PFS - PbP Gameday IV - Serpent's Rise (7th lvl pregens) Starts 19/09/2015 (Inactive)

Game Master Revvy Bitterleaf

Grand Lodge

Skyreach

The Vaults

Tapestry Chamber

Chamber of the Sky Key


101 to 150 of 362 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Scarab Sages

After the Experiment returns to the rest of you and turns visible again you hang around for a while until ushers begin informing everyone in attendance to gather on the north lawn for a speech by the Master of Swords.

for the Experiment:
As Pathfinder walk past you notices a sudden weight and a chill that is undeterred by your clothing. As you check what causes this you notice a lantern among your possessions which previously wasn't there

You make your way to the lower halls of Skyreach which are now nearly abandoned.

Just to give you some OOC info; if you animate the statue during your infiltration attempt you can cause a distraction which allows someone who failed a "infiltration" (= stealth of bluff check to re roll it with a +2 bonus. I'll take it you'll wait with animating the statue till you think it will cause the most distraction

Even though most of the fortress’s personnel are enjoying the festivities, there are still some Pathfinders patrolling the halls and watching for trouble.

As you are walking around inside you can hear commotion outside, you can't be 100% sure but it sounds almost as if an elephant is rampaging around outside and the screeches of birds flying all over the grounds can be heard as well accompanied by the growling of some large predators and the running feet and screams of humanoids trying to either get away - or towards said predators

Each time you travel from location to location you need to try to go unnoticed with either a stealth of bluff check, individual choice on which one. Thanks to Jolyrins intell you all get a +2 on stealth checks (not bluff) for this

Scarab Sages

I think you should have some idea of the layout inside since otherwise you'd have no clue on where to go, so I've put the "map" of skyreach up as a link as well. Right now I'm working on the assumption that you are going towards the vault

Infiltration check from everyone to try to unnoticed on your ways to the vault(s) please


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

322 does her best to stay out of the way.

Takes 10 for 20 if allowed, otherwise...
stealth: 1d20 + 10 ⇒ (20) + 10 = 30

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Rataji strolls along making it look as if the area is where he was meant to be each time, trusting his own words to bring him through.

Bluff 1d20 + 15 ⇒ (7) + 15 = 22 if I can't take 10 that is.


Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

Stealth: 1d20 + 8 ⇒ (17) + 8 = 25

Joliryn shows her halfling instincts as she sneaks along, barely a shadow.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Stealth take 10: 10 + 12 + 2 = 24

Marnarius follows Rataji while sticking to the shadows with a smile on his face.

Good for you sphinx!

Stealth if take 10 not allowed: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20

To the vault it is!


Inactive

Pleased that the others are keeping a low profile, Shohiraj moves quietly along with them.

Stealth if Take 10 allowed: 10 + 17 = 27

Stealth if Take 10 is not allowed: 1d20 + 17 ⇒ (18) + 17 = 35

She also has Trap Spotter, if it matters here.

Scarab Sages

I don't see why you couldn't take 10 on that if you wanted

@The Profesional, inside the enemy base? It might ;)

The Ambitious also sneaks along with the rest of you (take 10 for 10+12=22)while the Leader just strolls through the place like he's supposed to be there. You notice a few people patroling but as the Leader just nods to them and continues his walk the rest of you manage to hide behind a pillar in some shadows and go unnoticed.

The basements descend into subbasments beneath Skyreach, in turn spiraling out like hollow roots to cryptic galleries hidden where few Pahfinders tread.

You manage to get to a hallway that is 10 feet wide, bears fine masornry walls and is peppered with doors of wood, stone and iron.

One of the doors is clearly labeled with a brass plaque inscribered with large letters: The Antarnicus Wing (= your destination for now)

1d20 ⇒ 9


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

322 looks at the door with suspicion.

"Wouldn't they guard this better?"

perception: 1d20 + 2 ⇒ (16) + 2 = 18

Scarab Sages

The Experiment can just make out a patrol around the corner at the other side of the corridor (There are regular patrols here) but the door itself doesn't seem suspicious


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"It is probably trapped" Marnarius replies "which would make it a job for Shohiraj"

Perception aid Shohiraj: 1d20 + 11 ⇒ (8) + 11 = 19
Disable Device aid Shohiraj: 1d20 + 11 ⇒ (18) + 11 = 29


Inactive

Shohiraj carefully approaches the door and examines it for traps, magical or otherwise.

