PFS PbP Gameday 3 #3–25: Storming the Diamond Gate (3-7)

Game Master slin2678

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The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Okay, 6 rounds for Silence...

Knowledge: Engineering for the bridges 1d20 + 11 ⇒ (8) + 11 = 19
Knowledge on the bugs: Nature? 1d20 + 12 ⇒ (6) + 12 = 18
Dungeoneering? 1d20 + 11 ⇒ (16) + 11 = 27
Arcana? 1d20 + 12 ⇒ (9) + 12 = 21

I do also have Feather Fall, which can affect 6 targets. So just cross the first bridge, past the bugs and jump. I also have a scroll of fly if our.

Kiklit takes a feather out of his spell component pouch and mimes jumping and floating.

Liberty's Edge RPG Superstar 2015 Top 32

Skipper looks to Logain, nods brightly with a smile, then again holds up three fingers, pointing to himself, then one finger at Logain, then one finger at Nevaeh, then making a big arc with his hand and points down at the Aspis agents.

Head cocked, he looks to Logain and makes the bird-flappy gesture again.

Silence is centered on Roary, yes? So if he flies down there, we'll be able to talk/cast...

Silver Crusade

Fighter 1 / Oathbound Paladin of Ragathiel 6
Defense:
AC 24; Touch 12; FF 23; CMD: 24; hp 56/60; Fort +13, Ref +7; Will +10 Lay on Hands: 3d6; 8/9; Fatigue & Sickened, or +1d6
Offense:
Init: +3; CMB: +12; Greatsword +14/+7 (2d6+14 / 19-20); Smite Evil: +4 Attack & AC, +6 Damage; Divine Bond
Spells:
Caster Level: 3; Concentration: +7; 1st Level- Bless Weapon, Hero’s Defiance
Skills:
Intimidate +15; Sense Motives +5

I feel ridiculous Nevaeh thinks, loudly enough so the rest of the party can "hear" it.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

He will also become visible when he does that.. Although he's not scared he would be in the fight by himself for most likely a few rounds before yall made it there..

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

More like one round. Then I can bring three of us. Honestly, as soon as you get out of 20' of me, I can then get us there before you. ;)

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary smiles and flies 60' down on the surprise round.. If he beats the mage he can cherge him the next round.. That should letthem start casting spells again..

Not sure about distance.. He's 100' up but only 50' away from the mage.. Will his 60' flight get him in his face this round? It should at least get him within 20' silence radius..

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Surprise round action, or round 1, or however you want to adjudicate this: As soon as he can hear (due to Roary moving away), Skipper will cast Dimension Door, taking himself, Nevaeh, and Logain along for the ride, appearing down with our new Aspis friends. He will, naturally, arrange final landing so he has Nevaeh and Logain between him and the Aspis; and he will arrive so that Logain and Nevaeh are adjacent to the man-who-has-no-weapon drawn. If you would like me to move the tokens the way Skipper would arrange their landing, GM, I can do that.

Morrolan and Jakarno: sorry, but I can only take 3, and the two of you are the most useful at ranged, I think.

eta Though Jakarno's feather fall may help you catch up quick!

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Aha, I thought you were miming the jump spell. But that is fine.

When the others start changing plans, Morrolan drinks his potion of spider climb in case he needs get down there and readies his long bow.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

It is hard to satisfyingly mime Dimension Door. :(

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Guys, we better wait on the GM to answer some of the questions before we get too much further ahead.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Fair point.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Miming a dimensional door sounds fun. Start with a door then walk through and point downstairs. But good use of magics people :D.

Silver Crusade

Gotta say I'm loving this!

Jakarno and Morrolan both identify the bugs as giant wasps, though they do not look natural nor normal for giant wasps. Almost as if they have been summoned with a template.

The rope bridges look secure enough to handle 3 medium sized creatures but you will have to move at quarter speed to prevent it from swaying too noticeably.

