[PFS PbP] DM Elanmorin's - #04-12 The Refuge of Time (tier 7-8) (Inactive)

Game Master Rogar Valertis

The Pathfinder's Society sends agents to stop an ancient and evil cult from retrieving the means to wake up a runelord. You are those agents, and failure is not an option...

Maps

Initiative:
[dice=Barm]1d20+2[/dice]
[dice=Crowe]1d20+1[/dice]
[dice=Mutahir]1d20+6[/dice]
[dice=Tak]1d20+6[/dice]
[dice=Vybus]1d20+5[/dice]
[dice=Warpac]1d20+1[/dice]

Perception:
[dice=Barm]1d20+11[/dice]
[dice=Crowe]1d20+10[/dice]
[dice=Mutahir]1d20+7[/dice]
[dice=Tak]1d20+22[/dice]
[dice=Vybus]1d20+11[/dice]
[dice=Warpac]1d20+10[/dice]


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Shadow Lodge

MAP

Working together Crowe and Warpac inflict terrible damage on the undead monstrosity, but not enough to destroy it outright. The evil apparition prepares itself for another life draining lunge... but not before Vybus and Tak have a chance to put an end to it with their magic.

Round 02 - Bold may post

Tak
Vybus

Warpac

Shadow creature -27hp, Misfortune Hex 01

Barm
Crowe -6str
Mutahir

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak throws out kukri made of pure force.

Spiritual weapon: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

And continues chanting.

Dark Archive

Male CG Human (Chelaxian) Wizard (Exploiter) 8 | HP 48/48+15 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +7, R: +8, W: +9 | Init: +5 | Perc: +11, SM: +1 | Speed 30ft | Active conditions: Mage Armor, False Life | Arcane Pool 11/11

Sorry for the unannounced absence; I had a house guest the past couple days and had a birthday party to plan/host. Regarding visibility/darkness: I have a (self-cast, 4th level) Heightened Continual Flame on an ioun torch orbiting my head. Incidentally, I can make them for others after our mission.

Vybus will spend an arcane pool point and a full round action using the Quick Study exploit to prepare another Command Undead in place of his prepared Web spell.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Finally, put me down for one. I do this with my characters, but the ones that can't do this can't play with my PCs that can. I know the cost etc.

Shadow Lodge

MAP

Tak's weapon proves to be anathema to the undead shade as it is cut down with a single swipe of the force-made kukri. The shadow falls and it screams one last time, its evil having left the material plane forever.

Out of combat. There's nothing else of value here. So, where next?

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Nice - well done! Does Crowe have a way of removing the strength damage? We would deal with that first. After that...

Warpac returns to the room with the statue and tries to force the door open after casting shield of faith and using a sacred armor minute.

Strength check: 1d20 + 2 ⇒ (5) + 2 = 7 Poor feeble dwarf.

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Crowe has a wand of CLW 20 charges that we should use first as he is a pregen and 1 CLW potion. But no restoration. :-(

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Crowe to you need this?" Barm gives potion of lesser restoration to Crove.

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

"Thank you so much Barm! I really feel weak!" Crowe says and showing weakness is usually not his style. He drinks the potion.

Strength back: 1d4 ⇒ 4

"Ahhh, much better! Again, thank you! Let me give you something for your kindness! This potion will enable you to fly. And you may always use my wand to heal yourself if necessary." he says and hands over the potion to Barm.

As it is the pregen's fly potion you have to use it until the end of the scenario. ;-)

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Warpac pulls out a scroll and adds to the healing by casting lesser restoration on Crow before embarrassing himself at the door.

restoration amount: 1d4 ⇒ 1

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

I will double check my paper character sheet to see if I failed to transfer something digitally. I usually carry scrolls or a partial wand. I forgot to leave slots open too. Good thing I'm traveling with less rusty pathfinders.

