Konner Therinor |
Hmm...and I thought I had jt bad to have my oarents killed by raiders and I was found by the militia payrol that stumbled upon the raiders. I was raised by a Taldan family as their own son...puts matters in perspective I guess....
GM Red |
The stench has subsided, or maybe you've just become used to it, and you're no longer feeling sick.
Dentesila and Konner have a look at the nearby weapon and armor racks. A dagger and light steel shield emblazoned with a leaping dolphin stand out from the broken shards of wood and sawdust, and there's also a banner depicting a bird made of living flame.
The dagger is a masterwork silver dagger, and the shield is a masterwork light steel shield. The banner looks to be worth about 100 gp.
The banner as belonging to the Band of the Phoenix, one of Absalom's most famous hunting lodges during the Age of Blades.
Cazithiel holds a palm on the southeast door, and in his mind, he sees an empty octagonal room covered in a layer of dust. It looks as if it has been abandoned for a long time. No creatures appear in his vision of what lies ahead.
Konner Therinor |
kn. local: 1d20 + 6 ⇒ (17) + 6 = 23
This looks familiar...Order of the...wait....Phoenix....that's it. I remember seeing one of these in my uncle's lodge back home. Very old....Age of Blades if I am not mistaken. Might be worth something. What of the dagger and shield? Usable or ornamental?
Dentesila Kilthrin |
Appraisal: 1d20 + 2 ⇒ (3) + 2 = 5
"Take what you wish from this trash; we must be cautious, for those creatures were surely calling out to someone or somethink"
Dentesila advances carefully through the door, sword en garde...
Dentesila Kilthrin |
Appraisal: 1d20 + 2 ⇒ (14) + 2 = 16
"Take what you wish from this trash; we must be cautious, for those creatures were surely calling out to someone or something"
Dentesila advances carefully through the door, sword en garde...
Irvine M. Wolf |
Glad to have the concerns of his past pushed to the side, he looked around the room, taking in the scenery. He would have much rather been at sea than in the confines of a dusty, creature infested keep but he had other matters on land that needed tending to on land and this was the best way to keep himself occupied as well as make a bit of coin in the process.
He glanced around the room, looking for absolutely anything that he might fight useful or interesting to keep his mind occupied once this adventure had ended.
Perception: 1d20 + 0 ⇒ (4) + 0 = 4
GM Red |
As if overcome with fear, Gabrielle turns and rushes down the stairs. "My gown.. I need to get it dry cleaned... Sorry, I'm going to have to bow out."
I had to write her out somehow...
With Cazithiel's all-clear, Dentesila pushes open the door and steps in. As she does, she hears a click, and a rope snaps, sending a javelin at the elf.
Javelin: 1d20 + 15 ⇒ (12) + 15 = 271d6 + 2 ⇒ (2) + 2 = 4
The javelin scrapes Dentesila's shoulder, and blood drips from a shallow yet painful wound.
The room is as Cazathiel had seen - empty and dusty. An archway to the east opens up to a landing facing outside. The landing offers a stunning view of the Cairnlands, and Absalom's many buildings dot the landscape in the distance. To the northwest of the landing is another door.
Dentesila Kilthrin |
Survival: 1d20 + 3 ⇒ (6) + 3 = 9
"Ahh!" There's a cry of surprise and pain as Dentesila dives to the right in an unsuccessful attempt to dodge the clumsy yet effective spear trap. Picking herself up, she inspects the wound.
"By Desna's right ear, that stings!". She steps to one side to bind the wound, gingerly, whilst eyeing the archway and nearby door warily.
Irvine M. Wolf |
Seeing the javelin fly out, Irvine took a step back, not really prepared for anything like that to happen. It was only when the follow events proceeded that he realized what had happened. He shook his head, snapping to after practically zoning out. "Spast! is everyone okay? Dentesila, are you alright?" he looked to Cazithiel, nodding to him as if to say "Good thinking."
