[GD13] PF2e - 04-07: A Most Wondrous Exchange (P2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates | Provisions |

GM Dice:

Anabelle: 1d20 + 11 ⇒ (19) + 11 = 30

Anabelle:

Blue and its partner, Red are Zebubs. They're immune to fire and resist all physical and poison damage except for silver. Like all fiends, they are weak to holy (or good) damage.

Anabelle empowers her companions with divine aid.

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COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Bless (20' around Anabelle)
------------------
Those with ** may go

**Hornbori - AC 26 92/108
Anabelle - AC 23 71/71; Galileo AC 22 66/66
**Drilwenas - AC 23 (24 w/shield) 78/78; Catlyn AC 20 39/39
Khaul - AC 26 (28 w/shield; Myrsa: Hardness 13; 120/120) 115/115
Blue (-21; Prone; OG)
Nal Bagura - AC 22 68/68
Yellow
Larcius (Pink)
Henri Hart - AC 22 (23 w/shield) 58/58
White
Red

Vigilant Seal

Male Human (Ifrit) Ranger 5 / HP 78/78, Perc +11, AC 23, Fort +12 Ref +10 Will +11 / Active conditions: Resist fire 1/2 lvl

The ifrit moves to get a better point of view, marks Larcius as his prey and quickdraws his composite longbow to fire an arrow towards his new prey.

Composite longbow: 1d20 + 11 ⇒ (7) + 11 = 18

Damage, precision: 1d8 + 2 + 1d8 ⇒ (2) + 2 + (5) = 9

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Reactions:
↺ Myrsa will use shield block the first time an adjacent ally is hurt.

↺ Khaul separately will use his reaction the first time someone is hurt that Myrsa cannot intercept. Either
Shield block (if it is himself) OR
Glimpse of Redemption (reduce damage by 8 and enfeebled-2) if someone else within 15' is injured.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Drilwenas shoots Larcius and connects, lodging in the man's leg.

Hornbori draws his axe, steps up and swings at the prone Blue...

Regular Strike vs Blue, OG: 1d20 + 18 ⇒ (13) + 18 = 312d8 + 9 ⇒ (1, 6) + 9 = 16

... and cleaves Blue in half, like only a dwarf could.

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COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Bless (20' around Anabelle)
------------------
Those with ** may go

Hornbori - AC 26 92/108
Anabelle - AC 23 71/71; Galileo AC 22 66/66
Drilwenas - AC 23 (24 w/shield) 78/78; Catlyn AC 20 39/39
Khaul - AC 26 (28 w/shield; Myrsa: Hardness 13; 120/120) 115/115
**Nal Bagura - AC 22 68/68
Yellow
Larcius (-9)
Henri Hart - AC 22 (23 w/shield) 58/58
White
Red

Horizon Hunters

CN female Human (Aiuvarin) Rogue Sorcerer 5 | HP 68/68 | AC 22 | F +10 R +13 W +11 | Perc +11 | Stealth +13 | Exploration: Avoid Notice | speed 25ft | low light vision; darkvision | ◆ ◇ ↺ | Spell 1/1 | Hero 1/3 | Active Conditions: none

Tight quarters. Nal sighs, then dashes around a building. She hides at the far corner, planning her next move.

Stealth to Hide: 1d20 + 13 ⇒ (13) + 13 = 26

◆ Stride, ◆ Stride, ◆ Hide

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Nal runs around the building and ducks into the shadows.

GM Dice:

Stealth: 1d20 + 13 ⇒ (5) + 13 = 18

Yellow takes a swing at H,K: 1d2 ⇒ 2

[Glaive vs Khaul AC 28: 1d20 + 15 ⇒ (2) + 15 = 17 for Slashing: 1d8 + 7 ⇒ (7) + 7 = 14 plus Spirit: 2d6 ⇒ (5, 6) = 11 and Infernal Wound (see below)
[Glaive vs Khaul AC 28, MAP, Forceful: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28 for Slashing: 1d8 + 7 ⇒ (7) + 7 = 14 plus Spirit: 2d6 ⇒ (3, 1) = 4 and Infernal Wound (see below)
[Glaive vs Khaul AC 28, MAP 2+, Forceful: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 for Slashing: 1d8 + 7 ⇒ (3) + 7 = 10 plus Spirit: 2d6 ⇒ (3, 3) = 6 and Infernal Wound (see below)

Khaul ducks the first strike, but the second one connects. Myrsa takes most of the damage but something gets through. Khaul's wound looks worse than usual and begins to bleed.

Larcius laughs maniacally and points at Cat is 7, Galileo is 8: 1d8 ⇒ 7. He drops a sphere of fire on top of Catlyn. Then screams in rage when he notices that Catlyn appears more relaxed than ever.

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COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions: Bless (20' around Anabelle)

After your Turn:
DC 20 Flat Check vs Persistent Bleed (see Infernal Wound below): Khaul
------------------
Those with ** may go

Hornbori - AC 26 92/108
Anabelle - AC 23 71/71; Galileo AC 22 66/66
Drilwenas - AC 23 (24 w/shield) 78/78; Catlyn AC 20 39/39
Khaul - AC 26 (28 w/shield; Myrsa: Hardness 13; 115/120) 110/115 (1d6 Persistent Bleed - Infernal Wound)
Nal Bagura - AC 22 68/68
Yellow
Larcius (-9)
**Henri Hart - AC 22 (23 w/shield) 58/58
White
Red

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Infernal Wound:
A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

TLDR Summary:
* 1d6 persistent bleed; DC 20 flat check to counteract OR DC 15 Flat check only after assisted recovery is successful
* Administer First Aid: DC Medicine
* Healing Magic: DC 21 Counteract or the healing magic fails

Radiant Oath

[R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Henri surrounds himself with the blessing of his deity and raises a magical shield for protection.

