Druid

Dentesila Kilthrin's page

56 posts. Organized Play character for AbyssDancer.


Full Name

Dentesila Kilthrin

Race

Elf (Envoy racial trait)

Classes/Levels

Fighter / 1 [HP 11/11, AC 18/ff 13/t 15, Fort +2, Ref +4, Will -1, Init +4, Per +1, Spd 30']

Gender

F

Size

M

Age

128

Special Abilities

Envoy Racial Trait: 1/day compr lang, det magic, det poison, read magic.

Alignment

CG

Deity

Desna

Languages

Common, Elven, Goblin and Orc

Strength 12
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 8
Charisma 11

About Dentesila Kilthrin

Combat Stats:

Init +4 (+4 Dex)
Fort +2 (+2 base, +0 Con) (+2 vs poisons, drugs, +4 vs alcohol)
Ref +4 (+0 base, +4 Dex)
Will -1 (+0 base, -1 Wis)
HP 11 (10 +1 FC)
AC 18 (+3 Armor, +4 Dex, +1 Dodge), Touch 15, Flat-Footed 13
BAB +1
CMB +2 (BAB, +1 Str)
CMD 17 (10 + CMB +4 Dex +1 Dodge)
Move 30' (run x5)

────┤ Attacks ├────
Mtwk Elven Curved Blade +6 (1d10+1, 18-20/x2)
Dagger +5 (1d4+1, 19-20/x2, 50')
+1 damage when flanking (Trait)

Racial, Class and other Traits:

────┤ Racial Traits: Elf ├────
Keen Senses: +2 racial bonus on Perception skill checks
Elven Immunities: Immune to Magic Sleep effects
Elven Envoy: 1x / day, comprehend languages, detect magic, detect poison, and read magic.

────┤ Vision & Senses ├────
Low-Light x2

────┤ Weapon & Armor Proficiency ├────
Proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (incl. tower shields). Treat any weapon with the word “elven” in its name as a martial weapon.

────┤ Conditional Bonus - Race ├────
Elven Magic: +2 to Spellcraft to identify properties of magic items

────┤ Conditional Bonus - Weapons ├────
+2 to CMD whenever a foe attempts to sunder your Elven Curve Blade

────┤ Conditional Bonus: Traits ├────
Iron Liver: +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol. Source Adventurer’s Armory 30
Dirty Fighter: +1 damage when you hit a foe you are flanking (this damage is added to your base damage, and is multiplied on a critical hit).

Feats and Skills:

────┤ FEATS ├────
Dodge, Weapon Finesse.

────┤ SKILLS ├────
Acrobatics +4, Appraise +1, Bluff +0, Climb +5, Diplomacy +0, Disable Device +5, Disguise +0, Escape Art +4, Fly +4, Heal -1, Intimidate +0, Perception 1, Ride +4, Sense Motive -1, Spellcraft +1, Stealth +4, Survival +3, Swim +1.

Equipment:

────┤ EQUIPMENT ├────
ARMOR WORN: Mtwk Studded Leather Armor.
Backpack, Blanket, Crowbar, Flint and Steel, Hooded Lantern, Pouch, Sack,
Waterskin, Spider's Silk Rope (50'), Whetstone

────┤ MONEY ├────
Gold:35

Often there is a singular dramatic event which spurs one on to a life of adventuring. A moment which strips you of family, or position, or wealth or honor, and drives you out to horizons new. Not so for Dentesila Kilthrin.

For Dentesila, it was instead the slow, monotonous repetition of the pasing years, in a safe, staid, steady elven village, with the prospect of many more years the same yet to come. Immature and impetuous by nature, Dentesila had yet to experience true loss or regret, and chafed at the sedentary existence of those around her.

One night she acted; stealing her uncle's sword and a purse of the family's savings, she fled. She hoped to skillfully evade the village's scouts; in truth they let her go, for with regret her family had seen long before she had that her urge to experience the wider world could not be denied.

In the months since Dentesila has roamed freely, living on her luck and her stolen sword, living life to the full. She feels guilt for the manner of her leaving, but revels in the sensations and experiences she has found since, and wants more...