PFS Gameday V Beyond Azlant Ridge (Inactive)

Game Master TriOmegaZero

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Grand Lodge

AC 18, T 14, FF 16; HP 45/45, F+6, R+3, W+8; Perc +3, Init +2; CMD 18

Let's check the rooms again in reverse order. Starting with the one immediately south of us.

Silver Crusade

Human Oracle of Lore 8 - HP: 59/59 - AC: 26, T: 18, FF: 20 (Uncanny Dodge) - Fort/Ref/Will: +6/+10/+8 - Perception: +0 - Initiative: +6 - Spells: 1st: 4/8, 2nd: 8/8, 3rd: 3/6, 4th: 2/4 - Focused Trance: 5/6

How many disks are we missing?


The party has the one that Rogar and Spengler fought over due to the fiendish compulsion, which was last in Chak Chak's possession. I don't believe anyone has speculated on how many there are.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

We searched everything already I think. How many rooms and how many perception checks? We should have dealt with any opponents so we should do this quickly (but not by taking 10 or 20 due to time limit I'd say)


Taking 20 will take about a minute per room. Taking 10 is a move action. Let me know how you want to proceed and I will describe what you find. When you are ready to deal with the golem room, we can start that up. I will be away at the Las Vegas Open Thursday through Sunday, but I should be able to find time for updates here and there.

Sovereign Court

Male Tengu Or 2/Mnk 3| HP 38 | AC 20/16; Touch 16; FF 12| F +5; R +6; W +6 | CMB+5; CMD 21 | Speed 40 ft | Init +2 | Perc +11 | Stealth: +10 Oracle 2/Monk 3 (Unchained)

let's go to the room south of us. I agree on that :)

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Then we should check every room, taking 20 is 4 minutes total, we have 10 minutes before the golem breaks the door so we should be able to find anything worth finding and be there for the final confrontation


If there are no disagreements or additional actions you would like to take, I'll describe what you find and move you to the monolith room.

Silver Crusade

Human Oracle of Lore 8 - HP: 59/59 - AC: 26, T: 18, FF: 20 (Uncanny Dodge) - Fort/Ref/Will: +6/+10/+8 - Perception: +0 - Initiative: +6 - Spells: 1st: 4/8, 2nd: 8/8, 3rd: 3/6, 4th: 2/4 - Focused Trance: 5/6

Taking 20 sounds like a plan to me.

Sovereign Court

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Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-
Grandmaster TOZ wrote:
If there are no disagreements or additional actions you would like to take, I'll describe what you find and move you to the monolith room.

Go for it! :P


The party tosses the rooms once more, finding nothing more than what they already have found. Standing before the monolith, you all can see the door cracking and breaking with agonizing slowness, obviously on its last legs.

What does the party do?

Sovereign Court

Male Tengu Or 2/Mnk 3| HP 38 | AC 20/16; Touch 16; FF 12| F +5; R +6; W +6 | CMB+5; CMD 21 | Speed 40 ft | Init +2 | Perc +11 | Stealth: +10 Oracle 2/Monk 3 (Unchained)

[Occ]does the woman we talked to earlier know if there's more disks [/ooc]


"The discs? There might be more. The rest of the team put two through the crack in the wall. That's what is causing the light, one of them shines as bright as day. Why do you ask?" Arletta looks at you uncertainly.

Sovereign Court

Male Tengu Or 2/Mnk 3| HP 38 | AC 20/16; Touch 16; FF 12| F +5; R +6; W +6 | CMB+5; CMD 21 | Speed 40 ft | Init +2 | Perc +11 | Stealth: +10 Oracle 2/Monk 3 (Unchained)

"We are wondering what to do with them? Why were the other two brought to the sealed room?

Grand Lodge

AC 18, T 14, FF 16; HP 45/45, F+6, R+3, W+8; Perc +3, Init +2; CMD 18

"I would imagine putting them through the door is a bad thing, as the evil within wanted them. Can we retrieve them?"


"The rest of the team are still under the control of that thing, whatever it is. It seems to want the discs, but I don't know why." She eyes Spengler sidelong. "If you've got a way to get through that crack, maybe. But I shudder to think what that creature would do to you."

