[GD13] PF2e - 05-12: Mischief in the Maze (P3) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

[S03-18] [R] Male Unbreakable Goblin Maestro Bard 4 | Musical Prodigy | HP 46/46 (restoring 1 HP/min), AC 20 w Leather Lamellar Armor (21 w Shield raised), Fortitude* +7, Reflex** +11, Will** +8, Perception** +8 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

"They are too far away!" Griphook continues to counteract the fey music with his own by playing a bit louder.
DC 16 Performance: 1d20 + 12 ⇒ (19) + 12 = 31

Vigilant Seal

male suli-catfolk gunslinger 2 | HP 28/28 | AC 19 | F +8 R +10 W +4 | Perc +6 (darkvision) | Stealth +8 | speed 25 |◆ | ◇ | ↺

Sure, let's not make this worse than it already is.

Hero Point reroll for Will Save: 1d20 + 4 ⇒ (7) + 4 = 11
Will Save: 1d20 + 4 ⇒ (15) + 4 = 19

Savan sways to the music for a bit and then shakes his head. "Wait, what were we doing?"

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Griphook continues to play music in a louder volume. It works as Savan snaps out of the alluring music and drags the other Pathfinders down the trail. The trail takes the you back to the courtyard, where Narven's 15-foot-tall statue attempts to trip the pursuers with its staff.

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CHASE TRACKER
Round: 7

Race Map
Obstacle: NARVEN'S STATUE

Skills:
DC 16 Acrobatics / DC 18 Deception to avoid the staff
DC 18 PFS Lore / Society to confuse the statue with facts about Narven
Successes: 0/5

Racoon Dog Location: 4 obstacle(s) ahead
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Those with ** may go

Griphook
**Mrs Crinkle
**Norbwald
Savan Genieshot
**Zelphari Caryarus

Vigilant Seal

Male Human (Versatile) Psychic / Champion 4 | HP 44/44 THP:10 | AC 21/22 (with Shield) | F +8 R +6 W +8 | Perc +6 (T) | 20’ | focus 2/3 | hero points 0/3 | spells 1st 1/2 2nd 0/2 | Exploration: Scout | Active Conditions: false vitality (8h);

deception: 1d20 + 10 ⇒ (5) + 10 = 15 Sigh...

Zelphari attempts feinting to the left as the staff descends, but it turns out that was where Narven was going for.

Envoy's Alliance

CN (Female) Human (skilled) Barbarian 3 | HP 63+4/63+4| AC 20 (22 w/shield) | F +10 R +7 W +8 | Perc +7 | Stealth +4 | 25 ft | Hero 1/3 | ◇◆↺ | Exploration: Defend | Active Conditions: Level Bump

The others pull Mrs. Crinkle away from the fey music. "Oh, pooh, dearies! I was having a ball. Heehee!" But once she's beyond earshot, she spots the large statue trying to sweep Zelphari off his feet. "Ooo! Heehee! Too slow for meee!" She taunts as she dashes by.

Acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25

"Now, where's that little prey doggy? Heehee?"

Verdant Wheel

M "Gnome" Former Orphanage Director 3 HP 38/38| AC 20 | F +9 R +8 W +8 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 32/32 AC 18 | F +7 R +7 W +6 | Low-Light + Scent Perception +6 Hoof +8 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +7, Athletics +8, Stealth +7 | Sp: 40ft

Chair acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11

Norbwald's chairs zigs.

"Zag, I wanted to Zag!" complains Norbwald.

Radiant Oath

[S03-18] [R] Male Unbreakable Goblin Maestro Bard 4 | Musical Prodigy | HP 46/46 (restoring 1 HP/min), AC 20 w Leather Lamellar Armor (21 w Shield raised), Fortitude* +7, Reflex** +11, Will** +8, Perception** +8 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

For Round 8 in Narven's Statue obstacle...

"You can hit me if you shwing it a little bit lower, right here." Griphook gives the statue an ill advice while Narven swings the staff on them.
DC 18 Deception: 1d20 + 9 ⇒ (17) + 9 = 26

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Zelphari and Norbwald zig left but crash into each other and end up getting clobbered by the statue. Mrs Crinkle easily avoids the statue's swipe and dashes by.