◆◆ Bless (+1 status bonus to attack rolls while within the 15-ft emanation.)
◆ Shield (+1 to AC)

Radiant Oath

◆◇↺ | Spell Templates | Provisions |
Henri Hart wrote:

Henri surrounds himself with the blessing of his deity and raises a magical shield for protection.

◆◆ Bless (+1 status bonus to attack rolls while within the 15-ft emanation.)
◆ Shield (+1 to AC)

Anabelle earlier cast Bless. Do you want to redo your actions?

Radiant Oath

[R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Henri recalls White and Red's weaknesses.

◆ Recall Knowledge about White
◆ Recall Knowledge about Red

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

GM Dice:

RK White: 1d20 + 11 ⇒ (18) + 11 = 29
RK Red: 1d20 + 11 ⇒ (1) + 11 = 12

Henri:

Red is a Zebub. They're native to the plain of ice and are immune to cold-based attacks.

White is a Vordine. They're nasty pieces of work whose glaive attacks cause wounds that resist healing. They have an attack that involves their beards!

Henri attempts to remember what he remembers of Red and White before summoning a mystic shield.

Red suddenly disappears from sight. You hear a buzzing noise as he goes somewhere else. (Invisible - Current position on the map is the last known location).

White takes a step back and swings his glaive at H,K: 1d2 ⇒ 2

[Glaive vs Khaul AC 28: 1d20 + 15 ⇒ (18) + 15 = 33 for Slashing: 1d8 + 7 ⇒ (8) + 7 = 15 plus Spirit: 2d6 ⇒ (6, 6) = 12 and Infernal Wound (see below)
[Glaive vs Khaul AC 28, MAP, Forceful: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 for Slashing: 1d8 + 7 ⇒ (6) + 7 = 13 plus Spirit: 2d6 ⇒ (6, 1) = 7 and Infernal Wound (see below)

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Bless (20' around Anabelle)

After your Turn:
DC 20 Flat Check vs Persistent Bleed (see Infernal Wound below): Khaul
------------------
Those with ** may go

**Hornbori - AC 26 92/108
**Anabelle - AC 23 71/71; Galileo AC 22 66/66
**Drilwenas - AC 23 (24 w/shield) 78/78; Catlyn AC 20 39/39
**Khaul - AC 26 (28 w/shield; Myrsa: Hardness 13; 115/120) 83/115 (1d6 Persistent Bleed - Infernal Wound)
**Nal Bagura - AC 22 68/68
Yellow
Larcius (-9)
Henri Hart - AC 22 (23 w/shield) 58/58
White
Red (Invisible; Location on map is the last seen location)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Infernal Wound:
A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

TLDR Summary:
* 1d6 persistent bleed; DC 20 flat check to counteract OR DC 15 Flat check only after assisted recovery is successful
* Administer First Aid: DC 20 Medicine
* Healing Magic: DC 21 Counteract or the healing magic fails

Radiant Oath

Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search

1. Demoralize White.
2. Combat Grab White.
3. Strike White if Combat Grab successful, or Dual-Hand Strike if not grabbed.

Intimidation (M) vs. White's Will DC: 1d20 + 16 ⇒ (17) + 16 = 33
Frightened 1 if successful. Frightened 2 if critical success.

Combat Grab Strike: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 2d8 + 9 ⇒ (3, 7) + 9 = 19

Follow-up Strike (vs. Demoralized & Grabbed White): 1d20 + 13 ⇒ (7) + 13 = 20

Damage if normal strike:
Damage: 2d8 + 9 ⇒ (2, 3) + 9 = 14

Damage if Dual-Handed strike:
Damage: 2d12 + 9 ⇒ (4, 12) + 9 = 25

"Highhelm! Highhelm and Hornbori have come upon you! Flee, cowards!" yells Hornbori as he swings his axe.

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

"Yer enjoying yerself Ms Evershield." grunts Khaul as the two devils blades cut into his slightly too thin dwarven skin.

He readjusts her and swings his own hammer at the white devil.

strike,bless: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
damage: 2d8 + 4 ⇒ (4, 6) + 4 = 14
strike,bless,MAP: 1d20 + 15 + 1 - 2 ⇒ (1) + 15 + 1 - 2 = 15
damage: 2d8 + 4 ⇒ (7, 8) + 4 = 19
flat check (DC19 if toughness applies): 1d20 ⇒ 18

The normally resolute dwarf looks possibly slightly worried. "I be hatin devils." he mutters.

* raise shield
* strike
* strike

Horizon Hunters

CN female Human (Aiuvarin) Rogue Sorcerer 5 | HP 68/68 | AC 22 | F +10 R +13 W +11 | Perc +11 | Stealth +13 | Exploration: Avoid Notice | speed 25ft | low light vision; darkvision | ◆ ◇ ↺ | Spell 1/1 | Hero 1/3 | Active Conditions: none

Nal quickly scans for any signs of Red's current location: a shadow or slightly warped spot of air, perhaps.

Perception +11 to Seek for Red. I'll post her other two actions when I know this result.

Vigilant Seal

Male Human (Ifrit) Ranger 5 / HP 78/78, Perc +11, AC 23, Fort +12 Ref +10 Will +11 / Active conditions: Resist fire 1/2 lvl

The ifrit fires an arrow towards his prey (Larcius).