Silver Crusade

Human Oracle of Lore 8 - HP: 59/59 - AC: 26, T: 18, FF: 20 (Uncanny Dodge) - Fort/Ref/Will: +6/+10/+8 - Perception: +0 - Initiative: +6 - Spells: 1st: 4/8, 2nd: 8/8, 3rd: 3/6, 4th: 2/4 - Focused Trance: 5/6

"I guess we'll have to enter together with the colossus, then."


"We should really get as far from here as possible, but I don't think Juliet and the others would walk out of their own accord. And I'm not making the trip back to the dig by myself."

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

"As soon as the golem bashes the soors down I'll try to keep that thing occupied while you retrieve the disks. If everything goes well we should be able to get them out... and figure out what to do with them".

So saying Rogar moves towards the fountain and takes a sip of the water:"Since it didn't kill Spenglere I suppose it's not poisoned or anything... It's not wine but at least I won't die thirsty..." he chuckles.


Arletta looks from Vim to Spengler, and sighs as she looks at Chak Chak. "I'll follow you all then, if only so I know when to start running." The party moves up the corridor, finding the monolith much as they had left it.

Any last preparations before time is called?

Sovereign Court

Male Tengu Or 2/Mnk 3| HP 38 | AC 20/16; Touch 16; FF 12| F +5; R +6; W +6 | CMB+5; CMD 21 | Speed 40 ft | Init +2 | Perc +11 | Stealth: +10 Oracle 2/Monk 3 (Unchained)

Chak chak casts shield of faith on himself I think the other one ended

"Can you use the wand on me again please?

wand of mage armor

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

"Same for me and everyone else who needs it if possible..." says Rogar handing out his wand of protection from evil

Grand Lodge

AC 18, T 14, FF 16; HP 45/45, F+6, R+3, W+8; Perc +3, Init +2; CMD 18

Wait, you had a wand of protection from evil the whole time I was under an enchantment?!?

Spengler takes the wand and hits himself and anyone else who desires it.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-
Spengler wrote:

Wait, you had a wand of protection from evil the whole time I was under an enchantment?!?

Spengler takes the wand and hits himself and anyone else who desires it.

Mmmh... yes? XD

Grand Lodge

AC 18, T 14, FF 16; HP 45/45, F+6, R+3, W+8; Perc +3, Init +2; CMD 18

Remind Spengler to pants Rogar when this fight is done.


Previous Room Description:
The walls of this large, vaulted room are carved with stylized astronomical symbols. The south wall contains a pair of immense doors made of stone. Smaller doors on the east wall have been battered inward. The north wall contains four large panels, each eight feet above the ground with a central gap about seven inches wide and an inch deep.

Above the four panels are blocky letters, and below them, mosaics featuring sway-backed cyclopes. The chamber’s floor displays a stylized depiction of Golarion and its moon traveling around the sun. More immediately interesting is the massive monolith before the southern doors, the source of the racket. Tirelessly, it raises its fists to slam them against the doors, thin cracks spreading slowly over the stone surfaces and archways. The construct is worn and tarnished, but this in no way diminishes the awesome force of its blows.

On the north side, the murals are different than those in the hall. The first shows a large doorway, open, and three snakes or maybe tentacles slithering out. In the second, four cyclopes place round discs in the wall. The third and final mosaic shows beams emanating from the discs, pushing the snakes back as the doors close.

Spengler was able to translate the text as "The MOON set within the VOID reflects the SUN but does not obscure the STARS"

The remaining minutes pass, tense and quiet amid the thunderous crashes of the golem's fists. Rolling to see how long your buffs remain when combat starts, as I believe they are all 1 minute from the wand and Chak's CL.

Spell Durations Remaining: 1d10 ⇒ 9

With a final blow, the enormous iron golem smashes through the stone doors. Framed in the doorway is a gargantuan black-and-red serpent with three tails and six eyes. A gloating telepathic cry exudes from the creature, Foolish, mindless machine! Now you are the prisoner, and I am finally free! With a dazzling flash, the two creatures change places: the golem in the smaller room and the serpentine fiend outside of it. As the serpent begins to uncoil, the golem lunges forward and grasps the fiend by its head. The two titans are in a temporary stalemate; the golem cannot release its hold or the fiend will escape, and the fiend cannot break the golem’s grip.