I know this map can be kinda confusing. Other than the stairs on the southeast corner of the cavern, there are 3 main elevations.
- Top - the level you're currently standing on with the bridges. All levels connected by the rope bridges are on the same plane.
- Middle - This is 100ft down from the Top. This is the level Aglorn Desmire is standing next to the Diamond Gate.
- Bottom - This is 100ft down from Middle, or 200ft down from Top. These are chasms in the cavern

Roary, the closest point to Desimire is about 115ft of movement (100ft down and 60ft southeast for 116.6ft diagonal). You can get about halfway there in one move, which isn't enough to get him into silence.

Initiative:

Logain: 1d20 + 2 ⇒ (4) + 2 = 6
Navaeh: 1d20 + 3 ⇒ (9) + 3 = 12
Jakarno: 1d20 + 7 ⇒ (12) + 7 = 19
Morrolan: 1d20 + 3 ⇒ (15) + 3 = 18
Roary: 1d20 + 2 ⇒ (4) + 2 = 6
Skipper: 1d20 + 2 ⇒ (5) + 2 = 7
Wasps: 1d20 + 1 ⇒ (13) + 1 = 14
Algorn Desimire: 1d20 + 6 ⇒ (9) + 6 = 15
Aspis Archers: 1d20 + 3 ⇒ (6) + 3 = 9
Duchess: 1d20 + 3 ⇒ (7) + 3 = 10
Teenoch: 1d20 + 6 ⇒ (2) + 6 = 8

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Po spider climb remaining duration = 97 rounds
Spell divine favor remaining duration = 6 rounds

Ok, wasn't as far down as I thought it was. Excellent news. Of course it also means the wasps are closer to interfere sooner.
.
Morrolan gets his bow ready to put an arrow into any of them when/if they start to cast a spell before Roary gets there.
swift action activate Justice judgement (+1 sacred to hit), ready an action to shoot enemy caster to interrupt spell casting, use the A Sure Thing Trait for a +2 to hit if evil, -2 for just barely into second range increment, +2 for shooting from invisibility (unless can see me for some reason), +1 divine favor, +1 for guidance, and no dex for my attack.
readied bow to hit +1+2-2+2: 1d20 + 5 + 1 + 2 - 2 + 2 + 1 ⇒ (15) + 5 + 1 + 2 - 2 + 2 + 1 = 24, if hits damage +1 divine favor: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Silver Crusade

Since Roary is the trigger, I'm going to delay Skipper, Navaeh, and Logain to after him. Everyone else can let me know what they're doing on their turn. Every enemy after Roary will get a Perception check to see if they see you after leaving the sphere of invisibility and act in the surprise round.

Also, give me the duration of any potions you drank. Remember to subtract at least 1 round, or more if you did multiple actions, as you would've drank the potion the round prior to the surprise round.

Surprise Round initiative
Jakarno* <--still in silence and invisibility sphere
Morrolan - readies to interrupt spell casting.
Algorn <-- doesn't act as he can't see or hear you yet.
Wasps <-- doesn't act as they can't see or hear you yet.
Duchess <-- doesn't act as she can't see or hear you yet.
Aspis Archers <-- doesn't act as they can't see or hear you yet.
Teenoch - flies toward Algorn
Roary - moves toward Algorn
Skipper - casts dimension door
Navaeh*
Logain*

Hope that's not too confusing. Let me know if you have any questions.

Morrolan, where are you standing? Can you move you're icon to where you can see Algorn Desimire?

Silver Crusade

Fighter 1 / Oathbound Paladin of Ragathiel 6
Defense:
AC 24; Touch 12; FF 23; CMD: 24; hp 56/60; Fort +13, Ref +7; Will +10 Lay on Hands: 3d6; 8/9; Fatigue & Sickened, or +1d6
Offense:
Init: +3; CMB: +12; Greatsword +14/+7 (2d6+14 / 19-20); Smite Evil: +4 Attack & AC, +6 Damage; Divine Bond
Spells:
Caster Level: 3; Concentration: +7; 1st Level- Bless Weapon, Hero’s Defiance
Skills:
Intimidate +15; Sense Motives +5

Neveah holds his breath as he is teleported down to the Aspis agents. Appearing in front of the enemy he lets his breath out again smiles and slashes at the Agent to his right.
+1 Greatsword w/Power Attack, Furious Focus, Bless Weapon (178 rnds left)
Attack: 1d20 + 14 ⇒ (17) + 14 = 31 Ooooo so close to a crit!
Damage: 2d6 + 14 ⇒ (6, 2) + 14 = 22