Perception + Trapfinder + Marnarius' aid: 1d20 + 14 + 3 + 2 ⇒ (3) + 14 + 3 + 2 = 22

"It would perhaps be wise for another person to look this over as well, I'm sure their traps are well hidden."

Whether or not another agent assists her, Shohiraj's professionalism and wariness of Pathfinder defenses convinces her to spend an additional six seconds checking out the door if she does not find a trap on the first check.

Perception + Trapfinder, Take 10: 10 + 14 + 3 = 27


Inactive

On the off chance there a trap is found...

Disable Device + Marnarius' aid: 1d20 + 22 + 2 ⇒ (15) + 22 + 2 = 39

Scarab Sages

Minor, but most likely important detail which for some reason isn't in the door description. It has a (very good) lock and is locked

The Professional, with help from Marnarius is unable to find a trap on the door (or the lock), so it must not be trapped - otherwise a Professional surely would have spotted it, right?.

If you want you can use the disable device you just rolled on the lock to unlock it, or you can change your action based on the new information - that it has a lock


Inactive

Let's use the take 10 perception check to examine the lock itself, then just unlock it with the DD roll.

ETA: Remembered having the keys.


Inactive

Wait, scratch my last post. Let's use those keys Shohiraj stole from Janira.

Scarab Sages

Remembering that she lifted some key's from Janira not more then 2 hours ago the Professional decides to try to see if it will unlock the lock on this door

As she inserts the key there's an audible click and the door unlocks

Using the key bypasses an area fire trap with a DC of 30 to spot, but I still need a will save from the Professional, there's a second trap on the door with DC 30 to spot as well, which isn't turned of by using the key

Scarab Sages

Assuming you open the door and look inside;
Rows of low shelves laden with scrolls, books, and the odd relic line this well-lit hall. At its far end stands a small fountain that emits a small amount of steam—enough to keep this dry room’s humidity constant. Six decorative columns, each one densely carved with animal imagery and fanciful whorls, stand along the walls, and a pair of lounging lizard statues rest on a dais at the north end of the room.


Inactive

Will Save: 1d20 + 6 ⇒ (2) + 6 = 8

Perhaps relying too much on her reputation, Shohiraj misses the other trap on the door and falls victim to it as she opens the door.

Lately I've had some really horrible rolls from the RNG whenever it's really mattered.

Scarab Sages

Shohiraj has an unsettling feeling wash over her

When someone with some arcane knowledge examines her you can determine that she has been effected by a curse of disgust

Curse of disgust:
You place a curse upon a creature, causing it to avoid the sight of a specific trigger, which is a kind of creature, object, or condition designated by you. When the target is within 30 feet of a trigger and is aware of the trigger, it gains the sickened condition and feels an urge to leave. A successful Will save negates the urge to leave, but the sickened condition persists as long as the target is within 30 feet of a trigger and aware of it
Not sure if you know the trigger condition until you run into it, so going to run it for now that you don't know right now.


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

The Experiment enters the room, quickly checking it for magical auras.

And really should have done that on the door too.

She giggles.

"Remind me again why were are in the vaults, rather than heading straight for the tapestry"


Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

"I thought this is where the tapestry was?"

-Posted with Wayfinder


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

"Nope, but I do like the lighting down here. I think the Tapestry is up on the 7th floor."

She draws a picture.

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Knowledge (Arcana) 1d20 + 15 ⇒ (16) + 15 = 31

Rataji's quick eyes notice something off with his companion and points it out to the others.
"It seems my dear that you have being afflicted with a curse. A curse of Disgust it seems tough the trigger for it is unknown at this time. Does anyone have the ability to remove it?"

He also scans the room for Magic using Detect magic as he waves his hand over his eyes and sweeps it outwards.

Dark Archive

Let us hurry and loot this place of anything useful and make for the Tapestry already. The speech won't last forever


Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

"Why are we even down here then? We have a mission, let's get it done!"


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Those disgusting Pathfinders have a weapon here that I was supposed to find in a previous assignment. I intend to get it from them now that we are here anyway. Strike two flies in one stroke as they say"

Marnarius carefully enters the vaults, looking for the weapon he was supposed to find those long years ago. He keeps his eyes open for traps.

Perception, traps: 1d20 + 11 ⇒ (3) + 11 = 14
Perception, weapon: 1d20 + 11 ⇒ (12) + 11 = 23

Do I have any clue what kind of weapon it is?

