Sound Warrior

Paladin's Joliryn pregen's page

50 posts. Alias of Paladin of Baha-who?.


Full Name

JOLIRYN

Race

NE Halfling

Classes/Levels

magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

Gender

Female

Size

S

Strength 11
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 8
Charisma 18

About Paladin's Joliryn pregen

JOLIRYN
Female halfling magus (eldritch scion) 7 (Pathfinder RPG Advanced
Class Guide 104, Pathfinder RPG Ultimate Magic 9)
NE Small humanoid (halfling)
Init +4; Senses Perception +1

DEFENSE
AC 21, touch 16, flat-footed 17 (+5 armor, +4 Dex, +1 size, +1 deflection)
hp 59 (7d8+21)
Fort +10, Ref +9, Will +7; +2 vs. fear

OFFENSE
Speed 20 ft.
Melee +1 flaming kukri +12 (1d3+5/18–20 plus 1d6 fire)
Ranged dart +10 (1d3)
Special Attacks spell combat (–2 attack), spellstrike
Magus Spells Prepared (CL 7th; concentration +11)
3rd (2/day)—force punchUM (DC 17), keen edge
2nd (4/day)—bear’s endurance, frigid touchUM, glitterdust (DC 16), invisibility, scorching ray
1st (5/day)—grease (DC 15), magic missile, shield, shocking grasp, vanishAPG
0 (at will)—acid splash, dancing lights, detect magic, mage hand, prestidigitation (DC 14), ray of frost
Bloodline arcane

STATISTICS
Str 11, Dex 18, Con 14, Int 12, Wis 8, Cha 18
Base Atk +5; CMB +4; CMD 18
Feats DisruptiveB, Extra Magus Arcana, Slashing Grace, Step Up, Weapon Finesse, Weapon Focus (Kukri)
Skills Acrobatics +5, Climb +1, Fly +9, Handle Animal +5, Intimidate +14, Knowledge (arcana) +5, Knowledge (planes) +5, Perception +1, Spellcraft +10, Stealth +8, Use Magic Device +10; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception

Languages Common, Halfling, Infernal

SQ eldritch pool (7 points, +2), magus arcana (arcane accuracy, disruptiveUC, empowered magic), medium armor proficiency
Combat Gear potion of cure serious wounds, scroll of fly; Other Gear +1 chainshirt, +1 flaming scimitar, darts (4), cloak of resistance +2, headband of alluring charisma +2, ring of protection +1, spellguard bracersUE, spell component pouch, 184 gp

SPECIAL ABILITIES
Arcane Accuracy (Su) Joliryn can spend 1 point from her eldritch pool as a swift action to grant herself a +4 insight bonus on all attack rolls until the end of her next turn.

Bloodline The effects of Joliryn’s arcane bloodline are already included in her stat block and in the descriptions of the abilities below.

Disruptive (Ex) While an enemy is within Joliryn’s threatened area, as long as Joliryn is aware of that enemy and capable of taking an attack of opportunity, the DC of the enemy’s concentration checks to cast spells defensively increase by 4 (or by 6, if Joliryn is in a state of mystic focus; see eldritch pool below).

Eldritch Pool (Su) Joliryn can spend 1 point from her eldritch pool as a swift action to enter a state of mystic focus for 2 rounds. While she is in a state of mystic focus, she can choose one of the following spells and apply its effects to herself: blur, protection from arrows, resist energy (chose one energy type), or spider climb. She can spend 1 point from her eldritch pool as a swift action to grant her scimitar a +2 enhancement bonus for one minute. She can grant her scimitar any of the frost, keen, or shock weapon properties in place of 1 point of enhancement bonus each. Alternatively, she can grant her scimitar the icy burst or shocking burst property in place of both points of enhancement bonus.

Empowered Magic (Su) Joliryn can cast one spell per day as if it were modified by the Empower Spell feat. This does not increase the casting time or level of the spell.

Spell Combat (Ex) Whenever Joliryn is in a state of mystic focus (see eldritch pool above), she can cast spells and wield her scimitar at the same time. As a full-round action, she can make all of her weapon attacks and can also cast any spell she knows. If she does so, she takes a –2 penalty on all attack rolls during her turn. If she casts the spell defensively,she can choose to take an additional penalty of up to –2 on her attack rolls to add the same amount as a circumstance bonus on her concentration check. Spellguard Bracers These bracers grant Joliryn a +2 bonus on concentration checks made to cast defensively. Three times per day, she can choose to roll a concentration check to cast defensively twice and take the better result.
Spells Unlike a standard magus, an eldritch scion like Joliryn casts spells spontaneously.

Spellstrike (Su) Whenever Joliryn casts a spell with a range of touch, she can deliver the spell through her scimitar as a part of a melee attack. Instead of the free melee touch attack normally allowed to deliver a spell, she can make a free melee attack with her scimitar at her full attack bonus as a part of casting the spell. If successful, this melee attack does its normal damage as well as the effects of the spell. The spell uses the scimitar’s critical range (18–20).

Force Punch As a standard action with a range of touch, Joliryn can deal 7d4 force damage and push her target 15 feet away from her, minus 5 feet for every size category of the target above Medium, minimum 0. A successful DC 17 Fortitude save negates the movement but not the damage.

Frigid Touch As a standard action with a range of touch, Joliryn can deal 4d6 cold damage and stagger her target for 1 round (no save). If the attack is a critical hit, the target is staggered for one minute instead.

Vanish As a standard action, Joliryn can make herself invisible, as the spell invisibility, for 5 rounds.

Like most halflings in Cheliax, Joliryn was born into servitude. She was an unremarkable slave who earned her share of beatings and harsh words, but as she approached adulthood, she began to notice strange auras about the manor house—especially her master’s ring, which glowed brightest of all. Her master was Alranair Leroung, a young scion of the Leroung noble house famed for its mastery of arcane powers. To Alranair’s shame, he was magically inept and often covered for his failures with the help of his magical ring.

As Joliryn’s ability to see magic grew, she also developed her own arcane talents. It was not long before Alranair learned of her natural skill that overshadowed his own tricks, and he beat her savagely and demanded that she never cast another spell. However, the more she watched Alranair’s charlatanry, the more incensed she grew that he could flaunt his lies while she was forbidden from expressing her spellcasting in any way. When Alranair was entertaining prestigious guests at a dinner party, the halfling’s frustrations boiled over, and she loudly announced that he was a fraud in the middle of his favorite parlor trick. His retaliation was swift and brutal, and she awoke the next morning covered in wounds and informed that she had been sold to an estate in Ostenso.

Her new master insisted on being called by her first name, Suliji, and she had purchased Joliryn specifically so that she could use her magic as she liked and as a free halfling. Of course, Suliji also wanted some assistance with other jobs, but she was willing to release Joliryn from her slavery and pay a fair wage. Ever since, the halfling has proudly worked with Suliji, who in turn has trained her in the arts of swordplay and given her a prestigious role in the Aspis Consortium. The young protégé is a natural, and many of her coworkers tell stories of the unrepentantly lethal halfling who paints the battlefield with blood, wielding spells as her palette and a scimitar as her brush.