Composite longbow: 1d20 + 11 ⇒ (19) + 11 = 30

Damage, precision: 1d8 + 2 + 1d8 ⇒ (2) + 2 + (7) = 11

Deadly if crit: 1d10 ⇒ 4

Also wondering about red for my two others actions. +10 to Seek if needed.

Radiant Oath

[R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

"Red is a zebub and is immune to cold." he shares to his allies before Red turns invisible.

"White is a vordine. Be careful of their glaive, their attacks resist healing. And they use their beards to attack too!" he adds.

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

"And them glaives sting like crazy." adds in Khaul.

Horizon Hunters

Female Human Witch

SHe calls out, Those ( Red and blue ) also would be hurt by silver, I see that you are well verred in such things Hanri ser,

Lets not lose hope comrades, We are good on our promises to the society, and rightoeusness is in our path, and so we shall triumph today

( ◆ - Extend Bless - Now 20 ft aura )
( ◆◆ . Needle darts - Silver vs Yellow )

Needle darts vs Yellow: 1d20 + 16 ⇒ (8) + 16 = 246d4 ⇒ (4, 4, 4, 3, 3, 1) = 19

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

GM Dice:

Perc: 1d20 + 11 ⇒ (3) + 11 = 14
D Perc: 1d20 + 10 ⇒ (5) + 10 = 15

Nal/Drilwenas:
You fail to find Red

Hornbori glares at White and scares the devil out of it. He slashes at it and opens a horrific wound in its torso (Crit). The force of the axe strike also cause a small wound on Yellow's leg (Crit spec, axe, applied to Yellow). As White reels from the first blow. Hornbori grabs hold of its arm and swings at it, hitting it again. White roars in pain but its roar is cut off as Khaul's hammer reduces its head to mush.

Hot dice on Hornbori! :)

Drilwenas raises his bow and plants an arrow in Larcius' chest (Crit)

Khaul Bleed: 1d6 ⇒ 2

Anabelle launches silver darts at Yellow but they barely miss it.

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COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Bless (20' around Anabelle)

After your Turn:
DC 20 Flat Check vs Persistent Bleed (see Infernal Wound below): Khaul
------------------
Those with ** may go

Hornbori - AC 26 92/108
Anabelle - AC 23 71/71; Galileo AC 22 66/66
**Drilwenas - AC 23 (24 w/shield) 78/78 (1 action); Catlyn AC 20 39/39
Khaul - AC 26 (28 w/shield; Myrsa: Hardness 13; 115/120) 81/115 (1d6 Persistent Bleed - Infernal Wound)
**Nal Bagura - AC 22 68/68 (2 actions)
Yellow (-2)
Larcius (-35)
Henri Hart - AC 22 (23 w/shield) 58/58
White (Frightened 2; Grabbed; Immobilized; OG)
Red (Invisible; Location on map is the last seen location)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Infernal Wound:
A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

TLDR Summary:
* 1d6 persistent bleed; DC 20 flat check to counteract OR DC 15 Flat check only after assisted recovery is successful
* Administer First Aid: DC Medicine
* Healing Magic: DC 21 Counteract or the healing magic fails

Vigilant Seal

Male Human (Ifrit) Ranger 5 / HP 78/78, Perc +11, AC 23, Fort +12 Ref +10 Will +11 / Active conditions: Resist fire 1/2 lvl

The ifrit fires the next arrow towards his prey (Larcius).

Composite longbow: 1d20 + 11 - 6 ⇒ (19) + 11 - 6 = 24

Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Horizon Hunters

CN female Human (Aiuvarin) Rogue Sorcerer 5 | HP 68/68 | AC 22 | F +10 R +13 W +11 | Perc +11 | Stealth +13 | Exploration: Avoid Notice | speed 25ft | low light vision; darkvision | ◆ ◇ ↺ | Spell 1/1 | Hero 1/3 | Active Conditions: none
Nal Bagura wrote:

Nal quickly scans for any signs of Red's current location: a shadow or slightly warped spot of air, perhaps.

Perception +11 to Seek for Red. I'll post her other two actions when I know this result.

Unable to spot Red, but assuming it would've moved, Nal darts in to stab at Yellow.

+1 Striking shortsword: 1d20 + 14 ⇒ (16) + 14 = 30
Piercing damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16 (32 damage if Crit)
If that's a crit, Yellow is flat-footed until the start of Nal's next turn, per weapon crit specialization.

◆ Seek, ◆ Stride, ◆ Strike

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Yellow roars in pain as Nal sticks him in the side. It turns and swings at her with its glaive.

[Glaive vs Nal AC 22: 1d20 + 15 ⇒ (8) + 15 = 23 for Slashing: 1d8 + 7 ⇒ (2) + 7 = 9 plus Spirit: 2d6 ⇒ (4, 3) = 7 and Infernal Wound (see below)
[Glaive vs Nal AC 22, MAP, Forceful: 1d20 + 10 ⇒ (2) + 10 = 12 for Slashing: 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16 plus Spirit: 2d6 ⇒ (1, 5) = 6 and Infernal Wound (see below)

Suddenly, its beard strikes at Nal as well!

Wriggling Beard vs Nal AC 22: 1d20 + 15 ⇒ (9) + 15 = 24 for Piercing: 1d6 + 7 ⇒ (4) + 7 = 11 plus Avernal Fever

Larcius concentrates and moves his floating flame (aka flaming sphere) and drops it on Henri's head! He then points to H,K: 1d2 ⇒ 1 and directs a wave of fear at him.