Survival: 1d20 + 4 ⇒ (1) + 4 = 5
GM Red |
Are any daring adventurers going to take on the door ahead, or will Cazithiel play it safe and magically see through it?
GM Red |
Konner inspects the door's crevices and lock, and finds that it's free of any traps.
Dentesila Kilthrin |
Quietly, Destesila whispers: "Hey Caz, I have an idea. When you look through the door, have a look across to the left to see whether the door from where we killed those two monsters links into the same room. If so, is that door clear? If there are hostiles in this room, we could try attacking from both doors simultaneously, to catch them by surprise."
If there are hostiles, and the other door is clear, and the party is to assault through the door, Dentesila (plus an archer? Konner or Caitlyn?) would go back through the rooms to the other door, and listen tfor a sign to go through together.
Just an idea - what do you think? Not necessary if the room is empty, obviously.
GM Red |
Cazithiel sees past the door as he presses a hand on the cold metal. In the room ahead is a large puddle that's likely formed from rainwater dripping through a deep crack in the northern wall. Perching at the edge of this puddle is a dog-sized lizard with green scales that crackle with sparks of lightning. It dips its head into the puddle and happily laps up some water.
With a little spatial awareness, you can certainly deduce that the far door inside the room connects to the room where you encountered the smelly troglodytes.
Cazithiel |
"The lizard seems more interested in the water than anything," Cazithiel comments. "If we are careful, it might not be interested in fighting us. But do not step in puddles."
Dentesila Kilthrin |
Did the central staircase we used to access this level continue up to any further levels of the tower? Or, does the hole in the wall in the room we are currently in, allow us access to higher levels? Or, can Caz see any stairs leading upward in the lizard room?
Dentesila is up for going into the lizard room if everyone else is. Going in via both doors might alert the lizard unnecessarily, so her vote would be to enter the room slowly, whilst readying an action to attack the lizard only if it attacks us.
GM Red |
Yes, the central staircase spirals up to another floor. The landing you're on faces outside only, although you could creatively climb out and up. Caz doesn't see any further stairs in the lizard room.
Dentesila Kilthrin |
"Guys - what do you think? I don't think we need to take on this lizard unless there's anything in there we want to recover. If Caz can confirm that the room is otherwise empty, then my vote would be to ignore it and head upward to the next level. What do you say?"
Irvine M. Wolf |
Irvine watched the group, knowing there's not much else he could offer in this type of situation but his blade. "If we're sure there's nothing else...of value... in the room then lets keep going...otherwise, I'm sure lizard has got to taste better than hound..." he said as he linked his fingers behind his head which just so happen to lace over the grip of his sword for quick access.
Cazithiel |
Cazithiel shrugs. "We are moving quickly. We should be able to return to Absalom by nightfall. I'm sure the food there will taste even better still. Let's go upstairs. If we're still feeling adventurous afterward, then we can bother this lizard."
GM Red |
Three of five agree, so let's go.
After agreeing to leave the curious lizard alone, you head back through the two rooms and past the slaughtered troglodytes. Ascending the stairs to the third floor, you come across another door. However, the handle barely twists and stops in place as you attempt to open it. It's locked.
Dentesila Kilthrin |
"Over to you Konner - I have a crowbar here which I can use, but this is more your area of expertise I believe?"
If Konner cannot pick the lock, and if everyone else is happy for Dentesila to force it, out comes the crowbar:
If Konner picks the lock, Dentesila will be ready for action, elven blade raised, expecting trouble...
GM Red |
Cazithiel activates his sight beyond sight and sees two stone altars, one black and one white, sitting at the ends of the chamber, which is large enough to take up two wings of the tower. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room.
Two human skeletons, writhed in auras of flames, stand in the center of the room as if to guard it from intruders.
GM Red |
Konner, you could take 20 on this given the lack of threats nearby.