Silver Crusade

Don't forget to move your icon on the map. I'll let you know if you're unable to move to the spot or do something.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

not sure where Logain lands... but unless Skipper puts us within 5 ft of him Logain will move and attack. Otherwise he can strike twice. After popping out of the dimensional door, Logain grins and attacks the wizard after enchanting his sword to slice extra well.

attack: 1d20 + 7 ⇒ (10) + 7 = 17
dmg: 1d6 + 4 + 1d6 + 4 ⇒ (6) + 4 + (5) + 4 = 19
intimidate: 1d20 + 12 ⇒ (4) + 12 = 16
I had two charges of frostbite left which Logain uses. So second d6 and dmg is cold nonlethal with entangled and intimidated carriers.

-Posted with Wayfinder

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Kiklit holds back to see what happens after the Warriors pounce.

Delay

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

I am moving Skipper, Nevaeh, and Logain on the map to the locations Skipper would have teleported them to.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Pro Evil rounds left 9, Fly 49

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

I moved Morrolan. We moved up as a group to stay invisible and silent until we could see things. Then he would have just stopped at the edge and gotten ready to fire when the others took off.
.
I lost track, did Kiklit cast feather fall on us?

Silver Crusade

Surprise round adjudication:
Navaeh sends a powerful slice towards the Aspis Agent to his north, dealing heavy damage. They were completely surprised by the assault.

Unfortunately, Logain failed to connect on the wizard.

Jakarno, do you wish to come out of delay or should I proceed to Round 1?

Also, I went cut and paste happy up there. Aglorn is actually in the midst of casting a spell. Anyone with spellcraft can give me a roll to see if you can identify what it is.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Spellcraft, not that Skipper can do much about it: 1d20 + 8 ⇒ (14) + 8 = 22

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

as mentioned, if Logain is able to, two attacks.

spellcraft to id the spell: 1d20 + 12 ⇒ (10) + 12 = 22

attack: 1d20 + 6 ⇒ (14) + 6 = 20
dmg second half nl+cold: 1d6 + 4 + 1d6 + 4 ⇒ (4) + 4 + (3) + 4 = 15
intimidate: 1d20 + 12 ⇒ (18) + 12 = 30

-Posted with Wayfinder

Silver Crusade

Logain, you are unable to make a second attack as it's the surprise round and you only have a standard or move. Spell combat is a full-round action...unless you're doing something else?

Skipper and Logain identify the spell as Summon Monster IV.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

sorry I thought it was full on combat. My bad.

-Posted with Wayfinder

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Then Morrolan will take his shot to try and interrupt the casting.
.
Morrolan suddenly appears to his foes as a arrow flies toward the enemy caster.

Silver Crusade

Morrolan, give me an attack and damage roll.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

It was in yesterdays post at 4 as part of the readied action. It was a 24 to hit and 9 damage.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Still invisible, Kiklit moves out onto the bridge cautiously.

Silver Crusade

Morrolan, you hit Aglorn with an arrow and do damage.

Aglorn concentration check:
1d20 + 13 ⇒ (15) + 13 = 28

He maintains his concentration.

Jakarno comes out of delay and moves onto the bridge.

Round 1
Morrolan* You're up.
Algorn
Wasps
Duchess
Aspis Archers
Teenoch
Roary
Skipper
Navaeh
Logain
Jakarno

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Po spider climb remaining duration = 96 rounds
Spell divine favor remaining duration = 5 rounds
.
Morrolan sends another arrow at the enemy caster, still trying to disrupt the spell before it takes effect on his allies.
Justice judgement (+1 sacred to hit), -2 for just barely into second range increment, and +1 divine favor.
bow to hit +1-2+1: 1d20 + 5 + 1 - 2 + 1 ⇒ (14) + 5 + 1 - 2 + 1 = 19, if hits damage +1 divine favor: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Crap, I forgot that he is in melee so I have another -4 to hit. Probably missed. I should have picked a different target or started moving toward the fight.
.
Kiklit, did you cast feather fall on us?

