[PFS] GM Skipper's Echoes of the Everwar series (Inactive)

Game Master SkipperD

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The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Perception: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21

Are we in init? Remember that with Heightened Awareness up he gets an init roll of +11.

"Yes, please. Bauble smack them for making bad noise."

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Perception 1d20 + 17 ⇒ (7) + 17 = 24


@Naur: With all the plants in the way, it's hard to tell. They seems to be preparing something, though.
@Bauble: We're not in initiative just yet.

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

"If this is some kind of surprise party I'm going to feel really really bad."

Nuar will pull out his merciful metamagic rod and use a level 4 slot to cast a non lethal fireball converted to electricity since that is probably the lest harmful option for the plants.
It is centered on the garden.

non lethal electrical dmg: 13d6 ⇒ (1, 4, 5, 2, 4, 4, 1, 5, 6, 3, 3, 6, 2) = 46
46 + 23 + 18 + 5 = 92 dmg DC 24 Ref for half.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

here we go again...

Eolowyn quickly draws her bow and prepares for hostilities.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble swoops over to perch like some kind of gargoyle on top of the bulding, hoping to get a different angle on the area and see these hidden fellows.


Reflex, red: 1d20 + 7 ⇒ (10) + 7 = 17
Reflex, blue: 1d20 + 7 ⇒ (5) + 7 = 12
Reflex, yellow: 1d20 + 7 ⇒ (10) + 7 = 17
Reflex, green: 1d20 + 7 ⇒ (14) + 7 = 21

The electric blast sweeps through the the garden, and the would-be ambushers drop dead.

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

Maybe not dead. It was non lethal so it would have to be for double their HP plus their con score.

"That should have knocked them all out. Someone should check."


A bit o' math then puts them at thoroughly unconscious.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble swoops down and pokes them with a wand covered with some warty hide to see if they stir.

"Not dead but not wake. Bauble use poker to wake bad zappers?"

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel gives them a quick patdown'before continuing on.

Perception 1d20 + 17 ⇒ (11) + 17 = 28

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn moves closer and helps shel

autoassist

"Who are they and what are they doing here? I do hope they carry some rope so we can tie them up before waking one for questioning"


Apart from the four black-clad humans, the corpses of two guards and two servants are easily found in the oasis as well. They were dead before Naur's blast, though, and it's obvious that they'd been cut down by large blades.

Looting the ambushers:
giant wasp poison (8 doses), 4 potions of cure moderate wounds, 4 masterwork breastplates, 4 masterwork daggers, 4 masterwork light crossbows, 40 +1 bolts, 4 masterwork scimitars, 4 silver holy symbols (see next spoiler)

Knowledge (religion) DC 20 if you opened the first spoiler:
The holy symbols identify the ambushers as followers of the Almaut Death Cult, an obscure organization originating in ancient Osirion.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Knowledge (Religion): 1d20 + 10 ⇒ (2) + 10 = 12

Vladek has no idea what the symbols are.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Stabling Ka Torvald moves between the various black clad figures, checking them over.

Religion: 1d20 + 6 ⇒ (4) + 6 = 10

Does anyone have any idea who they are?

Torvald casts an eye over to the house, looking for signs of life. We should head inside quickly to make sure everyone else is safe...

Perception: 1d20 + 31 ⇒ (5) + 31 = 36

With that he moves towards the entrance, weaving a quick protective enchantment around himself.

Torvald casts Barkskin and moves up to the entrance, opening the door

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel takes the potions of CMW, if no one speaks up to claim them. She gets back at the head of the line, ready to head in further.

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

Nuar will cast overland flight on himself while the garden is being investigated. Once the all clear is given he'll head to the doorway and cast Life Bubble on everyone for at least 3 hours each. Leaving out the Rocs this time.

Nuar auto IDs the symbols if anyone shows them to him.

"Do we want any more buffs before moving inside?"

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble takes one of the wasp poisons.

Black Lord: If you think you are going to put THAT stuff on ME, you have another thing coming. I'll make sure you twitch and it ends up on you instead.

For a moment a nasty grin crosses Baubles face before it settles back into a more sane configuration and he puts the poison into a pouch that is obviously bigger on the inside than the outside. Other than that he shows no interest in the rest of the things and pokes his head in the front door after casting Keen Edge with his metamagic rod of extend.

