[PFS] GM Z..D.. Rise of the Goblin Guild (Inactive)

Game Master Z...D...


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GM rolls: 4d20 ⇒ (3, 5, 12, 13) = 33

Grynt and Malik sneak there way up, malik ends up stumbling along the way, raising the alarm.

Three goblins on the lower section turn their heads toward the doorway while the one on the upper section peeks over the edge.

Initiative:

yuukyou: 1d20 + 2 ⇒ (2) + 2 = 4
Thundering Bull: 1d20 + 1 ⇒ (10) + 1 = 11
Grynt: 1d20 + 6 ⇒ (8) + 6 = 14
Father Godfrey: 1d20 + 4 ⇒ (16) + 4 = 20
Savron: 1d20 + 8 ⇒ (11) + 8 = 19
Malik: 1d20 + 3 ⇒ (19) + 3 = 22
GM rolls: 4d20 ⇒ (8, 1, 18, 5) = 32

Round 1
Bold May Act
Malik
Father Godfrey

Yellow
Savron
Grynt
GM
Thundering Bull
Red
Yuukyou
Blue

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

"There's more over here!", Malik shouts at the pathfinders. With the goblins revealed, Malik does not take chances. He immediately lashes out and fires a mass of water at the nearest goblin (Yellow), then moves in front of Grynt to block enemy fire.

Actions:

Standard action:
Blast: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 212d6 + 8 + 1 ⇒ (2, 4) + 8 + 1 = 15
Move action:
Move in front of Grynt


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The goblin is engulfed in the torrent of water, when it the water settles. The goblin lays motionless on the ground.

Round 1
Bold May Act
Malik
Father Godfrey
Savron
Grynt

GM
Thundering Bull
Red
Yuukyou
Blue

Silver Crusade

Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8

Father Godfrey says, "Looks like they stirred trouble. Let us fight, brothers!"

He lifts his arms up in supplication, and begins to chant.

Mechanics:

Standard Action
Cast divine favor

Move Action
Move 30 ft toward room.

-Posted with Wayfinder

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt will fire at the red goblin...

Longbow: 1d20 + 9 ⇒ (12) + 9 = 21

Damage: 1d20 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Spells:Lvl1 2/2 Hexes: 2/2 CN Human Witch 1 | HP:7/9 | AC:12 | F:+3 R: +2 W +3 | Init:+8 Perc:+1 | CMB:-2 | CMD:10 | Speed: 30ft

Savron moves closer."Did I hear someone say it is time for a fight?
Good. Hopefully there are some left to deal with when I get there.


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Grynt moves in and drives an arrow through the goblins skull.

The goblin up top grabs a vial from its vest and gulps it down. He then moves to the rope.

Round 1
Bold May Act
Malik
Father Godfrey
Savron
Grynt
GM
Thundering Bull
Yuukyou

Blue

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou walks into the room and looks at the two goblins before snorting slightly.

Only two of them left already? How sad.

He shrugs and looks at his comrades.

Should I waste any power of mine killing them, or do you have this in hand?

Double move to get into the room.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Thundering Bull hustles into the room, axe in hand and ready to fight. "FIGHT THUNDERING BULL!" he shouts into the room.

________
Double Move


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The blue goblin chucks an flask at the metal man in front. The flask breaks and liquid fire covers Thundering bull and everyone adjacent is splashed with it.

The blue goblin then steps back behind a boulder.

rta: 1d20 + 4 ⇒ (12) + 4 = 16
fire damage: 1d6 + 1d4 ⇒ (4) + (3) = 7

Round 2
Bold May Act
Malik-1 damage
Father Godfrey
Savron
Grynt-1 damage

GM
Thundering Bull-7 damage
Yuukyou-1 damage
Blue

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt will move up to get LOS on the blue goblin and fire another arrow...

Longbow: 1d20 + 9 ⇒ (8) + 9 = 17

Damage: 1d8 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Spells:Lvl1 2/2 Hexes: 2/2 CN Human Witch 1 | HP:7/9 | AC:12 | F:+3 R: +2 W +3 | Init:+8 Perc:+1 | CMB:-2 | CMD:10 | Speed: 30ft

Savron moves in the room and eyes up the goblin. "Prepare yourself goblin, the end is near."

