Sleepless Detective

Briscoe "Preacher" Jones's page

38 posts. Organized Play character for Hawkwen Agricola.


Full Name

"Preacher"

Race

Human

Classes/Levels

Cavalier (Spellscar Drifter) 4

Gender

AC20/T15/F15/CMD21||HP43[43]F:+5 R:+5 W:+2|Init.+4|Percept.+10

About Briscoe "Preacher" Jones

Briscoe "Preacher" Jones
PFS# 65114-17
Human (Chelaxian) cavalier (spellscar drifter) 5
N Medium humanoid (human)
Init +4; Senses Perception +10
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Defense
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AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp 43 (5d10+9)
Fort +5, Ref +5, Will +2; +2 vs. the spells and spell-like abilities of the subject of your challenge
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Offense
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Speed 30 ft.
Melee cold iron light mace +9 (1d6+1) or
. . mwk rapier +10 (1d6+1/18-20) or
. . mwk whip +10 (1d3+1 nonlethal)
Ranged +1 musket +10 (1d12+1/×4)
Special Attacks challenge 2/day (+5 damage, +2 to save vs. targets spells and on bluff/sense m)
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Statistics
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Str 13, Dex 18, Con 13, Int 12, Wis 12, Cha 13
Base Atk +5; CMB +6; CMD 21
Feats Amateur Gunslinger, Gunsmithing, Point-Blank Shot, Precise Shot, Rapid Reload, Skill Focus (Handle Animal), Quick Draw, Weapon Finesse
Traits nimble fingers, keen mind, seeker
Skills Bluff +5, Craft (alchemy) +5, Diplomacy +6, Disable Device +14, Handle Animal +10 (+14 to force this mount into an Unnatural Aura.), Intimidate +6, Knowledge (arcana) +6, Knowledge (local) +2, Knowledge (religion) +6, Linguistics +8, Perception +10, Ride +10 (+14 to force this mount into an Unnatural Aura.), Sense Motive +6
Languages Common, Kelish, Osiriani, Infernal
SQ deed: deadeye, deed: quick clear, have gun, mount (horse named Pistol), order of the tome, specialized knowledge
Combat Gear cold iron firearm bullet (50), wand of cure light wounds, acid, alchemist's fire, antiplague, antitoxin, artoku's fire; Other Gear +1 mithral chain shirt, +1 musket, alchemical cartridge (paper) (20), black powder[UC], cold iron light mace, mwk rapier, mwk whip, ioun torch ioun stone, ring of protection +1, wayfinder, bandolier, bandolier, hat, masterwork backpack, masterwork thieves' tools, powder horn, smoked goggles, traveler's outfit, wrist sheath, spring loaded, wrist sheath, spring loaded, 395 pp, 13 gp, 8 sp
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Special Abilities
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Amateur Gunslinger Although you are not a gunslinger, you have and can use grit.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Have Gun At 1st level, the Spellscar drifter gains Amateur Gunslinger (Ultimate Combat 89) and Gunsmithing (Ultimate Combat 103) as bonus feats. The Spellscar drifter uses his Charisma modifier (minimum 1) in place of his Wisdom modifier when de
Order of the Tome Knowledge is the stepping stone of both truth and power.

The members of this order devote themselves to the preservation of knowledge. Most would protect written knowledge at all costs, but there are members that believe there is such thing as kno
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon as a move action.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Specialized Knowledge (Knowledge [arcana]) (Ex) +2 on Know (Arcana) checks involving books, tomes, scrolls, or any other form of written knowledge.
Tome's Challenge +4 (2/day) (Ex) +4 to damage target, -2 AC vs. others when used, +2 bonus on all saving throws against spells or spell-like abilities cast by the subject of his challenge and a +2 bonus on all Bluff and Sense motive checks involving the subject of his challenge.
Worn Banner (Ex): At 5th level, a Spellscar drifter can choose to use his hat as his banner. If the drifter does not wear a hat, another iconic accessory—such as an eyemask, bandana, or distinguishing coat—can instead serve as his banner. In all other ways, this ability functions as and replaces the banner cavalier ability.

Pistol:
Mount
Pistol
Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2; +4 morale bonus vs. fear and emotion effects.
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +7 (1d4+5), 2 hooves +7 (1d6+5)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20, Dex 14, Con 17, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +9; CMD 21 (25 vs. trip)
Feats Power Attack, Valiant Steed
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Stay
Skills Acrobatics +6 (+14 to jump), Perception +6, Ride +2 (+4 to stay in the saddle), Stealth +2
SQ attack any target, combat riding, stay
Other Gear black powder[UC], bit and bridle, hemp rope (50 ft.), military saddle, powder horn[UC], saddlebags, sunrod (2)
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Valiant Steed +4 vs fear/emotion effects & to push you into unnatural aura. Wounds don't increase push DC.