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Rataji raises an eyebrow.
"What weapon are you supposed to be looking for? If everybody knows what to look out for we can move faster then."

Scarab Sages

There is definitely magic around here, you pick up multiple aura's

As you spend more then a few moments looking inside you don't notice any traps but do see;

Most of the treasures here are simply field journals, rubbings, sketches, and boxes of broken pottery. The two northernmost shelves
bear the most impressive finds, including a dozen weapons, a handful of beaten silver plates, and a smaller collection of journals. To the east and west are two pools of mild acid used to strip dirt and stains from relics.

2d20 ⇒ (6, 16) = 22

As you move further forward to take a closer look at the more impressive weapons you suddenly notices that the 2 big lizards on the dias are not statues at all, merely very still standing live ones..and if that wasn't bad enough, around 2 pillars near you are now uncoiling 2 previous very still and almost invisible chameleons

DC 19 Knowledge Arcane - Chameleons:
These are Foo chameleons, when 2 of them are within 30ft of each other they provide an effect similar to protection from evil to each other, further results will depend on check result

DC 21 Knowledge Arcane - Lizards:
These are Foo frilled lizards], when 2 of them are within 30ft of each other they provide an effect similar to protection from evil to each other, further results will depend on check result

init Leader: 1d20 + 5 ⇒ (9) + 5 = 14
init Vengeful: 1d20 + 2 ⇒ (15) + 2 = 17
init Experiment: 1d20 + 2 ⇒ (16) + 2 = 18
init Profesional: 1d20 + 5 ⇒ (6) + 5 = 11
init Artist: 1d20 + 4 ⇒ (2) + 4 = 6
init Ambitious: 1d20 + 2 ⇒ (13) + 2 = 15
init chameleon: 1d20 + 6 ⇒ (13) + 6 = 19
init lizard: 1d20 + 5 ⇒ (10) + 5 = 15

The chameleons both flick out their tongues and tr yto get it's sticky end to wrap around their targets
Red 1L2P: 1d2 ⇒ 1
Green 1E2A: 1d2 ⇒ 1
One going for the leader while the other targets the Experiment
To hit flat footed AC touch Leader: 1d20 + 6 ⇒ (2) + 6 = 8
To hit flat footed touch AC Experiment: 1d20 + 6 ⇒ (12) + 6 = 18

The Leader easily side steps the tongue, but the Experiment is grabbed and pulled closer to the giant Chameleon

init
Vengeful, Experiment - grappled
Lizard
Leader, Profesional, Artist, Ambitious
Chameleon


Inactive

Appearing terribly disappointed in her performance for only a moment, the Professional nods as Rataji describes her magical affliction, "This could be beneficial if I'm suddenly disgusted by something we might miss otherwise."

Accustomed to working with Aspis agents, she registers no emotion when the others do not seem particularly interested in helping her remove the curse.

As she was about to inquire about the weapon as well, her companions stop for some reason and she looks around warily.


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

"Get Off me!" snarls 322, quite upset with the lizard.

CMB to escape: 1d20 + 7 ⇒ (13) + 7 = 20


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Marnarius looks at the grappling chameleon for a second and with amazing speed unsheathes his longsword. He moves closer and attacks the creature with vicious two-handed attacks

Power Attack, Studied Target: 1d20 + 13 + 2 - 2 ⇒ (5) + 13 + 2 - 2 = 18
Power Damage, Studied Target: 1d8 + 6 + 6 + 2 ⇒ (1) + 6 + 6 + 2 = 15

Power Attack, Studied Target: 1d20 + 8 + 2 - 2 ⇒ (17) + 8 + 2 - 2 = 25
Power Damage, Studied Target: 1d8 + 6 + 6 + 2 ⇒ (2) + 6 + 6 + 2 = 16

Swift action: study target, Free action: quick-draw sword, 5ft step, full attack

Assuming I can make that 5ft step (not clear whether it is a hard corner)

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Knowledge (Arcana) 1d20 + 15 ⇒ (4) + 15 = 19
"Foo Chameleons. Together they generate some kind of magical effect to protect themselves. Let us swiftly dispatch them!"

Scarab Sages

The Experiment is barely able to unwrap the slimy sticky tongue from around her legs.

Marnarius looks at the grappling chameleon for a second and with amazing speed unsheathes his longsword. He moves closer and attacks the creature with vicious two-handed attacks.

