Sheriff Belor Hemolock

Navaeh's page

90 posts. Organized Play character for Evan Whitefield.


Full Name

Nevaeh

Race

Offense:
Init: +3; CMB: +12; Greatsword +14/+7 (2d6+14 / 19-20); Smite Evil: +4 Attack & AC, +6 Damage; Divine Bond

Classes/Levels

Spells:
Caster Level: 3; Concentration: +7; 1st Level- Bless Weapon, Hero’s Defiance
Skills:
Intimidate +15; Sense Motives +5

Gender

Fighter 1 / Oathbound Paladin of Ragathiel 6

Defense:
AC 24; Touch 12; FF 23; CMD: 24; hp 56/60; Fort +13, Ref +7; Will +10 Lay on Hands: 3d6; 8/9; Fatigue & Sickened, or +1d6

Size

Meduim (6' 3" - 210 lbs)

Alignment

LG

Deity

Ragathiel

Languages

Common, Celestial

Occupation

Baker

Strength 21
Dexterity 12
Constitution 14
Intelligence 7
Wisdom 12
Charisma 18

About Navaeh

Navaeh
5331-11
Silver Crusade
LG, Male, Angelkin Aasamar
Fighter 1 / Oathbound Paladin of Ragathiel 6

Defense:

AC 24 (11 Armor +1 Dex +1 Deflection +1 Natural)
Touch 12 Flat-footed 23
CMD: 24 (10 base +7 BAB +5 Str +1 Dex +1 Deflection)

hp 60 (10 Fighter +36 Paladin +14 Con)

Fort +13 (2 Fighter +5 Paladin +2 Con +4 Cha)
Ref +7 (0 Fighter +2 Paladin +1 Dex +4 Cha)
Will +10 (0 Fighter +5 Paladin +1 Wis +4 Cha)

Special Defenses:
Divine Health: Immunity to Disease
Resistances: Acid 5, Cold 5, Electricity 5
Aura of Courage: Immunity to Fear, Allies within 10ft get +4 on saves vs. Fear
Lay on Hands: Swift action to heal 3d6 hp, removes Fatigue & Sickened conditions; 9/day
Greater Mercy: Heal +1d6 with lay on hands if mercy is not needed

Offense:

Initiative: +3 (1 Dex +2 Trait)
Spd: 20ft
BAB: +7/+2 (1 Fighter +6 Paladin)
CMB: +12 (7 BAB +5 Str)
Melee
+1 Greatsword +14/+7 (2d6+14 / 19-20)
Silver Warhammer +9/+4 (1d8 +5/ x3)
Cold Iron Shortsword +9/+4 (1d6 +5/ 19-20)

Range
Mwk Comp Longbow +9 (1d8/ x3)

Special Attacks:
Channel Wrath: Use 2 uses of Lay on Hands to activate an extra Smite Evil
Smite Evil: +4 Attack & AC, +6 Damage vs. one opponent; 2/day
Divine Bond: Grant weapon a +1 enhancement bonus for 6 mins as Standard action; 1/day; Can instead give a +1 weapon the Defending, Flaming, Keen, or Merciful quality

Spells:

Caster Level: 3
Concentration: +7

1st Level- 2 per day (1 Class +1 Cha)
Bless Weapon, Hero’s Defiance

Skills:

(2 Fighter +12 Paladin -14 Int +6 Favored Class =13)
Acrobatics -4 (1 Dex -5 Armor)
Appraise -2 (-2 Int)
Bluff +4 (4 Cha)
Climb +4 (1 Rank +3 Class Skill +5 Str -5 Armor)
Craft -2 (-2 Int)
Diplomacy +4 (4 Cha)
Disguise +4 (4 Cha)
Escape Artist -4 (1 Dex -5 Armor)
Heal +3 (1 Wis +2 Racial)
Intimidate +15 (7 Rank +3 Class Skill +4 Cha +1 Trait)
Knowledge Planes +2 (2 Rank -2 Int +2 Racial)
Perception +1 (1 Wis)
Perform +4 (4 Cha)
Profession Baker +5 (1 Rank +3 Class Skill +1 Wis)
Ride -4 (1 Dex -5 Armor)
Sense Motives +5 (1 Rank +3 Class Skill +1 Wis)
Stealth -4 (1 Dex -5 Armor)
Survival +1 (1 Wis)
Swim +4 (1 Rank +3 Class Skill +5 Str -5 Armor)

Special Modifiers:
Halo: +2 on intimidate vs. Evil outsiders
Kitchen Lot: +2 on Profession Baker Checks

Statistics:

Str 21 +5 (10 pts +2 RB +1 level +2 Enhancement)
Dex 12 +1 (2 pts)
Con 14 +2 (5 pts)
Int 7 -2 (-4 pts)
Wis 12 +1 (2 pts)
Cha 18 +4 (5 pts +2 RB +2 Enhancement)

