PFS - PbP Gameday IV - Serpent's Rise (7th lvl pregens) Starts 19/09/2015 (Inactive)

Game Master Revvy Bitterleaf

Grand Lodge

Skyreach

The Vaults

Tapestry Chamber

Chamber of the Sky Key


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Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

attack with haste: 1d20 + 14 ⇒ (15) + 14 = 29
confirmation: 1d20 + 14 ⇒ (12) + 14 = 26

damage: 2d3 + 12 + 1d6 ⇒ (2, 2) + 12 + (1) = 17

Joliryn darts around the benches and stabs her kukri into the throat of the giant frilled lizard.

Acrobatics if needed: 1d20 + 5 ⇒ (18) + 5 = 23

Scarab Sages

Marnarius has no problem with slicing the blinded reptile's neck of with a carefully delivered slice of his weapon before he moves away to engage the next treat. Even with the reduction to your damage that first hit is enough to drop it

The Professional (just barely) manages to dodge away from the lizards
Sorry about not mentioning that they stopped being flatfooted, I later realized that that is not immediately clear from the listed initiative order

Seizing his chance, Rataji makes for another direction and sights his next spell towards his foe. his first fired ray sets a bunch of papers, ancients journals and maps ablaze as it his a cabinet next to his intended target but his second ray burns a large patch of skin on the lizard.

322 looks disgusted and points a finger at one of the lizards.
A sickly green ray springs from her finger towards the closest lizard.

@The Ambitious, your target went down after Marnarius attack so I'll move you next to the next one and have you attack that one. He would get an AOO, but to keep things going he'll just won't take it this time

The Ambitious moves away from the dead chameleon next to him to move over to a new target and punches it in the side of it's jaw. He can feel the creatures hide turn rock solid as he hits it

The Artist dodges under the lizards stretched neck as it tries to bite her as she moves in close before cutting a leg out from under it with a precise delivered strike,which seems to loose a lot of it's forward momentum as it touches the creature and doesn't cut as deep as expected.

In return the creatures hiss and attack you right back, one of them trying to bite the Artist before swiping it's tail around to try to knock the wind out of the small women

To hit bite vs AC Artist: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
To hit bite vs AC Artist: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19

And the other one moves forward so it's no longer squeezed between 2 display cabinets and bites the Ambitious
To hit bite vs AC Ambitious: 1d20 + 10 ⇒ (10) + 10 = 20

tearing a piece of flesh out from the man
Damage ambitious: 2d6 + 6 ⇒ (3, 2) + 6 = 11

init
Party
Enemies

Damage Purple - 15
Damage Blue -9, Sickened


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Seeing the creatures affected by the ray, 322 directs a second ray of sickening at the second lizard.

ranged touched attack: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Seeing his companions doing well, Rataji decides to hold back and observe first.

Dark Archive

Zurnzal, sensing that perhaps not all of his damage was getting through, uses Brawls Versatility to gain use of Power Attack and performs another flurry

PA Flurry: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 10 ⇒ (8) + 10 = 181d20 + 9 ⇒ (3) + 9 = 121d8 + 10 ⇒ (6) + 10 = 161d20 + 4 ⇒ (1) + 4 = 51d8 + 10 ⇒ (8) + 10 = 181d20 + 4 ⇒ (6) + 4 = 101d8 + 10 ⇒ (6) + 10 = 16


Inactive

With nothing currently attempting to eat her, Shohiraj takes the opportunity to retrieve a healing potion from her Handy Haversack and drink it.

Cure Moderate Wounds potion: 2d8 + 3 ⇒ (8, 1) + 3 = 12


Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

This attack will go against Blue, unless The Ambitious just killed it, which I doubt. GM, since apparently they've got damage reduction, the energy damage from my flaming kukri will ignore that, so I'll separate that die roll out from the other damage roll.

1d20 + 14 ⇒ (14) + 14 = 28 Just one short of a Crit! Drat!

damage: 1d3 + 6 ⇒ (2) + 6 = 8 flaming damage: 1d6 ⇒ 3

Scarab Sages

Seeing the creatures affected by the ray, 322 directs a second ray of sickening at the second lizard but misses the slow moving creature as it dodges around in combat with the rest of the Aspis members in between 322 and her target Just realized you don't ignore cover or firing into a melee

Seeing his companions doing well, Rataji decides to hold back and observe first.