Griphook lures the statue to swing to the left while the goblin dives to the right instead.

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CHASE TRACKER
Round: 8

Race Map
Obstacle: NARVEN'S STATUE

Skills:
DC 16 Acrobatics / DC 18 Deception to avoid the staff
DC 18 PFS Lore / Society to confuse the statue with facts about Narven
Successes: 3/5

Racoon Dog Location: GOAL
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Those with ** may go

Griphook
**Mrs Crinkle
**Norbwald
**Savan Genieshot
**Zelphari Caryarus

Another choice. Please decide as a group which way you want to go.

THORNY THICKET:

A dense thicket of thorns and brambles blocks the path.

WITCH'S HUT:

A witch's hut guards the area, scaring and chasing strangers away. You see paw prints heading in this direction.

Radiant Oath

[S03-18] [R] Male Unbreakable Goblin Maestro Bard 4 | Musical Prodigy | HP 46/46 (restoring 1 HP/min), AC 20 w Leather Lamellar Armor (21 w Shield raised), Fortitude* +7, Reflex** +11, Will** +8, Perception** +8 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Voting for Witch's Hut.

Vigilant Seal

male suli-catfolk gunslinger 2 | HP 28/28 | AC 19 | F +8 R +10 W +4 | Perc +6 (darkvision) | Stealth +8 | speed 25 |◆ | ◇ | ↺

Acrobatics: 1d20 + 8 ⇒ (3) + 8 = 11

Savan tries to avoid the swing of the staff, but his foot his a muddy patch and he goes down anyway.

Sure, Witch's Hut is next.

Vigilant Seal

Male Human (Versatile) Psychic / Champion 4 | HP 44/44 THP:10 | AC 21/22 (with Shield) | F +8 R +6 W +8 | Perc +6 (T) | 20’ | focus 2/3 | hero points 0/3 | spells 1st 1/2 2nd 0/2 | Exploration: Scout | Active Conditions: false vitality (8h);

deception: 1d20 + 10 ⇒ (7) + 10 = 17

Zelphari thought he almost got it this time, but the statue proves to be more cunning.

Envoy's Alliance

CN (Female) Human (skilled) Barbarian 3 | HP 63+4/63+4| AC 20 (22 w/shield) | F +10 R +7 W +8 | Perc +7 | Stealth +4 | 25 ft | Hero 1/3 | ◇◆↺ | Exploration: Defend | Active Conditions: Level Bump

Glancing back over her shoulder, Mrs. Crinkle can't help but giggle at the sight of the statue tripping her teammates. Even so, she can't let a hunk of rock defeat these kids. She loops back and does a jig around the statue to give the others a chance to get away. "Go on, boys! I'll distract it! Looky-see! Looky-see! Big fat statue can't trip me! Heehee!"

Acrobatics DC 16: 1d20 + 6 ⇒ (12) + 6 = 18

Verdant Wheel

M "Gnome" Former Orphanage Director 3 HP 38/38| AC 20 | F +9 R +8 W +8 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 32/32 AC 18 | F +7 R +7 W +6 | Low-Light + Scent Perception +6 Hoof +8 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +7, Athletics +8, Stealth +7 | Sp: 40ft

More Chair, more acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Norbwald's chair cooperates and does a fancy avoidance of the staff. You head into some woods, where a Witch's hut stands guard and either chases or scares intruders away. You also see paw prints and all sorts of detritus on the path, indicating that your quarry passed this way.

Because you took the same path as the racoon dog, you all get a +1 bonus to your checks for this obstacle

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CHASE TRACKER
Round: 8

Race Map
Obstacle: WITCH'S HUT

Skills:
DC 16 Occultism to draw symbols that protect against the hut's magic
DC 18 Stealth/DC 20 Deception to sneak past

Special Conditions:
* +1 bonus to all checks for finding the trail of your quarry

Successes: 0/5

Racoon Dog Location: n/a
------------------
Those with ** may go

Griphook
**Mrs Crinkle
Norbwald
**Savan Genieshot
**Zelphari Caryarus

Vigilant Seal

male suli-catfolk gunslinger 2 | HP 28/28 | AC 19 | F +8 R +10 W +4 | Perc +6 (darkvision) | Stealth +8 | speed 25 |◆ | ◇ | ↺

Occultism: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25

"Quickly, I can block the magic for a while." Savan's eyes flare in various colors as his geniekin blood taps into magic.