I agree, it's not clear..it looks like church benches on the map..so let's assume it's storage cabinets that don't fill the entire square since the pictures doesn't fill the entire square either and you can 5ft step past it

His longsword seems to reach a sort of barrier when he swings it at his target (protection from evil) but he's able to power on through it and then cuts 2 slices out of the creatures hide..but it seems to do a bit less damage the you'd expect from such a powerful hit against something living, somehow the creatures hide contracts around the wound and it almost doesn't bleed (flavor, it has some DR which you don't overcome with a long sword)

init
Leader, Profesional, Artist, Ambitious
Chameleons
Vengeful, Experiment
Lizard

Damage green chameleon: 21

Scarab Sages

Poog the Pregen wrote:

Knowledge (Arcana) 1d20+15

"Foo Chameleons. Together they generate some kind of magical effect to protect themselves. Let us swiftly dispatch them!"

It's 2 seperate checks, so you can still/also roll for the Lizards

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Knowledge (Arcana) for Lizards 1d20 + 15 ⇒ (2) + 15 = 17
Cast Haste.

Seeing his team getting hit by the reptiles, Rataji acts swiftly calling forth magic to aid everyone is speed and agility.


Inactive

Acrobatics to avoid AoO: 1d20 + 15 ⇒ (4) + 15 = 19

The Professional attempts to tumble out the reach of the closest chameleon, then moves with enhanced speed to the northeast while drawing her crossbow. She then fires a bolt at the flat-footed frill lizard to the west. Sadly, she completely misses.

Masterwork Light Crossbow: 1d20 + 11 ⇒ (1) + 11 = 12

AC 20 with Haste

It's time to switch dice...


Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

Casting Shocking Grasp.

Joliryn casts a spell that causes her blade hand to crackle with electricity, and darts forward to attack the cameleon with her kukri.

Swift action to enhance her kukri with an additional +1 and the keen property.

Acrobatics to avoid an AoO : 1d20 + 5 ⇒ (13) + 5 = 18

Attack with haste: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
damage: 1d3 + 6 + 1d6 + 5d6 ⇒ (3) + 6 + (2) + (2, 5, 4, 2, 6) = 30

-Posted with Wayfinder


Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

Ooh, critical threat!

confirmation: 1d20 + 14 ⇒ (6) + 14 = 20

if that confirms: 1d3 + 6 + 5d6 ⇒ (2) + 6 + (4, 4, 5, 1, 6) = 28

-Posted with Wayfinder

Scarab Sages

The Leader tries to cast a spell, but she's standing to close to one of the reptiles and it reaches at him as he is focused on his magic

to hit AC Leader: 1d20 + 6 ⇒ (2) + 6 = 8

but luckily for him it misses,and the spell hastes everyone reflexes and movement.

The Professional tries to dodge away from the reptiles as well, but the creature isn't so easily fooled and it bites after her

To hit AC Professional: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15

which takes a large chunk of meat out of her leg, the pain in her leg is distracting her and she fires her crossbow bolt into the wall next to her.

The Artist - assuming that the reptiles won't have lightning fast reflexes - feels save enough to cast a spell close to them and tumbles to the one not crowded by her companions and slices through the creatures throat with one swipe and even though the skin seems to harden to a stone like consistency as her blade hits it the lightning runs down it's body..dropping it to the ground - bleeding.

init
The Ambitious
Chameleons, Lizards
Party

Damage green chameleon: 21

The lizards weren't actually flatfooted anymore. I delayed them so all enemies act at the same time, but I forgot to mention that, but since the Professional missed anyway, that doesn't matter now

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Woah I was that close? Phew on miss. Erm couldn't see myself on map due to Phone hating maps when I posted.

Dark Archive

The ambitious closes on the Lizard and rears back powerfully to smack it wit his fist holds out his thumb and goes for the creatures eyes attempting to blind him

Dirty Trick to blind: 1d20 + 14 ⇒ (9) + 14 = 23

Scarab Sages

Are there other people who have problems seeing the map? If so we can try to work out something else for the map..not sure what, but we can try something

Scarab Sages

The Ambitious 101 wrote:

The ambitious closes on the Lizard and rears back powerfully to smack it wit his fist holds out his thumb and goes for the creatures eyes attempting to blind him

[dice=Dirty Trick to blind] 1d20 + 14

I moved you a bit further, I don't think you can stand where you placed yourself, it's some sort of display cabinet...pretty sure you can't put yourself on display and attack from there

The Ambitious moves to a more advantage position and rears back powerfully to smack it wit his fist holds out his thumb and goes for the creatures eyes attempting to blind the lizard and as a bit of blood pours from the creatures eyes it;s clear he managed to do what he set out to do

Scarab Sages

The blind chameleon goes for 1a2v3e: 1d3 ⇒ 2 the Vengefull

To hit AC: 1d20 + 6 ⇒ (15) + 6 = 21
50% miss chance: 1d100 ⇒ 42
but fails to get a good enough location on his prey and his jaws snap shut just in front of the Vengeful's face.