GM Dice:
Rogar Init: 1d20 + 6 ⇒ (14) + 6 = 20
Vim Init: 1d20 + 2 ⇒ (3) + 2 = 5
Chak Init: 1d20 + 2 ⇒ (12) + 2 = 14
Spengler Init: 1d20 + 2 ⇒ (4) + 2 = 6
BBEG: 1d20 + 9 ⇒ (11) + 9 = 20
Tail on Rogar: 1d20 + 10 ⇒ (10) + 10 = 20
Tail on Spengler: 1d20 + 10 ⇒ (16) + 10 = 26
Tail on Chak: 1d20 + 10 ⇒ (10) + 10 = 20
Grab on Spengler: 1d20 + 35 ⇒ (16) + 35 = 51
Grab on Chak: 1d20 + 35 ⇒ (2) + 35 = 37
Tail/Constrict Damage on Spengler: 2d8 + 4 ⇒ (2, 1) + 4 = 7
Tail/Constrict damage on Chak: 2d8 + 4 ⇒ (8, 7) + 4 = 19

Round 1 Initiative wrote:

20.9 BBEG

20.6 Rogar - Prot/Evil 8 Rounds
14 Chak (19 Damage, Grappled) - Shield of Faith 6 rounds, Prot/Evil 7 Rounds
6 Spengler (7 Damage, Grappled) - Prot/Evil 6 rounds
5 Vim - Prot/Evil 9 rounds

You lucked out on your buffs lasting quite well. Please note that the 9 rounds is for the last buffs cast, so the first Prot vs Evil will have a few rounds less due to the intervening casting times. (I've added buff durations for how I think the spells would be cast, let me know if I got anything wrong.) Rogar, let me know if your flat-footed AC is higher than 20 due to the buffs, as you will be struck and grabbed if not.

The thrashing tails manage to lash out at the attendant Pathfinders, coiling around and snatching them up in a flash. Break thy bonds, o noble warrior, that you may smite the fiend! Chak Chak hears Slitherbane in his mind as an imperious command. You can spend your swift action to make an Escape Artist check at +16 from Liberating Command. Rogar is up!

Grand Lodge

AC 18, T 14, FF 16; HP 45/45, F+6, R+3, W+8; Perc +3, Init +2; CMD 18

I neglected to say it, but I wanted to have my ectoplasmic sword up. Is that okay?


I don't see a duration, and you had plenty of time, so your sword is out.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Normally Rogar's FF AC would be 20 (22 with shield but I forgot to mention I wanted to wield it with the warhammer), with protection from evil that AC increases to 22 I believe, so he should have avoided the grabbing effect. Expert duelist works if Rogar faces a single foe AND when he's not denied his dex bonus to AC, unfortunatelt he's flat footed but fortunately he doesn't need the extra +1 AC.
My strategy for this fight is to keep the creature distracted using total defense while the others retrieve the disks


With a FF22, the tail does indeed miss you. Let me know if you take any other actions while total defensing, otherwise Chak Chak is up.

Sovereign Court

Male Tengu Or 2/Mnk 3| HP 38 | AC 20/16; Touch 16; FF 12| F +5; R +6; W +6 | CMB+5; CMD 21 | Speed 40 ft | Init +2 | Perc +11 | Stealth: +10 Oracle 2/Monk 3 (Unchained)

can I add my Dex too? USE reoll

he tries to get out.

escape artist: 1d20 + 18 ⇒ (2) + 18 = 20

escape artist: 1d20 + 23 ⇒ (10) + 23 = 33

Chak Chak also tries to attack but his swings go wide.

attack: 1d20 + 4 ⇒ (1) + 4 = 5

damage: 1d8 + 1 ⇒ (4) + 1 = 5

"any aid my friends...I am severely wounded!"


Yes, Escape Artist is Dex based, so you'll get that bonus too. I believe Chak Chak has already used his reroll for this session however. I believe it was against the snake poison.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Move towards the disks I suppose


From where Rogar stands, he cannot see the discs. However, the bulk of the serpent does not prevent him from squeezing into the room. As a gargantuan creature, you are not prevented from entering its square. If it is able to take AoOs, you will risk a hit.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Then Rogar steps back outside the serpent's reach and takes out his shield and hammer, AC should increase to 28 against the serpent, I hope it's enough)

Sovereign Court

Male Tengu Or 2/Mnk 3| HP 38 | AC 20/16; Touch 16; FF 12| F +5; R +6; W +6 | CMB+5; CMD 21 | Speed 40 ft | Init +2 | Perc +11 | Stealth: +10 Oracle 2/Monk 3 (Unchained)

ok my bad.