Silver Crusade

Morrolan misses with his arrow.

I apologize for the mass of confusion below. I tried to do all the enemy actions at once but realized it could change based on resolution of several actions. Also, there are only 2 wolverines summoned, not the three that are currently on the board. The one directly below Skipper is not there...just a figment of my imagination.

Wasp 1 moves up the bridge towards Morrolan and runs into the invisible Jakarno. It tries to sting him.

High is a hit
miss chance: 1d100 ⇒ 88
attack: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d8 + 9 ⇒ (8) + 9 = 17

Wasp 2 moves up the bridge and attacks into the same square as Wasp 1.
High is a hit
miss chance: 1d100 ⇒ 78
attack: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d8 + 9 ⇒ (2) + 9 = 11

Jakarno, roll a Fort save for each hit by the wasps.

Wasp 3 moves toward Aglorn. Roary, you can take an AoO if you wish.

Aglorn completes his spell and 2 more summons (Knowledge Nature to identify) appear on the battlefield.
1d6 ⇒ 3

Misread tactics. Only 2 wolverines appear on the board. The third one (the one directly below Skipper) is not on the battlefield. Can someone remove it off the board or I can do it when I get home tonight.

He takes a 5 ft step back and casts a spell centered 20ft behind Skipper, Logain, and Navaeh. You three roll a Reflex save.

A giant ball of fire explodes engulfing the three Pathfinders.
spell damage: 9d6 ⇒ (2, 3, 6, 1, 2, 5, 5, 4, 1) = 29

Logain, if your stat block is correct, you should be unconscious if you fail the Reflex save. Please let me know if that is incorrect.

Summon 1 5 foot steps and attacks Logain (if conscious). If Logain is unconscious, then it moves to attack Skipper (only claw 1).
claw 1: 1d20 + 6 ⇒ (9) + 6 = 15
claw 1 damage: 1d6 + 4 ⇒ (3) + 4 = 7
claw 2: 1d20 + 6 ⇒ (12) + 6 = 18
claw 2 damage: 1d6 + 4 ⇒ (6) + 4 = 10
bite: 1d20 + 6 ⇒ (17) + 6 = 23
claw 2 damage: 1d4 + 4 ⇒ (4) + 4 = 8

At this point, I had rolled all enemy actions but it got too complicated with contingencies. I've deleted all their actions but kept the rolls to be used pending the outcome of the fireball and Summon 1 actions. Right now, the summon direct below Logain and the two Aspis agents haven't moved yet so they're not physically there but will be by the end of their turns.

Summon 2 attack rolls pending resolution of actions above.
claw 1: 1d20 + 6 ⇒ (14) + 6 = 20
claw 1 damage: 1d6 + 4 ⇒ (3) + 4 = 7
claw 2: 1d20 + 6 ⇒ (17) + 6 = 23
claw 2 damage: 1d6 + 4 ⇒ (4) + 4 = 8
bite: 1d20 + 6 ⇒ (8) + 6 = 14
claw 2 damage: 1d4 + 4 ⇒ (4) + 4 = 8

Duchess notices Teenoch and chases after her. The demon and devil fly off to have their own personal battle.

The two Aspis Agents move to protect Aglorn.

Aspis 1 attack rolls pending resolution of actions above.
attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
damage: 1d6 + 2 ⇒ (6) + 2 = 8

Aspis 2 attack rolls pending resolution of actions above
attack: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
damage: 1d6 + 2 ⇒ (2) + 2 = 4

Round 1
Morrolan
Aglorn
New Summons
Wasps
Duchess - out of battle
Aspis Archers
Teenoch - out of battle
Roary* you're up
Skipper
Navaeh
Logain
Jakarno

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

reflex: 1d20 + 4 ⇒ (16) + 4 = 20

He makes it! So only 14 dmg for him. Btw those wolverines should also get hit by the fireball I guess? At least the one south of Logain should. The bite would hit, so Logain would currently by on 3 hp if it didn't get burned to a crisp due to the fireball o_0. Let me know since it makes a big difference on what tactics Logain will use :). Also what the, lvl 9 caster :S

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

AoO on Wasp: 1d20 + 10 ⇒ (13) + 10 = 23
Dam: 2d4 + 14 ⇒ (3, 2) + 14 = 19

Roary flying charges the wizard and takes a swing.. Raging as he goes.. Prob provokes from the wasp if it wasn't killed..

