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Auric Voralius's page

514 posts. Organized Play character for Cyril Corbaz.

Full Name

Auric Voralius


HP 54/54 | AC:21 T:16 FF:21 CMD: 22 | F+7 R+16 W+9 | Init +6 | Perc +16 Trap spotter


Human (Chelaxian) Bard (Archaeologist) 8 |






Lawful Neutral


Asmodeus, of course! (Aroden)




Common, Infernal, Halfling, Azlanti

Strength 10
Dexterity 22
Constitution 12
Intelligence 14
Wisdom 8
Charisma 14

About Auric Voralius

Auric Voralius
Male Human (Chelaxian) Bard (Archaeologist) 8.0
LN Medium humanoid (human)
Init +6; Senses Perception +16; Trap Spotter


Active effects Heroism, Haste
Conditions None

Resources & macros:

Daily spells / powers / items
Spells (1st) 5/5
Spells (2nd) 4/5
Spells (3rd) 1/2
Archaeologist's Luck (2 rounds + 2 rounds lingering) 6/6
Lore Master 1/1
Folio Reroll (4 stars) 1/1

Arcane Strike(+0/+2)?
Archaeologist's Luck (+3/+3)?
Tactics: Silence on a durable adamantine arrow

[dice=Knowledge (all)]1d20+12[/dice]

[dice=+1 Shortbow, RS, Luck, Heroism, PBS, DA, AS]1d20+13-2+3+2+1-2;1d6+1+3+1+4+2[/dice]

[dice=Rapid Shot Extra Attack]1d20+13+3+2+1-2;1d6+1+3+1+4+2[/dice]


AC 21, touch 16, flat-footed 21 (+5 armor, +6 Dex)
hp 54
Fort +7, Ref +16 (+2 bonus vs. traps), Will +9
Defensive Abilities trap sense +2, uncanny dodge, endure elements (cold only), evasion, trap spotter

Speed 30 ft.

Ranged +1 darkwood shortbow +13 (1d6+1/×3)

Special Attacks archaeologist's luck 12 rounds/day (+2+1)

Bard (Archaeologist) Spells Known (CL 8th; concentration +10):

. . 3rd (2/day)—good hope, haste, jester's jaunt

. . 2nd (5/day)—gallant inspiration, glitterdust (Will DC 14), heroism, mirror image (1d4+2 images, +1@9th), raiment of command, silence

. . 1st (5/day)—comprehend languages, ear-piercing scream (Fort DC 13), feather step, grease (Ref DC 13), liberating command, timely inspiration, unbreakable heart, vanish

. . 0 (at will)—daze (Will DC 12), detect magic, light, message, prestidigitation, read magic

Str 10, Dex 20(22), Con 12, Int 14, Wis 8, Cha 14
Base Atk +6; CMB +6; CMD 22

Feats Lingering Performance, Point-Blank Shot, Precise Shot, Rapid Shot (bonus from Rogue Talent), Arcane Strike (+2), Deadly Aim

Traits fate's favored, vagabond child (urban)

Skills (+2 insight from Shard of Pride included)
Acrobatics +19 (8 ranks)
Bluff +15 (5 ranks)
Climb +6 (1 rank)
Diplomacy +18 (8 ranks)
Disable Device +26 (8 ranks)
Disguise +11 (1 rank)
Escape Artist +19 (8 ranks)
Intimidate +11 (1 rank)
Knowledge (arcana) +12 (1 rank)
Knowledge (dungeoneering) +12 (1 rank)
Knowledge (engineering) +12 (1 rank)
Knowledge (geography) +12 (1 rank)
Knowledge (history) +12 (1 rank)
Knowledge (local) +12 (1 rank)
Knowledge (nature) +12 (1 rank)
Knowledge (nobility) +12 (1 rank)
Knowledge (planes) +12 (1 rank)
Knowledge (religion) +12 (1 rank)
Linguistics +8 (1 rank)
Perception +16 (8 ranks)
Perform (oratory) +11 (1 rank)
Perform (other) +7
Ride +8
Sense Motive +5 (1 rank)
Sleight of Hand +12 (1 rank)
Spellcraft +8 (1 rank)
Stealth +12 (1 rank)
Use Magic Device +18 (8 ranks)

Languages Azlanti, Common, Halfling, Infernal

SQ bardic knowledge +4, clever explorer +4, rogue talent (combat trick)