Traits:
Reactionary: +2 on Initiative rolls
Bully: +1 on Intimidate Checks

Feats:
Power Attack: -2 attack and +4 damage
Furious Focus: Ignore penalty from Power Attack on first attack each round
Weapon Focus (Greatsword): +1 on attack rolls with a greatsword
Extra Lay on Hands: 2 additional uses of Lay on Hands per day
Greater Mercy: Heal +1d6 with lay on hands if mercy is not needed

Racial Abilities:
Halo: Light at will, +2 on intimidate vs. Evil outsiders
Skilled: +2 on Heal & Knowledge (planes) checks
Spell-Like Ability: Alterself, 1/day
Celestial Resistances: Acid 5, Cold 5, Electricity 5

Class Abilities:
Fighter: Bonus Feat: 1st Furious Focus

Paladin:
Aura of Good: Strength of aura equals Paladin Level
Detect Evil: As Spell, Can concentrate on one item or creature as a move action to determine aura and strength as if he had concentrated for 3 rounds
Smite Evil: Once per day (+1 additional time for every 3 levels after 1st) declare a smite, as swift action, vs. one evil creature within site. Add Charisma modifier to attack rolls and as a deflection bonus to AC. Add level to damage (2x on first hit if target is an outsider, dragon, or undead)
Divine Health: Immunity to Disease
Divine Grace: Add Charisma modifier to all saves
Lay on Hands: Swift action to heal 1d6 hp / 2 levels
Mercy: Lay on Hands also removes the Fatigued & Sickened conditions
Aura of Courage: Immunity to fear, Allies within 10ft get +4 on saves vs. Fear
Channel Wrath: Use 2 uses of Lay on Hands to activate an extra Smite Evil
Divine Bond: Grant weapon a +1 enhancement bonus (+1 per 3 levels above 5) for 1min per level as Standard action; Can also use the enhancement bonus to give the weapon the Axiomatic (+2), Brilliant Energy (+4), Defending (+1), Disruption (+2), Flaming (+1), Flaming Burst (+2), Holy (+2), Keen (+1), Merciful (+1), and/or Speed(+3) quality’s.

Boons:

Kessen’s Blessing: One reroll of an attack, save, or skill check
Scalefriend: Summon the Kobold Nighttail and her companion Hak to aid with a skill check or cast a spell. One use left
Handle Animal +7
Survival +10
Bluff +9
Resist Energy (CL 1)
Dragonfoe: Reroll one attack against a dragon
Dragon Slayer: +1 bonus on Attacks & AC; +2 bonus on Reflex saves vs. breath weapons; These bonuses apply against one type of Dragon, determined by the next true dragon encountered
Friend of the Green: Summon the Druid Azmur Kell to aid with a skill check or cast a spell. Three uses left
Barkskin (CL 8)
Cure Serious Wounds (CL 8)
Remove Disease (CL 8)
Knowledge (nature) +13
Debt of the Shadow: Summon the shae Maffei to aid in a skill check. Three uses left
Disable Device +16
Knowledge (arcane or planes) +13
Sleight of Hand +16
+3 to Stealth checks for 5 min

Equipment:

Armor:
+2 Full Plate: 50lbs, +9 AC, +1 Max Dex, -5 Armor Check

Weapons:
+1 Greatsword: 8lbs, Slashing
Silver Warhammer: 5lbs, Bludgeoning
Cold-iron Shortsword: 2lbs, Piercing
Mwk Comp Longbow: 3lbs, 110ft,
Arrows x20: 3lbs, Piercing
Cold Iron Arrows x20: 3lbs, Piercing
Silver Arrows x10: 1.5lbs, Piercing
Adamantine Arrows x10: 1.5lbs, Piercing

Worn:
Explorer’s Outfit: 0lbs
Wooden Holy Symbol Ragathiel
Belt of Giant’s Str +2
Headband of Alluring Cha +2
Ring of Protection +1
Amulet of Natural Armor +1

Belt Pouch:

Back Pack:
Bed Roll: 5lbs, Silk Rope: 5lbs, Waterskin: 4lbs, Rations (x4): 4lbs
Flint and Steel: 0lbs, Grappling Hook: 4lbs, Sunrods (x2), Whetstone: 1lb

Consumables:
Wand of Cure Light Wounds: CL 1, Heals 1d8+1 hp; 2 charges
Wand of Cure Light Wounds: CL 1, Heals 1d8+1 hp; 50 charges
Antitoxin: 1lb, +5 Alchemical bonus vs. Poison for 1hr
Antiplague: 1lb, +5 Alchemical bonus vs. Disease for 1hr
Alchemist Fire (x2): 1lb, 10ft, 1d6 fire damage for 2 rounds, DC 15 Ref to put out fire
Potion of Lesser Restoration: 1lbs, CL3, Heals 1d4 damage on 1 ability score, Removes Fatigue