Envoy's Alliance

CN (Female) Human (skilled) Barbarian 3 | HP 63+4/63+4| AC 20 (22 w/shield) | F +10 R +7 W +8 | Perc +7 | Stealth +4 | 25 ft | Hero 1/3 | ◇◆↺ | Exploration: Defend | Active Conditions: Level Bump

Mrs. Crinkle flashes Savan a grin and a thumbs up, then hikes up her bulgy skirt to tiptoe past the witch's hut. Her lips quiver, pressed tightly together, trying to suppress her giggles.

Stealth DC 18: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Savan manages to block the magic while Mrs Crinkle easily gets by the Witch's Hut.

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CHASE TRACKER
Round: 9

Race Map
Obstacle: WITCH'S HUT

Skills:
DC 16 Occultism to draw symbols that protect against the hut's magic
DC 18 Stealth/DC 20 Deception to sneak past

Special Conditions:
* +1 bonus to all checks for finding the trail of your quarry

Successes: 2/5

Racoon Dog Location: n/a
------------------
Those with ** may go

**Griphook
**Mrs Crinkle
**Norbwald
**Savan Genieshot
**Zelphari Caryarus (2 checks: Rd 8 and 9)

Radiant Oath

[S03-18] [R] Male Unbreakable Goblin Maestro Bard 4 | Musical Prodigy | HP 46/46 (restoring 1 HP/min), AC 20 w Leather Lamellar Armor (21 w Shield raised), Fortitude* +7, Reflex** +11, Will** +8, Perception** +8 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Griphook draws symbols in the air as he moves away from the magical hut to counter its magic on them.
DC 16 Occultism: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 Argh!

EDIT:
I will hero point the roll above.

Griphook refines his symbols to be more effective, thanks to Norbwald's crayons that he borrows mid-performance.
DC 16 Occultism: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

You wanna hero point your stick figures? Maybe you can borrow Norbwald's crayons?

Verdant Wheel

M "Gnome" Former Orphanage Director 3 HP 38/38| AC 20 | F +9 R +8 W +8 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 32/32 AC 18 | F +7 R +7 W +6 | Low-Light + Scent Perception +6 Hoof +8 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +7, Athletics +8, Stealth +7 | Sp: 40ft

Norbwald gladly share's the kid's crayons with Griphook.

Occultism: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Without them though, his own symbols seem to suffer.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Griphook and Norbwald share crayons to draw symbols. Unfortunately, Griphook just happened to be using the color Norbwald needed to perfect his symbol. Griphook's symbol drives the magic away from both of them, however.

Just to keep us moving. Next obstacle is below (only make that skill check after you get the last success for the current obstacle, however):

SHIFTING LABYRINTH:

You enter a section of the maze that is enchanted to constantly shift and change, making it difficult to find a way through.
DC 16 Perception to anticipate the next change
DC 18 Reflex / DC 20 Acrobatics to react to a change in the walls

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CHASE TRACKER
Round: 9

Race Map
Obstacle: WITCH'S HUT

Skills:
DC 16 Occultism to draw symbols that protect against the hut's magic
DC 18 Stealth/DC 20 Deception to sneak past

Special Conditions:
* +1 bonus to all checks for finding the trail of your quarry

Successes: 4/5

Racoon Dog Location: n/a
------------------
Those with ** may go

Griphook
**Mrs Crinkle
Norbwald
**Savan Genieshot
**Zelphari Caryarus

Vigilant Seal

male suli-catfolk gunslinger 2 | HP 28/28 | AC 19 | F +8 R +10 W +4 | Perc +6 (darkvision) | Stealth +8 | speed 25 |◆ | ◇ | ↺

Occultism: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19

"Hurry, go!" Savan holds off the magic for a bit longer.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Savan manages to hold off the magic long enough for the party to get past the Witch's hut.

