GM Frost's B18 From Family Lost (2) (Inactive)

Game Master Frozen Frost

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The adventure begins in Nerosyan, the capital of Mendev and once–central command for the war against the demonic hordes that spilled out of the Worldwound. The easily find the Castor Lebris, the one who posted the bounty to find a missing deed. They meet him at his architectural firm
office, where they warmly welcome them inside.

"Castor Lebris. I assume you are here to help me find the missing deed?" he begins.

Kindly introduce yourselves to him.

Horizon Hunters

Ghoran Resentment Witch 3 | HP 29/29| AC 17 | F+7 R+7 W +10 | Perception +10 (Low-Light) | Wicked Thorns (Reflex DC 19) (2d8/1d4+1 Persistent)

Bramblespine slowly unfurls and rights themselves, raising up from what initially appeared to be a thorny rose bush into a rather thorny humanoid who's hands open up like petals on a rose while closed roses encircle their neck.

With a strongly arboreal voice, Bramblespine speaks. "I am Bramblespine. Once a guardian of Feathereyes' Maze, after nearly 200 years of service I have decided to commit a life to exploring The Universe, with the help of the Society for whom I have served for so long."

Bramblespine is a Ghoran.

Verdant Wheel

Barbarian 3 / HP 55/55 (temp HP 0/5), Perc +10, AC 20, Fort +9 Ref +6 Will +10 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness

Well I usually let the people find what they didn't archive properly but in your case it seems different. Please explain and Wizel genius will see if he can help you.

The long bearded dwarf is wearing a breastplate and is carrying a long hammer with him.

Envoy's Alliance

HP 36/36| AC: 17 | F +7 R +7 W +9 | Exploration: Search Male Kholo (Sweetbreath) Witch 4 Perc +7 | 25 feet | Occult Spell DC 20 | Active Conditions: none

"Indeed," a kholo in a set of robes with colors and patterns suggesting that it came from the Mwangi Expanse says with a faint smile.

"I am Lioness Lapping Blood and it is always a pleasure to help a friend," he says.

A small, night black hyena with luminous white eyes sits idly gnawing on a bone at his feet.

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

A green-skinned Goblin pipes up "Excuse me, I'm here for the briefing too"

"Pennypockets, or just Penny is fine" he announces "and I bid you all warm greetings on behalf of the peoples democratic republic of Thistletop" he wears padded armour of a rather dashing cut, with sword, buckler, and crossbow.

"Yes, here to help find the missing deed"

Vigilant Seal

TN Tengu (Mountainkeeper) Willing Host Animist (Liturgist) / Fighter 3 | ◆◇↺ | Explore: Search
Stats:
AC 20 or 21 shield (hard 3, break 6) | Fortitude (+9 or +11 vs shove / trip), Reflex (+6), Will (+10) | Perception (+10 w/ lowlight) | Speed 25
♥️ 36/36 | ☀️ □ | ☘️ ☑ | ✋ empty | ⚕ none | Slots (□□□)

It had been a long hike down.

Rugged and round, a wizened(-looking) old tengu arrives in the quaint architectural office. As he speaks, long "bearded" feathers trail his beak, wriggling in his gruff pronunciation of the words "There remains a disturbance" ominous, he cocks one eyebrow - also of elongated but thin plumage - and feels the wood of the walls with his hand, proclaiming a judgement of it's craftmanship mentally, before continuing "The highest places of these lands look down upon a scarred badland" he seems concerned for those in the room with him, and stands beside his fellow pathfinder - between the warriors and the witches - nodding in unison as they too speak his mind.

Daily Preparations: "Steward of Stone and Fire" and "Crafter in the Vault"

Steward of Stone and Fire (Primary):

Lore: Mountain and Volcano
Cantrips: Ignition
Rank One: Interposing Earth
Rank Two: Exploding Earth
Vessel: Earth's Bile (30-ft 10-burst 2d4 blunt 2d4 fire 1 persist vs Basic Reflex)

Crafter in the Vault (Secondary):

Lore: Architecture and Engineering
Cantrips: Sigil
Rank One: Mending
Rank Two: Knock
Vessel: Traveling Workshop (Training in Crafting and Thievery)

Horizon Hunters

Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

”Zaighar,” the hobgoblin shelled within heavy, spiked, imposing armor answers. ”Yes. we are.”

He watches Castor intently while waiting for the rest of the Pathfinders to quiet down.


