[PFS] GM Skipper's Echoes of the Everwar series (Inactive)

Game Master SkipperD

Buff overview
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Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

When given the all clear, Shel moves forward and checks the VC to be sure there were no more traps before freeing him.

Perception 1d20 + 21 ⇒ (6) + 21 = 27

Assuming when sees nothing, she frees the man. "Venture Captain, what happened here? Are the intruders Apsis?"

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"And where are the rest of the people working in the lodge? Do you have any idea?"


Balentiir wipes of as much oil as he can manage.

"No, not this time, agent Whispertounge. They call themselves The Followers of Almaut, and they claimed I must be an ally of Khalfani Zuberi, some Osirian merchant they believe poses an extreme danger to the entire region of the Inner Sea. They said he would use the rings from the concubine bodies you retrieved to undo some kind of curse and restore himself to power."

Turning to Eolowyn his tone grows more somber.

"I had sent most of the servants away in preparation for our meeting, but I fear that the remaining ones ran afoul of the cultists, judging by the screams I heard."

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Who is or was this Zuberi? Why do these cultists seem so obsessed with him? Who ate they and what are their goals? What did you do with the rings and the remains we recovered?

Know Religion on the cultists if relevant: 1d20 + 6 ⇒ (11) + 6 = 17

Torvald paces the room as he talks, rolling a small pearl in one hand as he does so.

Use a pearl of power to recover shield of faith

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Vladek wanders back over to one of the cultists's corpses.

"They sound sincere enough - not that that's always a good thing - I could always just ask...."

So he does.

Will DC 21, in case it matters.

"What do you know about Khalfani Zuberi?"

"Why is he such a threat?"

"Who are the Followers of Almaut?"

"What do you know of the rings we recovered that we might not?"

"We are not allies of Zuberi, at least not as far as we know. Assuming he is the danger you say, what precautions should we take to avoid the rings falling into his hands?"


Balentiir responds to Torvald's torrent of questions with unflinching professionalism.

"Before the cultists mentioned him, I had never heard of the man before, and I am unfortunately unaware of the Followers of Almaut's overall goals. What I do know, is that the three bodies were interred in the Necropolis if the Faithful, and that they have recently been removed; perhaps by this Zuberi person."

What's Vladek's alignment

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Chaotic Good


Will: 1d20 + 7 ⇒ (10) + 7 = 17

The dead cultist starts to speak with a wet gurgle.

"Khalfani Zuberi sought to prolong his life unnaturally, denying his soul's entry to Pharasma's Boneyard, and disrupting the the natural cycle of life. We, the Followers of Almaut, exist to prevent such blasphemies, and have done so since the Age of Destiny. The rings were given by Zuberi to his most cherished concubines, allowing him to keep track of them as they did his bidding in Avistan. Our last assault on Zuberi three centuries ago disrupted his foul doings, but bound rings were seemingly effected as well."

At the last question, the corpse hesitates before continuing.

"If what you say is true, then you must stop Zuberi from being reunited with the rings and reinstating himself as blasphemous, undying being."

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Torvald looks on with a sense of disquiet, disturbing the rest of the dead is never a comfortable experience.

Can this Zuberi still be alive? If he is then where is he and what is he up to?

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Vladek rises and shakes his head as the cultist's corpse once again goes fully still. He doesn't care for knee-jerk, fanatical judgment of the undead and those who might seek it, but he certainly recognizes that many Humans would be a great danger if unfettered of their pathetic lifespans - greedy merchants, worst of all!

"Apparently, this Zuberi knows where the rings are at all times - at least if they're attached to his concubines," He tells Balentiir. We should try our best to get them off their fingers, and whether we can or not, they should be placed under the best security we can possibly muster."


Balentiir chimes in at this point.

"About that... The bodies have already gone missing, that was why I had summoned you here in the first place. But fear not, I have a plan! Do you remember those items you found when you recovered the bodies, right? There’s a sphinx who watches over the Necropolis of the Faithful named Sekhmanu. I will give you the items and you should take them to her. She can divine the location of their previous owners—even if they’re dead. She’s often helped us research such historical artifacts to find the burial places of those who made or carried things we’ve unearthed. But be careful. Sekhmanu’s a little eccentric sometimes. She’ll want to play a bit before she agrees to aid you.”

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel suspected this Zuberi was probably undead after hearing his long history. That wasn't great news, since she was much more effective against living humans. No matter, she was resigned to stopping the evil doer. "Looks like we have our mission. Let's get to this sphinx immeidately."

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"Yes, to the sphinx! I am sure Naur and Bauble are able to solve those riddles they are so fond of!"

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Certainly, let us speak with this Sphinx. So, Captain, just where is this Necropolis?

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

"Bauble loves riddlering. But Bauble not like Sphinx. Sphinx eat Bauble. Pathfinders help if riddle answer bad?"

Scarab Sages

male Faerie Dragon Familiar 15
Spoiler:
|AC 29, T 19, FF 25 SR 20|HP: 42/42|F +11, R +13, W +15|Init +3, Perc +23|CMB +8 CMD 18 (22 vs trip)|greater invisibility 3/3, 1st-level spells 6/6
Eolowyn wrote:
"Yes, to the sphinx! I am sure Naur and Bauble are able to solve those riddles they are so fond of!"

Vladek and Qadathra turns their heads toward Eolowyn as one, as if wondering why they've been excluded.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"Sorry, most esteemed Qadathra and also Vladek, I did not know you liked riddles."