You immediately find yourselves in a a section of the maze that is enchanted to constantly shift and change, making it difficult to find a way through.

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CHASE TRACKER
Round: 9

Race Map
Obstacle: SHIFTING LABYRINTH

Skills:
DC 16 Perception to anticipate the next change
DC 18 Reflex / DC 20 Acrobatics to react to a change in the walls

Successes: 0/5

Racoon Dog Location: n/a
------------------
Those with ** may go

Griphook
**Mrs Crinkle
Norbwald
Savan Genieshot
**Zelphari Caryarus (2 checks - Rds 8 and 9)

Vigilant Seal

Male Human (Versatile) Psychic / Champion 4 | HP 44/44 THP:10 | AC 21/22 (with Shield) | F +8 R +6 W +8 | Perc +6 (T) | 20’ | focus 2/3 | hero points 0/3 | spells 1st 1/2 2nd 0/2 | Exploration: Scout | Active Conditions: false vitality (8h);

perception DC16: 1d20 + 6 ⇒ (5) + 6 = 11
perception DC16: 1d20 + 6 ⇒ (9) + 6 = 15

Zelphari keeps an outward calm, but inside, he is increasingly frustrated by how confounding the maze has been for him.

Envoy's Alliance

CN (Female) Human (skilled) Barbarian 3 | HP 63+4/63+4| AC 20 (22 w/shield) | F +10 R +7 W +8 | Perc +7 | Stealth +4 | 25 ft | Hero 1/3 | ◇◆↺ | Exploration: Defend | Active Conditions: Level Bump

"Ooo! This is exciting! Heehee!" Mrs. Crinkle widens her peepers to spot the changes the moment they begin to shift.

DC 16 Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Radiant Oath

[S03-18] [R] Male Unbreakable Goblin Maestro Bard 4 | Musical Prodigy | HP 46/46 (restoring 1 HP/min), AC 20 w Leather Lamellar Armor (21 w Shield raised), Fortitude* +7, Reflex** +11, Will** +8, Perception** +8 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

For Round 10 in Shifting Labyrinth obstacle...

"Where to go?! Where to go?" Griphook moves quickly before the crazy labyrinth brings him into the unknown location!
DC 18 Reflex: 1d20 + 10 ⇒ (6) + 10 = 16
Hero Point! DC 18 Reflex: 1d20 + 10 ⇒ (12) + 10 = 22

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Zelphari is unable to predict how the maze will change. Mrs Crinkle easily make a prediction (eenie meanie miney mo). Griphook manages to make changes to the changing landscape.

Last decision to make

HEAVY SNOWFALL:

A sudden snowstorm sweeps through the maze, making it difficult to see and navigate. Paw prints are visible in the snow, as well as all manner of items.

POISON GARDEN:

All manner of poisonous plants thrive in this section of the maze, but only some are poisonous to touch.

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CHASE TRACKER
Round: 10

Race Map
Obstacle: SHIFTING LABYRINTH

Skills:
DC 16 Perception to anticipate the next change
DC 18 Reflex / DC 20 Acrobatics to react to a change in the walls

Successes: 3/5

Racoon Dog Location: n/a
------------------
Those with ** may go

Griphook
**Mrs Crinkle
**Norbwald
**Savan Genieshot
**Zelphari Caryarus

Vigilant Seal

male suli-catfolk gunslinger 2 | HP 28/28 | AC 19 | F +8 R +10 W +4 | Perc +6 (darkvision) | Stealth +8 | speed 25 |◆ | ◇ | ↺

Reflex Save: 1d20 + 10 ⇒ (15) + 10 = 25

Savan races across the path, almost looking like he's dancing as he dodges and tracks the shifting maze.

Heavy Snowfall. Sounds like that's the way the creature went.

