Combat Gear
+1 evil outsider bane arrows (10)
blunt arrows (45)
cold iron arrows (100)
cold iron arrows with adamantine blanch (8)
durable adamantine arrows (10)
wand of cure light wounds (26 charges)
wand of heightened awareness (50 charges)
wand of invisibility (5 charges)
wand of lesser restoration (17 charges)
potion of cure light wounds
potion of touch of the sea
potion of darvision x2
potion of fly
antitoxin
antiplague
thunderstone
alchemist's fire x2
caltrops
Other Gear
+1 mithral shirt, +1 darkwood shortbow, belt of incredible dexterity +2, handy haversack, headband of fortune's favor, circlet of persuasion, dream journal of the pallid seer (read), ioun stone (dusty rose prism, cracked), backpack, bedroll, chalk, ear trumpet, earplugs, flint and steel, grappling arrow, hip flask, ink, black, inkpen, journal, scroll case, silk rope, soap, masterwork thieves' tools, waterskin, wrist sheath, spring loaded (x2), 750 gp, 7 sp, 5 cp
Special Abilities Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Archaeologist's Luck +2 (6*2 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Clever Explorer +3 (take 10 & magic traps) (Ex) Half time to use disable device. Can always take 10 & disarm magic traps.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fate's Favored Increase luck bonuses by 1.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot One extra attack with a ranged weapon, all attacks are at -2.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Favored class: Bard (1st to 3rd-hp, 4th to 8th-spell)
Boons Confirmed Field Agent: May buy a wayfinder for 1pp
Explore, Report, Cooperate: May ask whether a particular action would be beneficial to the Society or not. Cross it off after use.
Friend of Janira Gavix: +1 bonus on Knowledge checks in the Grand Lodge
Dragonkiller: +1d6 on one damage roll vs a true dragon. Cross it off after use. Snowmask induction: Gained title of "Snowmask Brother", permanent endure elements (cold only).
Friend of the Family: +1 Diplomacy and Knowledge (nobility) while in Absalom, can marry a Blakros daughter.
Library Card: +5 on a single Knowledge or Diplomacy (gather information) check. Cross it off after use.
Friend of the Library: In a future mission in Cheliax, may get a single potion/scroll/elixir (up to 250 gp value) for free. Cross it off after use.
Custom order: May purchase +1 evil outsider bane arrows in stacks of 10 instead of 50.
Borderland Keep: At the end of a scenario, may forgo the Day Job check to regain 1 prestige point.
Shard of Pride (active): +2 insight bonus to all skill checks
Shard of Greed (inactive): +1 insight bonus to attack rolls
Scholar: Once per scenario, may buy a scroll with a single copy of a spell at 20% discount.
Skill Boon: [immediate action] may reroll a skill check before results are revealed. OO
Skill Boon: [immediate action] may reroll a skill check before results are revealed. OO
Appearance:
A young, dashing Chelaxian walks into the briefing room, a bright smile on his well-tended, cleanly-shaven face. His clothes are rather simple, those of an explorer save a finely-wrought mithral chain shirt whose color match his eyes. Straight dark hair come down on his shoulders, with a whiff of lavender and icebloom. Seeing that he's the first one to arrive, the Chelish man settles in a comfortable armchair and picks a random Pathfinder chronicle to read while he waits for the Venture-Captain and his companions.
PFS information for the GM:
PFS #76446-7
XP: 21 (normal advancement)
Faction: Dark Archive
Fame: 36 / Prestige: 19
Auric's additional resources are all scanned and available on demand for GMs, please ask via PM.
Chronicles applied:
#1 5-08 The Confirmation GM Credit
#2 0-13 The Prince of Augustana
#3 3-01 The Frostfur Captives
#4 2-15 Shades of Ice I - Written in Blood
#5 2-17 Shades of Ice II - Exiles of Winter
#6 0-01 Silent Tide GM Credit
#7 2-19 Shades of Ice III - Keep of the Huscarl King
#8 5-99 The Paths We Choose GM Credit
#9 6-02 The Silver Mount Collection GM Credit
#10 Custom Order Boon
#11 Fangwood Keep
#12 AP#61 Shards of Sin GM Credit
#13 4-23 Rivalry's End
#14 2-S Year of the Shadow Lodge
#15 1-50 Fortune's Blight
#16 1-56 The Jester's Fraud
#17 3-S Blood Under Absalom
#18 2-06 The Herese of Man I - The First Heresy