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GM Screen:
Zaighar's Society (T): 1d20 + 6 ⇒ (20) + 6 = 26
Lioness Lapping Blood's Society (E): 1d20 + 11 ⇒ (1) + 11 = 12
Bramblespone's Society (T): 1d20 + 9 ⇒ (10) + 9 = 19

"Thank you for coming and heeding my call." he tells them.

He pauses for a while and stares blankly outside.

“Have you heard of the settlement of Bulviss? It was a small hamlet near the border with the old Worldwound.” Castor sighs. “No, you probably haven’t. It was wiped off the map by demons during the Fifth Mendevian Crusade, when the crusaders fought the demons. I want you to travel there and retrieve a deed that should be among the rubble. Mendevian law says you’re entitled to whatever else you find, as the only others who may claim it are the villagers’ next of kin. And since I’m the only next of kin that survived the town…”

Castor trails off as his gaze drops to his desk. His expression is full of barely repressed grief. “My brother, Pellas, and I grew up in Bulviss. I’d acquired a valuable tract of land after settling here in the capital, but I sent the deed to him for safekeeping. Now he’s missing, and I don’t know what happened to him.

“My hope is that by scouring the town, you’ll find clues about my brother’s fate. You can’t be less helpful than the crusaders, at least. Help me recover my deed and bring back information about my brother. Whatever else you find at Bulviss is yours to keep.”

You might have questions, I believe?"

Zaighar:
You know that being that close to the Worldwound, even a settlement like Bulviss should’ve had some kind of watch system. Though the grace period would’ve been small, they still should’ve gotten early warning about the demons approaching. The lack of apparent survivors or refugees implies that few people fled. You think that it’s odd that the demons broke through the crusader’s ranks and were behind the lines for hours but only managed to ransack a small town. Even a small unit of demons could’ve wreaked havoc from that position, yet they were ultimately routed before going any farther than Bulviss.

Bramblespine:
You know that being that close to the Worldwound, even a settlement like Bulviss should’ve had some kind of watch system. Though the grace period would’ve been small, they still should’ve gotten early warning about the demons approaching. The lack of apparent survivors or refugees implies that few people fled.

Lioness:
Based on the total destruction of the town, you infer that no one from Bulviss had a chance to flee. The most likely scenario is that the town was overrun before ever realizing their peril.

DC 16 Perception check to Sense Motive:
You can tell that Castor’s resentment goes deeper than he’s letting on.

Horizon Hunters

Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

Perception:

Perception (E): 1d20 + 7 ⇒ (13) + 7 = 20

"Even a village so close to the Worldwound should have had a watch," Zaighar says considering. "That should have given at least some a chance to flee. And if so many demons had broken through the crusaders, why did they stop at Bulviss? Do you have some suspicion that rankles you?"


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Castor stares at the hobgoblin before he answers back.

"Truth be told, I fear that too much time has passed to find either the deed or answers to my brother’s fate. Adventurers started leaving Nerosyan once the Worldwound closed, so my calls for help went unanswered for months. The crusaders are equally uninterested in helping me beyond hunting for lingering demons. I actually plan on selling the deed and leave Mendev behind, but I need closure before I can move on." he says as he holds back his emotion.

Horizon Hunters

Ghoran Resentment Witch 3 | HP 29/29| AC 17 | F+7 R+7 W +10 | Perception +10 (Low-Light) | Wicked Thorns (Reflex DC 19) (2d8/1d4+1 Persistent)

I'll take Demon Lore today for my Ancient Memory

Sense Motive: 1d20 + 8 ⇒ (16) + 8 = 24

Bramblespine listens carefully. Acutely aware of Zaighar's question. He decides not to press the point though.

Verdant Wheel

Barbarian 3 / HP 55/55 (temp HP 0/5), Perc +10, AC 20, Fort +9 Ref +6 Will +10 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness

The dwarf waits for the departure as it seems to him that all the others are willing to investigate in Bulviss for a deed and a brother.

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

I also have Bardic Lore to recall knowledge on any topic :)

"No need to be concerned, let us look and find the truth. If the information is there we will find it!"

Ready to progress

Envoy's Alliance

HP 36/36| AC: 17 | F +7 R +7 W +9 | Exploration: Search Male Kholo (Sweetbreath) Witch 4 Perc +7 | 25 feet | Occult Spell DC 20 | Active Conditions: none

Sense Motive: 1d20 + 5 ⇒ (20) + 5 = 25

"I cannot pretend to understand your pain, my friend. But I will promise to do all that I can to help you ease it by finding out all I can about what happened to your hometown and your brother," Lioness says, somberly laying his hand on the man's shoulder.

