Rogar Valertis Alastoris
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"Let's go then. That creature was all bark and no bite anyway..." scoffs Rogar moving on...
Barnaby Rockford
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Take 10 at first for a 13, then if that doesn't work take 20 for a 23.
Barnaby Rockford
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Take 20 would be about two minutes, but if we all aid another while taking 10, hopefully that could still add up.
Sure thing. Barnaby says to Chak as he quickly uses the wand before going back to help Rogar with the door.
| GM V |
Everyone working together is able to get the door open!
This room’s high walls are made of enormous blocks of crumbling, mossy granite, but its roof is entirely absent, leaving it open to the sky. Folding tables and makeshift scaffolds have been set up around the room, and the walls have been carefully cleaned and labeled, revealing a mosaic depicting sway-backed, oneeyed astronomers at the base of a tall tower.
An opening leads to the east, below a high balcony topped with a huge ivory sphere. Doors leading north into the hill have been smashed open to reveal a wide hall.
Know Local and Know Religion or history.
Vim the Wise
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Knowledge (Local): 1d20 + 11 ⇒ (13) + 11 = 24
Knowledge (Religion): 1d20 + 11 ⇒ (17) + 11 = 28
Knowledge (History): 1d20 + 10 ⇒ (8) + 10 = 18
Rogar Valertis Alastoris
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"Good job everyone!" exclaims Rogar while entering the complex weapon in hand.
Barnaby Rockford
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Barnaby casts heightened Awareness on himself before cautiously entering the complex.
Know Local: 1d20 + 11 + 2 + 1d6 + 1 ⇒ (13) + 11 + 2 + (3) + 1 = 30
Know Local: 1d20 + 15 + 2 + 1d6 + 1 ⇒ (12) + 15 + 2 + (2) + 1 = 32
Looking around, the helf-elf eyes the smashed doors carefully. Well, at least that's one less pair we have to yank open. he sarcastically opines before cautiously moving east towards the ivory sphere.
Keep a look out for any signs of Julia, but be careful. I doubt it was Pathifnders who did that" A nod towards the broken doors.
Is the sphere glowing?
Perception in the room as I approach the sphere: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
| GM V |
You know the one eyed creatures are cyclopes, and identifies the tower as a combination of temple and observatory. You also see a woman and 6 others clearing away rubble and cataloging things. She moves up to you.
"Are you help from camp? She asks.
| GM V |
Juliet Dias, is easily forthcoming with all that she knows. Her team hasn’t yet investigated the rest of the Starwatcher Tor ruins very thoroughly, but she can describe the site’s layout. Juliet doesn’t know of any danger other than the supernaturally dark room and the orb in area, which makes people sick if they touch it. She warns you that an archaeologist named Arletta became sick after coming into contact with it and had to stop working and rest in the camp. Although Dias and the other six archaeologists in this room believe that the orb makes people sick.
Questions for them?
Barnaby Rockford
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"Ah, Juliet. It's good to see you again." Barnaby says, extending his hand. "Barnaby. Been enough time I"m not sure you remember me, but I was here the last time one of these orbs started acting up." The half-elf stares and the sphere and examines it, not touching it yet. "The other one seemed to be more or a warning than a ward though. Is Arletta around? I'm curious as to what type of illness she has."
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Spellcraft (with detect magic): 1d20 + 15 + 1d6 + 1 ⇒ (13) + 15 + (4) + 1 = 33
Barnaby turns back. "And we did come to help, but as much to see if you were all right. The main camp hasn't heard from you in days, and the surrounding area isn't exactly safe. There was a hydra barely a stone's throw away from here. Not to mention as we were coming up there was a great 'clanging' sound. Do you know where its coming from? Your man Hap said another golem took a walk and headed straight over here, have you seen it?"
"And what about this place have you found in the weeks you've been here that's so important? Discoveries mean a lot less if you don't make it back to pass them on."
I see the map has been updated, but which room does Juliet describe as 'supernaturally dark'?
Rogar Valertis Alastoris
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Rogar sighs and shakes his head then mutters:"Any idea where the giant statue from the main camb has ended up?"
Kyra Lv4
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Kyra looks around the ruins for the moment content to the let Barnaby take the lead in this as she then looks over the others in the room searching them for any injuries.
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
"You said Arletta is still sick? If you would like I can take a look at her and Sarenrae willing whatever i can heal her."
If they or someone leads me to her/they tell me where she is.
Heal Check: 1d20 + 11 ⇒ (5) + 11 = 16
| GM V |
Its a room in the very back and not right here for knowledge checks.[/oo]
"No archeologists want to leave this historically significant site. Even with Happ Voltz wanting us to abandon Azlant Ridge won't change our minds, as for the hydra we are protected by the Starwatch Spirit, so things like that wont harm us." She says. "And the golem is harmless and we should ignore it."
[ooc]2 sense motive checks please
Rogar Valertis Alastoris
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Sense Motive check 01: 1d20 + 4 ⇒ (16) + 4 = 20
Sense Motive check 02: 1d20 + 4 ⇒ (17) + 4 = 21
"Mmmmmh..." mumbles Rogar considering Juliet's words...
| Grandmaster TOZ |
"I haven't a clue where Arletta has gotten off to. You might check the sleeping tents." Juliet gestures to the far side of the room. "Just be careful, I think the illness is making her irrational."
Still not quite setup, but I figured I could get the ball rolling. I don't see the map link, can anyone direct me?
Rogar Valertis Alastoris
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"... right... well more reason for us to search for her, eh? Just keep safe, despite what you think this place is EXTREMELY dangerous even if you can't realize it right now" says a dubious Rogar moving towards the doorframe...
| Grandmaster TOZ |
Juliet pauses, looking incredulously at Spengler. "I don't know what her history is. I just know she fell ill once she touched that orb up the stairs. Best you stay clear of it." She leans over to Barnaby and mutters. "Your friend, is he alright in the head? Asking for brain samples..." She shakes her head and sighs.
The far side of the room is open to the sky, closed off somewhat from the other end by the pillar rising thirty feet above. Within are six tents, set up in a tidy camp. A few sheets of canvas stretched between rivets in the wall provide shade to a table and some chairs. A stone door, unbreached and solid, leads north.
Spengler
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Perception: 1d20 + 2 ⇒ (19) + 2 = 21
Spengler stops and looks at the tents, then at his fellow party members. He seems slightly confused as to whether the effort to hide is some sort of what humans call 'humor' or not. Finally he stops and nods to the tents. "Does anyone else see the person hiding behind the tents? I'd like to verify my mental state before we go further. It is possible that I have gone mad and now pose a threat to you."
Rogar Valertis Alastoris
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Perception check: 1d20 + 2 ⇒ (1) + 2 = 3
"Mmmh? You sure? I can't see anything there..."