PFS PbP Gameday 3 #3–25: Storming the Diamond Gate (3-7)

Game Master slin2678

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Pit Fiend

You walk in... and see this scene: A score of identical statues stand in even rows facing a worn curtain. Each statue resembles a faceless woman wearing a pharaonic headdress. Each wields a wicked-looking sickle raised in a killing stroke in one hand, and holds in the other a rune-engraved
disk. Debris and rubble spill into the room from a collapsed corner, claiming two of the statues beneath a mound of scree.

DC 15 Perception:
In the heap of rubble along the North West corner of the room lies the slowly decomposing corpses of two Aspis agents and a babau demon cropse along with them.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"Well this looks safe enough..." Logain says with the proper amount of sarcasm. perc: 1d20 + 8 ⇒ (17) + 8 = 25
"Something did our work for us and killed a couple of Aspis agents and even a babau demon and piled them nicely on a stack in that corner." he continues.

-Posted with Wayfinder


Pit Fiend

You can't see anything from your position. Everyone, if you want to do or see something, please move your character to a place where they could do so. If not I will move them myself and place them inthenworst possible spot.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Skipper tiptoes forward after Jarkarno until he can see into the room.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

"... looks like," he says a bit nervously. The hall of statues is disconcerting to him. "I wonder what's behind the curtain. They all look like... I don't know, people in a church turned to hear the priestess, or something."

Skipper will cast detect magic from where he is now at on the map, aiming into the room. Also, Kn: Religion to see if he can deduce anything about the arrangement of the statues.

Kn Religion: 1d20 + 8 ⇒ (19) + 8 = 27

"I don't think even Aspis would have left their own men to rot there," Skipper says slowly, and uncertainly, pointing across the room at the corpses of the two agents. "Maybe this is as far as the Consortium got in the building? That seems a little too easy, though."

He points at the babau corpse too. "Hope everyone who needs them has cold iron weapons..."

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

no access right now. Put me in front of Skipper please

-Posted with Wayfinder

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Did we do the invis sphere?

Roary will move and exam the first statue, trying to decide weither its trapped or not.

Perc: 1d20 + 10 ⇒ (11) + 10 = 21 If its not he'll move along the nortern wall to the west..

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Kiklit steps into the room and along the wall, he stops to examine the statue next to him, especially the runes disc it holds, comparing it to the one he is now wearing.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Morrolan uses Ragathiels power to examine the area around the bodies before getting close to them. Sift cantrip

perception: 1d20 + 9 - 5 ⇒ (16) + 9 - 5 = 20 (extra +2 if anything dealing with the stonework)


Pit Fiend

Mind you, invisibility sphere is cast as a burst on the caster, if you went that route, everyone would be invisible.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Invisibility Sphere:

School illusion (glamer); Level bard 3, sorcerer/wizard 3
Components: V, S, M
Area 10-ft.-radius emanation around the creature

This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient at the time the spell is cast. The center of the effect is mobile with the recipient.

Those affected by this spell can see each other and themselves as if unaffected by the spell. Any affected creature moving out of the area becomes visible, but creatures moving into the area after the spell is cast do not become invisible. Affected creatures (other than the recipient) who attack negate the invisibility only for themselves. If the spell recipient attacks, the invisibility sphere ends.

Caster can target someone else for the emanation focal point then walk out of the 10' radius.


Pit Fiend

That's bloody brilliant. If only I had realized that before in a few of my games...

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13
Doombringer the DM wrote:
That's bloody brilliant. If only I had realized that before in a few of my games...

Yeah, someone did that to me several weeks ago. "You can't do that... Hungh, guess you can.


Pit Fiend

Alright, so if you are going to cast it now, do so and forever hold your peace. I will tell you how I'm goi to rule that spell before you cast it. When you aren't in combat (and say... Solving a puzzle), I will rule that every two hours IRL is equal to 1 minute in game. That way, you can't just have a whole host of powerful spells up for a long time while your characters are supposed to be thinking about a puzzle, and by extension, you. Got it?

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

I'm not using it just yet.

Dark Archive

Male Emberkin (Peri-Blooded Aasimar) Void Elemental Wizard 4; HP 30/30; AC 16, touch 12, flat-footed 14; Init +5; Senses Darkvision 60 ft.; Fort +2 (4), Ref +3 (5), Will +5 (7)

Back. Sorry about the long disappearance. Google Maps still says access denied when I try to move my icon. Can someone move me 1 left and 2 up from Roary please?

Gabriel enters the room and conducts a quick scan.

Perception: 1d20 + 1 ⇒ (14) + 1 = 15

He sees the corpses as Logain notifies everyone else. or, since Logain's not in the room, Gabriel points to the 3 bodies and says, "It seems the Aspis may be unwelcomed visitors to this shrine."

