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Davo tumbles away from the Bahut
Acrobatics 1d20 + 11 ⇒ (19) + 11 = 30
Assuming consciousness, he moves into the room using his hasted movement, tumbling behind Gina. Davo casts the dispel magic at the horse His dispel check previously was 25 - CL 14th or below
Davo continues his helpful stream of advice regarding the foes (20/24 rounds left). Haste - 8 rounds left. Davo bleeds Damage?

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Init Order for those that are having a hard time keeping track.
Bahut
Gina
Graveknight
Davo
Ursus (Came out of Delay) <--- Does Davo's dispel land?
Daxter
Dak
Hugo

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I prefer it if people make their checks when it's appropriate from here on out, if it had been unsuccesful it'd be easy enough to say "well the situation has changed I'm going to not dispell actually waiting until its your turn will prevent this from now on
The steed magically dissipates under the dispell magic

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I believe Davo was just trying to keep things moving in case you updated when he was away from the thread. In the future, if you're posting your actions ahead of time I'd suggest just posting the action and the modifier and letting the DM handle the rolls. (For Example, Ursus Grapples +20)
***
Ursus bounds across the room and lunges for the grounded knight.
Rage
Standard Action - Trip /w Heroism and Haste: 1d20 + 26 + 3 ⇒ (20) + 26 + 3 = 49
After wrapping an arm under her shoulder, the big ulfen lifts, turns at the hip, and then drops her in the space behind him.
Ki Throw to move her behind Ursus after tripping her.
And then in one swift motion he climbs on top of the fallen knight.
Swift - Grapple (Binding Throw): 1d20 + 29 + 3 ⇒ (18) + 29 + 3 = 50

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Hugo will cast serious wounds and dimensional hop to a spot next to the wizard out of reach of either opponent ( assuming that is possible).
csw: 3d8 + 9 ⇒ (3, 2, 2) + 9 = 16 healing

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"I only wish it could have been more, Dax."

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Since gm said it was threatened by specter, figured not to risk it . Maybe someone moved since his post.
Prot evil circle - active
Fly on Ursus
Cmw on Gina earlier (spontaneous sound burst)
Csw on Daxter (spontaneous purge invis)
.

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damage noted. Gm, are those touch attacks? Ac=27 vs evil physical attacks, so was just verifying

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Ursus's eye go wide in alarm as the she-knight pulls her flaming longsword and braces himself for the worst.
After she's struck her blow his features melt and shift again to become ursine and he takes a bite out of her.
Animal Fury /w Heroism, Haste, GMW, Naturalist, and Power Attack: 1d20 + 23 + 6 - 3 ⇒ (11) + 23 + 6 - 3 = 37
Damage: 1d4 + 15 + 1 + 6 ⇒ (1) + 15 + 1 + 6 = 23
He wraps his legs around her torso and then wrenches on her limb with an armbar.
Standard - Grapple to Pin: 1d20 + 29 + 3 - 3 + 5 ⇒ (20) + 29 + 3 - 3 + 5 = 54
Move - Greater Grapple to Damage: 1d20 + 29 + 3 - 3 + 5 ⇒ (9) + 29 + 3 - 3 + 5 = 43
Damage: 1d10 + 15 + 1 + 6 ⇒ (10) + 15 + 1 + 6 = 32
Swift - Rapid Grapple to Damage: 1d20 + 29 + 3 - 3 + 5 ⇒ (8) + 29 + 3 - 3 + 5 = 42
Damage: 1d10 + 15 + 1 + 6 ⇒ (4) + 15 + 1 + 6 = 26
It sounds like she drew a weapon so she's still prone right?

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Daxter sighs as Hugo is drained of life force right in front of him.
"Time to draw fire." He concentrates for a moment and sends out 5 missiles of force at the specter before stepping forward.
Magic Missile: 5d4 + 5 ⇒ (2, 3, 3, 4, 3) + 5 = 20
Effective Touch AC versus this thing is 25

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good to know, ! I wasn't 100% if you were raging or not, but since you are your AoMF now makes you magical, which was the point I was looking for. who cast it I guess, because gina currently has Communal Resist Energy, Displacement, Fly, Haste x1 listed as prepared. which a lvl 8 wizard (she's +3 lvls from knight lvl 5 wizard gets a total of four spells, so she's not making room for it to be cast.

