[PFS PbP] Scenario #43: The Pallid Plague
(Inactive)
Game Master
Deane Beman
Discussion takes place here.
Sweet, thanks for doing this!
Male Tengu Ninja 3 | AC: 19/15/14 | HP: 21/21 | Fort +1, Ref +7, Will +0 | Initiative +6 | Perception +6
Male Fighter 1 | Init +2 | HP 12/12 | AC 16, T 12, F 14 | F +4, R +2, W +1 | CMB +4, CMD 16 | Per +6
Male dhampir Reliquarian of Urgathoa 5 | hp 36/38 [15 TEMP] | AC 17 19, T 11, FF 16 | Fort +5, Ref +2 [b]+4[/, Will +6 (+2 vs. mind-affecting and disease, -1 vs. pos. energy) | Init +1 | Necro. points 3/6, Trans. points 2/3
I'll get my stats put up on this guy today (this is Cartmanbeck)
I'll give everyone until Monday morning to get their characters in order, after which we can determine which tier we'll play. If you could, please list your PFS # in your stat block, post it in this thread, or PM me.
Also feel free to dot the gameplay thread at your leisure.
Female Tiefling Psychic 5
Thank you! Sersi checking in.
F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Thank you so much for running this, GM! (StephNyan here.)
Judging by the other character it looks like it'll be subtier 1-2. So I'd like to play this scenario with Saera.
Male Fighter 1 | Init +2 | HP 12/12 | AC 16, T 12, F 14 | F +4, R +2, W +1 | CMB +4, CMD 16 | Per +6
Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Checking in.
PFS # 28193-2
Male Tengu Ninja 3 | AC: 19/15/14 | HP: 21/21 | Fort +1, Ref +7, Will +0 | Initiative +6 | Perception +6
I think it's funny that most of us don't like these guys making zombies because they're making zombies, whereas Balon doesn't like them making zombies because they're "not doing it right."
Male dhampir Reliquarian of Urgathoa 5 | hp 36/38 [15 TEMP] | AC 17 19, T 11, FF 16 | Fort +5, Ref +2 [b]+4[/, Will +6 (+2 vs. mind-affecting and disease, -1 vs. pos. energy) | Init +1 | Necro. points 3/6, Trans. points 2/3
That is exactly why I needed to play this scenario with this character, LOL. I couldn't pass up the role playing opportunities. :)
Edit: I'm using a gm star replay for this one.
Female Tiefling Psychic 5
I know! It's perfect, and Calchus sums it up perfectly :)
Balor: "ok, I'm going to give you books to read about how to raise the dead properly. There will be a pop quiz."
Male Tengu Ninja 3 | AC: 19/15/14 | HP: 21/21 | Fort +1, Ref +7, Will +0 | Initiative +6 | Perception +6
By the way, I'm going to GenCon next weekend so from Wednesday to Sunday I won't be posting much. I'll try to do one per day though.
We actually might be finished by then…only two more encounters left. (including our current one.)
Male dhampir Reliquarian of Urgathoa 5 | hp 36/38 [15 TEMP] | AC 17 19, T 11, FF 16 | Fort +5, Ref +2 [b]+4[/, Will +6 (+2 vs. mind-affecting and disease, -1 vs. pos. energy) | Init +1 | Necro. points 3/6, Trans. points 2/3
Jealous! I wish I was going this year. Last year's Gencon was so much fun!
Male Tengu Ninja 3 | AC: 19/15/14 | HP: 21/21 | Fort +1, Ref +7, Will +0 | Initiative +6 | Perception +6
Yea this'll be my third, I started going two years ago. Wouldn't miss it, it's something I look forward to all year. :)
I did GenCon in 07 & 08... and Origins a few times before that. It's a great time; slightly overwhelming...but in a good way!
We're about to start the final encounter...if anyone wants to stick around for another scenario I'm thinking about running Scars of the Third Crusade. It's a lot more roleplay centric; I just played it with my Paladin and he didn't make a single attack roll!
Female Tiefling Psychic 5
Sounds fun. If definitely be up for another scenario after we finish this one.
It's an odd scenario...it encourages the party to split up in the beginning. A lot of roleplay, a lot of skill checks. Hopefully someone has a rank in Diplomacy....
Female Tiefling Psychic 5
I have a shiny new kitsune bard to test out that should fit the bill. As long as we are not starting until at least the 14th that is...
Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Deane Beman wrote: It's an odd scenario...it encourages the party to split up in the beginning. A lot of roleplay, a lot of skill checks. Hopefully someone has a rank in Diplomacy.... Splitting works betting in PbP than in FtF, since you can do it in parallel rather than people sitting around waiting.
No Diplomacy, but I do have some Bluff.
Male Fighter 1 | Init +2 | HP 12/12 | AC 16, T 12, F 14 | F +4, R +2, W +1 | CMB +4, CMD 16 | Per +6
Vincent would be happy to stick around.
He might even have a rank in diplomacy, though he's not incredible at it.
F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
I'd like to continue with Saera! She isn't any good at using Diplomacy, but her Bluff is quite high when lying.
Would putting a rank in Intimidate by a good idea for Scars of the Third Crusade?