Zurnzal, sensing that perhaps not all of his damage was getting through, uses Brawls Versatility to gain use of Power Attack and performs another flurry pounding into the creature multiple times but none of his blows is hard enough to cause any sort of damage They don't hit AC and it is almost as if his fist hits a brick wall

With nothing currently attempting to eat her, Shohiraj takes the opportunity to retrieve a healing potion from her Handy Haversack and drink it healing herself

The artist continues to slice at her target, making a very tiny nick in it's scale covered hide as it's skin turns rock solid through which some flames burn it's veins from the inside
You are hasted btw, so you could take another attack if you want. I don't think you moved this turn

init
The Leader (if he wants to do something) The Vengeful
(I'll put both on full defense the next time I have time to post and they haven't yet)
Lizards

Damage Purple - 15
Damage Blue -12, Sickened


Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

Oh, right! I was thinking I got another attack but I couldn't figure out what from.

second attack: 1d20 + 14 ⇒ (5) + 14 = 19 As previously established by Zurnzal, a 19 misses.

Wait, I think I never actually made a knowledge check for these guys. Looking for type of DR.

Knowledge(arcana): 1d20 + 5 ⇒ (8) + 5 = 13 Bah, nevermind.

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Attack. Includes melee and haste1d8 + 4 - 8 + 1 ⇒ (2) + 4 - 8 + 1 = -11d8 ⇒ 8 @ Target Purple.
Ouch Horible Rolls.

Rataji decides to take a pot shot as he fires off a bolt from his crossbow seeking to perhaps aid his companions though he's never had much practice with it.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Taking a circuitous route Marnarius moves behind one of the lizard. When he arrives he takes a second to see if it has any weak spots

Moving at half hasted speed = 30', 2 move actions + study target
Acrobatics to leave first square, assuming 10ft reach: 1d20 + 10 ⇒ (17) + 10 = 27
Acrobatics to enter last square, assuming 10ft reach: 1d20 + 10 ⇒ (11) + 10 = 21

Scarab Sages

Using her enhanced speed the artist strikes once more with her weapon, but the creature just barely manages to avoid being hit as it only get's a glancing blow against it's though scales (doesn't hit AC)

Rataji decides to take a pot shot as he fires off a bolt from his crossbow seeking to perhaps aid his companions though he's never had much practice with it and the bolt ends up in one of the shelves filled with valuable papers and trophies from the Pathfinder Society

Taking a circuitous route Marnarius moves behind one of the lizard. When he arrives he takes a second to see if it has any weak spots.
Rolling away from the first lizard the creatures jaws snap shut right behind him as he leaves
No AOO's from the lizards

The blue scaled lizard goes for 1Am2Ar: 1d2 ⇒ 1 the Ambitious

to bite AC Ambitious: 1d20 + 10 - 2 - 2 ⇒ (17) + 10 - 2 - 2 = 23
Damage if hit: 2d6 + 6 - 2 ⇒ (5, 2) + 6 - 2 = 11

and blood spray over some ancient papers as the sharp teeth bite into the half-orcs flesh

to hit AC Ambitious tail: 1d20 + 5 - 2 - 2 ⇒ (19) + 5 - 2 - 2 = 20
damage if hit: 1d8 + 3 - 2 ⇒ (3) + 3 - 2 = 4
and then it's tail almost knocks the Ambitious through a display cabinet

The other lizard seeing a tasty snack show up right in front of him decides to make use of it's new found target
To hit AC Marnarius bite: 1d20 + 10 ⇒ (3) + 10 = 13
Damage if hit: 2d6 + 6 ⇒ (4, 5) + 6 = 15

To hit AC Marnarius tail: 1d20 + 5 ⇒ (17) + 5 = 22
Damage if hit: 1d8 + 3 ⇒ (3) + 3 = 6

init
Party
Lizards

Damage Purple - 15
Damage Blue -12, Sickened


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

322 moves around to provide a little more support, and directs another ray at the purple frilled lizard.

ray of sickening: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15 <- no cover but firing into melee.


Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

Circling her foe warily, Joliryn decides another powerful magical attack is needed.

Concentration: 1d20 + 13 ⇒ (13) + 13 = 26
attack with spellstrike: 1d20 + 14 ⇒ (17) + 14 = 31
confirmation: 1d20 + 14 ⇒ (6) + 14 = 20

Not sure if that confirms.

damage: 1d3 + 6 ⇒ (3) + 6 = 9
flaming damage: 1d6 ⇒ 5
shocking grasp damage: 5d6 ⇒ (2, 1, 2, 2, 3) = 10

crit damage: 1d3 + 6 ⇒ (1) + 6 = 7
spell crit damage: 5d6 ⇒ (2, 5, 1, 3, 1) = 12

If no crit, 9 slashing damage, 5 fire, 10 electricity. If yes crit, 16 slashing damage, 5 fire, 22 electricity.

Dark Archive

Zurnzal is unhappy with how this fight is going and decides to be just slightly more careful with big swings. Slowing down a bit.

Power Attack: 1d20 + 11 ⇒ (16) + 11 = 271d8 + 10 ⇒ (4) + 10 = 141d20 + 6 ⇒ (3) + 6 = 91d8 + 10 ⇒ (1) + 10 = 11

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Rataji sets in another bolt and decides against firing it. He looks instead on how to clear up the mess...........


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Come on guys! Tactics!" Marnarius shouts in anger when he sees that the ambitious forgets to step in his direction to set up the flank.

Shrugging he steps forward and lashes out at the lizard, using a twohanded grip on his sword

Hasted Power Attack, studied target: 1d20 + 13 + 1 - 2 + 2 ⇒ (1) + 13 + 1 - 2 + 2 = 15
Damage, Power attack, studied target: 1d20 + 8 + 4 + 2 ⇒ (12) + 8 + 4 + 2 = 26

Hasted Power Attack, studied target: 1d20 + 13 + 1 - 2 + 2 ⇒ (3) + 13 + 1 - 2 + 2 = 17
Damage, Power attack, studied target: 1d20 + 8 + 4 + 2 ⇒ (5) + 8 + 4 + 2 = 19

Hasted Power Attack, studied target: 1d20 + 8 + 1 - 2 + 2 ⇒ (17) + 8 + 1 - 2 + 2 = 26
Damage, Power attack, studied target: 1d20 + 8 + 4 + 2 ⇒ (8) + 8 + 4 + 2 = 22


Inactive

Recovered somewhat from her major injuries, Shohiraj tumbles into a flank with the Ambitious and tries to impale the lizard between them with her rapier.

Acrobatics: 1d20 + 15 ⇒ (4) + 15 = 19
Rapier+Flank: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15

Scarab Sages

The experiment fires at the lizard and you can see it start to dry heave (it's sickened)

The Artist slices at the a crackling blade but as she slices into the creature some sort of barrier protects it from getting massively damaged (doesn't confirm due to protection from evil boosting it's AC against your attack, the rubbery hide absorbs some of the blades impact as it goes rock solid.

Zurnzal is unhappy with how this fight is going and decides to be just slightly more careful with big swings. Slowing down a bit. Of the one-twopunch he's dealing the first hits his target nice and hard, but again..it's as if he's punching a wall and the next attack goes wide..maybe to avoid damaging his own fingers

Marnarius shouts in anger when he sees that the ambitious forgets to step in his direction to set up the flank.
Shrugging he steps forward and lashes out at the lizard, using a twohanded grip on his sword. Using his enhanced reflexes he swings his blade 3 times, using his first 2 swings to set up an opening for the 3th one to cut deeply into the creature right before it's flesh turns rock hard and prevents the blade from cutting into it to far. (2 miss Ac, 3th one hits)

Recovered somewhat from her major injuries, Shohiraj tumbles into a flank with the Ambitious and tries to impale the lizard between them with her rapier. But the creature isn't impressed by her tumbling and turns around quickly, trying to bite her legs as she tumbles past
AOO vs Professional AC: 1d20 + 10 - 2 - 2 ⇒ (8) + 10 - 2 - 2 = 14
but even as the sharp teeth miss by a hands length it's distracting enough for her own planned attack to miss.

