Hugo Victor
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Hugo, who has been apparently daydreaming for most of the exchange, speaks up...maybe by too late.
"As a travel cleric of Abadar, I can provide teleport if we knew exactly where we were going. But scroll of smoke steeds sounds best since it was provided. I also can locate objects, but need a sample of a token or picture. I will also have spell to ward off evil summons . "
Ready here.
Hugo Victor
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"Oh, and I was also part of the raid on Palins Cove that you mentioned, Gina, where the books were recovered. I wish we would have found a token. That raid proved to me that these cultists must be stopped...at all costs"
He says the last part while trying to cover a tattoo on his left forearm, exposed beneath his sleeve.
Hugo Victor
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Wow, I had 80+ posts to read this morning before breakfast and nothing all day. Are all of you in Australia?
Hugo prepares to cast Endure Elements on self and Rogue when party is ready to depart.
lantzkev
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after two days of brisk travel you arrive!
In the mountain valley, sparse trees sprout from cracks in
the steep cliffs, bending in the direction of the constant,
howling wind. Piles of scree litter the ground at the base
of the cliffs. In a hollow with a muddied brook, a hole
in the mountainside opens up. It was clearly excavated
recently—piles of soil and rock flank the opening. A
perfectly square tunnel the height of an ogre cuts through
worked stone, leading to a chamber beyond. Light from
within reveals muddy tracks in the dust that coats the
floor of the tunnel.
A large imposing Angel stands watch at the entrance to the tunnel
Daxter Bateman
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Daxter tries to analyze this outsider.
Planes: 1d20 + 14 ⇒ (13) + 14 = 27
"We are not here to rob this tomb. We are here to stop the cult of Lissala from getting inside and acquiring the means to revive a runelord."
Diplomacy: 1d20 + 15 ⇒ (18) + 15 = 33
Hugo Victor
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" The cultists must be stopped before they spead their evil like a pestilence in the all of Golarian. If you hinder us, you will be assisting evil to prevail. "
diplomacy : 1d20 + 8 ⇒ (6) + 8 = 14 assist
Ursus the Breaker
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"That's no deal", Ursus said as he took a step forward. "We're going to stop those cultist and we're not going to let you slow us down."
"How about a competition to prove the righteousness of our cause", the big ulfen suggested. "A wrestling match. If we win, you let us pass to stop the evil folks. If you win, we'll play by your rules and strip down."
Hugo Victor
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Hugo raises an eyebrow at Ursus's proposal...
"I agree with my more civilized companion. What would be the reason for having us leave our magic other than to give the evil cultists a better chance to escape? Definitely please reconsider if that is your intent . "
lantzkev
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"These are the conditions, how else can I know that you mean no harm to the tomb and it's contents unless you enter without threat or guile? You must submit, or I will destroy you if you come closer without meeting these demands."
The angel eyes you all critically, if not with a small amount of sympathy. It's clear there is no compromise in this situation, if you do not meet his demands he will not hesitate to fight.
Daxter Bateman
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"Alright, we did try to be reasonable."
Daxter draws his rod of Piercing Spell. "Fighting us will end in your death. I suggest you go back to your home plane."
Suggestion DC 23
SR check: 1d20 + 18 ⇒ (8) + 18 = 26
Hugo Victor
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Intiative : 1d20 + 4 ⇒ (10) + 4 = 14
lantzkev
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The angel raises it's mighty morning star to smash the half-elf daring to trespass into the tomb
Power attack, BAB 14, so -3 to hit +9dmg (two handed)
1d20 + 19 ⇒ (11) + 19 = 30
1d20 + 14 ⇒ (12) + 14 = 26
1d20 + 9 ⇒ (20) + 9 = 29
1d20 + 9 ⇒ (18) + 9 = 27(confirm) (does not)
Damage is 2d10 + 20 + 18 ⇒ (1, 7) + 20 + 18 = 46 (two hits w/power attack) and Solid blow 1d10 + 10 ⇒ (1) + 10 = 11
Ursus the Breaker
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Ursus rushes across the battlefield to get alongside Gina.
