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About Katharina JokinenPFS Character Information
Game Statistics
AC: 18 (10 + 4 armor + 4 Dex)
Combat:
Melee
Ranged
Armor
Skills:
Skill Ranks Per Kineticist Level: 4 + 0 Int modifier + 1 Human bonus
• Acrobatics +4 (0 ranks + 4 Dex) • Appraise +0 (0 ranks + 0 Int) • Bluff +1 (0 ranks + 1 Cha) • Climb -1 (0 ranks - 1 Str) • Craft +0 (0 ranks + 0 Int) • Diplomacy +1 (0 ranks + 1 Cha) • Disguise +1 (0 ranks + 1 Cha) • Escape Artist +4 (0 ranks + 4 Dex) • Fly +4 (0 ranks + 4 Dex) • Heal +0 (0 ranks + 0 Wis) • Intimidate +5 (1 rank + 3 class + 1 Cha) • Knowledge (Nature) +4 (1 rank + 3 class + 0 Int) • Knowledge (Local) +5 (1 rank + 3 class + 0 Int + 1 trait) • Knowledge (Nobility) +2 (1 rank + 0 Int + 1 trait) • Linguistics +1 (1 rank + 0 Int) • Perception +5 (2 ranks + 3 class + 0 Wis) • Perform +1 (0 ranks + 1 Cha) • Ride +4 (0 ranks + 4 Dex) • Sense Motive +0 (0 ranks + 0 Wis) • Stealth +4 (0 ranks + 4 Dex) • Survival +0 (0 ranks + 0 Wis) • Swim +3 (1 rank + 3 class - 1 Str) • Use Magical Device +6 (2 ranks + 3 class + 1 Cha) Languages: Common, Skald Feats:
Point-blank shot: +1 to ranged attack rolls and damage rolls if target within 30' (Human bonus Feat) Precise Shot: No penalty for ranged attacks in melee.(1st level Feat)
Traits:
Civilized: You gain a +1 trait bonus on Knowledge (nobility) checks and Knowledge (local) checks. Knowledge (local) is always a class skill for you. [Social Trait] Focused Mind: +2 to Concentration checks. [Magic Trait] Kineticist Abilities: Weapon and Armor Proficiency: A kineticist is proficient with all simple weapons, as well as with light armor, but not shields. Elemental Focus: Water Concentration:: +7 Kinetic Blast:
Cold Blast (Sp): You emit a beam of utter cold to freeze a single foe as a ranged touch attack. If you hit, the target suffers an amount of cold damage equal to 1d6 + 1/2 your Constitution modifier. This damage increases by 1d6 for every 2 kineticist levels you possess beyond 1st. Spell resistance applies.
Kinetic Defense:
Shroud of Water (Su): You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functioning as a shield. It grants either a +4 armor bonus to AC or a +2 shield bonus to AC, and you can change the type of bonus as a standard action. This bonus increases by 1 for every 4 kineticist levels you possess beyond 2nd. By accepting 1 point of burn, you can increase the bonus by 1 until the next time your burn is removed. You can increase the bonus multiple times in this way, but it can’t be increased by more than 50% of its starting value. When you change the shroud to grant a shield bonus, any bonus in excess of this limit doesn’t apply, but it remains if you change the shroud’s bonus type again. Whenever you accept burn while using a water wild talent, the water coalescing around you allows your shroud to grant both the armor bonus and the shield bonus for 1 round. You can dismiss or restore this effect as an immediate action.
Wild Talents:
Basic Hydrokinesis (Level 1, Burn: 0):
Extended Range (Level 1, Burn: 1) :
Slick (Level 1, Burn: 0, DC 14 Ref):
Burn (Ex):
At 1st level, a kineticist can overexert herself to channel more power than normal, pushing past the limit of what is safe for her body by accepting burn. Some of her wild talents allow her to accept burn in exchange for a greater effect, while others require her to accept a certain amount of burn to use that talent at all. For each point of burn she accepts, a kineticist takes 1 point of nonlethal damage per character level. This damage can’t be healed by any means other than getting a full night’s rest, which removes all burn and associated nonlethal damage. Nonlethal damage from burn can’t be reduced or redirected, and a kineticist incapable of taking nonlethal damage can’t accept burn. A kineticist can accept only 1 point of burn per round. This limit rises to 2 points of burn at 6th level, and rises by 1 additional point every 3 levels thereafter. A kineticist can’t choose to accept burn if it would put her total number of points of burn higher than 3 + her Constitution modifier (though she can be forced to accept more burn from a source outside her control). A kineticist who has accepted burn never benefits from abilities that allow her to ignore or alter the effects she receives from nonlethal damage Gather Power (Su):
If she has both hands free (or all of her prehensile appendages free, for unusual kineticists), a kineticist can gather energy or elemental matter as a move action. Gathering power creates an extremely loud, visible display in a 20-foot radius centered on the kineticist, as the energy or matter swirls around her. Gathering power in this way allows the kineticist to reduce the total burn cost of a blast wild talent she uses in the same round by 1 point. The kineticist can instead gather power for 1 full round in order to reduce the total burn cost of a blast wild talent used on her next turn by 2 points (to a minimum of 0 points). If she does so, she can also gather power as a move action during her next turn to reduce the burn cost by a total of 3 points. If the kineticist takes damage during or after gathering power and before using the kinetic blast that releases it, she must succeed at a concentration check (DC = 10 + damage taken + effective spell level of her kinetic blast) or lose the energy in a wild surge that forces her to accept a number of points of burn equal to the number of points by which her gathered power would have reduced the burn cost. This ability can never reduce the burn cost of a wild talent below 0 points.