He lets it linger for a moment before turning to the rest of the group.

"Shall we go?"

Horizon Hunters

Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

"Yes," Zaighar answers the gnoll. He shifts the weight of the armaments hanging over his shoulders.


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"Thank you, everyone." Castor replies with a timid smile in his face.

"As far as I know, the demons sacked Bulviss after they broke through Mendev’s backlines. Though crusader reinforcements routed the demons soon after, those few hours were enough for the demons to destroy Bulviss. I asked the crusaders to investigate again, but they only confirmed that the area was free of demons before advising me to hire adventurers." After providing this explanation, Castor shares a physical description of his brother and marks the town’s location on a map.

Everyone begins with two hero points each.

------

The trip to Bulviss takes a day and is uneventful, save for the sign of patrols of mercenaries who lazily watch out for demonic threats. The approach to the hamlet shows evidence of an attack. Farmhouses are destroyed and fields lay fallow. The town itself is little more than the shells of buildings and a ruined well. A survey of the area indicates three buildings with the least amount of damage, the most promising places to search for clues.

One of them is an overgrown house. The slightly opened door shows that the house’s interior is largely intact and light filters through closed shutters that haven’t opened in years.

GM Screen:
Zaighar's Initiative using Search: 1d20 + 7 ⇒ (14) + 7 = 21
Wizel Genius's Initiative using Search: 1d20 + 10 ⇒ (17) + 10 = 27
Lioness Lapping Blood's Initiative using Search: 1d20 + 5 ⇒ (1) + 5 = 6
Bramblespone's Initiative using Search: 1d20 + 8 ⇒ (4) + 8 = 12
Old Crow at Mountain's Top's Initiative using Search: 1d20 + 8 ⇒ (11) + 8 = 19

Zaighar, Wizel:
You notice that a swarm of bats is hanging in the rafters. You can can calm the bat swarm with a DC 20 Survival check to stop its attack, or shoo the bat swarm outside by opening the stuck windows with a DC 18 Athletics check.

You also notice that the jagged holes in the floorboards conceal cunning foot traps filled with inward-facing barbs. There are like six of them. DC 17 Thievery to jam the pincer’s trigger mechanism for each trap.

Horizon Hunters

Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

"Wait," Zaighar says and gestures to those marching behind him. He points out the dangers to the others. "Bats roost inside. Simple enough to drive them away by breaking open the shutters and windows. But there are at least six ankle biters built into the floor boards. Will need to be careful or cover them."

After he explains to the others, he approaches to rip a window out of the dilapidated wall.

Athletcs (E) vs. DC 18: 1d20 + 11 ⇒ (18) + 11 = 29


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The hobgoblin fighter easily rips the window out from the wall. Light streams through the new opening, disturbing the bats inside and sending them flying out into the open, darting past the adventurers. Crit Success.

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

Pennypockets moves in and pulls out some tools then gets to work on the trap situation.

"The bats have all flown away,
the traps though seem set to stay,
I'll jam them real quick
hope it does the trick
Then we can go in and play!"

Thievery 1d20 + 8 ⇒ (9) + 8 = 17


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Pennypockets gets close to the entrance and jams the trap nearest to the door. Success. If they want to enter safely to search the house, there are five more that need disabling, unless they want their feet pierced by the traps.

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

The Goblin keeps working away...

Thievery 1d20 + 8 ⇒ (15) + 8 = 23 pass
Thievery 1d20 + 8 ⇒ (13) + 8 = 21 pass
Thievery 1d20 + 8 ⇒ (14) + 8 = 22 pass
Thievery 1d20 + 8 ⇒ (6) + 8 = 14 fail - but not crit
Thievery 1d20 + 8 ⇒ (8) + 8 = 16 fail - but not crit
Thievery 1d20 + 8 ⇒ (1) + 8 = 9 fail - crit
**HERO POINT** Thievery 1d20 + 8 ⇒ (19) + 8 = 27 pass
Thievery 1d20 + 8 ⇒ (14) + 8 = 22 pass

Struggling at one point, but then safely clearing.


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Once all the traps have been taken care of — one of which almost pokes Pennypocket's hand — the house is easy to search. Though most objects are just ruined accoutrement, a half-burned roll of parchment can be found in the fireplace.