Savron points at the goblin and casts Evil Eye(-2AC).
"My Evil Eye sees you. Now you are mine."

Lasts for 8 rounds. Will save for 1 round.

Silver Crusade

Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8

Father Godfrey moves in and strikes at the blue-tinged goblin.

Mechanics:
Quarterstaff, divine favor: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
DMG, bludgeoning: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

-Posted with Wayfinder

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

If the goblin on the second floor is visible... I'll blast that.
If not, ready action.

In a rather flashy show of power, Malik draws the moisture from a spherical area around him, and releases it in a stream of water at the goblin on the upper floor.

Dice:

Blast, Water, Physical: 1d20 + 6 ⇒ (9) + 6 = 152d6 + 8 ⇒ (4, 3) + 8 = 15


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The goblin upstairs some how just dodges the water jet.

Father Godfrey thumps the goblin on its head and cracks it open. The goblin goes limp instantly and crashes down to the ground.

Savron what is the save DC

Grynt adjusting your shot to the one upstairs.

Grynt turns around and lets another arrow loose and strikes the Goblin.

The goblin releases the rope and instead reaches for another flask. He shakes it up and then throws it at Malik. The bomb burst and engulfs Malik in flames, setting his clothes on fire.

RTA: 1d20 + 8 ⇒ (16) + 8 = 24
fire damage: 1d6 + 3 ⇒ (2) + 3 = 5 Malik, need a DC 13 reflex or take more fire damage on your turn. It will continue until it is extinguished.

Grynt, Father Godfrey, Thundering Bull, yuukyou and Savron take 4 fire splash damage. Reflex DC 13 for half. Grynt and Father Godfrey get +1 to reflex for partial cover.

Round 2
Bold May Act
Thundering Bull-7 damage
Yuukyou
-1 damage

Round 3
Malik-1 damage
Father Godfrey
Savron
Grynt-1 damage

GM

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Reflex: 1d20 + 7 ⇒ (10) + 7 = 17

Grynt sidesteps to avoid the full splash effect and fires at the Goblin...

Longbow: 1d20 + 9 ⇒ (14) + 9 = 23

Damage: 1d8 + 5 ⇒ (2) + 5 = 7

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou turns, his eyes casting off a almost rainbow glow as his voice speaks out through gritted teeth.

I do think that answers my question.

He raises his hand up to the one upstairs, judging it to be the hardest one for the other's to reach. In his hand is a harrow card, The Paladin.

Ochadeen Valennor!

The Goblin's mind is suddenly assaulted by waves of terrifying images, even by goblin standards.

Mind Thrust I, Harrow Chosen boost +2CL, Will save DC16 half

MIND THRUST!: 3d6 ⇒ (2, 1, 2) = 5

Sad damage is sad. :(

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Malik wails in pain as he covers his face to avoid eye damage. Somewhat successfully.

As he covers his face, and his clothes catch on fire, a vapour forms above him, quickly turning into a localised downpour. Several gallons of water douse his clothes. Clearly, the situation does not make the half-orc happy. It almost seems as if his ears were steaming, but maybe that is just the doused flame creating an illusion.

Mechanics:

Reflex: 1d20 + 8 ⇒ (17) + 8 = 25

Standard action: Basic Hydrokinesis
Element(s) water; Type utility (Sp); Level 1; Burn 0
You can create water as the cantrip create water, purify water as if using purify food and drink, and dry wet creatures and objects as if using prestidigitation. While you cannot lift water into the air using this ability, you can create mild currents in a body of water by concentrating. These currents are strong enough to run a water mill as if the mill were being turned manually by a creature with a Strength score equal to your Constitution score.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

"FIRE HURT, THUNDERING BULL COMING!" he screams at the goblin that dares to attack him. He beats his metal chest as he heads to the upper levels of the room.
________

Actions:

Swift Armored Vigor, gain 2 temp HP
Move Move to stairs
Standard Move up stairs, jumping gap as part of my movement

Rolls:

Reflex Save (Alchemist's Bomb), DC 13: 1d20 + 2 ⇒ (3) + 2 = 5 Fail
Acrobatics (Jumping gap in stairs), DC ??: 1d20 - 4 ⇒ (15) - 4 = 11 Please be enough, please be enough!