[ooc]No response to waking up the downed opponents and questioning them so I assume we head on.[/oo]


Two sphinx statues flank the approach to the main portico of the Pathfinder Lodge. The windowless, white limestone structure rises two-stories, surrounded on all sides by date palm trees, which stir softly in the nighttime breeze. Three copper-bound doors gleam in the light provided by two oil lamps hung from the portico’s columns.

Perception DC 20:
A few blood smears suggest that someone, wounded or dead, has been dragged inside.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn shows the holy symbols to Naur and nods when he identifies them as markings of the Almaut Death Cult which is supposed to be an obscure organization originating in ancient Osirion.

She puts the symbols in her pouch, casts barkskin and moves after the others.

Perception: 1d20 + 16 ⇒ (13) + 16 = 29

"Do you notice those blood smears? Someone was dragged inside. Let me see if I can follow the trails"

Survival to track: 1d20 + 19 ⇒ (10) + 19 = 29 add modifiers if appropriate: +2 vs humans or undead, +6 vs evil outsiders and another +5 vs demons

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Seeing the blood Torvald moves quickly forward. If the lodge has been attacked then we need to move quickly he says, moving into the house, weapons out.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

lucky number on Shel: 1d20 ⇒ 7

I also cast heroism on Bauble and see invisibility on myself.


Two fireplaces struggle to illuminate this large room, but still manage to highlight a woven tapestry of gold and blue silk dominating the west wall. A couple of damaged tables and broken or overturned chairs fill most of the eastern half of the room. In the northeast corner stands a decorative clay urn, while another lies smashed to the south. Burnished copper-bound doors etched with hieroglyphs mark exits along every wall.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble zips into the room flapping his cloak as he swoops around.

Perception: 1d20 + 10 + 2 + 2 ⇒ (6) + 10 + 2 + 2 = 20

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn tries to determine which door the tracks lead through


Will, Bauble: 1d20 + 7 ⇒ (6) + 7 = 13

A rune over the doorway flashes as Bauble swoops into the room, and he feels a wave of horrid energy wash over him. –4 penalty on attack rolls, saves, ability checks, and skill checks.

Before the magus, or anyone else, can figure out what befell him, three pairs of cultists emerge from the building's sandstone construction, two pairs in the trashed chamber, and one pair in the antechamber.

Initiative:
Bauble: 1d20 + 7 + 4 - 4 ⇒ (20) + 7 + 4 - 4 = 27
Eolowyn: 1d20 + 9 ⇒ (18) + 9 = 27
Naur: 1d20 + 14 ⇒ (14) + 14 = 28
Shel: 1d20 + 9 ⇒ (20) + 9 = 29
Torvald: 1d20 + 2 ⇒ (12) + 2 = 14
Vladek: 1d20 + 3 ⇒ (1) + 3 = 4
1d20 + 1 ⇒ (16) + 1 = 17

Combat Round 1
Bold may act
__________________________________
Bauble (penalties), Eolowyn, Naur, Shel
Cultists
Torvald, Vladek.

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

"Definitely not a surprise party."

Nuar will defensively cast Burst of Radiance (auto pass) at the corner of the room and hitting the red and white cultists.

light dmg if they are evil: 5d4 + 10 ⇒ (3, 4, 1, 1, 1) + 10 = 20
DC 23 Ref save or blind for: 1d4 ⇒ 1 rounds. Otherwise Dazzled that long.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble yells "stinky men stink!" and casts a DC 19 Stinking Cloud centered in the center of the room. The entire room is filled with it. The PCs are all immune to it due to life bubble but it does obscure things. He then lands on a table and draws The Black Lord.


Reflex, red: 1d20 + 2 ⇒ (13) + 2 = 15
Reflex, white: 1d20 + 2 ⇒ (4) + 2 = 6

The two cultists in the antechamber are blinded, but unharmed by Naur's spell.

Reflex, pink: 1d20 + 8 ⇒ (18) + 8 = 26
Reflex, green: 1d20 + 8 ⇒ (16) + 8 = 24
Reflex, blue: 1d20 + 8 ⇒ (4) + 8 = 12
Reflex, yellow: 1d20 + 8 ⇒ (6) + 8 = 14

Bauble fills the trashed room with noxious fumes, and two of the cultists start retching before they're all obscured by the mist.