Envoy's Alliance

CN (Female) Human (skilled) Barbarian 3 | HP 63+4/63+4| AC 20 (22 w/shield) | F +10 R +7 W +8 | Perc +7 | Stealth +4 | 25 ft | Hero 1/3 | ◇◆↺ | Exploration: Defend | Active Conditions: Level Bump

"Snowball fight! Heehee!" Mrs. Crinkle scoops up handfuls of snow and chucks them at her teammates as she bounds after Savan's much longer strides. Snow collects on her blood-red sweater dress in clumps.

DC 16 Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Mrs Crinkle easily anticipates the change of scenery and heads towards the snowed in path.

Savan also manages to find a trail where there appears to be none.

I kept your roll of 15.

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CHASE TRACKER
Round: 10

Race Map
Obstacle: HEAVY SNOWFALL

Skills:
DC 16 Survival/DC 18 Perception to navigate in poor visibility conditions
DC 20 Fortitude to carve a path through the dense snow

Special Conditions:
* +1 bonus to all checks for finding the trail of your quarry

Successes: 1/5

Racoon Dog Location: n/a
------------------
Those with ** may go

Griphook
Mrs Crinkle
**Norbwald
Savan Genieshot
**Zelphari Caryarus

Verdant Wheel

M "Gnome" Former Orphanage Director 3 HP 38/38| AC 20 | F +9 R +8 W +8 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 32/32 AC 18 | F +7 R +7 W +6 | Low-Light + Scent Perception +6 Hoof +8 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +7, Athletics +8, Stealth +7 | Sp: 40ft

Norbwald tries to peer through the snow.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Radiant Oath

[S03-18] [R] Male Unbreakable Goblin Maestro Bard 4 | Musical Prodigy | HP 46/46 (restoring 1 HP/min), AC 20 w Leather Lamellar Armor (21 w Shield raised), Fortitude* +7, Reflex** +11, Will** +8, Perception** +8 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

For Round 11 at Heavy Snowfall Obstacle.

Griphook follows Norbwald to get past the heavy snowfall.
DC 18 Perception: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

The gnome is too far and the snow falling on them is too thick to follow the gnome that is now out of his sight.

For Round 12 if the number of Successes is still to be met:
Griphook looks for tracks of footprints of allies to follow while the snow continues to fall, might be easier that way.
DC 18 Perception: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Norbwald manages to find a path and charge ahead. Griphook is unable to keep up and ends up buried in a snowbank.

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CHASE TRACKER
Round: 11

Race Map
Obstacle: HEAVY SNOWFALL

Skills:
DC 16 Survival/DC 18 Perception to navigate in poor visibility conditions
DC 20 Fortitude to carve a path through the dense snow

Special Conditions:
* +1 bonus to all checks for finding the trail of your quarry

Successes: 2/5

Racoon Dog Location: n/a
------------------
Those with ** may go

Griphook
**Mrs Crinkle
**Norbwald
**Savan Genieshot
**Zelphari Caryarus (2 checks: Rd 10 and 11)

Envoy's Alliance

CN (Female) Human (skilled) Barbarian 3 | HP 63+4/63+4| AC 20 (22 w/shield) | F +10 R +7 W +8 | Perc +7 | Stealth +4 | 25 ft | Hero 1/3 | ◇◆↺ | Exploration: Defend | Active Conditions: Level Bump

"Ooo, the drifts are taller than me! Heehee!" Mrs. Crinkle jumps up and down, trying to see where to go.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

It's a good thing she has no aspiration to play basketball; her vertical jump is barely existent.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Mrs Crinkle also tries to find a path ... and joins Griphook in the snowbank...

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CHASE TRACKER
Round: 11

Race Map
Obstacle: HEAVY SNOWFALL

Skills:
DC 16 Survival/DC 18 Perception to navigate in poor visibility conditions
DC 20 Fortitude to carve a path through the dense snow

Special Conditions:
* +1 bonus to all checks for finding the trail of your quarry

Successes: 2/5

Racoon Dog Location: n/a
------------------
Those with ** may go

Griphook
Mrs Crinkle
**Norbwald
**Savan Genieshot
**Zelphari Caryarus (2 checks: Rd 10 and 11)

Verdant Wheel

M "Gnome" Former Orphanage Director 3 HP 38/38| AC 20 | F +9 R +8 W +8 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 32/32 AC 18 | F +7 R +7 W +6 | Low-Light + Scent Perception +6 Hoof +8 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +7, Athletics +8, Stealth +7 | Sp: 40ft

Norbward remembers his +1 for good luck in navigating this round.

perception: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11

Should have kept forgetting

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Norbwald manages to find the same snowbank Griphook is sharing with Mrs Crinkle. They take some time to have a drink to warm up before trying to find the path again...