Half-burned roll of parchment:
It shows detailed instructions for making foot traps and conceal them with rugs or debris, including a note that says if they have questions, ask Pellas for help.

Verdant Wheel

Barbarian 3 / HP 55/55 (temp HP 0/5), Perc +10, AC 20, Fort +9 Ref +6 Will +10 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness

Oh they left this parchment. No doubt they assume it will consume. But it didn't.

After reading it: Well a new reason to find Pellas.

Horizon Hunters

Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

"That is clearly not the deed," the hobgoblin says. "Let us press on."

Vigilant Seal

TN Tengu (Mountainkeeper) Willing Host Animist (Liturgist) / Fighter 3 | ◆◇↺ | Explore: Search
Stats:
AC 20 or 21 shield (hard 3, break 6) | Fortitude (+9 or +11 vs shove / trip), Reflex (+6), Will (+10) | Perception (+10 w/ lowlight) | Speed 25
♥️ 36/36 | ☀️ □ | ☘️ ☑ | ✋ empty | ⚕ none | Slots (□□□)

Watching the goblin work, the wizened tengu narrows his eyes. Foot traps. He examines his three-toed feet. Intact.

He follows the hobgoblin. The leader.

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

"The brother Pellas seems like he fell in with bad company, or perhaps IS the bad company...nice people don't make all these traps"

Horizon Hunters

Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

”Insufficient context,” Zaighar grunts. ”This may have been intended as defense in preparations against the demon horde.”

Horizon Hunters

Ghoran Resentment Witch 3 | HP 29/29| AC 17 | F+7 R+7 W +10 | Perception +10 (Low-Light) | Wicked Thorns (Reflex DC 19) (2d8/1d4+1 Persistent)

"Just watch your step." quips Bramblespine.


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The group presses on to the next closest building to search.

The next building is a large building at the center of Bulviss that used to act as a catch-all gathering place, but its final function was as the townsfolk’s last defense. The signs of battle are obvious upon entering the hall. Battered and torn remnants of barricades litter the floor and dark stains have seeped into the stones. At the back of the main hall is a shrine to Iomedae that looks remarkably intact.

GM Screen:
Zaighar's Perception (E): 1d20 + 7 ⇒ (12) + 7 = 19 (w Darkvision)
Wizel Genius's Perception (E): 1d20 + 10 ⇒ (20) + 10 = 30 (w Darkvision)
Lioness Lapping Blood's Perception (T): 1d20 + 5 ⇒ (8) + 5 = 13 (w Low-Light Vision)
Bramblespone's Perception (E): 1d20 + 8 ⇒ (15) + 8 = 23 (w Low-Light Vision)

If you Search the shrine:
Upon it lies a dusty but unharmed copy of Iomedae’s holy book, opened to act four— Iomedae convincing mortally wounded soldiers to stand against attacking wraiths until reinforcements save them.

If anyone flips the pages or moves the book to a get a better look of it, you easily find that

Spoiler:
a triggered bolt from a crossbow hidden by the shrine’s back whizzes toward you!
Crossbow Attack: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 2d8 + 12 ⇒ (4, 5) + 12 = 21 piercing plus 1d6 ⇒ 4 holy damage

Bramblespine and Wizel find that

Spoiler:
a crossbow hidden by the shrine’s back curtains is ready to shoot and looks untriggered among the other traps with it. DC 20 Thievery (trained) to disable the trigger wire.

Horizon Hunters

Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

"Divide the work. I will search over here," Zaighar says.

He finds an open book. The hobgoblin grunts as he views the passage. He lifts the cover in order to flip the pages, and a loud crack followed by a clang and a thunk echoes in the shrine. Zaighar looks over his shoulder at the scuff on his plate. He then goes back to flipping through the pages.


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Despite moving the holy book, the triggered bolt from a crossbow hidden by the shrine’s back that whizzes toward him is not forceful enough to get through his armor.

Searching the back of the altar:
The back of the altar has been painted with a message:

“May the Inheritor judge our final acts.”

Under the words are the names of townsfolk, nearly a hundred people who stayed behind. If you look at every name,

Spoiler:
there is no mention of "Pellas Lebris" among the names.

Searching other areas of the building:
One of the back rooms was used to stockpile weapons. Though most were smashed by angry demons, a crossbow with 10 bolts can be found in the wreckage.