Rataji sets in another bolt and decides against firing it. He looks instead on how to clear up the mess...........

The blueish scaled lizard goes for 1P2Am3Ar: 1d3 ⇒ 1 the Professional, seeing it's facing her way already
Bite vs Professional AC: 1d20 + 10 - 2 - 2 ⇒ (17) + 10 - 2 - 2 = 23, this time managing to slice into her, having had a taste of her flesh already..it seems to enjoy it
damage: 2d6 + 6 - 2 ⇒ (3, 2) + 6 - 2 = 9
It tail then flicks quickly about towards 1P2Am3Ar: 1d3 ⇒ 1 the Professional once more
Tail vs Professional AC: 1d20 + 5 - 2 - 2 ⇒ (18) + 5 - 2 - 2 = 19 but having to cough as it tries this makes his tail hit a shelf instead

The purple scaled lizard hisses in anger at the Vengeful and after looking at cut it now has on one of his legs decides to go full out
Bite vs Vengeful AC: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Tail vs Vengeful AC: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
but stepping in a pool of it's own blood it's too unbalanced to launch a proper attack

Perception DC 15:
You can see the rock hard skin (on both lizards) soften up a bit after they make their attacks as the creature seem to move less impeded in their movements..but it still seems to be sort of rubbery My way of telling you some of their damage reduction wore off..but they still have another - slightly lesser DR

init
Party
Lizards

Damage Purple - 29, Sickened
Damage Blue -34, Sickened


Inactive

Not that it's mattered at all, but Shohiraj is not evil so the AC values should be adjusted accordingly if she should ever come close to hitting.

Despite her substantial injuries, Shohiraj attempts to impale the lizard once again, but it's just really not her day.

Rapier + Flank: 1d20 + 13 ⇒ (4) + 13 = 17


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

BTW, the only person I can see who is tracking their HP is Shohiraj, who I can't heal just at the moment. If you need help, sing out.

Drawing her dagger, she advances up to give The Professional a hand.

attack: 1d20 + 8 + 2 + 1 - 4 ⇒ (7) + 8 + 2 + 1 - 4 = 14 <- base, flank and haste, fighting defensively.
damage: 1d4 + 2 ⇒ (3) + 2 = 5

"Tactics..." giggles 322.

"I heard him screaming in my dreams last night."

(+2 to AC this round from defensive fighting)


Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

I don't think I've been hit yet.

attack1: 1d20 + 14 ⇒ (14) + 14 = 28
attack2: 1d20 + 14 ⇒ (18) + 14 = 32
confirmation of attack2: 1d20 + 14 ⇒ (6) + 14 = 20

damage1: 1d3 + 6 ⇒ (1) + 6 = 7 + flaming: 1d6 ⇒ 6
damage2: 1d3 + 6 ⇒ (1) + 6 = 7 + flaming: 1d6 ⇒ 2

The Artist swirls and dances back and forth, the flames of her blade dancing with her as she strikes out at the lizard.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

I haven't been hit either ;-)

"That's more like it!" Marnarius says when the flank is taken.

He lashes out at the lizard again, using his trademark twohanded grip on his sword

Hasted Power Attack, studied target, flank: 1d20 + 13 + 1 - 2 + 2 ⇒ (10) + 13 + 1 - 2 + 2 = 24
Damage, Power attack, studied target, sneak attack: 1d8 + 8 + 6 + 2 + 2d6 ⇒ (4) + 8 + 6 + 2 + (2, 2) = 24

Hasted Power Attack, studied target, flank: 1d20 + 13 + 1 - 2 + 2 ⇒ (11) + 13 + 1 - 2 + 2 = 25
Damage, Power attack, studied target, sneak attack: 1d8 + 8 + 6 + 2 + 2d6 ⇒ (5) + 8 + 6 + 2 + (2, 4) = 27

Hasted Power Attack, studied target, flank: 1d20 + 8 + 1 - 2 + 2 ⇒ (12) + 8 + 1 - 2 + 2 = 21
Damage, Power attack, studied target, sneak attack: 1d8 + 8 + 6 + 2 + 2d6 ⇒ (6) + 8 + 6 + 2 + (1, 1) = 24

Perception: 1d20 + 11 ⇒ (14) + 11 = 25
Their defenses are faltering! We are nearly there!"