Charge Attack: 1d20 + 18 ⇒ (6) + 18 = 24
Damage+Witch Hunter: 2d4 + 21 ⇒ (3, 2) + 21 = 26

Silver Crusade

Logain Xanatus wrote:

[dice=reflex]1d20+4

He makes it! So only 14 dmg for him. Btw those wolverines should also get hit by the fireball I guess? At least the one south of Logain should. The bite would hit, so Logain would currently by on 3 hp if it didn't get burned to a crisp due to the fireball o_0. Let me know since it makes a big difference on what tactics Logain will use :). Also what the, lvl 9 caster :S

:) Yeah, CL9. We are playing high tier.

Reflex save of 20 does make it! Logain only takes 14 damage from the fireball.

The wolverines didn't start in those squares. Summon 2 started at the bottom of the steps and can 5' step to directly below Logain.

Logain, what's your AC right now? It says 18 in the stat block but Summon 1's Claw 2 missed you. This goes for everyone, to facilitate this battle, please update your stat block to what you have current so I don't necessarily have to wait for your response to continue actions.

Full attack:
Claw 1: hit AC 20
Claw 1 damage: 7
Claw 2: hit AC 23
Claw 2 damage: 8
Bite: hit AC 14
Bite damage: 8

If Summon 2 drops Logain, it will take the rest of its attacks on Skipper.

Roary, you hit the wasp for a ton of damage. Because it's hard to picture 3D while flying, I'll allow a clear charge path to Aglorn. The wasp does take an AoO but I'll adjudicate that when it's actually your turn.

Right now, waiting to see if Summon 2 drops Logain before doing the Aspis Agents' turns.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

knowledge nature: 1d20 + 8 ⇒ (1) + 8 = 9
spellcraft: 1d20 + 8 ⇒ (4) + 8 = 12
.
Did we see the 'Duchess' that is chasing Teenoch?

Silver Crusade

Morrolan de'Morcaine wrote:

[dice=knowledge nature]1d20+8

[dice=spellcraft]1d20+8
.
Did we see the 'Duchess' that is chasing Teenoch?

Yes, you saw Duchess, which is a female flying devil of some sort (Knowledge Planes to identify).

You don't identify the summoned creatures nor the spell that Aglorn just cast, though you saw it burn your buddies down there.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Sorry, updated it now to speed it up. Ablative barrier has converted 5 lethal dmg from the fireball and 5 from the bite to nonlethal dmg. So Logain has 10 nonlethal dmg and 12 lethal dmg putting him at 5 health right now. A good heal spell would work very well due to the split in dmg

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

What the hell was that thing?
knowledge planes: 1d20 + 8 ⇒ (16) + 8 = 24

Silver Crusade

Logain Xanatus wrote:
Sorry, updated it now to speed it up. Ablative barrier has converted 5 lethal dmg from the fireball and 5 from the bite to nonlethal dmg. So Logain has 10 nonlethal dmg and 12 lethal dmg putting him at 5 health right now. A good heal spell would work very well due to the split in dmg

Awesome. Thanks for updating.

Summon 2 drops Logain with it's second claw attack but misses Skipper with it's bite.

Aspis 1 (the one with Beard) moves next to Navaeh (square to the west), swings his club and misses.

Aspis 2 doesn't drop his bow anymore, 5 foot steps north (2 squares north of Navaeh) and shoots at Navaeh.

to hit: 12 + 9 = 21
damage: 2 + 4 = 6

Now Roary charges and the wasp takes a sting as he flies by.

Wasp 3 AoO
attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 9 ⇒ (6) + 9 = 15

Roll Fort save if it hits and you are stopped at your original square to the NW of the Wasp.

Morrolan, you identify the flying devil as an Imp, most likely the wizard's familiar.