Horizon Hunters

Ghoran Resentment Witch 3 | HP 29/29| AC 17 | F+7 R+7 W +10 | Perception +10 (Low-Light) | Wicked Thorns (Reflex DC 19) (2d8/1d4+1 Persistent)

Bramblespine nods and spreads out.

"Was plenty of arms here, they look to have been smashed in the way that only demons can, except for a near dozen bolts."

Bramblespine offers the 10 bolts to Pennypockets

Verdant Wheel

Barbarian 3 / HP 55/55 (temp HP 0/5), Perc +10, AC 20, Fort +9 Ref +6 Will +10 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness

It seems that all the people of the village are mentioned here but there is no Pellas. Did he go away before the arrival of the demons?

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

"Looks like they did what they could to protect themselves and the town after all"


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With nothing else to looks for in the central building, the group can check out the last building intact. A sign on the door indicates it s Lebris' residence.

Going in, trap schematics litter the inside of this home, along with hastily written instructions on how to install them. Much like his brother, Pellas had a knack for engineering, though whereas Castor focused on architecture, Pellas enjoyed intricate mechanics.

Searching every room of the house:
There is no useful information on the rooms except for Pellas' bedroom. Searching inside, an intricate lockbox in Pellas’ bedroom can be found. With a successful DC 20 Thievery check to Pick the Lock, you find that
Spoiler:
it holds the deed you are looking for and other mementos from his brother Castor. But where is his brother?

Horizon Hunters

Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

Zaighar emerges from searching a room with a metal lockbox in his hand. He holds the box toward Pennypockets. "Open this."

Envoy's Alliance

HP 36/36| AC: 17 | F +7 R +7 W +9 | Exploration: Search Male Kholo (Sweetbreath) Witch 4 Perc +7 | 25 feet | Occult Spell DC 20 | Active Conditions: none

Lioness chats up the rest of the group on the day long trip to the village but grows visibly somber as they approach the ruins.

He remains that way, contemplating the death and destruction as they make their search. He often lingers behind the others thoughtfully as they move efficiently from one location to another.

"Perhaps the rest of us should step back while our nimble fingered friend examines the box," he says as Zaighar brings it out. "We do know Pellas was prone to trapping things, after all."

Vigilant Seal

TN Tengu (Mountainkeeper) Willing Host Animist (Liturgist) / Fighter 3 | ◆◇↺ | Explore: Search
Stats:
AC 20 or 21 shield (hard 3, break 6) | Fortitude (+9 or +11 vs shove / trip), Reflex (+6), Will (+10) | Perception (+10 w/ lowlight) | Speed 25
♥️ 36/36 | ☀️ □ | ☘️ ☑ | ✋ empty | ⚕ none | Slots (□□□)

Spirits ward around the Old Crow as the box is held aloft towards Pennypockets. He stares through it, eyes white, vigilant against the entrapments of dungeoncraft...

Aid Pennypockets to Thievery (Trained) vs Aid DC (usually 15): 1d20 + 8 ⇒ (3) + 8 = 11

Verdant Wheel

Barbarian 3 / HP 55/55 (temp HP 0/5), Perc +10, AC 20, Fort +9 Ref +6 Will +10 / Active conditions: Darkvision, Resist fire 1/2 lvl, Toughness

The dwarf looks around during this time as all seems quiet, too quiet.

Horizon Hunters

Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

Zaighar takes three measured steps back from Pennypockets.

Verdant Wheel

Gob Brd 3| HP 34| AC 19 | Fort +5; Ref +10; Will +7; | Perc +7 (Darkvision) | Speed 25 | Spell DC 19 | Exploration (avoid))

Penny looks at the box and then gets to work

Thievery 1d20 + 8 ⇒ (9) + 8 = 17
Thievery 1d20 + 8 ⇒ (8) + 8 = 16
Thievery 1d20 + 8 ⇒ (8) + 8 = 16
Thievery 1d20 + 8 ⇒ (8) + 8 = 16
Thievery 1d20 + 8 ⇒ (15) + 8 = 23

"That one was really tricksie!"

"I don't do this for a living" Penny offers slightly embarrassed by the time taken.


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Penny takes his time unlocking the lockbox and finally opens it. Thankfully, the box does not have traps installed to impale Pennypockets, but caution is a piece of good advice while the goblin works on the box. He opens it and finds that it holds the deed you are looking for and other mementos from Pellas' brother, Castor.