Dark Archive

Somewhat Exacerbated, Zurnzal decides to resort to dirty tricks, going for a flurry of pokes to the eye until one hopefully connects

Attacks vs CMD going for blindness: 1d20 + 14 ⇒ (10) + 14 = 24

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

I'll cheer on the sidelines here........nah.
Ray of Frost 1d20 + 4 ⇒ (20) + 4 = 241d3 ⇒ 1
Confirmation 1d20 + 4 ⇒ (8) + 4 = 121d3 ⇒ 3

Rataji swivels his fingers as he brings forth dart of ice firing it into the closest enemy.

Scarab Sages

Despite her substantial injuries, Shohiraj attempts to impale the lizard once again, but it's just really not her day. Her attack isn't deflected by the magical energies surrounding the creature but it's scales are just to though to be penetrated by her rapier (doesn't hit AC)

The Experiment has similar results as she tries to stick it to one of the lizards.

The Artist swirls and dances back and forth, the flames of her blade dancing with her as she strikes out at the lizard. Hitting twice, but although both are decent hits neither of them is critical as she hits a magical barrier..and the rubbery hide seems to absorb some impact from her kukri (no confirm on the crit due to the +2 vs evil persons)

Manarius lashes out at the lizard again, using his trademark twohanded grip on his sword, hitting twice..but his last swing is deflected by some magical energy around the creature.

Somewhat Exacerbated, Zurnzal decides to resort to dirty tricks, going for a flurry of pokes to the eye until one hopefully connects and the creature has to close it's eyelids to prevent permanent damage to it's eyes and is effectively blinded - at least until it opens it's eyes again

Rataji swivels his fingers as he brings forth dart of ice firing it into the closest enemy, hitting the blinded creature with a bit of frost

In return the blind creature sniffs the air and tries to bite the Ambitious
To hit AC Ambitious: 1d20 + 10 - 2 - 2 ⇒ (1) + 10 - 2 - 2 = 7
miss chance: 1d100 ⇒ 26
To hit AC Ambitious: 1d20 + 5 - 2 - 2 ⇒ (8) + 5 - 2 - 2 = 9
miss chance: 1d100 ⇒ 76
but both it bite and it's tail attack go wide as it starts to hack up some slime from deep within it's lungs

The other one goes for Marnarius
To hit AC Ambitious: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
To hit AC Ambitious: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5
but ends up sneezing at the wrong time and misjudges his angle when it closes in for the kill

init
Party
Lizard

Damage purple - 70, sickened
Damage Blue - 47, Sickened, blinded


Inactive

Taking a deep breath to center herself, Shohiraj attacks once again.

Rapier + Flank: 1d20 + 13 ⇒ (13) + 13 = 26
Damage + Precision Damage: 1d6 + 1 + 4d6 ⇒ (3) + 1 + (2, 1, 2, 6) = 15

If that hits and its not immune to sneak attack, Shorhiraj will use her Debilitating Injury ability to make the blue lizard disoriented for 1 round. Its attacks are all at -2, unless it attacks Shohiraj, then the modifier is -4.

Dark Archive

Now that it's blinded and perhaps more still, The Ambitious once again tries to go for a power flurry.