I'll let the others examine the bodies, Gabriel thinks to himself as he turns towards the statue nearest the door to examine.

Knowledge?
Know Religion: 1d20 + 10 ⇒ (4) + 10 = 14
Know Arcana: 1d20 + 13 ⇒ (5) + 13 = 18
Know Engineering, History, Nobility?: 1d20 + 9 ⇒ (11) + 9 = 20

Wow. Terrible knowledge rolls. Lol.


Pit Fiend

No one who has stepped into the room may act. Everyone outside of the room has one action before something happens.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Skipper moves a few feet forward and draws his bow, maintaining his concentration to detect the presence of magic. 2nd round of Detect Magic, mostly because I can't think of anything else Skipper would know to do right now and it might possibly garner useful information in his third round *shrug*


Pit Fiend

Oh, something's pinging magic... And you realize that it is the some of the statues...
The scary part is... Those states that are pinging (I will mark them) have two auras, almost like one is coming from them, and another from their moving hands... Gabriel, if you had examined one of the others, you might have found out that these were magical constructs...In fact, you all checked the first statue which was legitimately normal! Their 'surprise round' thankfully (and in some ways horrifyingly) for you was spent buffing and not trying to kill you.

And since I see that everyone moved, let me roll initiative... So which of you ARE NOT wearing talismans?

Initiative:
Statue 1: 1d20 + 2 ⇒ (7) + 2 = 9
Statue 2: 1d20 + 2 ⇒ (12) + 2 = 14
Statue 3: 1d20 + 2 ⇒ (7) + 2 = 9
Skipper: 1d20 + 2 ⇒ (3) + 2 = 5
Gabriel: 1d20 + 5 ⇒ (6) + 5 = 11
Jakarno: 1d20 + 7 ⇒ (13) + 7 = 20
Logain: 1d20 + 2 ⇒ (3) + 2 = 5
Morrolan: 1d20 + 3 ⇒ (10) + 3 = 13
Roary: 1d20 + 2 ⇒ (7) + 2 = 9
Roll off: Statue 1, Statue 3, Roary: 1d20 + 1d20 + 1d20 ⇒ (5) + (19) + (5) = 29
Roll off Statue 1, Roary: 1d20 + 1d20 ⇒ (10) + (15) = 25
Roll off Logain, Skipper: 1d20 + 1d20 ⇒ (7) + (9) = 16

Round 1:
Jakarno
Statue 2
Morrolan
Gabriel
Statue 3
Roary
Statue 1
Gabriel
Skipper

Jakarno, you are up. The statues are in descending order, so one is at the top, three is at the bottom.

You guys have no idea how much trouble this post gave me. BEtween my computer shutting down, and rolls changing, I wanted to rip my hair out.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

No talisman here. Should Skipper be somewhere in that Initiative order?


Pit Fiend

You're in now. I accidentally write Gabriel's name twice.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Ah, gotcha. The problem post indeed. ;)

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Mine isnt in the list either, but I'm as slow as skipper so meh :P. I have a talisman on me, but not wearing it around my neck. But I'm guessing I might want to throw it away now :d.

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

I am wearing a talisman.

Seeing the statues begin to move, Kiklit backs away from them and ducks behind one of the unmoving statues. He tries to hide himself from their advance.

Stealth 1d20 + 20 ⇒ (19) + 20 = 39


Pit Fiend

Did I mention how much trouble this was giving me? This is the initiative order as determined by the dice in the spoiler:

Round One:
Jakarno
Statue 2
Morrolan
Gabriel

Statue 3
Roary
Statue 1
Skipper
Logain

You easily hide Jakarno (don't you want to attempt to figure out what spell they all cast?), and the statue closest to you moves over... and looks right at Morrolan. Moving 10 feet, it decides to slam into him.

SLAM!: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10
Trip Attempt: 1d20 + 9 ⇒ (12) + 9 = 21

Gabe, you're up.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Ow! And that just meets my CMD vs. trip, so I'm on the floor.

spellcraft to ID spells cast: 1d20 + 8 ⇒ (8) + 8 = 16
knowledge arcana to identify the statues and their capabilities: 1d20 + 8 ⇒ (1) + 8 = 9

GM, am I stunned or otherwise unable to act? I thought I was next.


Pit Fiend

Gabe AND Morrolan, you are up. As for the spell, you have NO idea what was being cast... same with the creatures themselves. You don't know what they are. You can still move though and take your turn.