Combat Gear
+1 evil outsider bane arrows (10)
blunt arrows (45)
cold iron arrows (100)
cold iron arrows with adamantine blanch (8)
durable adamantine arrows (10)
wand of cure light wounds (26 charges)
wand of heightened awareness (50 charges)
wand of invisibility (5 charges)
wand of lesser restoration (17 charges)
potion of cure light wounds
potion of touch of the sea
potion of darvision x2
potion of fly
alchemist's fire x2

Other Gear
+1 mithral shirt, +1 darkwood shortbow, belt of incredible dexterity +2, handy haversack, headband of fortune's favor, circlet of persuasion, dream journal of the pallid seer (read), ioun stone (dusty rose prism, cracked), backpack, bedroll, chalk, ear trumpet, earplugs, flint and steel, grappling arrow, hip flask, ink, black, inkpen, journal, scroll case, silk rope, soap, masterwork thieves' tools, waterskin, wrist sheath, spring loaded (x2), 750 gp, 7 sp, 5 cp

Special Abilities
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Archaeologist's Luck +2 (6*2 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Clever Explorer +3 (take 10 & magic traps) (Ex) Half time to use disable device. Can always take 10 & disarm magic traps.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fate's Favored Increase luck bonuses by 1.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot One extra attack with a ranged weapon, all attacks are at -2.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Favored class: Bard (1st to 3rd-hp, 4th to 8th-spell)

Confirmed Field Agent: May buy a wayfinder for 1pp
Explore, Report, Cooperate: May ask whether a particular action would be beneficial to the Society or not. Cross it off after use.
Friend of Janira Gavix: +1 bonus on Knowledge checks in the Grand Lodge
Dragonkiller: +1d6 on one damage roll vs a true dragon. Cross it off after use.
Snowmask induction: Gained title of "Snowmask Brother", permanent endure elements (cold only).
Friend of the Family: +1 Diplomacy and Knowledge (nobility) while in Absalom, can marry a Blakros daughter.
Library Card: +5 on a single Knowledge or Diplomacy (gather information) check. Cross it off after use.
Friend of the Library: In a future mission in Cheliax, may get a single potion/scroll/elixir (up to 250 gp value) for free. Cross it off after use.
Custom order: May purchase +1 evil outsider bane arrows in stacks of 10 instead of 50.
Borderland Keep: At the end of a scenario, may forgo the Day Job check to regain 1 prestige point.
Shard of Pride (active): +2 insight bonus to all skill checks
Shard of Greed (inactive): +1 insight bonus to attack rolls
Scholar: Once per scenario, may buy a scroll with a single copy of a spell at 20% discount.
Skill Boon: [immediate action] may reroll a skill check before results are revealed. OO
Skill Boon: [immediate action] may reroll a skill check before results are revealed. OO

A young, dashing Chelaxian walks into the briefing room, a bright smile on his well-tended, cleanly-shaven face. His clothes are rather simple, those of an explorer save a finely-wrought mithral chain shirt whose color match his eyes. Straight dark hair come down on his shoulders, with a whiff of lavender and icebloom. Seeing that he's the first one to arrive, the Chelish man settles in a comfortable armchair and picks a random Pathfinder chronicle to read while he waits for the Venture-Captain and his companions.

PFS information for the GM:

PFS #76446-7
XP: 21 (normal advancement)
Faction: Dark Archive
Fame: 36 / Prestige: 19
Auric's additional resources are all scanned and available on demand for GMs, please ask via PM.

Chronicles applied:
#1 5-08 The Confirmation GM Credit
#2 0-13 The Prince of Augustana
#3 3-01 The Frostfur Captives
#4 2-15 Shades of Ice I - Written in Blood
#5 2-17 Shades of Ice II - Exiles of Winter
#6 0-01 Silent Tide GM Credit
#7 2-19 Shades of Ice III - Keep of the Huscarl King
#8 5-99 The Paths We Choose GM Credit
#9 6-02 The Silver Mount Collection GM Credit
#10 Custom Order Boon
#11 Fangwood Keep
#12 AP#61 Shards of Sin GM Credit
#13 4-23 Rivalry's End
#14 2-S Year of the Shadow Lodge
#15 1-50 Fortune's Blight
#16 1-56 The Jester's Fraud
#17 3-S Blood Under Absalom
#18 2-06 The Herese of Man I - The First Heresy