Konner Therinor |
Will do....wasnt sure due to possibikity of trap
Konner drops his pick, takes a deep breath and starts again, taking his time. He carefully opens the lock.
Ahh....needed a smaller pick...that"s why it didn't work the first time...
Cazithiel |
"We will be ready for this challenge. Bless our endeavor, my liege, and may we bring them peace."
After the lock is picked and the group is ready to spring, but before the door is opened, Caz casts bless. Everyone gets +1 attack and +1 save vs. fear.
Dentesila Kilthrin |
Dentesila rubs her arms with some nervousness as she hears of the undead foes ahead. She's never faced such creatures before, though she has heard stories from her uncle of their fearless nature and murderous intent. And these are flaming skeletons? She shudders inwardly
"How are we doing this? I'd suggest that our current selection of rapiers and arrows will not have the greatest impact on these bony horrors. I for one might be better using one of those clubs the creatures downstairs were wielding. I'd suggest we open the door and pepper them from range from here. It may be that the limits of their summoning may not allow them to exit this room. Worse case, they attack us from the doorway, where several of us can fight them one at a time."
Dentesila whips downstairs at a run, to retrieve the Troglodytes' clubs. I would hope she can do this before the bless is cast and the door opened When the door is opened, Dentesila will wield a single club two-handed, standing at the door readying an action waiting for a skeleton to come to us.
GM Red |
Dentesila runs downstairs and retrieves a club from a slain troglodyte, then returns as Konner begins working on the lock. It takes a few minutes, but he manages to slide each pin into place, turning the handle and pushing the door open. The flames from the two skeletons shed light into the otherwise dark room, revealing the crumbling marble structure of each of the altars and written passages engraved into the walls. The skeletons open their jaws in soundless screams, raising their weapons to attack.
Cazithiel: 1d20 + 8 ⇒ (15) + 8 = 23
Dentesila: 1d20 + 4 ⇒ (8) + 4 = 12
Caitlyn: 1d20 + 4 ⇒ (8) + 4 = 12
Irvine: 1d20 + 5 ⇒ (11) + 5 = 16
Konner: 1d20 + 6 ⇒ (5) + 6 = 11
Red: 1d20 + 6 ⇒ (20) + 6 = 26
Green: 1d20 + 6 ⇒ (8) + 6 = 14
Attack: 1d20 ⇒ 7
The reddish mass of bones and flame lumbers towards Irvine and slices at him with its scimitar, but it chops the wooden door frame instead.
Anyone adjacent to the skeleton will take 1d6 fire damage at the start of their turn
Cazithiel and Irvine are up
Green
Dentesila, Caitlyn-Bot, and Konner
Kn. Religion for monster lore
Cazithiel |
Cazithiel attempts flying past the skeleton, bracing in the doorway to leap over its head.
Acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27
Cleanly leaping over him and into the room, he calls out in Sylvan,
Channel Positive Energy, DC 10: 1d6 ⇒ 6
Monster lore?: 1d20 + 4 ⇒ (2) + 4 = 6
Irvine M. Wolf |
Damage from Skeleton: 1d6 ⇒ 4
As the fire from the Skeleton smashes against Irvine he recoils slightly, letting out a bark of pain. Greatsword at the ready to attack, he grits his teeth, the pain and anger driving the strength of his swing into the blade blade.
Attack(Power Attack): 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16
Damage(Power Attack): 2d6 + 6 + 3 ⇒ (5, 5) + 6 + 3 = 19
GM Red |
Cazithiel leaps through the doorway and past the flaming menace, then channels a stream of positive energy into the room.
Will save, red: 1d20 + 2 ⇒ (12) + 2 = 14
Will save, green: 1d20 + 2 ⇒ (18) + 2 = 20
The energy singes the undead bones, and their femurs and ribcages quake as pieces of their skeletal structure crumble to ash. Caz tries to remember what he can about the skeletons and their vulnerabilities, but can't recall anything specific.