Fire; DC 23 Basic Reflex: 3d6 ⇒ (1, 4, 2) = 7

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COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions: Bless (20' around Anabelle)

Before your Turn:
DC 23 Fortitude vs Avernal Fever: Nal
DC 23 Will vs Fear: Hornbori
DC 23 Basic Reflex vs 7 Fire: Henri

After your Turn:
DC 20 Flat Check vs Persistent Bleed (see Infernal Wound below): Khaul, Nal
------------------
Those with ** may go

Hornbori - AC 26 92/108
Anabelle - AC 23 71/71; Galileo AC 22 66/66
Drilwenas - AC 23 (24 w/shield) 78/78 (1 action); Catlyn AC 20 39/39
Khaul - AC 26 (28 w/shield; Myrsa: Hardness 13; 115/120) 81/115 (1d6 Persistent Bleed - Infernal Wound)
Nal Bagura - AC 22 35/68 (1d6 Persistent Bleed - Infernal Wound)
Yellow (-18)
Larcius (-41)
**Henri Hart - AC 22 (23 w/shield) 58/58
White (Frightened 2; Grabbed; Immobilized; OG)
Red (Invisible; Location on map is the last seen location)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Infernal Wound:
A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

TLDR Summary:
* 1d6 persistent bleed; DC 20 flat check to counteract OR DC 15 Flat check only after assisted recovery is successful
* Administer First Aid: DC Medicine
* Healing Magic: DC 21 Counteract or the healing magic fails

Avernal Fever, DC 23 Fort Save:

S1: Carrier w/ no effects (1d)
S2: Enfeebled 1 (1d)
S3: Enfeebled 2 (1d)

Fear, DC 23 Will Save:

CS: unaffected
S: Frightened 1
F: Frightened 2
CF: Frightened 3, Fleeing (1 rd)

Radiant Oath

[R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

DC 23 basic Reflex save: 1d20 + 11 ⇒ (18) + 11 = 29 vs Floating Flame (Success)

Henri gets out of the way of the flame thrown at him and immediately heads over behind Khaul to provide First Aid on his bleeding wounds.
DC 25 Medicine to Administer First Aid: 1d20 + 14 ⇒ (15) + 14 = 29 vs Khaul's Persistent Bleed

He then draws his bola weapon.

◆◆ Doctor's Visitation (w Administer First Aid)
◆ Interact to draw weapon

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

"Me thanks Dr Hart." mutters Khaul as the devils attention is directed away from him for a moment.

"That feels much better."

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

White attempts to break free of Hornbori's hold.

Athletics vs DC 26, F2: 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13

Unfortunately, White bungles the escape attempt that Hornbori hold on even tighter. White only realizes that Hornbori must be practicing the combat art called Bee-Jay-Jay

Unable to break free, White attacks with his beard! "Can your beard do this, little one?" it asks.

Beard vs Hornbori AC 26: 1d20 + 15 ⇒ (6) + 15 = 21 for Piercing: 1d6 + 7 ⇒ (6) + 7 = 13 plus Avernal fever

Frustrated, White tries to claw at Hornbori.

Claw vs Hornbori AC 26, MAP, Agile, F2: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14 for Slashing: 2d6 + 7 ⇒ (4, 6) + 7 = 17 plus Spirit: 1d6 ⇒ 5

Henri suddenly hears a buzzing noise behind him...

Mandibles vs Henri AC 22, OG: 1d20 + 12 ⇒ (5) + 12 = 17 for Piercing: 1d10 + 3 ⇒ (9) + 3 = 12 plus Spirit: 1d6 ⇒ 1 plus Cocytan filth
Mandibles vs Henri AC 22, MAP: 1d20 + 12 ⇒ (14) + 12 = 26 for Piercing: 1d10 + 3 ⇒ (4) + 3 = 7 plus Spirit: 1d6 ⇒ 5 plus Cocytan filth

Red pops into view as it tries to bite Henri, hitting with his second bite.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Bless (20' around Anabelle)

Before your Turn:
DC 23 Fortitude vs Avernal Fever: Nal
DC 23 Will vs Fear: Hornbori
DC 18 Fortitude vs Cocytan Filth: Henri

After your Turn:
DC 20 Flat Check vs Persistent Bleed (see Infernal Wound below): Nal
DC 15 Flat Check vs Persistent Bleed: Khaul
------------------
Those with ** may go

**Hornbori - AC 26 92/108
**Anabelle - AC 23 71/71; Galileo AC 22 66/66
**Drilwenas - AC 23 (24 w/shield) 78/78 (1 action); Catlyn AC 20 39/39
**Khaul - AC 26 (28 w/shield; Myrsa: Hardness 13; 115/120) 81/115 (1d6 Persistent Bleed - Infernal Wound)
**Nal Bagura - AC 22 35/68 (1d6 Persistent Bleed - Infernal Wound)
Yellow (-18)
Larcius (-41)
Henri Hart - AC 22 (23 w/shield) 43/58
White (Frightened 1; Grabbed; Immobilized; OG)
Red

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Infernal Wound:
A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

TLDR Summary:
* 1d6 persistent bleed; DC 20 flat check to counteract OR DC 15 Flat check only after assisted recovery is successful
* Administer First Aid: DC Medicine
* Healing Magic: DC 21 Counteract or the healing magic fails

Avernal Fever, DC 23 Fort Save:

S1: Carrier w/ no effects (1d)
S2: Enfeebled 1 (1d)
S3: Enfeebled 2 (1d)

Fear, DC 23 Will Save:

CS: unaffected
S: Frightened 1
F: Frightened 2
CF: Frightened 3, Fleeing (1 rd)

Cocytan Filth, DC 18 Fort Save:

Virulent Disease
Onset: 1d4 days
S1: Enfeebled 1 (1d)
S2: Enfeebled 2 (1d)
S3: Enfeebled 3 (1d)

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

I think my persistent bleed would have been fixed by Henri's first iad?