Shadow Lodge

MAP

Having made short work of the shadow creature the pathfinders cure their companion from the damage he suffered before deciding their next move.
In the meantime Warpac gets back to the previous room and tries to force the door to the south open... but can't get it to move an inch!

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Detect Magic on the door?

Shadow Lodge

MAP

Tak checks the door for hidden magic but it proves completely mundane...

Dark Archive

Female CG Lyrakien (Azata) | HP 24/24 | AC 12 T 12 FF 10 | F: +5, R: +3, W: +5 | Perc: +16, SM: +3 | Speed 80' fly (perfect) | constant: freedom of movement, detect magic, detect evil, truespeech | Active conditions:

Crowe, did you recover all your strength? I have another scroll of Lesser Restoration if you still need to get topped off.

Max has constant Detect Magic and Detect Evil. I'll try to remind you as we go along. If/when she detects any auras she'll stop and concentrate on them.

Shadow Lodge

MAP

Statue aside there's nothing magical around the places you have been until now. Where next? You can get back to the entrance room (with all those people) and from there get to the place they called the "chapel"

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Warpac is too proud to ask someone else to kick in the stubborn door and too embarrassed to try it again.

"Well, this door is pretty jammed. Lets move on to the other room," he says, waving toward the chapel.

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Mutahir steps up and inspects the door himself, checking first if it's locked, and if not, giving it a push.

Str: 1d20 ⇒ 12

He shrugs if it doesn't open.

Pure Legion He says, as if that explains everything, before turning back to head towards the chapel.

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

”I am fine! Thanks to you all! I am a Shoanti and want to repay my debt to you! Let us continue!“ Crowe says smiling.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Before entering the next room, Warpac buffs a little more, casting bull's strength and a lucky presence.

Shadow Lodge

MAP

After considering your options and explaining the nature of the commotion they just heard to the people waiting in the entry hall you magically strengthen yourselves and open the door leading to the "chapel"...

The rotted pews, the collapsed pulpit, and the giant Sihedron mosaic on the floor indicate that this room once housed Lissalan worshipers. A circular door set in the northern end of the eastern wall has no apparent handles or hinges, though an obviously magical key hole lies in the center of the door. Stone double doors also rest in the eastern wall, farther south.

As you open the door an hollow voice exclaims:"Opponents of the faith are not permitted within this sacred site"...

Initiative:
Barm: 1d20 + 2 ⇒ (7) + 2 = 9
Crowe: 1d20 + 1 ⇒ (15) + 1 = 16
Mutahir: 1d20 + 6 ⇒ (19) + 6 = 25
Tak: 1d20 + 6 ⇒ (9) + 6 = 15
Vybus: 1d20 + 5 ⇒ (12) + 5 = 17
Warpac: 1d20 + 1 ⇒ (12) + 1 = 13
Emketta: 1d20 + 5 ⇒ (15) + 5 = 20

Round 01 - Bold may act

Mutahir

Emketta

Vybus
Crowe
Tak
Warpac
Barm

Knowledge(religion) to identify

Dark Archive

Male CG Human (Chelaxian) Wizard (Exploiter) 8 | HP 48/48+15 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +7, R: +8, W: +9 | Init: +5 | Perc: +11, SM: +1 | Speed 30ft | Active conditions: Mage Armor, False Life | Arcane Pool 11/11

Knowledge (religion): 1d20 + 14 ⇒ (19) + 14 = 33

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Kn Religion: 1d20 + 6 ⇒ (6) + 6 = 12

Warpac is clueless. Doesn't even know it's type with that roll.

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Knowledge Religion: 1d20 + 10 ⇒ (10) + 10 = 20

Mutahir rushes forward, his braids flying behind him as he moves.