Flurry of Power Attacks: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 10 ⇒ (2) + 10 = 121d20 + 9 ⇒ (15) + 9 = 241d8 + 10 ⇒ (4) + 10 = 141d20 + 4 ⇒ (17) + 4 = 211d8 + 10 ⇒ (8) + 10 = 181d20 + 4 ⇒ (2) + 4 = 61d8 + 10 ⇒ (4) + 10 = 14

Dark Archive

Roll to confirm : 1d20 + 9 ⇒ (13) + 9 = 221d8 + 10 ⇒ (1) + 10 = 11


Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

attack 1: 1d20 + 14 ⇒ (17) + 14 = 31
attack 2: 1d20 + 14 ⇒ (8) + 14 = 22
confirmation: 1d20 + 14 ⇒ (13) + 14 = 27
Pretty sure that confirms.

damage 1: 2d3 + 12 ⇒ (3, 1) + 12 = 16 flaming: 1d6 ⇒ 4
damage 2: 1d3 + 6 ⇒ (1) + 6 = 7 flaming: 1d6 ⇒ 5

Joliryn tries to bring down her target, knife flashing and flames swirling.


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

The experiment giggles, enjoying for a moment the thrill of close combat. There is definitely somewhat wrong with the girl.

attack with flank, haste and fighting defensively: 1d20 + 7 + 1 + 2 - 4 ⇒ (20) + 7 + 1 + 2 - 4 = 26
damage: 1d4 + 2 ⇒ (4) + 2 = 6
attack with flank, haste and fighting defensively: 1d20 + 7 + 1 + 2 - 4 ⇒ (13) + 7 + 1 + 2 - 4 = 19
damage: 1d4 + 2 ⇒ (2) + 2 = 4

Threat confirm
attack with flank, haste and fighting defensively: 1d20 + 7 + 1 + 2 - 4 ⇒ (11) + 7 + 1 + 2 - 4 = 17
possible damage: 1d4 + 2 ⇒ (4) + 2 = 6

NB, 322 is not evil, so protection from evil shouldn't enhance the lizards AC


Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

Maybe we should add our character's alignment to our status line to make it easier for the GM to keep track?


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

Done!


Inactive

I forgot about her Haste attack.

Rapier + Flank II vs Blue: 1d20 + 13 ⇒ (13) + 13 = 26
Damage + Precision Damage: 1d6 + 1 + 4d6 ⇒ (3) + 1 + (3, 6, 2, 3) = 18


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

My AC is 18, previously it included the +1 shield that I am not wielding. Therefore the lizard hit me. GM, can you roll damage? I also see I missed an earlier hit for 6 hp.

Swinging wildly the vengeful misses with his first two attacks. Taking a breath he swings again and this time hits the annoying lizard.

Hasted Power Attack, studied target, flank: 1d20 + 13 + 1 - 2 + 2 ⇒ (4) + 13 + 1 - 2 + 2 = 18
Damage, Power attack, studied target, sneak attack: 1d8 + 8 + 6 + 2 + 2d6 ⇒ (7) + 8 + 6 + 2 + (1, 5) = 29

Hasted Power Attack, studied target, flank: 1d20 + 13 + 1 - 2 + 2 ⇒ (4) + 13 + 1 - 2 + 2 = 18
Damage, Power attack, studied target, sneak attack: 1d8 + 8 + 6 + 2 + 2d6 ⇒ (6) + 8 + 6 + 2 + (2, 6) = 30

Hasted Power Attack, studied target, flank: 1d20 + 8 + 1 - 2 + 2 ⇒ (17) + 8 + 1 - 2 + 2 = 26
Damage, Power attack, studied target, sneak attack: 1d8 + 8 + 6 + 2 + 2d6 ⇒ (5) + 8 + 6 + 2 + (2, 5) = 28

Scarab Sages

Taking a deep breath to center herself, Shohiraj attacks once again hitting this time and sending the tip of her rapier deep into the creatures tissue making it harder for it to move it's limbs..but it doesn't go in as far as she would have liked (still some DR).
Using her enhanced speed she strikes again, adding insult to injury as she stabs it again twisting her weapon into the hole she already made.