"Oi! Hands off the doctor! You never know when you might need them." calls out Khaul as Henri is attacked.

Reaction, glimpse of redemption, reduces damage by 8 and enfeebled-2 on red, if it chooses to attack.

Khaul steps forward again, pressing the devils up against the stairwell. While the yellow devil is the bigger threat, the smaller red one looks like it could be quickly dispatched.

"Yer ready Myrsa?" he asks as he gives her a front row seat of his hammer heading toward a third devil.

strike vs red, bump, bless: 1d20 + 15 + 1 + 1 ⇒ (20) + 15 + 1 + 1 = 37
damage: 2d8 + 4 ⇒ (8, 2) + 4 = 14 Doubled, plus knockdown!

◆ raise shield
◆ step
◆ strike

Radiant Oath

[R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺
Khaul Irontoe wrote:

I think my persistent bleed would have been fixed by Henri's first iad?

The Successful First Aid only gives you benefits of Assisted Recovery, not remove the persistent bleed.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Khaul Bleed: 1d6 ⇒ 2
Khaul Flat: 1d20 ⇒ 16

Khaul steps up and whacks Red hard enough that it's slammed onto the ground in a heap. After bleeding a tiny bit, more, his wound also stops bleeding.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Bless (20' around Anabelle)

Before your Turn:
DC 23 Fortitude vs Avernal Fever: Nal
DC 23 Will vs Fear: Hornbori
DC 18 Fortitude vs Cocytan Filth: Henri

After your Turn:
DC 20 Flat Check vs Persistent Bleed (see Infernal Wound below): Nal
------------------
Those with ** may go

**Hornbori - AC 26 92/108
**Anabelle - AC 23 71/71; Galileo AC 22 66/66
**Drilwenas - AC 23 (24 w/shield) 78/78; Catlyn AC 20 39/39
Khaul - AC 26 (28 w/shield; Myrsa: Hardness 13; 115/120) 79/115
**Nal Bagura - AC 22 35/68 (1d6 Persistent Bleed - Infernal Wound)
Yellow (-18)
Larcius (-41)
Henri Hart - AC 22 (23 w/shield) 51/58
White (Frightened 1; Grabbed; Immobilized; OG)
Red (-23; Prone; OG; Enfeebled 2)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Infernal Wound:
A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

TLDR Summary:
* 1d6 persistent bleed; DC 20 flat check to counteract OR DC 15 Flat check only after assisted recovery is successful
* Administer First Aid: DC Medicine
* Healing Magic: DC 21 Counteract or the healing magic fails

Avernal Fever, DC 23 Fort Save:

S1: Carrier w/ no effects (1d)
S2: Enfeebled 1 (1d)
S3: Enfeebled 2 (1d)

Fear, DC 23 Will Save:

CS: unaffected
S: Frightened 1
F: Frightened 2
CF: Frightened 3, Fleeing (1 rd)

Cocytan Filth, DC 18 Fort Save:

Virulent Disease
Onset: 1d4 days
S1: Enfeebled 1 (1d)
S2: Enfeebled 2 (1d)
S3: Enfeebled 3 (1d)

Radiant Oath

[R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

DC 28 Fortitude save: 1d20 + 11 ⇒ (16) + 11 = 27 vs Cocytan Filth (Success)

Vigilant Seal

Male Human (Ifrit) Ranger 5 / HP 78/78, Perc +11, AC 23, Fort +12 Ref +10 Will +11 / Active conditions: Resist fire 1/2 lvl

The ifrit casts Gravity weapon and fires an arrow towards his prey (Larcius).

Composite longbow, Bless: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19

Damage, precision, Gravity weapon: 1d8 + 2 + 1d8 + 2 ⇒ (3) + 2 + (8) + 2 = 15

And again.

Composite longbow, Bless: 1d20 + 11 + 1 - 5 ⇒ (3) + 11 + 1 - 5 = 10

Composite longbow, Bless, Hero point reroll: 1d20 + 11 + 1 - 5 ⇒ (18) + 11 + 1 - 5 = 25

Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Horizon Hunters

CN female Human (Aiuvarin) Rogue Sorcerer 5 | HP 68/68 | AC 22 | F +10 R +13 W +11 | Perc +11 | Stealth +13 | Exploration: Avoid Notice | speed 25ft | low light vision; darkvision | ◆ ◇ ↺ | Spell 1/1 | Hero 1/3 | Active Conditions: none

DC 23 Fortitude vs Avernal Fever: 1d20 + 10 ⇒ (6) + 10 = 16
[Checks Stage 1]...No Hero Point.

Whoo! These guys hit *hard*! Nal's head spins a bit as she's brought halfway to death so quickly, but she's not about to back down now. Taking advantage of Khaul's mauling of Red, Nal casts Shield on herself and piles on her own attacks.

+1 Striking shortsword vs. Red, off-guard: 1d20 + 14 ⇒ (1) + 14 = 15
Piercing damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10
Sneak Attack: 2d6 ⇒ (4, 5) = 9

+1 Striking shortsword vs. Red, off-guard, MAP: 1d20 + 10 ⇒ (1) + 10 = 11
Piercing damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Sneak Attack: 2d6 ⇒ (6, 5) = 11

Apparently her head is still spinning, because she can't seem to hit Red for the life of her.

Persistent Bleed (Infernal Wound): 1d6 ⇒ 1

DC 20 Flat Check vs Persistent Bleed (Infernal Wound): 1d20 ⇒ 12

◆ Cast a spell, ◆ Strike, ◆ Strike, ◇ Question life choices, ↺ Raise Shield (AC 23)

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Drilwenas puts a pair of arrows in Lacrius' chest, dropping him in a heap. Nal tries to stab Red but is unable to focus.