Male dhampir Reliquarian of Urgathoa 5 | hp 36/38 [15 TEMP] | AC 17 19, T 11, FF 16 | Fort +5, Ref +2 [b]+4[/, Will +6 (+2 vs. mind-affecting and disease, -1 vs. pos. energy) | Init +1 | Necro. points 3/6, Trans. points 2/3
I've got Diplomacy oozing out of my undead pores. ;)
I'm in.
Male Tengu Ninja 3 | AC: 19/15/14 | HP: 21/21 | Fort +1, Ref +7, Will +0 | Initiative +6 | Perception +6
I'd like to stay, but I'm signed up for Scars of the Third Crusade at GenCon with one of my other characters. Is it replayable?
F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Switching to discussion and agreeing it's irrelevant for the moment, but Alchemist bombs explicitly can crit. They just get an extra d6 and int bonus, not the per level d6 damage. Quote: The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). They're not quite splash weapons.
Female Tiefling Psychic 5
I was going to point out the same thing about bombs. There are discoveries/feats for bomb criticals implying they exist. Granted, it is a moot point since the confirmation missed...
Male dhampir Reliquarian of Urgathoa 5 | hp 36/38 [15 TEMP] | AC 17 19, T 11, FF 16 | Fort +5, Ref +2 [b]+4[/, Will +6 (+2 vs. mind-affecting and disease, -1 vs. pos. energy) | Init +1 | Necro. points 3/6, Trans. points 2/3
Huh. You learn something new every day. :-D
...and here are the Chronicle Sheets. Let me know if there are any issues.
Calchas...have a blast at GenCon. Bring home some killer boons! I'll have the Scars of the Third Crusade threads up tonight and will post links here.
Female Tiefling Psychic 5
Yay! Good game everyone. And thanks for GMing! I had a lot of fun and can't wait to start Scars tonight (I'm just going to rebuild this character as an archaeologist bard since she is still level one).
F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Thanks for running this game game GM! Enjoyed it a lot, and looking forward to the next scenario! :)
(Also going to do some rebuilding. Hitting level 2 now.)
Here's my Day Job roll. In older scenarios the GM has to sign for receiving Day Job money, could you please do this GM Bennan?
Craft (Alchemy): 1d20 + 4 ⇒ (7) + 4 = 11
Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Also thanks. That was a really quick game. Good work everyone staying on top of it.
Day job as well Craft(Alchemy): 1d20 + 14 ⇒ (20) + 14 = 34
Female Tiefling Psychic 5
Day Job (Alchemy): 1d20 + 9 ⇒ (8) + 9 = 17
I believe that is 10 gp.
Alchemist 3 | AC 16 T 12 FF 15 | HP 21 | F +4 R +4 W +2 | Init +1 | Perc + 10 Gnome
Everybody's into alchemy!
Male Fighter 1 | Init +2 | HP 12/12 | AC 16, T 12, F 14 | F +4, R +2, W +1 | CMB +4, CMD 16 | Per +6
Sadly, no day job for Vincent.
Male dhampir Reliquarian of Urgathoa 5 | hp 36/38 [15 TEMP] | AC 17 19, T 11, FF 16 | Fort +5, Ref +2 [b]+4[/, Will +6 (+2 vs. mind-affecting and disease, -1 vs. pos. energy) | Init +1 | Necro. points 3/6, Trans. points 2/3
Same for Balon, he's got essentially no skill points LOL
My initials are at the bottom of the "items sold" box…and I left a spot at the top of that for you to type/write in your Day Job gold.
In the meantime I've set up the thread for Scars of the Third Crusade. Now its time to read the new (and improved?) Guide to Organized Play!
Male Tengu Ninja 3 | AC: 19/15/14 | HP: 21/21 | Fort +1, Ref +7, Will +0 | Initiative +6 | Perception +6
<-- doesn't use Craft (alchemy) for day job checks :)
Day Job (Sleight of Hand): 1d20 + 10 ⇒ (8) + 10 = 18
F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
Calchas Entreri wrote: <-- doesn't use Craft (alchemy) for day job checks :)
[dice=Day Job (Sleight of Hand)]1d20+10
A Day Job has to be a trained Craft, Perform, or Profession check.
Male dhampir Reliquarian of Urgathoa 5 | hp 36/38 [15 TEMP] | AC 17 19, T 11, FF 16 | Fort +5, Ref +2 [b]+4[/, Will +6 (+2 vs. mind-affecting and disease, -1 vs. pos. energy) | Init +1 | Necro. points 3/6, Trans. points 2/3
Saera Dyar wrote: Calchas Entreri wrote: <-- doesn't use Craft (alchemy) for day job checks :)
[dice=Day Job (Sleight of Hand)]1d20+10 A Day Job has to be a trained Craft, Perform, or Profession check. Calchas has the "Thieves' Guild" vanity, which does allow him to use Sleight of Hand for Day Job checks.
F Tiefling Gunslinger (Musket Master)/3 (HP 25/25 | AC:20 | T:14 | FF:16 | CMB:5 | CMD:18 | Fort:+4 | Ref:+6 | Will:+4 | Init:+3 [+2 with at least 1 grit] | Perc:+7 | Speed:30 [20 with backpack]) PFS#: 115025-7
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