Grand Lodge

Spells:Lvl1 2/2 Hexes: 2/2 CN Human Witch 1 | HP:7/9 | AC:12 | F:+3 R: +2 W +3 | Init:+8 Perc:+1 | CMB:-2 | CMD:10 | Speed: 30ft

Reflex: 1d20 + 2 ⇒ (11) + 2 = 13
DC14 save on the hex

"That's hot. No more of that. Kill it quick."

Just as Savron dances around from the heat of the fire he begins to cackle loudly. The cackle echoes from the walls and is almost ear piercing.

Cackle extends the hex for 1 round.

Silver Crusade

Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8

Father Godfrey ducks behind cover to avoid the worst of the fire. He draws his sling and loads a bullet and fires it at the crazed goblin.

Mechanics:
Reflex: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15

Move Action
Draw sling

Free Action
Drop quarterstaff

Standard action
Ranged attack!

sling, divine favor: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
DMG : 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9

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Thundering Bull rushes around and takes a leap of faith. He doesn't quite make the leap, but he grabs hold of the ledge and holds on.
Just failed by one
thundering Bull Reflex: 1d20 + 2 ⇒ (18) + 2 = 20
You can make a climb check next round to get onto the ledge.
thundering bull, fire damage from previous alchemist fire: 1d6 ⇒ 4

yuukyou ref vs splash damage from alchemist: 1d20 + 2 ⇒ (9) + 2 = 11Fail

goblin will vs evil eye: 1d20 ⇒ 6failed -2 ac for 8 rounds
goblin will vs mind thrust: 1d20 ⇒ 12

The goblin grabs his head as the psychic rips apart his mind, and then stands there blankley.

Malik surrounds himself in water to extinguish the flames from his clothing.

Godfrey pulls his trusty sling and loads it. Can not fire it this round since loading a sling is another move action. Which would be the second move action of the round

Savron cackles loudly.

Grynt fires another arrow at the goblin on the edge. It impales him in the chest, causing him to collapse, falling back on the ledge.

Out of Combat

go ahead and heal yourselves. We shall continue on your journey later today

Thundering Bull-13 damage
Yuukyou-5 damage
Malik-6 damage
Father Godfrey-2
Savron-2 damage
Grynt-3 damage

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou coughs and winces, covering his eyes as the glow fades away. After a moment of concentration he coughs again and moves his hands away from his eyes.

I... don't suppose somebody would mind patching me up?

Silver Crusade

Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8

"No problem, if any of you have your own wands, I can use them, if not I will heal you with mine."

Mechanics:

Going to roll a bunch of charges. Take them off your wa d if you have one, or just let me know if you don't and I'll take it off of mine.

Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2

-Posted with Wayfinder

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

TB makes his way back down, grumbling all the while. "Stupid goblin die before Thundering Bull have chance. Stupid goblin is stupid."

"Thundering Bull have wand," he says and hands Father Godfrey the wand. "Friends with no wand can have wand too," he offers. After some healing, he stands ready at the door.
________
I only need the first two rolls, will mark charges off of my wand.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Malik dusts off any burnt fur from his clothes, and nods at Godfrey.

"Time to put that wand to use, old man. I'd appreciate it very much."

I just need 3 or so, so take what you need and I'll grab leftovers. Who wants my charge? How many am I deducting on the sheet?

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Whoever would be nice enough to tap me it'd be appreciated.

Yuukyou sighs at the fix up and rubs his head.

Thanks. I'm gonna make this goblin bastard pay, HARD when i get ahold of him.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Tap Tap! I'll mark off a charge for you.