The Ambitious flurries away and his fists hit like pistons pounding muscles into a blood pulp as scales crack (no DR against his attacks)

The Artist takes advantage of the Professional's attacks and slices away at the lizard from the other side getting one deep cut among her attacks and the lizard fall on the floor and bleeds out

Mean while the Experiment and Marnarius are able to take out the last Lizard with a combination of attacks, their team work easily able to take down the severely wounded lizard - even with out the protection from evil the Experiment only manages to hit once,as does Marnarius..but even as the Experiment only manages a small prick, Marnarius attack is more then enough to slice the head of the reptile

Previously missed damage for Marnarius: 2d6 + 6 - 2 ⇒ (4, 3) + 6 - 2 = 11

Scarab Sages

Now that you have some relative uninterrupted time to look around and heal you notice that most of the objects supplied here are of no
immediate use to you. Using detect you magic you notice a few exceptions. On one shelf lies a staff which detects as magical

Spellcraft DC 23 - Staff:
A Staff of caustic fury (treat this as a staff of fire, each of whose spells deal acid damage instead of fire damage) with 4 remaining charges.

The second is a weapon that once he sees it immediately draws Marnarius attention

Marnarius:
Exactly what this weapon is depends on your preferences because there are three weapons here that might have been the long-sought relic; your choice. Choices; The first is an obsidian-bladed scythe with a mahogany handle. The second is a heavy flail made
of magically hardened gold and whose head is molded like a roaring tiger skull. The third is a serrated, singleedged longsword made of green-tinged metal. The other 2 weapons you don't choose are not present and whichever weapon you chooses, it is a +2 vicious weapon.

You search around for the notes you came here to look for in a hurry, knowing that there are still Pathfinder patrols in the area
Perception check(s) , it takes about 5 minutes to search, if you fail you can take another 5 minutes and search again. If you have some alternative way to try to get the information on where the papers are located let me know.

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Spellcraft 1d20 + 15 ⇒ (19) + 15 = 34
A look at the staff reveals its properties to the Magus as he whispers to the rest of his companions.
"We need to find those notes. The faster the better before another patrol chances upon us. This staff might prove useful." holding up his prize.


Inactive

"I could use some magical healing, if anyone has the ability to do so. I'm afraid I've already used my potion." The Professional explains, not looking very healthy at the moment.

While she waits for a response, she takes a look around for the notes.

Perception: 1d20 + 12 ⇒ (6) + 12 = 18


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

322 removes the lizard blood from her dagger, giggling at something only she can see.

"Oh you poor thing." she says to Shohiraj. "That does look painful. Does it hurt much?" She prods the wounds painfully.

"Ohh, I'm glad that was not my leg."

She helps search around the room for a bit, but is constantly distracted by speckles of reflected light in the darkest corners of the room.
perception(aid another): 1d20 + 2 ⇒ (7) + 2 = 9

"Oh I know. Wait a moment." she rummages in her satchel and pulls out a wand.

"Can't have you bleeding over us, yet. Can we?" she asks Shohiraj.

cure moderate wounds from wand: 2d8 + 3 ⇒ (2, 6) + 3 = 11


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Going for the cool factor

Marnarius picks a obsidian-bladed scythe with a mahogany handle from a weapon rack. "This is the one they send me for those years ago. I finally have it! That it may hurt my enemies more than it will hurt me."

He then quaffs a potion
Cure Moderate Wounds: 2d8 + 3 ⇒ (3, 7) + 3 = 13

After that he helps the professional search the room
Perception, Aid other: 1d20 + 11 ⇒ (5) + 11 = 16


"Ufi" ToK pregen: Male Human Cleric | HP 17/17 ; Shield (Hardness 6, HP 20/20)| Hero 2/2 | AC 17 (19 with shield) | Fort +6; Ref +3; Will +9 | Perc: +7; | Speed 20ft | Spells +7/dc17) | Active conditions: None.

322 admires the scythe from a safe distance.

"Most sinister@" she agrees, and then catches sight of Shohiraj, not really looking that much better after the first touch of her wand.

Shaking her head she takes out the wand and sights down it, taps her head with it and then gives it a good talking to. "Now, lets try and get it right this time shall we? You don't want to go back to that big forest do you? All those creepy shadows, and the wind blowing the leaves about. No.. now be a good wand."