I am the END of your faith godslave!

attack: 1d20 + 15 ⇒ (9) + 15 = 24
damage: 1d6 + 13 ⇒ (1) + 13 = 14

Parry+Riposte:

Parry: 1d20 + 19 ⇒ (9) + 19 = 28
riposte: 1d20 + 19 ⇒ (13) + 19 = 32
damage: 1d6 + 17 ⇒ (4) + 17 = 21

Stylish Riposte Vs attack against me less than AC19:

attack: 1d20 + 15 ⇒ (1) + 15 = 16
damage: 1d6 + 13 ⇒ (3) + 13 = 16

Shadow Lodge

MAP

Vybus:
This is a graveknight, a powerful undead warrior raised from the corpse of some malignant warlord or disgraced hero. The graveknight essence is tied to his armor, an item that will cause the monster to raise again, unless destroyed, but doing so is far from easy... You have got 2 questions

Mutahir slashes at the armored foe standing on some semblance of a spectral horse, his blade bypassing the creature's formidable defences, if barely. Apparently unfazed by the wound, the monster answers in kind...

Emketta vs Mutahir 01: 1d20 + 21 ⇒ (13) + 21 = 34Damage roll: 1d8 + 11 + 2d6 ⇒ (2) + 11 + (5, 3) = 21Last 2d6 are fire damage

Emketta vs Mutahir 02: 1d20 + 16 ⇒ (5) + 16 = 21Damage roll: 1d8 + 11 + 2d6 ⇒ (8) + 11 + (6, 4) = 29Last 2d6 are fire damage

Mutahir tries to block and counter the monstrous knight's blade but the undead warlord proves more skilled than the man from Rahadoum and her blade finds Mutahir's flesh as well...

Round 01 - Bold may act

Mutahir -21hp

Emketta -14hp

Vybus
Crowe
Tak
Warpac
Barm

Start round 2 as soon as round 1 is over please


Religion: 1d20 + 13 ⇒ (8) + 13 = 21

Nail fills everyone within 30ft with hope giving a +2 morale to will saves.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Religion: 1d20 + 10 ⇒ (14) + 10 = 24

Tak summons black metal chains from the ground as the smell of brimstone fills the room. They strike out at the creature.

Barbed Chains Trip: 1d20 + 11 ⇒ (9) + 11 = 20
Barbed Chains Trip: 1d20 + 11 ⇒ (18) + 11 = 29
Barbed Chains Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d6 ⇒ 3

Dark Archive

Male CG Human (Chelaxian) Wizard (Exploiter) 8 | HP 48/48+15 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +7, R: +8, W: +9 | Init: +5 | Perc: +11, SM: +1 | Speed 30ft | Active conditions: Mage Armor, False Life | Arcane Pool 11/11

I'm okay with the GM sharing whatever knowledge info deemed appropriate, but in general, I'd usually like to know: weakest saving throw, and any special defenses (DR, SR, energy resistances/immunities).

Since I didn't get to use this on that shadow, let's try it on the graveknight!

Vybus casts Command Undead on the graveknight, using an arcane pool point to increase the DC by 2

DC20 WILL. Also, I as a player remember graveknights have SR so I'll just roll it now and count it as one of my questions.

caster level check vs. SR: 1d20 + 8 ⇒ (16) + 8 = 24

Shadow Lodge

MAP

Vybus:
Saves: Fort +12, Ref +6, Will +8; +2 vs. fear
Defensive Abilities: bravery +2, channel resistance +4, rejuvenation; DR 10/magic; Immune cold, electricity, fire, undead traits; SR 21

One of Tak's summoned chains wraps itself around the graveknight while the other slashes at her....

Will save 01: 1d20 + 8 ⇒ (8) + 8 = 16If failed shaken for rounds: 1d4 ⇒ 1

Will Save 02: 1d20 + 8 ⇒ (7) + 8 = 15If failed shaken for rounds: 1d4 ⇒ 3

The graveknight falls from his spectral horse, and suffers some damage.

Meanwhile Vybus tries to take control over the dreaded foe...

Will save vs Command Undead DC20: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25

But the undead willpower proves simply too powerful to overcome.