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

spellcraft: 1d20 + 11 ⇒ (17) + 11 = 28
know arcane: 1d20 + 9 ⇒ (1) + 9 = 10
for when it is my turn eventually

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

HP: 25 of 35
.
Well that was annoying. Carefully guarding himself, Morrolan rises to his feat and takes a swing at the statue.
Fighting defensively for a +2 dodge to AC.
attack: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19, if hits damage: 1d10 + 3 ⇒ (5) + 3 = 8
.
I should be eating the AoO if someone wants to move near.

Dark Archive

Male Emberkin (Peri-Blooded Aasimar) Void Elemental Wizard 4; HP 30/30; AC 16, touch 12, flat-footed 14; Init +5; Senses Darkvision 60 ft.; Fort +2 (4), Ref +3 (5), Will +5 (7)

I thought everyone was wearing a talisman. I don't think I specifically said I put one on so Gabriel isn't wearing one then.

Gabriel was taken aback as the statues begin the move. Quickly recovering, he assesses the situation.

Knowledge arcana: 1d20 + 13 ⇒ (17) + 13 = 30
Spellcraft: 1d20 + 15 ⇒ (7) + 15 = 22

Gabriel will shout out any information he knows about the constructs or spells. Order of priority 1.) Special Attacks 2.) Defense and immunities 3.) Special Qualities.

Quietly chanting, Gabriel 5 foots steps down towards Roary and lightly touches him on the shoulder while saying, "May you be blessed by the infinite powers of the void. Swing strong and true mighty warrior!."

Cast Guidance on Roary.

After completing the spell with a nod to Roary, Gabriel flicks his wrist and a wand shoots out of his sleeve into his hand. Surveying the room, the aasimar sets himself for combat.

Swift action Wand of Magic Missile from wrist sheath.


Pit Fiend

As you rise to your feat, this thing is not going to slam you... rather it is going to swing it's sickle to hit you.

Attack: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d6 + 5 + 1d6 ⇒ (4) + 5 + (4) = 13
Trip Attempt: 1d20 + 9 ⇒ (19) + 9 = 28

Which means he trips you again before your attack Morrolan. Do you want to change what you were going to do with this new piece of information?

Okay, the spell! You realize with horror, that they cast Haste... ALL of them cast haste. Note for squishy people. They normally get two attacks with the sickle per round... now they get three on a full attack.

As for the creatures, this is what you know:

They are Graven Guardians. Their attacks deal extra damage to all good creatures, have Spell Resistance, fast healing, DR/Adamantine, and Construct traits...

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Oh yeah... Spellcraft to ID spells 1d20 + 16 ⇒ (14) + 16 = 30
K: Arcana to ID creatures 1d20 + 12 ⇒ (12) + 12 = 24

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Ha! with fighting defensively my AC is 24. It misses.


Pit Fiend
Morrolan de'Morcaine wrote:
Ha! with fighting defensively my AC is 24. It misses.

You stand up first. which means the AOO goes before your attack. As you have not fought defensively yet, you do not get the bonus for fighting defensively. OR were you attacking first then standing up?