Irvine swings his blade diagonally across the skeleton's shoulder, through its sternum and ending at its hip, cleaving it cleanly into a pile of bones. The bones violently explode in a burst of flames, dealing 1d6 ⇒ 4 damage to Irvine and Dentesila as it singes their skin. 4 damage to each of you, Reflex DC 11 to half
Attack: 1d20 ⇒ 11
Green lumbers up to Cazithiel and whiffs a strike at him with its broken blade.
Dentesila, Caitlyn-Bot, and Konner are up
Irvine M. Wolf |
Reflex Save: 1d20 + 3 ⇒ (11) + 3 = 14
A little charred from the flames, Irvine starts to feel the pain over his flesh, a constant reminder that he is currently alive but also a reminder that he needs to stay that way. The searing hot pain is intense but it drives his fighting adrenaline onward.
He took a step backwards gathering himself for a few short moments and groaned to himself "I served the manifestation of death before. It's only fitting I should be haunted by a reminder of that."
Dentesila Kilthrin |
Dentesila shrieks and jerks backward, seeking to evade the burst of flame as the skeleton goes down: reflex: 1d20 + 4 ⇒ (7) + 4 = 11. 2 HP damage taken . As the pain washes over her, she breaks forward and runs round to flank the other skeleton.
Club attack: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 191d6 + 1 ⇒ (1) + 1 = 2
No knowledge religion so no roll for me; sorry, meta gaming knowledge of skeleton DR there with the club. Feel free to substitute my club attack with my normal curved blade 1d10+1 if you feel this is not common knowledge.
AbyssDancer |
From her position at the head of the stairs, Caitlyn avoids being caught in the explosion at the doorway. Focusing carefully, she sights an arrow into the emerging melee inside the room:
point blank shot: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 261d8 + 1 ⇒ (1) + 1 = 2
crit confirm: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 172d8 + 2 ⇒ (1, 2) + 2 = 5
no knowledge religion here either...what a disappointing 3x crit damage roll !
GM Red |
I think a character could deduce that a blade won't work so well against a bony skeleton. The club is fine.
Before Caitlyn can release the arrow notched in her bow, Dentesila clubs the skeleton in the head and sends its skull sprawling into the far altar. The remainder of its bones explode in a fiery mess with the flames splashing on Cazithiel and Dentesila.
Fiery aura damage: 1d6 ⇒ 4 Reflex DC 11 halves
Out of combat
Dentesila Kilthrin |
reflex save: 1d20 + 4 ⇒ (15) + 4 = 19
"By damnation! These skeletons are less fighting adversaries, more walking mortar shells!" Dentesila swears viscerally in elven, patting her singed hair. "Dammit - I've got someone's smoldering finger bone embedded in my shoulder"
Brushing herself down, and still muttering to herself, Dentesila scans the room with her sensitive elven vision, looking for evidence of some way out other than the door through which she entered. She notes the carved symbols and writings along the walls, but ignores them, the altars, and the charred bodies of the burnt figures on the floor, in case there is any threat yet to be confronted.
spot hidden doors: 1d20 + 2 ⇒ (7) + 2 = 9
Cazithiel |
Reflex: 1d20 + 4 ⇒ (18) + 4 = 22
Cazithiel somersaults out of the way, avoiding the majority of the fire. He looks around to the party. "Who is hurt? I am limited in curing, but will offer what I can."
AbyssDancer |
Caitlyn steps into the room, lowering her bow. Not having a melee weapon on her, she picks up one of the skeleton's weapons and examines it, weighing up whether (for emergencies) to take that or the club from Dentesila. DM: what were the skeleton's weapons, and were they destroyed in the explosions?
I can help with the healing, " she volunteers, "I have two healing potions that might be best used by our frontline fighters..."
I suggest we save Kaz's cure spells and we give a potion each to Dentesila and Irvine. Agreed?