Avernal Onset: 1d4 ⇒ 1

Horizon Hunters

Female Human Witch

She rushes forward so the effect of thr spirit of freedom covers more people ( Bless ) and then conjures an incantation on Nal ( Heal rnk 2 )

Healing on Nal : 2d8 + 16 ⇒ (6, 2) + 16 = 24

Horizon Hunters

CN female Human (Aiuvarin) Rogue Sorcerer 5 | HP 68/68 | AC 22 | F +10 R +13 W +11 | Perc +11 | Stealth +13 | Exploration: Avoid Notice | speed 25ft | low light vision; darkvision | ◆ ◇ ↺ | Spell 1/1 | Hero 1/3 | Active Conditions: none

"Thanks, Anabelle!"

Radiant Oath

Dwarf (Rock Dwarf) Fighter 8 - HP 122/122, AC 27 - Perception +16 (+18 Init.) - F: +16*/ R: +13/ W: +15* - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search

DC23 Will save vs. Fear: 1d20 + 13 ⇒ (18) + 13 = 31 Success, becomes a critical success due to Bravery class feature.

1. Step
2. Strike Red w/ Dual-Hand Assault.
2. Strike Red w/ Dual-Hand Assault.

Dual-Handed Assault (Target flanked): 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 2d12 + 9 + 2 ⇒ (9, 11) + 9 + 2 = 31
Dual-Handed Assault (Target flanked): 1d20 + 18 - 5 ⇒ (14) + 18 - 5 = 27
Damage: 2d12 + 9 + 2 ⇒ (1, 10) + 9 + 2 = 22

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Hornbori scoffs at the fear that the late great Larcius was trying to impart and uses a two-handed grip to split Red in two pieces.

Hornbori, you have 1 action remaining. First strike was a crit that did more than enough to kill Red and his next of kin. Also Dual-Handed Assault has the Flourish trait, meaning that it can only be used once per round.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Bless (20' around Anabelle)

Before your Turn:

After your Turn:
DC 20 Flat Check vs Persistent Bleed (see Infernal Wound below): Nal
------------------
Those with ** may go

**Hornbori - AC 26 92/108 (1 action)
Anabelle - AC 23 71/71; Galileo AC 22 66/66
Drilwenas - AC 23 (24 w/shield) 78/78; Catlyn AC 20 39/39
Khaul - AC 26 (28 w/shield; Myrsa: Hardness 13; 115/120) 79/115
Nal Bagura - AC 22 58/68 (AC 23; 1d6 Persistent Bleed - Infernal Wound; Avernal Fever onset: 1d)
Yellow (-18)
Henri Hart - AC 22 (23 w/shield) 51/58
White (Frightened 1)

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

ARGH. It appears I messed up here. Red was supposed to become visible north of Henri when it bit him but I never updated the map. Since all Henri lost are hp, it's easier to just assume that the bites never happened than to walk everything back. Also it appears I accidentally deleted White, who should still be alive. The pink caster is down after Drilwenas planted two arrows in him so his flaming sphere winks out.

With Red in two pieces Hornbori turns and slams his axe into White.

Slashing: 2d8 + 7 ⇒ (7, 7) + 7 = 21

K,N: 1d2 ⇒ 2

Yellow turns and slashes Nal with its glaive.

[Glaive vs Nal AC 23: 1d20 + 15 ⇒ (4) + 15 = 19 for Slashing: 1d8 + 7 ⇒ (2) + 7 = 9 plus Spirit: 2d6 ⇒ (3, 2) = 5 and Infernal Wound (see below)
[Glaive vs Nal AC 23, MAP, Forceful: 1d20 + 10 ⇒ (13) + 10 = 23 for Slashing: 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13 plus Spirit: 2d6 ⇒ (6, 4) = 10 and Infernal Wound (see below)

Nal easily ducks the first slash. She twists acrobatically as the second slash is about to land (Nimble Dodge) causing it to miss. Frustrated, Yellow unleashes his beard at her!

Beard vs Nal AC 23: 1d20 + 15 ⇒ (11) + 15 = 26 for Piercing: 1d6 + 7 ⇒ (1) + 7 = 8

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions: Bless (20' around Anabelle)

Before your Turn:

After your Turn:
DC 20 Flat Check vs Persistent Bleed (see Infernal Wound below): Nal
------------------
Those with ** may go

Hornbori - AC 26 92/108 (1 action)
Anabelle - AC 23 71/71; Galileo AC 22 66/66
Drilwenas - AC 23 (24 w/shield) 78/78; Catlyn AC 20 39/39
Khaul - AC 26 (28 w/shield; Myrsa: Hardness 13; 115/120) 79/115
Nal Bagura - AC 22 50/68 (AC 23; 1d6 Persistent Bleed - Infernal Wound; Avernal Fever onset: 1d)
Yellow (-18)
**Henri Hart - AC 22 (23 w/shield) 58/58
White (-21; Frightened 1)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Infernal Wound:
A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

TLDR Summary:
* 1d6 persistent bleed; DC 20 flat check to counteract OR DC 15 Flat check only after assisted recovery is successful
* Administer First Aid: DC Medicine
* Healing Magic: DC 21 Counteract or the healing magic fails

What a mess! :)

Radiant Oath

[R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Henri once again, visit Khaul, but this time to provide quick medical treatment to his ally.
DC 20 Battle Medicine: 1d20 + 15 ⇒ (13) + 15 = 28
Healing: 2d8 + 10 + 5 ⇒ (2, 2) + 10 + 5 = 19 HP for Khaul
◆ Doctor’s Visitation (to Battle Medicine)

He also treats Hornbori while his ally deals with the enemies in front of them.
DC 20 Battle Medicine: 1d20 + 15 ⇒ (6) + 15 = 21
Healing: 2d8 + 10 + 5 ⇒ (1, 5) + 10 + 5 = 21 HP for Hornbori
◆ Battle Medicine

He continues to raise his magical shield.
◆ Shield

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Henri moves up and patches up both frontline dwarves.