Round 01 - Bold may act

Mutahir -21hp

Emketta -17hp, prone, shaken 3

Vybus
Crowe
Tak
Warpac
Barm

Start round 2 as soon as round 1 is over please

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Now that he is faced with an actual foe, he casts his usual divine favor spell (using a fervor to make it a swift action, and makes his way, slowly, at dwarf speed, to the enemy.

"Desna, bless my weapon and guide my hand"

And also activates the holy strike ability.

Scarab Sages

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”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Crowe starts raging and runs forward to attack the being that is now on the floor!

Rage 16/18 remaining. I cannot manipulate the map as I am on my phone and it is not google slides. So please move Crowe 40 ft. - THanks!

To hit: +7 BAB, + 3 Furious Earthbreaker, +1 Weapon focus, +6 Strength 23, -0 power attack & furious focus: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: + 3 Furious Earthbreaker (two handed), +9 Strength 23, +6 power attack : 2d6 + 18 ⇒ (4, 3) + 18 = 25

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm goes to the enemy and strikes with sword.

to hit: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 2d8 + 9 ⇒ (3, 1) + 9 = 13

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

@Crowe
I moved you forward 40, but Barm and Mutahir were in the way so you will have to take an AoO from him to get into a striking position, which I'm betting as a bloodrager you are willing to do. Technically you moved before Barm and could occupy the space he currently has with 35' of movement, but this is actually a better move as it gets all three of you into melee. And it IS 40' as you instructed.

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images
Warpac wrote:

@Crowe

I moved you forward 40, but Barm and Mutahir were in the way so you will have to take an AoO from him to get into a striking position, which I'm betting as a bloodrager you are willing to do. Technically you moved before Barm and could occupy the space he currently has with 35' of movement, but this is actually a better move as it gets all three of you into melee. And it IS 40' as you instructed.

Yes, AoO is no issue.

Shadow Lodge

MAP

Warpac summons holy power to aid defeat the unholy creature standing against the pathfinders.
Barm attacks and wounds the graveknight.
Crowe marches forward as well, and smashes his earthbreaker into the prone enemy but not before offering the monster a chance for retribution...

AoO vs Crowe: 1d20 + 21 - 2 ⇒ (16) + 21 - 2 = 35Damage roll: 1d8 + 11 + 2d6 ⇒ (2) + 11 + (5, 2) = 20 2d6 are fire damage

... And the Shoanti suffers a nasty cut to the abdomen...

Round 02 - Bold may act

Mutahir -21hp

Emketta -55hp, prone, shaken 3

Vybus
Crowe -20hp
Tak
Warpac
Barm

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Mutahir winces at the slash and he scowls.

Fall before the might of man godslave.

attack: 1d20 + 15 ⇒ (1) + 15 = 16
damage: 1d6 + 13 ⇒ (2) + 13 = 15

attack: 1d20 + 10 ⇒ (3) + 10 = 13
damage: 1d6 + 13 ⇒ (5) + 13 = 18

Parry+Riposte:

Parry: 1d20 + 19 ⇒ (4) + 19 = 23
riposte: 1d20 + 19 ⇒ (17) + 19 = 36
damage: 1d6 + 17 ⇒ (4) + 17 = 21

Stylish Riposte Vs attack against me less than AC19:

attack: 1d20 + 15 ⇒ (7) + 15 = 22
damage: 1d6 + 13 ⇒ (1) + 13 = 14

Crit?: 1d20 + 15 ⇒ (16) + 15 = 31
damage: 1d6 + 8 ⇒ (1) + 8 = 9

Dice really hate me.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

I think you need to get religion. Maybe a goddess of luck?

Shadow Lodge

MAP

Muthair attacks the prone graveknight twice but her armor proves impervious to the man's blade...

Making a strange noise, akin to stones grinding on stones, the graveknight raises to her feet and attacks mutahir again!

