on the material plane)
Purchases Cloak of Resistance +2 -> +3, 5k, Wayfinder 250, Alch Grease 5, Sooth Syrup 25, Antitoxin 50 Antiplague 50, Breath of Life Scroll, Wrist loaded sheathe 5
Misc. Expenses
Wealth 1581
Notes
Journal

#33
Scenario 4-26: Waking Rune
XP 32
Gold Earned 7883
Sold
Day Job 50
Prestige 59/19 (16 spent on raise)
Access
Purchases Gloves of Reconnaissance 2k, Burglars Bracers (x2), Clear Ear (x10)
Misc. Expenses 2560 on restoration
Wealth 2704
Notes Died, raised
Journal

#34
Scenario Module: Curse of the Riven Sky
XP 35
Gold Earned 23574
Sold
Day Job 50
Prestige 63/23
Access Greater hat of disguise 44k, Idol of the Eye 19k, Wand of CSW 19 charge 4275 limit 1, Wand of Lightning Bolt CL 6th, 34 charges, 9810 limit 1
Purchases cracked gold nodule ioun stone (+1 competence linguistics) 150, Ioun Stone, Pale Green Prism, Cracked (saves) 4000, Cloak of Resistance to +4 (7000), Wand of Cure Light Wounds (750), ring of protection (+1 -> +2) (10000)
Misc. Expenses 5 gp
Wealth 8423
Notes Battler of Giants
Journal Fought and overcame a mad wizard held in sway by strange, outsider forces.

#35
Scenario Wardens of the Reborn Forge I
XP 38
Gold Earned 32799
Sold
Day Job 100
Prestige 67/27
Access Wanderer Compass (18k, points towards pockets of magical stability in mana wastes)
Purchases Golembane scarab 2500, scroll of water breathing 375, scroll of life bubble 1125, Deluxe Dungeoneering Kit 135, Rope, Silk x4 40, Headband of Alluring Charisma (+4 -> +6) (20k), scroll or lesser restoration
Misc. Expenses
Wealth 997
Notes Alchemist Ally
Journal Encountered Habblegash, a friendly alchemist ratfolk, while exploring gug filled mine on behalf of an Alkenstar Artificer looking for a reason for her malfunctioning artifacts.

#35
Scenario Wardens of the Reborn Forge II
XP 41
Gold Earned 45000
Sold
Day Job 75
Prestige 71/31
Access
Purchases ring of evasion 25k, mossy disk ioun stones (knowledge(dungeoneering, engineering, planes, history)) 20k, cracked amethyst pyramid ioun stone 150
Misc. Expenses
Sold ioun stone, mossy, cracked (x2) (200)
Wealth 1272
Notes freed various slaves from slavery and capture by mutated ogres and corrupted robots.
Journal

#36
Scenario Wardens of the Reborn Forge III
XP 42.5
Gold Earned 27500
Sold
Day Job 75
Prestige 73/31
Access
Purchases contact (alkenstar) (2pp), page of spell knowledge (see invisibility) 4000, nimble whip 5005, mossy disk ioun stone (knowledge(local)) 5000, scroll of align weapon (2) 300, scroll of fly (1) 375, scroll of circle versus evil 375
Misc. Expenses
Sold belt of incredible dexterity +2
Wealth 15792
Notes
Journal

#37
Scenario Wardens of the Reborn Forge IV
XP
Gold Earned
Sold
Day Job
Prestige
Access
Purchases belt of physical might +2 (dex,con) for free, via boon
Misc. Expenses
Sold belt of incredible dexterity +2 (2000), gloves of reconnaissance buyback 2k
Wealth 19792
Notes
Journal

#7-20
Scenario All for Immortality I: First Taste of Eternity
XP
Gold Earned 8692
Sold
Day Job75
Prestige
Access
Purchases
Misc. Expenses
Sold
Wealth 28559
Notes
Journal

Animals:

Riding Dog
Male Riding Dog animal 2
N Medium animal
Init +2, Senses low-light vision; scent, Perception +8
=================================================
DEFENSE
=================================================
AC 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 natural)
hp 14 ((2d8)+4)
Fort +5, Ref +5, Will +1
=================================================
OFFENSE
=================================================
Speed 40 ft.
Melee bite +3 (1d6+4 plus trip)
=================================================
STATISTICS
=================================================
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6,
Base Atk +1; CMB +3; CMD 15 (19 vs trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+10 jump), Perception +8, Survival +1 (+5 scent tracking)
SQ low-light vision, scent,
Combat Gear
Other Gear bite, leather, 10.0 gp
=================================================
ANIMAL TRICKS
=================================================
Guarding (attack, defend, down, and guard)

This insectoid creature has two pairs of bat wings, a tangle of thin legs, and a needle-sharp proboscis
Strige
Male Stirge magical beast 1
N Tiny magical beast
Init +4, Senses darkvision (60 ft.), low-light vision; scent, Perception +1
=================================================
DEFENSE
=================================================
AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size )
hp 6 (1d10)
Fort +2, Ref +6, Will +1
=================================================
OFFENSE
=================================================
Speed 10 ft. Fly 40 ft. (Average)
Melee touch +7 (1d0)
Space 2.5 ft. Reach 0 ft.
Special Attacks Attach, Blood Drain
=================================================
STATISTICS
=================================================
Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 9 (17 vs trip)
Feats Weapon Finesse
Skills Stealth +16,
SQ darkvision, low-light vision, scent
=================================================
SPECIAL ABILITIES
=================================================
Attach (Ex) When a stirge hits with a touch attack, its barbed legs latch onto the target, anchoring it in place. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC, but holds on with great tenacity and inserts its proboscis into the grappled target's flesh. A stirge has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached stirge can be struck with a weapon or grappled itself. If its prey manages to win a grapple check or Escape Artist check against it, the stirge is removed.
Blood Drain (Ex) A stirge drains blood at the end of its turn if it is attached to a foe, inflicting 1 point of Constitution damage. Once a stirge has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge's appetite has been sated, the stirge detaches and seeks a new target.

(spells to get: 1st - moment of greatness, 2nd - allegro, 2nd - acute senses, 2nd - Aram Zey's focus, 2nd - cacophonous call, 4th - freedom of movement, 6th - brilliant inspiration)