Furthermore, I just looked up AOOs when standing from prone. You take the AC penalty (from being prone) as the AOO provokes before you even stand. That does mean I can't trip you again though.

~~~~~~~~

Continuing on, it is now statue 3's turn.

It speeds toward's Roary with a weapon drawn, slashing viciously!

Attack: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d6 + 5 + 1d6 ⇒ (6) + 5 + (1) = 12
Trip Attempt: 1d20 + 9 ⇒ (14) + 9 = 23 Swing and a miss

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

HP: 12 of 35
Hmm... ok I guess I didn't understand that process well enough. I will try to remember that for the future.


Pit Fiend

Perfectly fine. Roary, you're up. Would YOU like to take this thing down with your amazing attacks?

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Im heading out of the office for a while so imma go ahead and roll my round..

When its his turn Roary rages and attacks the one next to him..

Attack 1: 1d20 + 17 ⇒ (17) + 17 = 34
Attack 2: 1d20 + 11 ⇒ (12) + 11 = 23

Dam 1: 2d4 + 21 ⇒ (2, 1) + 21 = 24 Weapon is normal +3, so it will not overcome DR/Adamatine
Dam 2: 2d4 + 21 ⇒ (4, 2) + 21 = 27

His AC is now 17, CMD is 23.. Did he get that Shield of Faith cast on him? If so AC is 20, CMD is 26..


Pit Fiend

Roary, you look like you hurt the statue... but unfortunately not only does not all of your attack seem to go through, but it also seems to be healing damage done to it, the cracks on its body fixing even as I type this...

Which brings me to statue 1. It SPRINTS from across the corridor, looking at Jakarno, but seemingly ignoring him in order to get to Gabriel.. (and yes, his speed is that high at the moment)

Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d6 + 5 + 1d6 ⇒ (3) + 5 + (4) = 12
Trip Attempt: 1d20 + 9 ⇒ (9) + 9 = 18
Thank your lucky stars that wasn't a critical hit. Skipper, Logain, would you like to finish up the round? As for the Shield of Faith, I could not find that search term anywhere in the thread, so I'm going to say no, unless somebody quotes a spot where they say they cast the spell on you.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

I know Freedom of Movement was cast on him and the SoF was mentioned and I said I would take one, but not sure it if was ever cast s why i asked..

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

Gabriel, do you know if there is some kind of damage they don't heal from? Guys, I don't know, but they might not chase you out of the room.

Gabriel Arken wrote:
I thought everyone was wearing a talisman. I don't think I specifically said I put one on so Gabriel isn't wearing one then....

Since there were only 3 guards, I assume there are only 3 talismans. If I don't get put down this round, I will try to put on the one I am carrying.


Pit Fiend

It's not regeneration. It's straight fast healing. As for the talismans, in the description of the first room of the sphinx, I mentioned that there was a wall were about nine more were hanging.

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

I missed that, but I don't think anyone said they picked up any of those. I'm still carrying the one from the guards since no one said they wanted to have it.

Dark Archive

Male Emberkin (Peri-Blooded Aasimar) Void Elemental Wizard 4; HP 30/30; AC 16, touch 12, flat-footed 14; Init +5; Senses Darkvision 60 ft.; Fort +2 (4), Ref +3 (5), Will +5 (7)

Gabriel looks at Morrolan and says, "I don't know. My infinite brain is still processing the information!"

And "Ouch!"

HP: 18/30

And prone on floor.

Knowledge and spellcraft check results?


Pit Fiend
Me wrote:
They are Graven Guardians. Their attacks deal extra damage to all good creatures, they have Spell Resistance, fast healing, DR/Adamantine, and Construct traits

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

Logain pulls out his shield wand and uses it on himself. He moves one 5ft step forward.
could someone move him 5 ft up plz

-Posted with Wayfinder

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

"Ohdear," Skipper murmurs. He pats Roary on the back. "Sinashaki, protect this traveler!"

Now you can have that Shield of Faith, Roary. It's a +3 deflection bonus, so I think you get a net +2 out of it. The discussion of it was in the OOC thread, when I was trying to figure out who would benefit from buffs.

"Stay conscious, Morrolan, I'm coming!" Skipper calls out.

If people find themselves with the actions to do so, we might really want to pull back into the hall and try and bottleneck them. May not be feasible though, what with the trips *shrug*


Pit Fiend

Round Two:
Jakarno
Statue 2
Morrolan
Gabriel
Statue 3
Roary
Statue 1
Skipper
Logain

Jakarno, you are up!

The Exchange

Male Wayang Illusionist (Shadowcaster) 5/Veiled Illusionist 2 | HP 39/39, AC 13 (21), FF 11, T 13, F +4, R +5, W +5, Init +7, Perc +6

Kiklit steps back from the Graven Guardian next to him and draws a small vial from his spell component pouch. He pulls a small black strip from it and bites on it before intoning an arcane phrase.

Cast Haste on all allies
Someone move me 10ft Up please.


Pit Fiend

And now, the guardian right next to Morrolan swing it's sickle three times. Oh dear Asmodeus, please roll low.

Attack 1: 1d20 + 11 ⇒ (8) + 11 = 19
Attack 2: 1d20 + 11 ⇒ (8) + 11 = 19
Attack 3: 1d20 + 6 ⇒ (8) + 6 = 14

Trip 1: 1d20 + 9 ⇒ (16) + 9 = 25
Trip 2: 1d20 + 9 ⇒ (11) + 9 = 20
Trip 3: 1d20 + 9 ⇒ (4) + 9 = 13

Damage 1: 1d6 + 5 + 1d6 ⇒ (4) + 5 + (1) = 10
Damage 2: 1d6 + 5 + 1d6 ⇒ (1) + 5 + (1) = 7
Damage 3: 1d6 + 5 + 1d6 ⇒ (5) + 5 + (6) = 16

HAH! You lucky son of a gun! Morrolan, Gaberiel, you are up!

Silver Crusade

Dwarf Ftr1/Inq 7, HP:69/69, AC:27, Touch:11, Flat Footed:26, F:+12, R:+5, W:+9 (+2 vs. psn, spells, and spl abilities; +2 res vs. evil), Init:+3, Perc:+13

HP: 12 of 35

Alrighty then. I've had enough of this.

Since he didn't get tripped this time, Morrolan moves back away from the statue. withdraw action


Pit Fiend

Draw the exact path you take. The withdraw action only lets you negate the first square you move out of. From the path I am imagining, you are simply stepping into another threatened square which means moving from THAT square would provoke.

"If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal." Probably won't hit anyways, but still.

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