Equipment:
Weapons Dagger [1 lb] Armor
Gear
Current Gold: 232gp Total Weight carried: 17 lbs (Light)
Scenarios Played:
05-08 The Confirmation (1xp/2pp/430gp) First Steps Part I (1xp/2pp/417gp) Module: Master of the Fallen Fortress (1xp/1 pp/479gp) 06-08 The Segang Expedition (1xp/2pp/509gp) [GM Credit] Boons:
Confirmed Field Agent (From The Confirmation) Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1). Explore, Report, Cooperate (From The Confirmation)
Friend of Janira Gavix (From The Confirmation)
Alkenstar Prototype (Sovereign Court Faction) (From The Segang Expedition)
Ragdya’s Blessing (From The Segang Expedition)
[ ] The Court Grows (Baron Bomande Rudyahm or Count Falroun Matsanda; Sovereign Court Faction) (From The Segang Expedition)
Resources Tracking:
Starting Gold: 150gp Gold from The Confirmation: 430gp Gold from First Steps Part I: 417gp Gold from Master of the Fallen Fortress: 479gp Gold from The Segang Expedition: 509gp Total Wealth Earned: 1985gp Starting Purchases:
The Confirmation Accounting:
First Steps Part I Accounting:
Master of the Fallen Fortress Accounting:
The Segang Expedition Accounting:
Total Wealth Expenditures: 1224
Sovereign Court Season 6 Faction Card:
[ ] [ ] [ ] Recruit a named NPC aristocrat, noble, ambassador, or similar figure to cooperate with the faction with a successful
[ ] Recruit a servant of a named NPC aristocrat, noble, ambassador, or similar figure who is not a member of the Sovereign
[ ] Recover blackmail or incriminating evidence against a named NPC aristocrat, noble, ambassador, or similar figure. [ ] Sponsor another PC to join your faction. To fulfill this goal that PC must then join the Sovereign Court by spending only
[ ] [ ] [ ] Fulfill one of the goals above without revealing your faction affiliation to anyone other than a present or future
[ ] Possess a number of ranks in one of the following skills equal to your character level (minimum 4): Bluff, Diplomacy,
[ ] Complete a mission (by completing both the primary and secondary success conditions) tied directly to enhancing or
[x] [ ] [ ] [ ] [ ] Serve as the GM for an adventure that grants 1 or more XP, and apply credit and the Chronicle sheet to this character. Completing this goal counts as two goals for the purpose of earning faction rewards.
Sovereign Court Season 9 Faction Card:
[ ][ ][ ] Recruit a named NPC ambassador, aristocrat, noble, or similar figure to cooperate with the faction with a successful Diplomacy or Knowledge (nobility) check (DC = 14 + your character level + 3 for each of this goal’s checked boxes). [ ] Recover blackmail or incriminating evidence against a named NPC ambassador, aristocrat, noble, or similar figure. [ ][ ]Dissuade an NPC from working with an organization that directly opposes the Pathfinder Society or the Sovereign Court’s goals during an adventure by presenting the NPC with evidence that doing so is contrary to her interests. This requires a successful Bluff, Intimidate, Knowledge (local), or Sense Motive check with a DC equal to 15 + your character level. [ ][ ]Fulfill one of the three goals above without revealing your faction affiliation to anyone other than a present member of the faction or a prospective NPC recruit. Checking a box for this goal does not prevent you from checking a box for another goal. [ ][ ]Forgo your Downtime to reinforce your political connections. Doing so requires a successful Knowledge (local) or Knowledge (nobility) check with a DC equal to 15 + your character level. [ ] Have a number of ranks in one of the following skills equal to your character level (minimum 4): Bluff, Diplomacy, Disguise, Knowledge (nobility), or Sense Motive. [ ] Participate in an adventure that takes place in Taldor or that involves a prominent organization based in Taldor, such as the Lion Blades or the Ulfen Guard. [ ][ ][ ]/[ ][ ]Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character.
Faction: Sovereign Court PFS# 60133-12 |