Grand Lodge

Spells:Lvl1 2/2 Hexes: 2/2 CN Human Witch 1 | HP:7/9 | AC:12 | F:+3 R: +2 W +3 | Init:+8 Perc:+1 | CMB:-2 | CMD:10 | Speed: 30ft

If someone can spare a charge for me too I would appreciate it. I only need 2.

"Can someone spare a charge on their wand for me by chance."

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

"Thundering Bull have wand for Savron," he says, nodding his head enthusiastically.

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Think all the rolls have been taken, so Grynt will roll for his wand...

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

After Grynt heals himself, he'll attempt to climb up to the second level and check things out...

Climb: 1d20 + 6 ⇒ (17) + 6 = 23

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

I'll take the 2 HP charge heal if that's all fine with you. marking it off my wand. If anyone else needs more, let me know.

Malik is visibly angered when inspecting his half-burnt pelt. "Pesky critters. Why do they like fire so much?"

Seeing that Bull already offered his wand to Savron, he remains inactive in the matter.

"I might have some leftover herbs if anyone is still feeling bad. Just make yourselves known."

Grand Lodge

Spells:Lvl1 2/2 Hexes: 2/2 CN Human Witch 1 | HP:7/9 | AC:12 | F:+3 R: +2 W +3 | Init:+8 Perc:+1 | CMB:-2 | CMD:10 | Speed: 30ft

"Thank you Thundering Bull.". Savron looks at Thundering Bull. He then whispers something to his scorpion.
"Mesit also thanks you for that."

Savron then begins to look around for anything unusual.

Perception: 1d20 + 1 ⇒ (3) + 1 = 4


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So gear wise you all locate 15 alchemist fires, two acid flask,two smoke sticks, and sneezing powder.

A large stone channel bisects this dank chamber. Thick masonry pipes clutter the room, feeding into the channel or flowing across the ceiling. A stone walkway without a railing crosses the channel, but crude barbed caltrops litter the length of this bridge. The entire chamber is damp and moldy, and the faint sound of dripping water resonates softly through the area.

Room notes, the water is 10 feet deep. And it is a 10 foot drop to the water.

In the room, you can hear a goblins talking. Grynt and malik peek around the corner and can see a goblin with a funny looking hat talking to goblins with long weapons.

We know you are here. Make yourselves known, show yourselves. The goblin in the funny hat yells out.

Initiative:

yuukyou: 1d20 + 2 ⇒ (5) + 2 = 7
Thundering Bull: 1d20 + 1 ⇒ (4) + 1 = 5
Grynt: 1d20 + 6 ⇒ (3) + 6 = 9
Father Godfrey: 1d20 + 4 ⇒ (7) + 4 = 11
Savron: 1d20 + 8 ⇒ (4) + 8 = 12
Malik: 1d20 + 3 ⇒ (19) + 3 = 22
GM: 3d20 ⇒ (12, 14, 17) = 43

Round 1
Bold May act
Malik
Blue
Red
Fancy Hat
Savron
Father Godfrey
Grynt
Yuukyou
Thundering Bull

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Malik turns towards the pathfinders, and whispers "Rather articulate, don't you think?"

He steps forward, and the immediate area is suddenly somewhat dry. He thinks about something smart to say. Something hygiene and shower related, but remembers that his fox is half-burned and decides to go with a mumbled "... picked a bad day to burn pelts, urchins." as he blasts the nearest goblin (blue) with a watery ball.

"We have questions. Surrender.", he screams through the hall after the act.

Mechanics:

Free: speech, 5 ft step

Move: Gather Power
Standard: Blast, Extended Range
Water Blast, Physical, Extended Range: 1d20 + 6 ⇒ (20) + 6 = 262d6 + 8 ⇒ (3, 6) + 8 = 17
Confirm: 1d20 + 6 ⇒ (16) + 6 = 222d6 + 8 ⇒ (4, 1) + 8 = 13


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The goblin gets blasted back towards the goblin in the fancy hat and lays limp at its feet.

The one in the fancy hat begins to squeak and squeal, what you think is a song.