She reaches out to touch Shohiraj with it again.

a second cure moderate: 2d8 + 3 ⇒ (2, 6) + 3 = 11

"Oh come on. I've seen you do better than that before." she says, changing tactics in her discussion with the wand. "Remember the time with the bear? Yeah, you did real good then. Try and do that again." she pauses, listening to something only she can hear. "The bear wasn't magical? What does that have to do with anything. Try Again." and for a third time she taps Shohiraj .

cure moderate: 2d8 + 3 ⇒ (5, 3) + 3 = 11

"I am so sorry" she says. "I don't know what Wanda is thinking today. I think you must have upset her somehow."

But with an extra 33 hp that takes you to 42, which hopefully will do for the moment.


Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

"Alright, let's hurry and get to the tapestry. Have we started the distraction yet?"

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

"There are notes that we need to find else we can't free our fellows." Rataji explains though he does try his best to ignore having just witnessed a one sided converstaion between his party member and ermmm a wooden stick.

Perception 1d20 + 2 ⇒ (6) + 2 = 8 Looking around now for those blasted notes.

Scarab Sages

As The Leader and the Professional search the area for the notes you are here to find with the help of the Experiment and Vengeful they don't find anything that even looks close to what it could be.

While you use a few spare seconds here and there to heal some of your suffered injuries

The Artist and Ambitious can still search..if they don't find it, it's going to take (at least) another 5 minutes of frantic searching


Female NE Halfling magus (eldritch scion) 7 | 39/59 | AC 21 T 16 FF 17 | Ft +10, Rf +9, Wi +7; +2 vs. fear | Init +4 | Perc +1 | Pool 5/7 | Spells 3/5 0/4 1/2

Aid another for Professional: 1d20 + 1 ⇒ (18) + 1 = 19

Joliryn assists in searching for the notes.


Inactive

I appreciate the healing, thanks!

"Thank you." The Professional says simply to The Experiment after being healed, doing her levelheaded best not to appear worried about the elf's erratic behavior. To aid in this, she quickly returns to the search for the notes.

Scarab Sages

Since we have a dead line of November 3th to finish this I'm going to fast forward this part a bit, it would be a shame to have to mis something because we are stuck rolling dice for a day or 2

Perception check for the Proffesional: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33

Searching together you manage to find Aram Zey's notes on the Hoa Jin Tapestry's operation. They describe in the ritual's preface that the riste could tear a permanent rift into the Hoa Jin Tapestry, allowing uninterrupted traffic between the planes - but always to the same site with in the deminplane. He strongly advices against even preforming this procedure.

You decide to move to the next location you are supposed to visit and during your stealth trip there (or disguised trip for the Leader I think) you notice a slight increase in Pathfinder Patrol activities, but you manage to arrive unnoticed once more (assuming take 10's).

The Society has stored the Hoa Jin Tapestry in several different rooms over the years, but your intel has pinpointed it to a secure room, where it's been for several months now.

Reaching this area involves ascending 5 sets of stairs and zigzagging through numerours detours. Once you reach the door:

Perception DC 15:
You hear several persons talking inside,
and part of a conversation they are having can be heard from this side:
A self-righteous male voice, lecturing: If it hadn't been for your brash measures, we would not have been on this duty. Think of it, if you had changed your violent ways, you could be enjoying the greatest moment in pathfinder history. What a view that congregation should be, and we only get to watch this torn tapestry.

A female voice, agitated and fiery: Is that so? I had no other option in Isger. We were surrounded, and I had to think quick. At least I got to see the tapestry again. If I had followed your advice, we'd all be dead.


Inactive

Perception: 1d20 + 12 ⇒ (3) + 12 = 15

Hearing voices, The Professional raises her hand to stop the others as she listens to a snippet of conversation. Afterwards, she whispers, "Two voices, male and female. Guards."

She then checks the door for traps and locks.

Perception: 1d20 + 12 ⇒ (9) + 12 = 21 (+3 to find trap)


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Perception: 1d20 + 11 ⇒ (7) + 11 = 18

"They seem to be arguing and apparently the female has a violent way to get out of being surrounded. We probably should take her down first. Does anything that happened in Isger mean anything to you?"

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