When they are done searching the last building and about to leave or to spend more time to find Pellas, a mournful howling erupts from the well! They find a group of beheaded emerge from the well. One of the flaming skulls matches Pellas’ description and has a turnkey lodged inside of it!

Rolling Initiatives:
Zaighar's Initiative using Search: 1d20 + 7 ⇒ (16) + 7 = 23
Wizel Genius's Initiative using Search: 1d20 + 10 ⇒ (10) + 10 = 20
Lioness Lapping Blood's Initiative using Search: 1d20 + 5 ⇒ (19) + 5 = 24
Bramblespine's Initiative using Search: 1d20 + 8 ⇒ (19) + 8 = 27
Old Crow at Mountain's Top's Initiative using Search: 1d20 + 8 ⇒ (12) + 8 = 20
Pennypockets's Initiative using : 1d20 + 0 ⇒ (13) + 0 = 13

Flaming: 1d20 + 9 ⇒ (16) + 9 = 25
Scorching: 1d20 + 9 ⇒ (7) + 9 = 16
Burning: 1d20 + 9 ⇒ (5) + 9 = 14
Severed: 1d20 + 6 ⇒ (20) + 6 = 26
Uncoupled: 1d20 + 6 ⇒ (3) + 6 = 9
Parted: 1d20 + 6 ⇒ (15) + 6 = 21

⬤ INDIGNANT DEAD! Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Bramblespine (AC 17) (HP 27/27) | 2☘️ |
Severed (HP -) | Flying 5 ft above ground
Flaming (HP -) | Flying 5 ft above ground
Lioness Lapping Blood (AC 16) (HP 35/35) | 2☘️ |
⠀⠀⠀Bone Bearer (AC 15) (HP 10/10) |
Zaighar (AC 21) (HP 47/47) | 2☘️ |
Parted (HP -) | Flying 5 ft above ground
Wizel Genius (AC 20) (HP 55/55, +5 tHP) | 2☘️ |
Old Crow at Mountain's Top (AC 20) (HP 36/36) | 2☘️ |
Scorching (HP -) | Flying 5 ft above ground
Burning (HP -) | Flying 5 ft above ground
Pennypockets (AC 19) (HP 34/34) | 1☘️ |
Uncoupled (HP -) | Flying 5 ft above ground

I don't have everyone's icons so kindly put them inside the dash-lined box on the Map before your turn.

Horizon Hunters

Ghoran Resentment Witch 3 | HP 29/29| AC 17 | F+7 R+7 W +10 | Perception +10 (Low-Light) | Wicked Thorns (Reflex DC 19) (2d8/1d4+1 Persistent)

Bramblespine exits the house and opens up a hole in the clouds, allowing a burst of sunlight light to descend on the skulls.

Will DC 19 for all of them. Dazzled and reduces invisibility/concealed to concealed/visible.
Critical Success The target is unaffected.
Success The light affects the creature for 2 rounds.
Failure The light affects the creature for 1 minute.
Critical Failure The light affects the creature for 10 minutes.

Will use Wicked Thorns at the first opportunity (Reflex DC 19) (2d8/1d4+1 Persistent)


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Bramblespines washes the skulls with a burst of sunlight.

GM Screen:
Severed: DC 19 Will save: 1d20 + 4 ⇒ (3) + 4 = 7 vs Revealing Light (Crit Fail, Dazzled 10 minutes)
Flaming: DC 19 Will save: 1d20 + 7 ⇒ (13) + 7 = 20 vs Revealing Light (Success, Dazzled 2 rounds)
Parted: DC 19 Will save: 1d20 + 4 ⇒ (11) + 4 = 15 vs Revealing Light (Fail, Dazzled, 1 minute)
Scorching: DC 19 Will save: 1d20 + 7 ⇒ (3) + 7 = 10 vs Revealing Light (Fail, Dazzled, 1 minute)
Burning: DC 19 Will save: 1d20 + 7 ⇒ (12) + 7 = 19 vs Revealing Light (Success, Dazzled 2 rounds)
Uncoupled: DC 19 Will save: 1d20 + 4 ⇒ (5) + 4 = 9 vs Revealing Light (Crit Fail, Dazzled 10 minutes)

The skulls howl again, all dazzled at varying degrees. Severed flies and enter's Bramblespine's space and bites the ghoran!
DC 5 Flat check: 1d20 ⇒ 3 vs Concealed
Jaws Attack: 1d20 + 6 ⇒ (4) + 6 = 10 vs Bramblespine AC 17