Emketta vs Mutahir: 1d20 + 21 - 2 ⇒ (12) + 21 - 2 = 31Damage roll: 1d8 + 11 + 2d6 ⇒ (5) + 11 + (4, 5) = 25

And again, bypasses his defenses wounding him deeply!

Round 02 - Bold may act

Mutahir -46hp

Emketta -55hp, prone, shaken 3

Vybus
Crowe
-20hp
Tak
Warpac
Barm

Edit: as Tak points out below everyone in position to do so gets an AoO against Emketta for standing up from the ground

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

AOOS!

Tak inflicts bad luck on the enemy. Misfortune DC: 19 will.

He chants if it lands.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Professor, could you move over a bit so Warpac can get in on the fun?

Dark Archive

Male CG Human (Chelaxian) Wizard (Exploiter) 8 | HP 48/48+15 | AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +7, R: +8, W: +9 | Init: +5 | Perc: +11, SM: +1 | Speed 30ft | Active conditions: Mage Armor, False Life | Arcane Pool 11/11

Vybus casts Grease on the foe's weapon!

using another arcane pool point to make it DC19 REF or drop the weapon

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Rage 15/18 remaining.

To hit: +7 BAB, + 3 Furious Earthbreaker, +1 Weapon focus, +6 Strength 23, -0 power attack & furious focus: 1d20 + 17 ⇒ (4) + 17 = 21
Damage: + 3 Furious Earthbreaker (two handed), +9 Strength 23, +6 power attack : 2d6 + 18 ⇒ (6, 1) + 18 = 25

To hit: +2 BAB, + 3 Furious Earthbreaker, +1 Weapon focus, +6 Strength 23, -0 power attack : 1d20 + 10 ⇒ (5) + 10 = 15
Damage: + 3 Furious Earthbreaker (two handed), +9 Strength 23, +6 power attack : 2d6 + 18 ⇒ (1, 6) + 18 = 25

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

rage 17/18
Barm strikes with sword angain.

to hit: 1d20 + 15 ⇒ (13) + 15 = 28
damage: 2d8 + 12 ⇒ (4, 4) + 12 = 20

to hit: 1d20 + 10 ⇒ (4) + 10 = 14
damage: 2d8 + 12 ⇒ (4, 2) + 12 = 18

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Grumbling loudly since the others did not make room for him, Warpac takes a full move to clamber over the pews to get around the fight to the other side without drawing an attack.

"A little compassion for a slow moving dwarf would have been nice!"

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Don't for get the AOOs all.

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

AoO To hit: +7 BAB, + 3 Furious Earthbreaker, +1 Weapon focus, +6 Strength 23, -2 power attack: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: + 3 Furious Earthbreaker (two handed), +9 Strength 23, +6 power attack : 2d6 + 18 ⇒ (4, 5) + 18 = 27

Dark Archive

Female CG Lyrakien (Azata) | HP 24/24 | AC 12 T 12 FF 10 | F: +5, R: +3, W: +5 | Perc: +16, SM: +3 | Speed 80' fly (perfect) | constant: freedom of movement, detect magic, detect evil, truespeech | Active conditions:

Max flies over to Warpac and whispers, "I'll make sure you get Haste when it's time to fight again!"

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

"Thanks. My ax is getting itchy."

Shadow Lodge

MAP

Emketta saves:
DC19 Will save vs Tak: 1d20 + 8 ⇒ (7) + 8 = 15
DC19 Reflex save vs Vybus: 1d20 + 6 ⇒ (4) + 6 = 10Caster Level vs SR21: 1d20 + 8 ⇒ (10) + 8 = 18

Tak And Vybus target Emketta with spells, but unholy defenses shield her against the arcanist's magic at least...

Can "misfortune" bypass SR?

Barm and Crowe keep slashing at her causing high amounts of damage though!

Round 03 - Bold may act

Mutahir -46hp

Emketta -102hp, prone, shaken 3

Vybus
Crowe -20hp
Tak
Warpac
Barm

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Misfortune is su I don't think SR applies

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