The other goblin by the bridge readies its long weapon.

Round 1
Bold May act
Savron
Father Godfrey
Grynt
Yuukyou
Thundering Bull

Round 2
Malik
Red
Fancy Hat

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt quickly peels off an arrow at the goblin by the bridge...

Longbow: 1d20 + 9 ⇒ (4) + 9 = 13

Damage: 1d8 + 5 ⇒ (8) + 5 = 13

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou steps around the corner and walks forward, holding out a card from his Harrow deck, the Cyclone this time, as his eyes flash opalescent rainbow again.

Ochadeen Valennor!

Red's (Or fancy hat instead of Grynt killed red with his shot) mind is assaulted by image as the Harrow Card flashes through his mind, sweeping it like the cyclone itself through it's brain.

DC15 save for half

MIND THRUST!: 3d6 ⇒ (5, 4, 4) = 13

Silver Crusade

Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8

Father Godfrey says, ”You will not succeed here, evil creatures, whatever you are trying to do. We’re here to stop you.”

He moves up and draws his sling.

Mechanics:

Move Action
Move up 30 ft.

Standard Action
Draw sling

Grand Lodge

Spells:Lvl1 2/2 Hexes: 2/2 CN Human Witch 1 | HP:7/9 | AC:12 | F:+3 R: +2 W +3 | Init:+8 Perc:+1 | CMB:-2 | CMD:10 | Speed: 30ft

Savron moves closer to get a better vantage poain't.
"More goblins. We will dispatch you like your other friends."
Savron points at the nearest goblin.
"Do you feel uneasy? Do you feel dazed?"
Savron casts daze at the nearest goblin.

Which ever one is closest or alive depending on what everyone else hits.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Thundering Bull trudges up as far as he can. So much running, why start fight far away?

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Malik observes the situation from a distance, then walks closer, clearly exhausted from his last attack.

Double Move


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will: 1d20 ⇒ 19
will: 1d20 ⇒ 7

Father Godfrey draws his trusty sling.

Grynt's arrow just misses.

The goblin fights off the witches magic, but can not resist the psychic. Blood dribbles from his nose and he falls face first into the water below.

Thundering Bull and Malik both move up.

Ekkie brings up the rear.Shut him up, shut him up. His words are magic.

With his minions gone, the goblin in the fancy hat runs for his life....

If you like to pursue, we can stay in initiative, you all are up. If not, we will continue on a bit later.

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Yuukyou growls, running forward across the bridge in a sprint, his glowing opalescent eyes starting to spread their glow across his skin.

OH NO YOU DON'T! COME BACK HERE!!

His voice reverberates with a strange sound as he runs, his feet pounding as he hunts his prey.

Swift action activate dark half, run after the goblin.

Silver Crusade

Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8

Father Godfrey starts after Yuukyou and the goblin, breathing hard.

There is quite a lot of running to being a Pathfinder, he notes.

Double move chasing fancy hat.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Thundering Bull's shoulders slump as another foe, prime for crushing flees him. "Thundering Bull think goblin is stupid," he declares. He forlornly begins brushing the caltrops off of the bridge and into the liquid below.

________
I have no way of catching the goblin and don't trust myself to make a 10ft broad jump.

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Forgot about the caltrops, guess I would jump.

acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14

Okay, easy enough clear.

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt silently questions running after the Goblin, not knowing what kinda ambush he might lead us to, especially considering their best fighter can't possibly keep up...but he can't let the other two run off alone so he leaps the ditch and goes as far as he can...

Acrobatics: 1d20 + 9 ⇒ (13) + 9 = 22

I can't access the map on mobile, so if someone can move me 60' on the map, I'd appreciate it...

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Grynt has been relocated

Grand Lodge

Spells:Lvl1 2/2 Hexes: 2/2 CN Human Witch 1 | HP:7/9 | AC:12 | F:+3 R: +2 W +3 | Init:+8 Perc:+1 | CMB:-2 | CMD:10 | Speed: 30ft

"I will be with Thundering Bull. I'm a witch, not an acrobat."

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