PFS PbP Gameday 4 - DM Rah's 07-01 "Between the Lines" (Inactive)

Game Master Kobash

==COMBAT MAP==


1 to 50 of 275 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Dot!

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

Dot

Sovereign Court

F Human (Jadwiga) Hydrokineticist 2 - HP: 21/21 - AC 18/T: 14/FF: 14 - Perception +4 - Fort: +6, Ref: +7, Will: +0 - CMB: +0, CMD: 14 - Speed: 30 - Init: +4 – Burn: 0

.

Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5

o (whole note)

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

o

Dark Archive

Human (5.0A) Cleric 5 | HP 28/28 | AC 18; T 10; FF 18 | F +6; R +3; W +8 | CMB +3; CMD 13 | Init +0 | Perc +2
Consumables:
CNE 8/8 | Blast Rune 4/5 | Hell's Corruption 5/5 | Wands: CLW 50/50

.


-.. --- -

Dark Archive

Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50

This is Tyranius. I will actually be bringing this character instead. Level 1 Magus. Seems I committed the other character twice.


It is a hot, breezeless evening in Katapesh. Here, in a meeting room atop Farseer Tower, the curtains hang listlessly even with the windows thrown open. Unfortunately, the only thing hotter than the air is Venture-Captain Wulessa Yuul’s ire.

“Why must I share Katapesh with so-called equals who are incompetent?” She huffs between gritted teeth, pacing back and forth before calming herself. “My pardon. Let me explain. Some months ago, the crypt of Zahari Mahiman—a scholar and sage from the Age of Enthronement—was rediscovered out in the wastes. I, personally, have long sought one artifact reputedly interred with him: the Monadistic Archive, a collection of scrolls from the Jistkan Imperium. Unfortunately,” she grits her teeth, “It fell under the purview of the Kotargo Lodge to arrange an expedition. Venture-Captain Dulm took his time getting things underway, in spite of my own requests for urgency and offers of assistance. As a result, by the time his agents got there, the place had already been looted.

“Phlegos Dulm’s complacency aside, not all is bleak. The adventurers who looted the crypt were not scholars; they were simply looking to exploit the wonders of the past. The Monadistic Archive, in particular, was sold to Palhuna Murqual, a merchant here in Katapesh. I believe he bought the archive assuming it was merely a magical storage device, not an esoteric repository of lore indecipherable by him. He has shown interest in selling—at a profit, of course—and I need you to make the purchase. I have an Abadaran promissory note that should cover the price, but he is crafty and may bargain for more. I want the archive, whatever it costs. I can’t pay more gold than I already have offered, but if you can find other means of appeasing Murqual, I encourage you to do so.”

The Monadistic Archive is an obscure artifact, but you may have heard of it.

Knowledge (arcana) 20+:

The Monadistic Archive is said to be a Jistkan collection of knowledge.

Knowledge (arcana) 25+:

Supposedly it does not merely document lore from that era, but actually binds the minds of great thinkers into a mental compendium.

Knowledge (arcana) 30+:

Like many Jistkan magical items, it is said to have an outsider bound to it as well, overseeing the minds within.

Palhuna Murqual has a reputation that you might be aware of.

Knowledge (local) 15+:

Palhuna Murqual is known as one of the preeminent vendors of magical and mundane devices created for the specific purpose of restraining and storing living (or unliving) beings.

Knowledge (local) 20+:

Rumor has it that he has a side trade in smuggling kidnapped victims within his wares. Troubles with that business recently cost him some of his more experienced servants, and he is said to be looking for agents to ‘get a few things done’.

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

"Am to buy back holder of scrolls. Senjin can do," the powerfully built nagaji grumbles in the corner, as he finished up his cup of ale.

Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5

The bright young halfling girl instantly improves the mood in the room as she enters humming to herself and bouncing about. "Oh hello everyone! My name is Melody, an acolyte of the temple of Shelyn. You might know my dad, Trotter. He's a Venture-Captain up in Cassomir."

After listening to the briefing, Melody pipes up, "Oh, so what sort of other means of appeasing Murqual might there be? Like special favors? Flattery? I'm sure we can work something out if he is a reasonable man."


"I couldn't say what Murqual will want." Wulessa replies to Melody. "He is the sort who can see the value in a team of Pathfinders. That’s one reason I am sending you. I would do it myself, but after Dulm’s gaff, I recognize that I am too incensed to deal with Murqual in person. Now, I don’t want you to do anything illegal or immoral, but anything else that might win him over... well, see what he has to say.”