Silver Crusade

Fighter 1 / Oathbound Paladin of Ragathiel 6
Defense:
AC 24; Touch 12; FF 23; CMD: 24; hp 56/60; Fort +13, Ref +7; Will +10 Lay on Hands: 3d6; 8/9; Fatigue & Sickened, or +1d6
Offense:
Init: +3; CMB: +12; Greatsword +14/+7 (2d6+14 / 19-20); Smite Evil: +4 Attack & AC, +6 Damage; Divine Bond
Spells:
Caster Level: 3; Concentration: +7; 1st Level- Bless Weapon, Hero’s Defiance
Skills:
Intimidate +15; Sense Motives +5

Reflex: 1d20 + 7 ⇒ (20) + 7 = 27 14 fire damage to Nevaeh

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain groans from all the hits and goes down.

Auto stable due to non-lethal dmg he now has 15 nonlethal dmg and 15 lethal dmg. Btw I think that Roary's charge isn't interrupted as he didn't try to do it with acrobatics, he just charged past and accepted to aoo.

Silver Crusade

You are correct. Roary complete the charge and hits the wizard for damage.

The rest of you can take your actions to complete round 1.

Silver Crusade

Fighter 1 / Oathbound Paladin of Ragathiel 6
Defense:
AC 24; Touch 12; FF 23; CMD: 24; hp 56/60; Fort +13, Ref +7; Will +10 Lay on Hands: 3d6; 8/9; Fatigue & Sickened, or +1d6
Offense:
Init: +3; CMB: +12; Greatsword +14/+7 (2d6+14 / 19-20); Smite Evil: +4 Attack & AC, +6 Damage; Divine Bond
Spells:
Caster Level: 3; Concentration: +7; 1st Level- Bless Weapon, Hero’s Defiance
Skills:
Intimidate +15; Sense Motives +5

Nevaeh, continues to hack at the Aspis agents protecting the wizard. Feeling anxious to end the fight quickly he focuses all his might into his swings.
Smite Evil
Attack 1: 1d20 + 14 ⇒ (2) + 14 = 16 +4 if he is evil
Damage 1: 2d6 + 14 ⇒ (1, 3) + 14 = 18 +6 if evil
Attack 2: 1d20 + 7 ⇒ (18) + 7 = 25 +4 if he is evil
Damage 2: 2d6 + 14 ⇒ (2, 6) + 14 = 22 +6 if evil
[ooc]I completely forgot that I have divine bond now! I could have totally made my sword KEEN!
If I bring down the first swig he'll 5ft step and hit the other one with the iterative. The swing will not be with smite though.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

I believe my bow shot that missed was my action for round 1. My round 2 action may change based on Kiklit/Jakarno.

Silver Crusade

Navaeh, since Skipper technically goes before you and does not know what you'll be doing, keep the same rolls and I'll adjudicate after Skipper's actions.

Morrolan, you are correct. You'll have to wait til Round 2 to continue killing baddies.

Round 1
Morrolan
Aglorn
Wolverine 1
Wolverine 2
Wasp 1
Wasp 2
Wasp 3
Duchess - out of battle
Aspis 1
Aspis 2 <---unconscious
Teenoch - out of battle
Roary
Skipper*
Navaeh
Logain <---unconscious
Jakarno*

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Jakarno is hit by the second Wasp.
Fort 1d20 + 3 ⇒ (13) + 3 = 16

Kiklit (still invisible) among the Wasps, ducks and scoots under them, walks off the platform before casting a spell on himself, and floats down to the lower level.

Move past the Wasps, step off and cast Feather Fall, float down to the lower level.

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Silver Crusade

Apologies for being Mia this weekend. Had some things pop up. Will post tomorrow.

RPG Superstar 2015 Top 16

No worries. I'm always slow on weekends anyway.

RPG Superstar 2015 Top 32

I will try to keep on top of the game, but I may be slow the next few days.

Silver Crusade

No prob. We're almost done. Shouldn't take more than a week to resolve this battle if we can do at least a round a day.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Aaand I will probably continue to be slow the next few days. New job with a three-day out-of-town job orientation starting Monday. If needed, GM Skipper rather than delay finishing up the game.