Combat Round 1
Bold may act
__________________________________
Bauble (penalties), Eolowyn, Naur, Shel
Cultists (red+white: blind; blue+yellow: nauseated)
Torvald, Vladek

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Attack: 1d20 + 15 + 1 + 2 - 3 - 2 ⇒ (5) + 15 + 1 + 2 - 3 - 2 = 18
Damage: 1d8 + 3 + 2 + 1 + 6 + 2d6 ⇒ (4) + 3 + 2 + 1 + 6 + (4, 5) = 25
Damage: 1d8 + 3 + 2 + 1 + 6 + 2d6 ⇒ (6) + 3 + 2 + 1 + 6 + (6, 4) = 28

Attack: 1d20 + 15 + 1 + 2 - 3 - 2 ⇒ (2) + 15 + 1 + 2 - 3 - 2 = 15
Damage: 1d8 + 3 + 2 + 1 + 6 + 2d6 ⇒ (1) + 3 + 2 + 1 + 6 + (5, 6) = 24

Attack: 1d20 + 15 + 1 + 2 - 3 - 2 - 5 ⇒ (10) + 15 + 1 + 2 - 3 - 2 - 5 = 18
Damage: 1d8 + 3 + 2 + 1 + 6 + 2d6 ⇒ (8) + 3 + 2 + 1 + 6 + (5, 5) = 30

Eolowyn steps back and quickly fires arrows at the cultists she can see
Multishot, rapid shot, deadly aim, point blank and assuming they are evil humans

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Stinking Cloud is a fortitude save not reflex, probably wont make a difference with those rolls.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

DM, are these guys human? I've got a human bane weapon and favored enemy so it will effect my rolls.


The suddenness of the cultists' appearance throws Eolowyn off, and not a single arrow strikes its mark.

@Torvald: A bit of copy-paste sloppiness there... At least the bonusses are correct.
@Shel: The ones you can currently see are humans.

Combat Round 1
Bold may act
__________________________________
Bauble (penalties), Eolowyn, Naur, Shel
Cultists (red+white: blind; blue+yellow: nauseated)
Torvald, Vladek

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel attacks the white outlined enemy.

Attack with GMW, FE, and Bane 1d20 + 14 + 2 + 2 + 2 ⇒ (10) + 14 + 2 + 2 + 2 = 30
Damage 1d3 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8plus
2d6 ⇒ (6, 6) = 12bane.

Offhand Attack with GMW and FE 1d20 + 14 + 2 + 2 ⇒ (7) + 14 + 2 + 2 = 25
Damage 1d3 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8

Attack with GMW, FE and Bane weapon 1d20 + 9 + 2 + 2 + 2 ⇒ (11) + 9 + 2 + 2 + 2 = 26
Damage 1d3 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 10 plus
2d6 ⇒ (2, 4) = 6

Offhand Attack with GMW, FE 1d20 + 4 + 2 + 2 ⇒ (15) + 4 + 2 + 2 = 23
Damage 1d3 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

Nuar has not had time to cast GMW or some of the other usual buffs. He asked outside of the door but there seemed to be a rush to come inside.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Ah, my bad. DM, please remove two to hit and two to damage from each attack. Thanks!


@Shel: With 4x sneak attack damage ('cos he's blind) the cultist goes down anyway.

Inside the sickly vapors, three of the cultist come into Bauble's field of view. Two of them attack the magus, while the third is decidedly ill-looking.

Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Attack: 1d20 + 10 ⇒ (16) + 10 = 26

The surviving blind cultist moves away from the pillar he emerged from and presents an Almaut symbol.

Will, Eolowyn: 1d20 + 6 ⇒ (6) + 6 = 12
Will, Naur: 1d20 + 13 ⇒ (8) + 13 = 21
Will, Qadathra: 1d20 + 13 ⇒ (13) + 13 = 26
Will, Shel: 1d20 + 10 ⇒ (19) + 10 = 29
Will, Torvald: 1d20 + 13 ⇒ (2) + 13 = 15
Will, Vladej: 1d20 + 10 ⇒ (12) + 10 = 22

Negative energy damage: 3d6 ⇒ (3, 3, 2) = 8

Combat Round 1/2
Bold may act
__________________________________
Bauble (penalties), Eolowyn (8 damage), Naur (4 damage), Shel (4 damage)
Cultists (red: blind; blue+yellow: nauseated)
Torvald (8 damage), Vladek (4 damage; Qadathra: 4 damage)

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Stepping forward Torvald strikes at one of the cultists assaulting Bauble.