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Gina will make a full attack on the spectre on her turn.
Scimitar: 1d20 + 19 + 2 + 1 ⇒ (14) + 19 + 2 + 1 = 36 heroism, gmw, naturalist, haste
damage: 1d6 + 11 ⇒ (4) + 11 = 15
Scimitar: 1d20 + 14 + 2 + 1 ⇒ (19) + 14 + 2 + 1 = 36
damage: 1d6 + 11 ⇒ (4) + 11 = 15
Claw: 1d20 + 13 + 2 + 1 ⇒ (16) + 13 + 2 + 1 = 32
damage: 1d6 + 2 ⇒ (3) + 2 = 5

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if in your spell list you could set it up more like daxter where you (x) out what you use, it'll make it easier to figure out without having to look to several places for information. Also shouldn't your claw be at bab+7, Dex +7, +1 haste, +2 bard, +2 heroism, -5 natural attack being using with manufactured. Also correct me if I'm wrong but you're also considered to be two weapon fighting... if you decide to add that claw in... seems really sub optimal.

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just need hugo's option now, he's sitting at 31hp left, and on his turn bleed then the Bahut will act at step 9, then back to the top with gina's action
bleed 1d8 ⇒ 3
1d2 ⇒ 1
1d2 ⇒ 1
1d2 ⇒ 2
(since 50% miss chance due to incorporeal, if it's a 2 it hit, 1 it missed)
the sword passes through the specter in both of Gina's slashes, her claw however found flesh as the specter phases in for its attack

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if in your spell list you could set it up more like daxter where you (x) out what you use, it'll make it easier to figure out without having to look to several places for information. Also shouldn't your claw be at bab+7, Dex +7, +1 haste, +2 bard, +2 heroism, -5 natural attack being using with manufactured. Also correct me if I'm wrong but you're also considered to be two weapon fighting... if you decide to add that claw in... seems really sub optimal.
Claw has a +1 enhancement bonus from being at least level 4 shapechanging wizard:
Battleshaping (Su): As a swift action, you grow a single natural weapon. The natural weapon lasts for 1 round and has a +1 enhancement bonus on attack and damage rolls for every four wizard levels you possess. You can grow a claw, a bite, or a gore attack. These attacks deal the normal damage for a creature of your size (see page 302 of the Pathfinder RPG Pathfinder Roleplaying Game Bestiary). At 11th level, you can shape two natural weapons. You may not grow additional limbs or a tail with this ability. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Two weapon fighting doesn't apply to natural attacks, as far as I know. It only applies to manufactured weapons. The -5 penalty for using a natural attack in the attack routine is built in already. If the argument is I'm using my other hand in the attack routine, I can change it to a gore attack instead and leave my hand free if you insist.

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the claw doesn't get the penalty, because it's secondary -5 penalty when two weapon fighting... your primary though still gets the penalty is the point of me saying that also dervish dance requires you to not be carrying a weapon to use it... I'm going to say you can't use this feat with the claw attack as it's a weapon and kind of against the spirit of the feats wording even if the letter doesn't match perfectly. As an aside, shouldn't you be getting three attacks anyhow? two for Bab +7 and one for haste?
The specter takes 15 damage from the scimitar attack

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Sorry, another late night at work. But flying home tomorrow and will finally be able to see the battle.
Hugo will dimension hop 15' away (back) and cast cmw on self.
cmw: 2d8 + 9 ⇒ (5, 1) + 9 = 15
Does the bleed stop with the cure?

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it does heal bleed damage
The specter seethes with rage, from the other room the knight can be heard yelling "Get this sweaty man beast off me!
The specter comes to the graveknights aid, taking a fly by attack on hugo as it materializes through the people and objects along the way (it ends it's move 10 feet off the floor
1d20 + 17 ⇒ (2) + 17 = 19 It's icy talons sear the clerics skin the freshly healed bleeding wounds reopen
5d8 ⇒ (3, 8, 6, 1, 8) = 26
1d20 + 7 ⇒ (8) + 7 = 15 it deftly tumbles around, but still manages to provoke an attack of opportunity from Gina, Dex and Hugo

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Damage noted.
"ouch....begone you foul spirit of evil!"

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Assuming normal spiked gauntlet cannot hurt the specter, so not rolling aoo. Only have x-bow in hand.

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Gina makes a dash toward the specter, attempting to distract it with some pain.
attack: 1d20 + 19 + 2 + 1 + 2 ⇒ (16) + 19 + 2 + 1 + 2 = 40(flank)
damage: 1d6 + 11 ⇒ (4) + 11 = 15