Here is a (very premptive) Cobbling check from Skipper:

Craft shoes: 1d20 + 7 ⇒ (16) + 7 = 23

Damn, I make nice shoes!

Silver Crusade

Lol. No prob. You guys are crushing right now anyway. I'll make sure to keep things flowing but will give you a chance to respond.

Congrats on new job!

Silver Crusade

Does anyone know how I get you your chronicle sheets? I've emailed the organizer but haven't heard back yet.

> Boon Rolls:
>
> GM: 1d20 ⇒ 9
> Logain: 1d20 ⇒ 14
> Navaeh: 1d20 ⇒ 7
> Jakarno: 1d20 ⇒ 20
> Morrolan: 1d20 ⇒ 5
> Roary: 1d20 ⇒ 15
> Skipper: 1d20 ⇒ 7
>
> Boon of players choice on a natural roll of 1 or 20
> **Re-Rolls not allowed on boons**

Jakarno is the big winner!
1d3 ⇒ 3

You get Boon #3. I'll sitemail you what it is.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Hey! That's great! :D

Day job for future reference

Craft: Puppets 1d20 + 15 ⇒ (11) + 15 = 26

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

The regular chronicle sheets can be emailed or put into something like google docs for us to download. Your choice.

I was told that for the special, you need to send Jakarno's email to the organizers and they send them out when all done. But I can't guarantee that is correct.

dayjob caravan intimidate: 1d20 + 14 ⇒ (16) + 14 = 30

RPG Superstar 2015 Top 32

If you're asking how to extract the chronicle sheet from the PDF (assuming you have access to the PDF and not a physical copy of the scenario), that may depend on what software you have. I believe the last time I ran a PBP from a PDF, I wound up just screencapping the chronicle sheet, opening it in Photoshop, adding my signature there, and sending it as a .jpg to my players. But it's been a while.

If you have physical copy, well, you'll need to scan it or take a photo or something.

Silver Crusade

Cool. I can do that. Thanks.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

dayjob intimidate caravan: 1d20 + 12 ⇒ (5) + 12 = 17

yuck.

Do you have a list of spells in the spellbook?

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Survival Day job: 1d20 + 13 ⇒ (3) + 13 = 16

Silver Crusade

any other day job rolls?

Also, message me your email so I can send you your chronicle sheet.

RPG Superstar 2015 Top 32

I had fun, guys! Thanks for putting up with Skipper's Annoying Do-Gooderness and proselytizing.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Any idea when the sheets will go out? Trying to update for another game. Thanks!

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Sorry i thought i posted it..

45225-1

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

# 119407-4 Sovereign Court Logain Xanatus

Same here :)

Silver Crusade

y'all might've and I just missed it. Thanks.

Silver Crusade

Fighter 1 / Oathbound Paladin of Ragathiel 6
Defense:
AC 24; Touch 12; FF 23; CMD: 24; hp 56/60; Fort +13, Ref +7; Will +10 Lay on Hands: 3d6; 8/9; Fatigue & Sickened, or +1d6
Offense:
Init: +3; CMB: +12; Greatsword +14/+7 (2d6+14 / 19-20); Smite Evil: +4 Attack & AC, +6 Damage; Divine Bond
Spells:
Caster Level: 3; Concentration: +7; 1st Level- Bless Weapon, Hero’s Defiance
Skills:
Intimidate +15; Sense Motives +5

@ Slin,
Can you mark this game as inactive? I can email the message board people to do it if you want.
Thanks again for running.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Please email the message board people. I tried making it inactive on my end but failed.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Did you guys get your chronicle sheets, I still haven't received mine.

RPG Superstar 2015 Top 16

I got mine; Slin emailed everyone on February 5.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Got mine.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

He apparently hasn't been on the boards in a while. Could one of you reply to his email to tell him I still need mine?

thx.

RPG Superstar 2015 Top 16

I can do you one better-- pop me your email in PM, and I'll forward you the group email that has the sheets. Yours is in there, I can see it.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

perfect, thanks

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

got it.
Thanks again!

RPG Superstar 2015 Top 16

Np!

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