Attacking Purple, I think the cloud gives him concealment

Attack, PA: 1d20 + 17 - 2 ⇒ (16) + 17 - 2 = 31
Damage: 1d10 + 11 + 6 ⇒ (1) + 11 + 6 = 18
Miss chance, low misses: 1d100 ⇒ 80

Attack, PA: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
Damage: 1d10 + 11 + 6 ⇒ (5) + 11 + 6 = 22
Miss chance, low misses: 1d100 ⇒ 10

As his second blow goes well wide thorny vines erupt from Torvalds arms, covering him in protective armour.

Free action to activate bramble armour, anyone attacking him without a reach weapon takes 1d6+5 damage per attack

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

Nuar will cast GMW on Eolowyn's bow (+3 enhancement bonus for 10 hours.) and then move outside.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

I'm afraid that second blow hit Bauble. The tag line needed some updating and his AC is only 23 at the moment. On the bright side if they remain in the cloud then they need to make another save vs. the stinking cloud.

Bauble will cast Shield defensively (auto success). NOW his AC is 27.

Is Naur currently in front of the door? I want to make sure none of them can leave so if you leave that position, Bauble will head there after his spell. The icon says he is, but the post above says he is not.

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

Weird. I said Nuar moved outside and I moved him outside on the map behind Vladek. Where do you see him on the map?

Scarab Sages

male Faerie Dragon Familiar 15
Spoiler:
|AC 29, T 19, FF 25 SR 20|HP: 42/42|F +11, R +13, W +15|Init +3, Perc +23|CMB +8 CMD 18 (22 vs trip)|greater invisibility 3/3, 1st-level spells 6/6

Qadathra causes more trouble for the cultists, conjuring a layer of iridescent soapy bubbles under their feet.

grease, DC 14.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

"Hold that pose!" Vladek addresses the dark priest. "I am sculptor, you know...!"

Red, make a DC 24 Fortitude save or be turned to stone!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel waits to see if the magic has an effect on red before moving that way. If Red stops moving she will double move toward the other enemies in the crowd.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)
Naur Vala wrote:
Weird. I said Nuar moved outside and I moved him outside on the map behind Vladek. Where do you see him on the map?

I'm an idiot. I got Naur and Torvold's icons mixed up. So I guess I mean if Torvold moves Bauble will take his place.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

I have acted already and plan on blocking th door


Retroactive miss chance v Bauble, high is good: 1d100 ⇒ 100
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Will, Bauble: 1d20 + 7 ⇒ (19) + 7 = 26
Negative energy damage: 3d6 ⇒ (3, 6, 4) = 13

One of the cultists gives Bauble an infused slash.

Torvald repays the favor and wounds the same cultist. He also spots the last cultist through the foul vapors.

Fort, pink: 1d20 + 8 ⇒ (13) + 8 = 21
Fort, green: 1d20 + 8 ⇒ (6) + 8 = 14

Bauble wards himself, and one more cultist succumbs to his noxious spell.

Fort, red: 1d20 + 8 ⇒ (1) + 8 = 9

Naur enhances Shel's kukri, and Vladek adds a new statue to the lodge's entryway.
Unless Qadathra has some freaky draconic senses I'm unaware of, he can't see the cultists through the stinking cloud.

Combat Round 1/2
Bold may act
__________________________________
Bauble (penalties, 14 damage), Eolowyn (8 damage), Naur (4 damage), Shel (4 damage)
Cultists (blue+yellow+green: nauseated; pink: 18 damage)
Torvald (8 damage, bramble armor), Vladek (4 damage; Qadathra: 4 damage)

Scarab Sages

male Faerie Dragon Familiar 15
Spoiler:
|AC 29, T 19, FF 25 SR 20|HP: 42/42|F +11, R +13, W +15|Init +3, Perc +23|CMB +8 CMD 18 (22 vs trip)|greater invisibility 3/3, 1st-level spells 6/6
GM Skipper wrote:


Unless Qadathra has some freaky draconic senses I'm unaware of, he can't see the cultists through the stinking cloud.

Didn't remember they were that thick. In that case, he instead readies a magic missile for when/if he sees one leave the cloud.

magic missile: 2d4 + 2 ⇒ (3, 3) + 2 = 8

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Stinking cloud works like fog cloud so you can only see one square around you

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel readies an action to strike at the first enemy to step out of the cloud.

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