Entirely misses but it tries again.
DC 5 Flat check: 1d20 ⇒ 13 vs Concealed
Jaws Attack, Agile, MAP: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 vs Bramblespine AC 17 Crit
Damage: 1d4 + 1 ⇒ (2) + 1 = 3 P damage x2

Several of Bramblespine's thorns break off and hook into the attacker! ↺ Wicked Thorns
DC 19 basic Reflex save: 1d20 + 6 ⇒ (18) + 6 = 24 vs 1d8 ⇒ 4 P damage (Success, 2 P damage)

Flaming, on the other hand, advances and spits fire at Wizel and Zaighar!
DC 5 Flat check: 1d20 ⇒ 15 vs Concealed
Spitfire Attack: 1d20 + 10 ⇒ (4) + 10 = 14 vs Wizel AC 20

DC 5 Flat check: 1d20 ⇒ 3 vs Concealed
Spitfire Attack, Agile, MAP: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16 vs Zaighar AC 21

Both attacks miss the targets.

⬤ INDIGNANT DEAD! Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Bramblespine (AC 17) (HP 21/27) | 2☘️ |
Severed (Tiny) (HP -2) | Dazzled (10 min) | Flying 5 ft above ground
Flaming (Tiny) (HP -) | Dazzled (2 rd) | Flying 5 ft above ground
➤ Lioness Lapping Blood (AC 16) (HP 35/35) | 2☘️ |
➤⠀⠀⠀Bone Bearer (AC 15) (HP 10/10) |
➤ Zaighar (AC 21) (HP 47/47) | 2☘️ |
Parted (Tiny) (HP -) | Dazzled (1 min) | Flying 5 ft above ground
Wizel Genius (AC 20) (HP 55/55, +5 tHP) | 2☘️ |
Old Crow at Mountain's Top (AC 20) (HP 36/36) | 2☘️ |
Scorching (Tiny) (HP -) | Dazzled (1 min) | Flying 5 ft above ground
Burning (Tiny) (HP -) | Dazzled (2 rd) | Flying 5 ft above ground
Pennypockets (AC 19) (HP 34/34) | 1☘️ |
Uncoupled (Tiny) (HP -) | Dazzled (10 min) | Flying 5 ft above ground

Horizon Hunters

Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

Zaighar snorts as the flaming beheaded spits fire at him. The hellknight whirls the heavy metal ball on the end of a steel chain over his head and then whips it around in rapid succession.

◆ Strike vs. Severed: +1 Meteor Hammer (E): 1d20 + 12 ⇒ (6) + 12 = 18
Bludgeoning, Magic: 1d8 + 4 ⇒ (1) + 4 = 5

◆ Strike vs. Flaming: +1 Meteor Hammer (E): 1d20 + 12 - 5 ⇒ (7) + 12 - 5 = 14 +1 if the previous missed
Bludgeoning, Magic: 1d8 + 4 ⇒ (3) + 4 = 7

◆ Strike vs. Burning: +1 Meteor Hammer (E): 1d20 + 12 - 10 ⇒ (3) + 12 - 10 = 5 +1 if the previous missed
Bludgeoning, Magic: 1d8 + 4 ⇒ (4) + 4 = 8

Reactive Strike (10 ft reach):

Reactive Strike: +1 Meteor Hammer (E): 1d20 + 12 ⇒ (13) + 12 = 25
Bludgeoning, Magic: 1d8 + 4 ⇒ (4) + 4 = 8

Horizon Hunters

Ghoran Resentment Witch 3 | HP 29/29| AC 17 | F+7 R+7 W +10 | Perception +10 (Low-Light) | Wicked Thorns (Reflex DC 19) (2d8/1d4+1 Persistent)

second D8 from being lvl 3 for wicked Thorns: 1d8 ⇒ 5
2 more damage on the made save.

Also my minor apologies for doubling the dice needed for the enemy attacks.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺
Bramblespine wrote:

[dice=second D8 from being lvl 3 for wicked Thorns]1d8

2 more damage on the made save.
Also my minor apologies for doubling the dice needed for the enemy attacks.

Thanks for reminding me about the second dice. And no worries about the flat checks. The spell is very neat and well placed actually, and very useful when you are the first to act without harming allies.

Zaighar launches the metal ball of his weapon to crack the heads! Severed cracks and thrown to the side. Severed out But his continuous whirling of the metal ball misses to hit Flaming and Burning.

