PFS - PbP Gameday IV - Serpent's Rise (7th lvl pregens) Starts 19/09/2015 (Inactive)

Game Master Revvy Bitterleaf

Grand Lodge

Skyreach

The Vaults

Tapestry Chamber

Chamber of the Sky Key


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Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

"What is that?" Joliryn asks, while casting Detect magic to check the sky key for traps.

Dark Archive

The Dragon cackles wildly and eats some of the bigger chunks of Aram Zey before following the rest of the group

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Rataji decides that trying to Understand and observe his team's antics might not be advisable seeing that he himself is light headed from blood loss. That fight was intense.
Picking up the sky key, he calls out to the rest.
"We have what we needed, Let's leave now and hope the distraction gets us out. We just need to have the Sky Key here handed over to another team and we're off free!"

Scarab Sages

As 322 flies forward and pulls out the lantern Aram Zey continues to bleed a few more seconds and breaths out his last breath his soul visibly tears from his body and spirals into the lantern, which begins glowing faintly.

The Sky key it self is very strong in magical power, but other then an glass case protecting it it's not trapped.

You secure the Sky Key and begin making your escape. The Sky Key continues to cause minor fluctuations as you carry it, but it does not impede your travel as you sometimes randomly teleport a few feet.

A second team of Aspis agents approaches you partway through your escape, and the lead operative flashes a silver Aspis badge while saying, “Nicely done. I figured we’d be late to the party, but its still five fingers till Oathday.” The last part of this statement is the code phrase that identifies them as the agents responsible
for carrying the Sky Key to its next objective. With this handoff complete, you need only slip out of the Grand Lodge using the chaos outside as cover—a simple task for such an elite force as yourselves.

After you slip away you make your way back to where you came from

It takes a bit of time but eventually the Artist meets up with Sulji Peshar who inquires
"And what did you learn?"


Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

"The elf who went only by the number 322 had a strange lantern that seemed to imprison Aram Zey's soul after we killed him. I suppose it was necessary to keep him from being simply raised, but it was somewhat unsettling. She was also looking for a lab to create Homunculi, I'm not entirely sure why. Perhaps it was related to the device she had that allowed the animation of that tasteless statue of Durvin Gest during the assault.

"The one called Manarius seemed intent on letting creatures free of their cages in the managerie, and also in retrieving a weapon -- a scythe -- from the vaults of Skyreach. He succeeded in both. He and Zurznal were both intent on rescuing our comrades from the tapestry -- I mean, we all were, but that seemed a matter of special concern to them.

"The young dragon who joined us, who by the way was a flawless instrument of death, seemed fascinated by the books Aram Zey possesses -- possessed, I should say.

"Rataji and Shohiraj seemed primarily motivated in making sure the mission succeeded.

"That's all I could glean from the rest of the team. I hope will be helpful to you, Mistress Sulji."


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Joliryn: spot on for Marnarius! Nice to see that how I wanted to portray him was noticed

Scarab Sages

The report that the Artist has given seems to please Sulji who takes notes on what happend.

Thanks everyone for playing, I hope you all had fun


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Had a lot of fun and that last battle was epic! Thank you for running. I received chronicle in good order.

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Loved this game. Made a couple of rookie mistakes but it turned out fine. That last battle though. Really tough fight.


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Sure did! Thanks for running it for us. Slightly higher level than I'm normally used to in PF, which was also fun.


Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

Thanks for running this!

-Posted with Wayfinder


Inactive

I received my Chronicle Sheet with no issues. Thanks for running this, it was a lot of fun!

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