Arletta stares in horror at the scene in front of her, apparently frozen in place. Chak Chak finds himself unable to slip free despite Slitherbanes command. Weakling! Escape this monstrous beast and attend to its defeat! Spengler hears the voice of the cyclopean weapon as well, urging his escape.

Round 1 Initiative wrote:

20.9 BBEG

20.6 Rogar - Prot/Evil 8 Rounds
14 Chak (19 Damage, Grappled) - Shield of Faith 6 rounds, Prot/Evil 7 Rounds
6 Spengler (7 Damage, Grappled) - Prot/Evil 6 rounds
5 Vim - Prot/Evil 9 rounds

Spengler is up and may spend his swift to attempt an Escape Artist check the same as Chak Chak did.

Grand Lodge

AC 18, T 14, FF 16; HP 45/45, F+6, R+3, W+8; Perc +3, Init +2; CMD 18

Escape Artist: 1d20 + 2 + 16 ⇒ (1) + 2 + 16 = 19

Spengler struggles!


With an almost supernatural swiftness, Spengler slips free of the grasping serpent! I apologize for forgetting a particular mechanic earlier. Spengler should not have been grappled while under the suggestion, as he is benefiting from a +30 circumstance bonus to his CMD vs grapple and checks to escape grapples.

Round 1 Initiative wrote:

20.9 BBEG

20.6 Rogar - Prot/Evil 8 Rounds
14 Chak (19 Damage, Grappled) - Shield of Faith 6 rounds, Prot/Evil 7 Rounds
6 Spengler (7 Damage, Grappled) - Prot/Evil 6 rounds
5 Vim - Prot/Evil 9 rounds

Spengler and Vim are up! Apologies for the delay, I am back from Vegas and should be good to finish this fight in good time.

Grand Lodge

AC 18, T 14, FF 16; HP 45/45, F+6, R+3, W+8; Perc +3, Init +2; CMD 18

Yay for particular mechanics!

Spengler slips free, having momentarily dreamed he was trapped. He sees Rogar searching for the discs, so he tries to whack the elder evil!

Elder Evil Whacking: 1d20 + 6 ⇒ (1) + 6 = 7 for 2d6 + 4 ⇒ (6, 6) + 4 = 16 damage!

WHY HAVE YOU FORSAKEN ME, OH DICE GODS?!?

Silver Crusade

Human Oracle of Lore 8 - HP: 59/59 - AC: 26, T: 18, FF: 20 (Uncanny Dodge) - Fort/Ref/Will: +6/+10/+8 - Perception: +0 - Initiative: +6 - Spells: 1st: 4/8, 2nd: 8/8, 3rd: 3/6, 4th: 2/4 - Focused Trance: 5/6

Vim waves his hand at the snake, and holy light engulfs it.

Casting Burst of Radiance. Reflex DC 17.
blinded: 1d4 ⇒ 3
dazzled: 1d4 ⇒ 4
damage: 4d4 ⇒ (3, 4, 4, 2) = 13


Vim CL vs SR: 1d20 + 4 ⇒ (19) + 4 = 23

As Spengler's aim slips, perhaps thanks to the harrowing vision of crushing coils, Vim's spell bursts upon the serpents scales and seems to reflect off in a dazzling flash, leaving the fiend unharmed. In return, the monstrous foe lashes out again, the golem's wrenching grasp pulling its strike askew from Rogar. Spengler is not so lucky, being checked hard by the thickly muscled tail, but miraculously avoids being trapped again. Chak Chak suffers the viselike pressure of the snake's grip, losing consciousness.