Dark Archive

Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50

Guess we will find out the job when we get there. Sindarintol says as his hand crackles with small charges of static. He clenches his fist and the static dissipates.

Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5

"Sounds good to me!" the excited halfling quips. "I'm sure he'll be willing to negotiate a fair deal."

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

Braugher shrugs. "Call me Braugher." he says from behind the face wrappings as he wears the traditional gi of the Bold Strider training camp over the rest of his body. His hands end in vicious looking claws.

"You lot can handle the bargaining. I will make sure that he doesn't execute you."

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

"Yeah, I don't know why I was brought into this deal if you need a lot of negotiating, my dashing good looks turn a lot of people off." The tiefling laughs hoarsely to himself, "That's probably what the halfling is for, right?"

Knowledge (arcana): 1d20 + 11 ⇒ (20) + 11 = 31
Knowledge (local): 1d20 + 5 ⇒ (18) + 5 = 23

"Let me tell you a few things about this Monadistic Archive. Lucky for you guys, I was just reading something about it the other day. The gist of what the old farts who focus on this stuff say is that it's a Jistkan collection of knowledge, but that ain't the only thing it is. It actually binds the minds of great thinkers into a mental compendium with some outsider also bound to it as an overseer. Apparently, most Jistkan magical items have outsiders bound to them."

"And I actually heard about this Palhuna Murqual fella too. It's kind of nasty though. He's the lead merchant in selling magical and mundane items that restrain and store living and undead beings. Unsurprisingly, it's rumored that he has a side business smuggling kidnap victims in his wares. Troubles with business lately cost him his experienced help so he's looking for people skilled to help him get things done."

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

"Senjin am good at negotiating. Can sell scarves to Varisans," the nagaji says with a wide smile, not quite realizing his analogy, much like his negotiating skills weren't great.


A few discreet inquiries lead you through the Lower City to a wooden door crowned by a plaque that reads “Palhuna Murqual, Vendor of Fetters, Bindings, and Cages Mundane and Mystic.” His establishment defies the stereotype for a shop in the infamous Nightstalls. It boasts a permanent location, instead of one that could be broken down and moved with ease. It is quite lavishly appointed, rather than being a shadowy, smoky hovel, and the air smells of vanilla and cardamom rather than incense. Inside, deep carpeting covers the floor. Chains and shackles, ranging in size from mist-thin links to cuffs that would hold a titan, hang along one wall. Another wall holds an array of mirrors — some reflecting the room and some showing the insides of a bare cell. Lanterns and cages hang from ceiling rafters, and glass cases hold etched gemstones and glass bottles. A central space is cleared of wares, instead sporting several plush seats arranged around a silver samovar.

An obese man swaddled in silks occupies a sofa before the samovar. Standing to his left is a slim, younger man holding a ledger. The fat man makes a series of complicated hand gestures to the standing man, who, after a moment, bows to your group and speaks. “My esteemed master, Palhuna Murqual, bids you welcome. Please, be seated. Business should be conducted comfortably.”

DC 20 Sense Motive or Linguistics — or DC 15 check with both skills:
The “sign language” used by these men is just gesticulation without meaning.

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

Sense Motive 1d20 + 5 ⇒ (17) + 5 = 22

Senjin adds a couple goofy gestures of his own to the barrage of random gestures. "Senjin make funny hand moves, too. They don't make sense either. Am very fun, though," Senjin nods and grins as he acknowledges the two men.

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

Sense Motive: 1d20 + 4 ⇒ (19) + 4 = 23

Braugher nods along, ignoring the obvious feint of the men.

Dark Archive

AC20/T15/F15/CMD21||HP43[43]F:+5 R:+5 W:+2|Init.+4|Percept.+10 Human Cavalier (Spellscar Drifter) 4

"Preacher" has been quiet until now. Silently watching the party and running a finger over his musket. If any ask, he merely replies that most call him Preacher.

Once the party leaves, he leaves for a moment, then returns leading a horse by its reins. Following along, he hitches the horse's reins, then enters the establishment with the rest and silently peers around.

Perecption: 1d20 + 9 ⇒ (14) + 9 = 23

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Reavis takes the offer to sit to heart as he relaxes on the most comfortable surface he can find and whistles some tune idly to himself, confident of the nagaji's ability to negotiate, which was at least probably better than his.

Dark Archive

Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50

Sindarintol leans against the wall.