⬤ INDIGNANT DEAD! Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Bramblespine (AC 17) (HP 21/27) | 2☘️ |
Severed (Tiny) (HP -9) |
Flaming (Tiny) (HP -) | Dazzled (2 rd) | Flying 5 ft above ground
➤ Lioness Lapping Blood (AC 16) (HP 35/35) | 2☘️ |
➤⠀⠀⠀Bone Bearer (AC 15) (HP 10/10) |
Zaighar (AC 21) (HP 47/47) | 2☘️ | ↺ Reactive Strike
Parted (Tiny) (HP -) | Dazzled (1 min) | Flying 5 ft above ground
Wizel Genius (AC 20) (HP 55/55, +5 tHP) | 2☘️ |
Old Crow at Mountain's Top (AC 20) (HP 36/36) | 2☘️ |
Scorching (Tiny) (HP -) | Dazzled (1 min) | Flying 5 ft above ground
Burning (Tiny) (HP -) | Dazzled (2 rd) | Flying 5 ft above ground
Pennypockets (AC 19) (HP 34/34) | 1☘️ |
Uncoupled (Tiny) (HP -) | Dazzled (10 min) | Flying 5 ft above ground

Envoy's Alliance

HP 36/36| AC: 17 | F +7 R +7 W +9 | Exploration: Search Male Kholo (Sweetbreath) Witch 4 Perc +7 | 25 feet | Occult Spell DC 20 | Active Conditions: none

Bone Bearer darts out and gets between Flaming and Scorching. He has Independent so he gets one action per round even if I don't Command him.

Then, Lioness invokes his moonlit patron and casts a Shroud of Night over Burning.

DC19 Will check. On a failure, all creatures are concealed to it unless it has Greater Darkvision. Lasts 1 round but can be sustained.

When Lioness invokes the power through him, Bone Bearer lets out a throaty barking laugh.

Using Familiar of Stalking Night which causes any creature he is adjacent to and concealed from to become Frightened 1 (which should be Flaming and Scorching.

Finally, Lioness hurls a gravy boat that had been scattered out of a nearby house during the siege at Flaming.

Telekinetic Projectile: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 3d6 ⇒ (1, 6, 4) = 11


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Bone Bearer moves between some skulls while Lioness casts dark hex at Burning!
DC 18 Will save: 1d20 + 7 ⇒ (3) + 7 = 10 Fail

Burning becomes shrouded in murky darkness, causing everyone to be concealed to it. Burning is already Dazzled for 2 rounds, so everyone is Concealed to it already, if you continue to sustain hex after the 2 rounds, everyone continues to be Concealed to it.

Bone Bearer lets out a throaty barking laugh that scares the skulls! Flaming, Scorching, and Burning become Frightened 1

Lioness hurls something heavy but misses to hit the target.

Parted flies toward Zaighar and bites him!
DC 5 Flat check: 1d20 ⇒ 8 vs Dazzled
Jaws Atttack: 1d20 + 6 ⇒ (4) + 6 = 10 vs Zaighar AC 21

And again.
DC 5 Flat check: 1d20 ⇒ 6 vs Dazzled
Jaws Atttack, Agile, MAP: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10 vs Zaighar AC 21

Both bites miss.

⬤ INDIGNANT DEAD! Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Bramblespine (AC 17) (HP 21/27) | 2☘️ |
Severed (Tiny) (HP -9) |
Flaming (Tiny) (HP -) | Dazzled (2 rd); Frightened 1 | Flying 5 ft above ground
Lioness Lapping Blood (AC 16) (HP 35/35) | 2☘️ |
⠀⠀⠀Bone Bearer (AC 15) (HP 10/10) |
Zaighar (AC 21) (HP 47/47) | 2☘️ | ↺ Reactive Strike
Parted (Tiny) (HP -) | Dazzled (1 min) | Flying 5 ft above ground
➤ Wizel Genius (AC 20) (HP 55/55, +5 tHP) | 2☘️ |
➤ Old Crow at Mountain's Top (AC 20) (HP 36/36) | 2☘️ |
Scorching (Tiny) (HP -) | Dazzled (1 min); Frightened 1 | Flying 5 ft above ground
Burning (Tiny) (HP -) | Dazzled (2 rd); Frightened 1 | Flying 5 ft above ground
Pennypockets (AC 19) (HP 34/34) | 1☘️ |
Uncoupled (Tiny) (HP -) | Dazzled (10 min) | Flying 5 ft above ground

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