White steps forward and swings his glaive at He,Ho,K,N: 1d4 ⇒ 1

Glaive vs Henri AC 23, F1: 1d20 + 15 - 1 ⇒ (15) + 15 - 1 = 29 for Slashing: 1d8 + 7 ⇒ (1) + 7 = 8 plus Spirit: 2d6 ⇒ (5, 6) = 11 and Infernal Wound (see below)
Glaive vs Henri AC 23, MAP, Forceful, F1: 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24 for Slashing: 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14 plus Spirit: 2d6 ⇒ (1, 4) = 5 and Infernal Wound (see below)

Myrsa snaps up and stops the glaive from doing much damage to Henri, though a part of the blade still gets through. Khaul's deity also rebukes White, lessening the damage, though Henri still takes some.

------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions: Bless (20' around Anabelle)

Before your Turn:

After your Turn:
DC 20 Flat Check vs Persistent Bleed (see Infernal Wound below): Nal, Henri
------------------
Those with ** may go

**Hornbori - AC 26 108/108
**Anabelle - AC 23 71/71; Galileo AC 22 66/66
**Drilwenas - AC 23 (24 w/shield) 78/78; Catlyn AC 20 39/39
**Khaul - AC 26 (28 w/shield; Myrsa: Hardness 13; 109/120) 98/115
**Nal Bagura - AC 22 50/68 (AC 23; 1d6 Persistent Bleed - Infernal Wound; Avernal Fever onset: 1d)
Yellow (-18)
Henri Hart - AC 22 (23 w/shield) 42/58 (AC 23; 1d6 Persistent Bleed - Infernal Wound)
White (-21; Enfeebled 2)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Infernal Wound:
A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

TLDR Summary:
* 1d6 persistent bleed; DC 20 flat check to counteract OR DC 15 Flat check only after assisted recovery is successful
* Administer First Aid: +5 DC Medicine
* Healing Magic: DC 21 Counteract or the healing magic fails

Horizon Hunters

Female Human Witch
Nal Bagura wrote:
"Thanks, Anabelle!"

Don't mention it, lets finish this over , now lets tkrun the tables

( ◆ Stoke the heart - Nal - +3 Status bonus to dmg rolls ) ( ◆◆ . Needle darts - Silver vs Yellow )

Needle darts-Silver : 1d20 + 16 ⇒ (16) + 16 = 326d4 ⇒ (3, 4, 2, 4, 1, 4) = 18

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Anabelle enhances Nal's ability to do damage and launches silver needles at Yellow. The needles punch straight through Yellow's chest causing severe damage. Yellow is barely hanging on.

------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions: Bless (20' around Anabelle)

Before your Turn:

After your Turn:
DC 20 Flat Check vs Persistent Bleed (see Infernal Wound below): Nal, Henri
------------------
Those with ** may go

**Hornbori - AC 26 108/108
Anabelle - AC 23 71/71; Galileo AC 22 66/66
**Drilwenas - AC 23 (24 w/shield) 78/78; Catlyn AC 20 39/39
**Khaul - AC 26 (28 w/shield; Myrsa: Hardness 13; 109/120) 98/115
**Nal Bagura - AC 22 50/68 (AC 23; +3 dmg; 1d6 Persistent Bleed - Infernal Wound; Avernal Fever onset: 1d)
Yellow (-54)
Henri Hart - AC 22 (23 w/shield) 42/58 (AC 23; 1d6 Persistent Bleed - Infernal Wound)
White (-21; Enfeebled 2)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Infernal Wound:
A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

TLDR Summary:
* 1d6 persistent bleed; DC 20 flat check to counteract OR DC 15 Flat check only after assisted recovery is successful
* Administer First Aid: +5 DC Medicine
* Healing Magic: DC 21 Counteract or the healing magic fails

Vigilant Seal

LG; HP 120/120; Hardness 13; Will +15; Perc +12 (sight & hearing to 30'); (speaks common and celestial);

"See, that's how it's done Khaul, quick snap and bang.." says Myrsa after intercepting the blow on Henri.

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

"Which is all well and good, but he still took a beating.." notes Khaul calmly as he readjusts the talkative shields position.

"And you, devil.. would depart this realm if you knew what was good for yer."

strike,bless: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32
damgae: 2d8 + 4 ⇒ (1, 3) + 4 = 8
strike,bless,,MAP: 1d20 + 16 + 1 - 5 ⇒ (12) + 16 + 1 - 5 = 24
damgae: 2d8 + 4 ⇒ (8, 8) + 4 = 20

* raise shield
* strike
* strike

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Khaul repositions Myrsa on his arm and proceeds to bash Yellow into oblivion.