Tail on Rogar: 1d20 + 10 ⇒ (11) + 10 = 21
Tail on Spengler: 1d20 + 10 ⇒ (16) + 10 = 26
Grapple on Chak: 1d20 + 35 ⇒ (20) + 35 = 55
Grab on Spengler: 1d20 + 35 ⇒ (4) + 35 = 39
Constrict damage on Spengler: 1d8 + 2 ⇒ (8) + 2 = 10
Constrict damage on Chak: 1d8 + 2 ⇒ (8) + 2 = 10

Round 1 Initiative wrote:

20.9 BBEG

20.6 Rogar - Prot/Evil 7 Rounds
14 Chak (29 Damage, Grappled, Unconscious) - Shield of Faith 5 rounds, Prot/Evil 6 Rounds
6 Spengler (17 Damage) - Prot/Evil 5 rounds
5 Vim - Prot/Evil 9 rounds

Rogar, things look bleak.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar tries to move inside the room to retrieve one of the disks...

Which means an attack of opportunity from the elder evil serpent... Healing chak chak could be a wise idea... Edit: I noticed things are going badly but I doubt we have what it takes to bring down such a foe, the disks should be the key to defeat it, I don't think it was put here for us to kill. Rogar has AC27 against it, he needs a 17+ to hit him I hope to get lucky and avoid most of its attacks


AoO on Rogar: 1d20 + 10 ⇒ (9) + 10 = 19

The mighty beast lashes at the warrior who dares invade its personal space, but fails to land a blow. The golem continues to ignore the party, and as Rogar enters the room between it's trunk-like legs, he spies two disks on the floor below the cracked section of wall. One shines with light as bright as day, while the other appears to have motes of light moving over its surface.

Seeing Rogar moving through the danger seems to snap Arletta from her stunned horror. Fumbling for her pack, she withdraws another stone disk, that glows with the shine of torchlight. "Here! Whatever you're doing, do it quick!" she cries, offering the item to Vim.

Round 2 Initiative wrote:

20.9 BBEG

20.6 Rogar - Prot/Evil 7 Rounds
14 Chak (29 Damage, Grappled, Unconscious) - Shield of Faith 5 rounds, Prot/Evil 6 Rounds
6 Spengler (17 Damage) - Prot/Evil 5 rounds
5 Vim - Prot/Evil 8 rounds

Assuming Rogar is done, Spengler and Vim are up. Chak Chak needs a stabilization check.

Sovereign Court

Male Human (Taldan) Fighter 10 - HP: 104/104 - To hit +24/+16 (2d6+17+9) - AC: 29 (30* if adjacent to a single foe) /T: 16 /FF: 26 - Perception +2 - F: +14 / R: +10 /W: +12 - CMB +18(25) - CMD +34(38) - Speed 30 - Init. +6 - DR 2/-

Rogar double moved so he's done. I considered running but it doesn't seem such a great option. By the way I made a mistake: Rogar has AC 25 with shield, 26 when he's pitted against a single foe (which applies to this case), +2 deflection bonus due to protection from evil for a total of 28 AC. With total defense up he gets to AC32 and the serpent hits him only with a natural 20, the downside is Rogar can only take 1 move action while using total defense

Sovereign Court

Male Tengu Or 2/Mnk 3| HP 38 | AC 20/16; Touch 16; FF 12| F +5; R +6; W +6 | CMB+5; CMD 21 | Speed 40 ft | Init +2 | Perc +11 | Stealth: +10 Oracle 2/Monk 3 (Unchained)

I wonder if the gods will give me shiny things in the heavens

Grand Lodge

AC 18, T 14, FF 16; HP 45/45, F+6, R+3, W+8; Perc +3, Init +2; CMD 18

Can we see any place where several stone discs might be placed or used?

Spengler cries out as Chak Chak falls. He lashes out at the beast again!
Whack the Moll!: 1d20 + 6 ⇒ (9) + 6 = 15 for 2d6 + 3 ⇒ (5, 5) + 3 = 13 damage!


Room Description wrote:
The walls of this large, vaulted room are carved with stylized astronomical symbols. The south wall contains a pair of immense doors made of stone. Smaller doors on the east wall have been battered inward. The north wall contains four large panels, each eight feet above the ground with a central gap about seven inches wide and an inch deep.

Spenglers attack bounces off of armor-tough scales! Vim realizes that the discs are about seven inches in diameter.

Chak Stabilization DC16: 1d20 + 1 ⇒ (1) + 1 = 2

Grand Lodge

AC 18, T 14, FF 16; HP 45/45, F+6, R+3, W+8; Perc +3, Init +2; CMD 18

Out of curiosity, how much does that stone disc weigh?


About 30 pounds.

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