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CHASE TRACKER
Round: 11

Race Map
Obstacle: HEAVY SNOWFALL

Skills:
DC 16 Survival/DC 18 Perception to navigate in poor visibility conditions
DC 20 Fortitude to carve a path through the dense snow

Special Conditions:
* +1 bonus to all checks for finding the trail of your quarry

Successes: 2/5

Racoon Dog Location: n/a
------------------
Those with ** may go

Griphook
Mrs Crinkle
Norbwald
**Savan Genieshot
**Zelphari Caryarus (2 checks: Rd 10 and 11)

Vigilant Seal

male suli-catfolk gunslinger 2 | HP 28/28 | AC 19 | F +8 R +10 W +4 | Perc +6 (darkvision) | Stealth +8 | speed 25 |◆ | ◇ | ↺

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Savan goes over to check what Norbward has found.

Vigilant Seal

Male Human (Versatile) Psychic / Champion 4 | HP 44/44 THP:10 | AC 21/22 (with Shield) | F +8 R +6 W +8 | Perc +6 (T) | 20’ | focus 2/3 | hero points 0/3 | spells 1st 1/2 2nd 0/2 | Exploration: Scout | Active Conditions: false vitality (8h);

perception DC18: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
perception DC18: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17

Zelphari continues to stumble around in the maze, this time bogged down by the snowbanks.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Savan and Zelphari join the Pathfinder Happy Hour in the snowbank. Though you do believe you need to get back to work eventually... Griphook still can't find the trail.

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CHASE TRACKER
Round: 12

Race Map
Obstacle: HEAVY SNOWFALL

Skills:
DC 16 Survival/DC 18 Perception to navigate in poor visibility conditions
DC 20 Fortitude to carve a path through the dense snow

Special Conditions:
* +1 bonus to all checks for finding the trail of your quarry

Successes: 2/5

Racoon Dog Location: n/a
------------------
Those with ** may go

Griphook
**Mrs Crinkle
**Norbwald
**Savan Genieshot
**Zelphari Caryarus

Envoy's Alliance

CN (Female) Human (skilled) Barbarian 3 | HP 63+4/63+4| AC 20 (22 w/shield) | F +10 R +7 W +8 | Perc +7 | Stealth +4 | 25 ft | Hero 1/3 | ◇◆↺ | Exploration: Defend | Active Conditions: Level Bump

"Alrighty kiddos, time for teamwork! I'll hoist one of you up on my shoulders for a better look around. Who wants a boost? I promise no funny business. Heehee!" Mrs. Crinkle pantomimes tickling the feet of an imaginary person on her shoulders.

Athletics to Aid whoever wants to ride on her shoulders, base DC 15: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
If using Athletics isn't okay, we can switch to Fortitude, which has the same modifier.

Vigilant Seal

male suli-catfolk gunslinger 2 | HP 28/28 | AC 19 | F +8 R +10 W +4 | Perc +6 (darkvision) | Stealth +8 | speed 25 |◆ | ◇ | ↺

Perception: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18

Savan isn't sure he should be on the shoulders of an old woman at first, but Crinkle hauls him right up for him to have a look around.

Verdant Wheel

M "Gnome" Former Orphanage Director 3 HP 38/38| AC 20 | F +9 R +8 W +8 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 32/32 AC 18 | F +7 R +7 W +6 | Low-Light + Scent Perception +6 Hoof +8 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +7, Athletics +8, Stealth +7 | Sp: 40ft

Perception: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27

Norbwald finishes off a drink with Mrs. Crinkle and gets back to work looking.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Savan and Norbwald manage to locate the trail.