Sense Motive: 1d20 - 2 ⇒ (2) - 2 = 0

He stands completely oblivious to the man doing any special hand movement and just assumes he is waving.

Sindarintol waves back and takes a seat to listen to the man.

Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5

Sense Motive: 1d20 + 6 ⇒ (17) + 6 = 23

Melody ignores the fatter man and instead focuses on the so-called 'interpreter'. "Yes! Hello! My name is Melody Flaxseed and as I'm sure you know, we are with the Pathfinder Society. Now we heard you have this item that we are interested in, the Monadistic Archive. And we also heard that you could use some help. So we came here to offer our services. What do you say? Would that be a fair trade? What can we help you with?"

Diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16


The thin man sighs theatrically, dismisses his rotund decoy, and takes a seat himself. Picking up as though nothing had happened, he offers cups of tea, and says to your group. "I appreciate Wulessa's interest, and as you seem to know she has made and offer for the item, though another has exceeded her bid. While I respect the Pathfinder Society, I’m not inclined to favor one customer over another—without there being an equal favor in return...”

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

Senjin nodded and smiled conspiratorially. "Pathfinders am good at doing favors. How can Senjin help?"

Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5

"Yes, we are more than willing to pay for the difference in our actions if coin is not sufficient."


"Let it not be said that Palhuna Murqual is not as generous as an oasis. He says. “I have three tasks I wish accomplished by the end of the night." He begins to count off tasks on his fingers.

“First, I have some sensitive merchandise being delivered by problematic dealers."

The Delivery:
“I have some special goods being shipped in from the savanna tonight. I am short on staff to take the delivery, and I don’t care to be seen meeting with the deliverers. They’re gnolls. It’s a social status issue; I’m sure you understand.”

"Another recent acquisition has some unpleasant protective magic that I need dealt with."

The Magic Item:
“I have a magical mask, supposedly able to bind souls. Unfortunately, it already has something bound to it. Examination indicates that ‘something’ is a guardian. I would have you dispose of the guardian. Somewhere away from the shop, of course. Maybe not on the streets, either—we don’t want any passerby witnesses or victims. There’s a flat-roofed warehouse nearby. It should suffice.”[/b]

"Finally, you can be my agents to make a purchase from another acquaintance.”

The Purchase:
“An acquaintance of mine owns a mirror I would like. She isn’t willing to deal in gold for it, and her desired coin is not one I am quite willing to pay.”

Dark Archive

AC20/T15/F15/CMD21||HP43[43]F:+5 R:+5 W:+2|Init.+4|Percept.+10 Human Cavalier (Spellscar Drifter) 4

Preacher snorts and squints at the man. You sure there isn't anything else you want us to do? Maybe clean out your privy, and cook you some dinner.... After a pause, he finally speaks for the first time. "Is there anything about your three tasks we should know about. Pertinent information that can keep us from getting....jammed up?

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

Braugher holds out his claw expectantly for the mask as he nods to the agreement. "It will be done. Don't forget your end of the bargain, otherwise the guardian won't be the only thing being disposed of."

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

The tiefling alchemist yawns and stands up, "Yeah, all right. Stealing stuff like that mirror is more of an Aspis thing, but it'll break up the day so why not?"

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

Senjin nods as well. "Sounds like deal. Senjin do chores good and be back for you to do what you say too. Be mad, if you try to lie and cheat the group."

Dark Archive

Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50

Sindarintol's jaw drops. You want all of that done in a single day?

Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5

"Wow, that sounds like a lot! Of course, we could do it but if you take too much advantage of this offer, the Pathfinder might be less willing to work with you in the future. Perhaps just two tasks would be enough to pay for the Monadistic Archives, hmm?"

Diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29


"I suppose three is a lot to handle in one night." Murqual replies to Melody's counter-proposal. "Two then. Your choice of which."

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

"The Delivery sounds easy enough. Might gets to punch a gnoll, too," Senjin says with a grin.

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

"We should probably skip the mirror one, just saying." Reavis suggests with a shrug.

Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5
Reavis Smoot wrote:
"We should probably skip the mirror one, just saying." Reavis suggests with a shrug.

"I had the same thoughts. We will deal with the gnolls and whatever is hiding in your magical mask. What exactly is hiding in there, by the way?"


