| Full Name |
Sindarintol |
| Race |
Elven (1.0A) Magus 1 | HP 10/10; AC 18;TCH 14; FF 14; F +4; R +4; W+0; CMB +1; CMD 15; INIT +6; |
| Classes/Levels |
Arcane Pool 1/3; Wands: CLW 50/50 |
| Deity |
Nethys |
| Strength |
13 |
| Dexterity |
19 |
| Constitution |
14 |
| Intelligence |
14 |
| Wisdom |
7 |
| Charisma |
7 |
About Sindarintol
Sindarintol
Elf magus (bladebound) 1 ( Pathfinder RPG Ultimate Magic 9, 47)
CN Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +1
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 10 (1d8+2)
Fort +4, Ref +4, Will +0; +2 vs. enchantments, +2 trait bonus vs. charm and compulson
Immune sleep
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Offense
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Speed 30 ft.
Melee scimitar +1 (1d6+1/18-20) or
unarmed strike +4 (1d3+1 nonlethal)
Special Attacks arcane pool (+1, 3 points), spell combat
Magus (Bladebound) Spells Prepared (CL 1st; concentration +3)
1st—shocking grasp , shocking grasp
0 (at will)— acid splash , detect magic , ray of frost
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Statistics
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Str 13, Dex 19, Con 14, Int 14, Wis 7, Cha 7
Base Atk +0; CMB +1; CMD 15
Feats Weapon Finesse
Traits birthmark, reactionary
Skills Perception +1, Perform (dance) -1, Spellcraft +6 (+8 to identify magic item properties), Use Magic
Device +2; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven
SQ elven magic
Other Gear chain shirt, scimitar, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink,
black, inkpen, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 13 gp
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Tracked Resources
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Arcane Pool +1 (3/day) (Su) - 0/3
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Arcane Pool +1 (3/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or
selected item powers.
Birthmark +2 save vs. charm & compulsion
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
------------------- SKILLS-------------------- (Update)
Acrobatics +2
Appraise +2
Bluff -2
Climb -1
Diplomacy -2
Disguise -2
Escape Artist +2
Fly +2
Heal -2
Intimidate -2
Perception +1
Perform Dance -1
Ride +2
Sense Motive -2
Spell craft +6
Stealth +2
Survival -2
Swim -1
Use Magic Device +2
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Things to purchase:
lvl 2-
lvl 3-Dervish Dance; Arcane Accuracy
lvl 4-
lvl 5- Weapon Focus (Scimitar); Arcane Strike
lvl 6- Spell Shield
lvl 7- Intensify Spell
lvl 8-
lvl 9- Power Attack; Spell Blending
lvl 10-
lvl 11- Imp Critical (Scimitar); Lunge; Weapon Specialization