Mrs Crinkle, I'd normally let you keep the Aid roll. However, as both Aid and the +1 bonus are circumstance bonuses, they won't stack unless you'd rolled a crit success. Up to you if you want to change it to something else (GM accidentally drops a clacky rock on the floor and bends down to look for it)

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

------------------
CHASE TRACKER
Round: 12

Race Map
Obstacle: HEAVY SNOWFALL

Skills:
DC 16 Survival/DC 18 Perception to navigate in poor visibility conditions
DC 20 Fortitude to carve a path through the dense snow

Special Conditions:
* +1 bonus to all checks for finding the trail of your quarry

Successes: 4/5

Racoon Dog Location: n/a
------------------
Those with ** may go

Griphook
**Mrs Crinkle
Norbwald
Savan Genieshot
**Zelphari Caryarus

Vigilant Seal

Male Human (Versatile) Psychic / Champion 4 | HP 44/44 THP:10 | AC 21/22 (with Shield) | F +8 R +6 W +8 | Perc +6 (T) | 20’ | focus 2/3 | hero points 0/3 | spells 1st 1/2 2nd 0/2 | Exploration: Scout | Active Conditions: false vitality (8h);

perception DC18: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24

Finally, Zelphari spots a path through the heavy snowfall.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Zelphari manages to spot a path through the snow. Relieved, you head out and find, incredibly, a party...

In the large clearing ahead, the air is thick with the sounds of laughter, music, and the clinking of cups. The full moon and colorful lanterns paint the maze walls with hues of red and silver, and dozens of raccoon dog-like humanoids dance and frolic on the lawn. They cheer and applaud as performers take the stage. One of the performers jumps in the air, does a backflip, and as she lands on the stage, she has turned into a beautiful crane, standing on one foot.

Suddenly, someone in the crowd yells, "Intruders!" Looking worried, the cavorting creatures turn toward the entrance and fall silent. After a few moments of confusion, two of the furry creatures step forward, one of them gray and burly, the other short and frail. The latter speaks up, "Well met, I am Mimiko, a village elder of the tanuki enclave upriver from Wanshi in Minkai. This is Kenta, also an elder." Kenta nods in agreement. Looking at the crowd around her, she continues, "And these, these are my people. My fellow tanuki. We love a good party, as you can see. Who do we have the honor to be talking to, by the way? What brings you here, to our party, my dears? Why do you look so cross?"

Envoy's Alliance

CN (Female) Human (skilled) Barbarian 3 | HP 63+4/63+4| AC 20 (22 w/shield) | F +10 R +7 W +8 | Perc +7 | Stealth +4 | 25 ft | Hero 1/3 | ◇◆↺ | Exploration: Defend | Active Conditions: Level Bump

Original post introducing our quarry here.

"Ooo! A party! I dearly love parties! Well, Mimiko and Kenta, we're pleased as punch to meet you! I'm Mrs. Crinkle, and these folks and I are from the Pathfinder Society. We've been trying to catch up to a tanuki like yourself so we can have a little chat with him. He's been pulling some fabulous pranks in our Maze, but they've been causing too much harm." Here she leans in conspiratorially. "--But I'd love to pick his brain for some less dangerous prank ideas. Heehee!"

Verdant Wheel

M "Gnome" Former Orphanage Director 3 HP 38/38| AC 20 | F +9 R +8 W +8 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 32/32 AC 18 | F +7 R +7 W +6 | Low-Light + Scent Perception +6 Hoof +8 1d6+3 B - Agile | Support Lesser Cover | Light Barding Acrobatics +7, Athletics +8, Stealth +7 | Sp: 40ft

Norbwald takes another swig from his bag as his chair carries him forward to the Tanuki enclave.

Nodding "Norbwald here, the pranks, they're too much."

Vigilant Seal

male suli-catfolk gunslinger 2 | HP 28/28 | AC 19 | F +8 R +10 W +4 | Perc +6 (darkvision) | Stealth +8 | speed 25 |◆ | ◇ | ↺

Savan smiles and claps at the performer on the stage. "Is anyone known for their pranks more than their partying? Changing your shape can be a fun trick, eh?"

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