“The mask is somehow able to bind souls, and unfortunately, it already has something bound to it. That ‘something’ is a guardian with the stink of Abaddon about it, and given the origins of the mask, I believe it’s a creature called a div. I would have you dispose of it - womewhere away from my shop, of course. Maybe not on the streets, either—we don’t want any passerby witnesses or victims. There’s a flat-roofed warehouse nearby. It should suffice. Now, divs are difficult to hurt unless you have a holy weapon, or one of cold iron. I just happen to have some cold iron weapons in my shop. Available for purchase, of course.” He offers an innocent smile.

Dark Archive

AC20/T15/F15/CMD21||HP43[43]F:+5 R:+5 W:+2|Init.+4|Percept.+10 Human Cavalier (Spellscar Drifter) 4

Preacher steps to the doorway and spits outside then turns back inside, wiping his chin with his sleeve. "Any place in these parts deal in magical oils?"


"Oh, I'm sure there are."

You can buy pretty much anything you need in the city.

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

Braugher cracks his knuckles. "Let's deal with this quickly." the tiefling states plainly.

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

"So we do tasks one and three then? Let's get to it."

Grand Lodge

Active Buffs:
False Life (1); Heroism (90 minutes); See Invisibility; Extended Mage Armor/Darkvision (18 hours)
Sage of Nethys 9 HP: 78/77 | AC 31* | T 27* | FF 23 | Fort +8 | Ref +13* | Will +14 | CMD 26* | Init. +6 | Perc. +15 | Acrobatics +10 | Prof.(Bodybuilding) +10 | Linguistics +8 | Stealth +12
Resources:
Stunning Fist: 3/3 | Spells-1st 4/8; 2nd 3/7; 3rd 3/6; 4th 1/4 | Infernal Healing: 50/50

"Sounds fine to me, though you lot will have to do the talking." Braugher says roughly as he keeps an eye out for trouble.

"You have a deal, merchant. We will pick up the mirror and drop off the goods to the gnolls. What is her price and where do we take the goods?" the tiefling asks impatiently.

Dark Archive

Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; Arcane Pool 1/3; Wands: CLW 50/50

Sindarintol will purchase a cold iron Morningstar

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

"I was saying we should skip doing the mirror, since it sounds like stealing, but I don't really care. Hey, we're supposed to cooperate or something, right?" The alchemist tiefling says between yawns. "Fighting a div thing sounds like more fun though."

I'm ready to move on whenever the group is.

Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5

Yeah, I think the agreement was that we're not doing the mirror. So we only need to worry about the mask and the gnolls.

"Let's take care of this mirror quickly then. Do all of you who specialize in martial abilities have cold iron weapons? Be prepared!"


Braugher wrote:
"You have a deal, merchant. We will pick up the mirror and drop off the goods to the gnolls. What is her price and where do we take the goods?"

"The goods are being shipped in from the savanna tonight. I am short on staff to take the delivery, and I don’t care to be seen meeting with the deliverers. They’re gnolls. It’s a social status issue; I’m sure you understand. You will find them waiting near the Twilight Gate."

Murqual sets you up with a small donkey-pulled cart before departing his shop. Most of its contents consist of trade goods, bolts of cloth, and several casks of liquor. In addition, he gives them two sacks containing 100 gp each as additional “payment” if the gnolls prove recalcitrant.

Murqual also gives you the crimson-and-white lacquer mask, and a scroll containing its command word (“chalifan”).

***

Deciding to deal with the mask first, you follow Murqual’s directions to a rickety iron ladder in an alleyway that climbs the side of a long, low warehouse. The roof is canted at a slight enough angle that it might as well be flat. Several other rooftops are adjacent, at more or less equal height, forming an L-shaped superstructure.

The rooftops are all 15 feet above street level, dropping off at the map’s edge. I have placed your character tokens on the map linked above. Adjust your positions and I will continue this tomorrow.

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

Senjin is fine there, DM.

Dark Archive

M Tiefling Alchemist (Grenadier) 6 - HP 32/45 - AC: 27*/T: 16*/FF: 21* - Resist: Fire 5, Electric 5, Cold 5 - Perception: +8*, Darkvision 60' - Fort: +8, Ref: +12*, Will: +2* (+1 vs Curses) - CMB: +5, CMD: 21* - Speed: 30' - Init: +6*

Perhaps feeling overconfident, Reavis forgoes any alchemical buffing and merely draws his bow and readies his cold iron arrows.

1 to 50 of 275 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS PbP Gameday 4 - DM Rah's 07-01 "Between the Lines" All Messageboards

Want to post a reply? Sign in.