Along the way he watches the angels movements for a weakness or flaw.
Exploit Weakness: 1d20 + 7 ⇒ (2) + 7 = 9
Nope.
Even though he finds none, the big ulfen is not deterred.
"It's a shame you wouldn't take the offer", Ursus says with a lecherous grin. "I'm a great wrestling partner."
Grapple /w Haste: 1d20 + 27 + 1 ⇒ (19) + 27 + 1 = 47
Daxter Bateman
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Since she has 12+ bab, the penalty is -4(not -3) so that first attack misses. On the plus side, the one that did hit does 3 extra damage!
"Do you ever stop?" Daxter shakes his head.
Gina Bateman
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Merisiel draws her rapier and buckler, moving up to join the combat.
You should update your token at rolld20.net Dak. Login to the map and tell who you are so he can give you control over your token. Link to the site is on page 1 of the discussion thread.
Hugo Victor
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Can I get ursus grapple resolved before I state actions? Also, I am on a plane with slow Internet, so I cannot see or update map.
Hugo Victor
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Hugo will move up to within 30' of Gina and Ursus if he can in a single move ( should be with haste.
"Good show, Ursus. Gina, you doing ok for now? Let me know if want healing otherwise I will call Abadars blessings on us to help stop this so called angel from aiding the cultists."
Casts Blessings of fervor unless Gina calls otherwise, in which case he will channel (5d6) to heal her (excludes angel in that case)..
Hugo Victor
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Lol - I figured it landed but did not know what tricks the angel may have had. I was half wondering if it was just an illusion to throw us off. .
Gina Bateman
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Save the blessings of fervor. Haste is already up. No need to double up on resources. Save the channel too. A single target cure moderate is better use of your resources.
Ow, ow, ow, ow. That mace hurts! Can I get a heal Hugo?
Hugo Victor
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Without being able to see map, will assume can cast cure mod wounds and make it with haste to behind Gina without provoking or blocking others from reaching combat.
cmw: 2d8 + 9 ⇒ (5, 4) + 9 = 18 healing
"On my way...figured you might need some patching."
Davoliznakamushka
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A short legged gnome with a whitish-blue hair and very, very large ears comes huffing and puffing up behind the party. He is dressed in an academics garb and looks out of place amongst the heavily armed fighters and wizards. He releases a babble of words.
"Hail... sorry friends! It was a terrible mix-up back at the lodge; the scrolls sent me and I was supposed to be here hours ago. That fool wizard said he knew where this place was... it was supposed to be a simple teleport..."
He catches his breathe and come out of his reveries.
"Oh my, an angel... what in Aroden's name is going on here?"
K(planes) 27 (take 10, lore master)
"An angel, a being of light...
use magic against it naught;
To fight does not seem right...
since a tool of evil you'll wish you bought!
This begins my archivist power as a move (1/24 rounds):
Naturalist(Ex) +2 insight AC, attacks, saves on Ex, Spell-Like, Supernatural on a successful
I will move up 20' (right, assumedly I got the haste too; I will move up 40')
Gina Bateman
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Thank you Hugo
While Ursus keeps the angel busy, Gina attempts to separate the angel from her weapon using her scimitar.
Standard Action: Disarm the angel's morning star.
Disarm vs CMD: 1d20 + 16 + 2 + 2 + 1 ⇒ (19) + 16 + 2 + 2 + 1 = 40 (+16CMB, +2 enhancement, +2 insight, +1 haste)
Move Action: If Disarm is successful, pick up the dropped morning star.
Free Action: Take a 5' step behind Ursus.
Have a fun wrestling match you two.
Daxter Bateman
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"Well we did try to stop you from this foolishness. Now you're going to be torn in two by an oily smelly beast. It is too bad, you could have been a great force for good." Daxter tries to fight back the vomit from standing so close to Ursus.
Intimidate: 1d20 + 17 - 4 ⇒ (15) + 17 - 4 = 28 I think I got it just barely. It already includes the penalty from being smaller.
Daxter Bateman
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