One of the lizard moves forward and squeezes himself between some cabinets to try to get at the Professional

To hit AC: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25
and manages to tear a large chunk of flesh out of the Professional
damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12

The other one moves forward squeezing into a tight space to get at the Professional as well
To hit AC: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24
and also tears some flesh out from the other side
damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12

init
Party
Reptiles

Damage green chameleon: 21 - blinded


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Blinded = I get to sneak attack

Power Attack vs Studied Target: 1d20 + 13 - 2 + 2 ⇒ (18) + 13 - 2 + 2 = 31
Power Attack vs Studied Target: 1d8 + 8 + 2 + 6 + 2d6 ⇒ (8) + 8 + 2 + 6 + (5, 4) = 33

If it was not dead after this:

Power Attack vs Studied Target: 1d20 + 13 - 2 + 2 ⇒ (7) + 13 - 2 + 2 = 20
Power Attack vs Studied Target: 1d8 + 8 + 2 + 6 + 2d6 ⇒ (1) + 8 + 2 + 6 + (1, 1) = 19

Power Attack vs Studied Target: 1d20 + 8 - 2 + 2 ⇒ (19) + 8 - 2 + 2 = 27
Power Attack vs Studied Target: 1d8 + 8 + 2 + 6 + 2d6 ⇒ (8) + 8 + 2 + 6 + (3, 5) = 32

Confirm
Power Attack vs Studied Target: 1d20 + 8 - 2 + 2 ⇒ (19) + 8 - 2 + 2 = 27
Additional critical damage: 1d8 + 8 + 2 + 6 ⇒ (1) + 8 + 2 + 6 = 17

"So you want to do the dance of death?" Marnarius hisses while slicing the chameleon in tiny bits.

He then turns around and walks towards the next foe, studying it for weak spots while walking.

If it was not dead after first attack please move me back 5 ft south, I assume it is dead after the additional attacks, including the critical hit.


Inactive

I'll be sure to ask about flat-footed opponents in the future. She would not have moved out of the group like that had I known.

With things going significantly poorly and unprofessional, Shohiraj puts herself in a defensive posture and tries to tumble out of her unfortunate situation.

Acrobatics to avoid AoO's: 1d20 + 15 ⇒ (8) + 15 = 23

AC 24 with Haste and Total Defense action.

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Seizing his chance, Rataji makes for another direction and sights his next spell towards his foe.

Casting Scorching Ray towards Purple.
1st Ray: Ranged Touch for Fire Damage 1d20 + 4 ⇒ (3) + 4 = 74d6 ⇒ (1, 4, 1, 4) = 10
2nd Ray: Ranged Touch for Fire Damage 1d20 + 4 ⇒ (17) + 4 = 214d6 ⇒ (6, 2, 2, 5) = 15


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Assuming the chamelon she is next to is now dead

322 looks disgusted and points a finger at one of the lizards.
A sickly green ray springs from her finger towards the closest lizard.

ranged touch: 1d20 + 7 ⇒ (12) + 7 = 19
Ray of sickening, -2 ot hit and damage

Dark Archive

The Ambitious stands tall at the blind Lizard and pummels it hard with a flurry of unarmed blows.

Flurry: 1d20 + 11 ⇒ (17) + 11 = 281d8 + 6 ⇒ (1) + 6 = 71d20 + 11 ⇒ (14) + 11 = 251d8 + 6 ⇒ (1) + 6 = 71d20 + 6 ⇒ (3) + 6 = 91d8 + 6 ⇒ (8) + 6 = 141d20 + 6 ⇒ (11) + 6 = 171d8 + 6 ⇒ (5) + 6 = 11

101 to 150 of 362 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS - PbP Gameday IV - Serpent's Rise (7th lvl pregens) Starts 19 / 09 / 2015 All Messageboards

Want to post a reply? Sign in.