------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions: Bless (20' around Anabelle)

Before your Turn:

After your Turn:
DC 20 Flat Check vs Persistent Bleed (see Infernal Wound below): Nal, Henri
------------------
Those with ** may go

**Hornbori - AC 26 108/108
Anabelle - AC 23 71/71; Galileo AC 22 66/66
**Drilwenas - AC 23 (24 w/shield) 78/78; Catlyn AC 20 39/39
**Khaul - AC 26 (28 w/shield; Myrsa: Hardness 13; 109/120) 98/115 (1 action)
**Nal Bagura - AC 22 50/68 (AC 23; +3 dmg; 1d6 Persistent Bleed - Infernal Wound; Avernal Fever onset: 1d)
**Henri Hart - AC 22 (23 w/shield) 42/58 (AC 23; 1d6 Persistent Bleed - Infernal Wound)
White (-21; Enfeebled 2)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Infernal Wound:
A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

TLDR Summary:
* 1d6 persistent bleed; DC 20 flat check to counteract OR DC 15 Flat check only after assisted recovery is successful
* Administer First Aid: +5 DC Medicine
* Healing Magic: DC 21 Counteract or the healing magic fails

Vigilant Seal

Male Human (Ifrit) Ranger 5 / HP 78/78, Perc +11, AC 23, Fort +12 Ref +10 Will +11 / Active conditions: Resist fire 1/2 lvl

The ifrit moves to see better the remaining foe and marks this one as his new prey before to fire an arrow.

Composite longbow, Bless: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20

Damage, precision, Gravity weapon: 1d8 + 2 + 1d8 + 2 ⇒ (8) + 2 + (4) + 2 = 16

Horizon Hunters

CN female Human (Aiuvarin) Rogue Sorcerer 5 | HP 68/68 | AC 22 | F +10 R +13 W +11 | Perc +11 | Stealth +13 | Exploration: Avoid Notice | speed 25ft | low light vision; darkvision | ◆ ◇ ↺ | Spell 1/1 | Hero 1/3 | Active Conditions: none

Still bleeding, but feeling certain that she can rip White to shreds with the help of Annabelle's power, Nal repeatedly jabs her sword into the remaining devil.

+1 Striking shortsword: 1d20 + 14 ⇒ (2) + 14 = 16
Piercing damage, Stoke the Heart: 2d6 + 4 + 3 ⇒ (2, 3) + 4 + 3 = 12

+1 Striking shortsword: 1d20 + 14 ⇒ (7) + 14 = 21
Piercing damage, Stoke the Heart: 2d6 + 4 + 3 ⇒ (2, 5) + 4 + 3 = 14

+1 Striking shortsword: 1d20 + 14 ⇒ (12) + 14 = 26
Piercing damage, Stoke the Heart: 2d6 + 4 + 3 ⇒ (1, 4) + 4 + 3 = 12

She will use Nimble Dodge to avoid the first attack that would hit her.

Persistent Bleed damage: 1d6 ⇒ 1
DC 20 Flat Check vs Persistent Bleed: 1d20 ⇒ 11

◆ Strike, ◆ Strike, ◆ Strike, ↺ Nimble Dodge (AC 24)

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Drilwenas marks the remaining devil as prey and shoots it with an arrow, but misses. Nal pokes White thrice and hits with her third.

------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions: Bless (20' around Anabelle)

Before your Turn:

After your Turn:
DC 20 Flat Check vs Persistent Bleed (see Infernal Wound below): Nal, Henri
------------------
Those with ** may go

**Hornbori - AC 26 108/108
Anabelle - AC 23 71/71; Galileo AC 22 66/66
Drilwenas - AC 23 (24 w/shield) 78/78; Catlyn AC 20 39/39
**Khaul - AC 26 (28 w/shield; Myrsa: Hardness 13; 109/120) 98/115 (1 action)
Nal Bagura - AC 22 49/68 (+3 dmg; 1d6 Persistent Bleed - Infernal Wound; Avernal Fever onset: 1d; Nimble Dodge)
**Henri Hart - AC 22 (23 w/shield) 42/58 (AC 23; 1d6 Persistent Bleed - Infernal Wound)
White (-33; Enfeebled 2)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Infernal Wound:
A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.

TLDR Summary:
* 1d6 persistent bleed; DC 20 flat check to counteract OR DC 15 Flat check only after assisted recovery is successful
* Administer First Aid: +5 DC Medicine
* Healing Magic: DC 21 Counteract or the healing magic fails

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Am I really still up? I took out yellow earlier. Happy to pound again if I am up.

Radiant Oath

[R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

DC 20 Flat check: 1d20 ⇒ 3 vs Persistent Bleed

Henri is almost terrored when he is attacked, but thanks to Khaul and his intelligent shield, they block a major part of damage for him.

"Thanks! I will keep everyone up and fighting." he assures them.

But still, the damage makes him bleed so he steps back and tends to himself first to stop the bleeding by applying some bandages imbued with something divine to counter it.
Medicine to Stop Bleeding: 1d20 + 15 ⇒ (20) + 15 = 35 vs DC of the effect that caused the bleed Crit Success

DC ?? Flat check: 1d20 ⇒ 1 vs Persistent Bleed

He sighs in fear that he is still bleeding. "Well, I think I need this bleeding to stop."

◆ Step
◆◆ Administer First Aid

DC ?? Flat check: 1d20 ⇒ 9 vs Persistent Bleed

Radiant Oath

◆◇↺ | Spell Templates | Provisions |
Khaul Irontoe wrote:

Am I really still up? I took out yellow earlier. Happy to pound again if I am up.

Your first strike took down Yellow. Unless the weapon has reach, you have nothing else within range.

Vigilant Seal

NG M Dwarf Champion-6; HP 115/115; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 30(with shield); Fort +15; Ref +9; Will +14; slash resist/3; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; +7 healing from first aid; battle medicine 1/hour Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet

Khaul steps up next to the last devil. Ready to help finish it off in another moment. Or for Myrsa and himself to defend his companions.

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