Balentiir sketches a rough match on a piece of papyrus

"It's on the western bank of the Crimson Canal here in Sothis. It's a site of great importance for the Pharasmins, so do stay on their good side."

While en route:

Diplomacy DC 15:
Built on the original grounds of the High Temple of Pharasma, the Necropolis of the Faithful has served as one of Garund’s oldest places of burial for thousands of years.

Diplomacy DC 20:
Living relatives and servants of those laid to rest in the necropolis often pay their respects to the deceased by leaving gifts and offerings in their memory. Pharasmin priests and their sphinx allies maintain and guard the grounds.

Diplomacy DC 25:
The Necropolis of the Faithful closes at night, but many have noticed strange, shadowy figures moving among the tombs. The Pharasmins have allayed any fears of undead behind these shadows. But, many speculate about their origin, with some suggesting sphinxes, cultists, or the Pharasmins themselves moving about the tombs for some unknown purpose.

Diplomacy DC 30:
A recent visitor to the necropolis saw heavily armed, black-garbed priests approach the southern entrance last evening. None wore the markings of a Pharasmin.

Knowledge (history) DC 15:
Sekhmanu is a legendary gynosphinx who watches over the tombs of the necropolis, aiding the temple of Pharasma as a potent guardian. She’s provided this service for hundreds of years.

Knowledge (history) DC 20:
Sekhmanu loves to collect riddles and knowledge of faraway lands and cultures. Outside of conversing on these subjects, she seemingly resents all other contact. Rumors suggest she feasts on the bodies of those who displease her and adds their bones to the burial chambers of the tombs she guards.

Knowledge (history) DC 25:
Sekhmanu is actually an elder sphinx devoted to Pharasma with potent divination abilities. Adventurers have sought her assistance over the years in obtaining information about people (living or dead) and their artifacts.

Knowledge (history) DC 30:
An obscure passage in the Pathfinder Chronicles states a group of Pathfinders once aided a sphinx named Sekhmanu hundreds of years ago, rescuing her from a terrible fate.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Just before they head out Torvald will turn back to the captain. Tell us Captain, how long is the trip to the Necropolis?

He will then recover Ka from the stable, saddle up and take off, shadowing the group.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Diplomacy 1d20 + 18 ⇒ (10) + 18 = 28

On my phone, so please read the first three diplomacy entries.

"Looks like there might be trouble. Late night shadowy figures sound quite ominous. What purpose could that serve?"

Scarab Sages

male Faerie Dragon Familiar 15
Spoiler:
|AC 29, T 19, FF 25 SR 20|HP: 42/42|F +11, R +13, W +15|Init +3, Perc +23|CMB +8 CMD 18 (22 vs trip)|greater invisibility 3/3, 1st-level spells 6/6

With a +9 Diplomacy bonus, Qadathra automatically aids Shel's roll.

Impressed by the sight of a faerie dragon, an odd individual opens up a bit more, mentioning that on iths visit to the necropolis last evening, ith saw heavily armed, black-garbed priests approach the southern entrance. None wore the markings of a Pharasmin.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
Eolowyn wrote:
"Sorry, most esteemed Qadathra and also Vladek, I did not know you liked riddles."

"I'm a local. Sphinxes and I have something of a history," Vladek chuckles.

Knowledge (History): 1d20 + 27 ⇒ (15) + 27 = 42

Vladek tells the party everything they could possibly want to know about Sekhmanu the sphinx.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"So she might owe the Society a favor, huh? That's a card we might need to use if things start getting bumpy in there..."


@Torvald: It's about an hour on foot, much less when flying.

A steep climb from the Crimson Canal into the sun-drenched cliffs above Sothis finally reveals the High Temple of Pharasma and the Necropolis of the Faithful. Time-worn monuments and obelisks rise from within like silent sentinels marking the tombs and vaults of ancient Osirion. A challenging roar soon interrupts their quiet vigil, however, as mighty wings lift a creature of frightening ferocity into view. With the body of a lion and the head and torso of an Osirian queen, it perches upon the weathered base of a toppled statue with its claws extended.

“Who dares trespass here?” it demands with a guttural snarl. “Speak now! Answer Sekhmanu or test your fate!”

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Ah, the legends are true! You are glorious, mighty Sekhmanu! It is an honor to be in your presence. We come seeking information and to request you use your magnificent divining abilities. We are representatives of the Pathfinder Society," Shel says, introducing herself and all of the others.

Diplomacy 1d20 + 18 ⇒ (10) + 18 = 28

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Torvald will land nearby and dismount.

Indeed, as my comrade says, we are representatives of the Pathfinder Society and we come seeking your wisdom and knowledge to prevent the rise of a great evil. May we approach and discuss the situation?

Diplomacy using linguistics: 1d20 + 23 ⇒ (18) + 23 = 41

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble is about to open his mouth when

Black Lord: Not one word, Bauble. Not one word. I'll bet you were going to tell it how icky goblins taste, weren't you?"

Bauble: Bauble NOT taste good."


I think you have the DC 24 Diplomacy check well in hand :P

Sekhmanu's demeanor softens dramatically, and she slinks down to ground level.

"Ah, Pathfinders! My favorite kind of tomb robbers. What wisdom is it you seek from the great Sekhmanu?"

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

We thank you for your patience and wisdom. We have three artefacts here which we seek knowledge about. An ancient threat may be stirring here, an ancient withered man named Zuberi, who had three concubines. Each bore a ring and now their bodies have gone missing. The Cult of Alamut have sworn to stop him and thought we were in league with him. They are gone now and so it falls to use to stop him...

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn stands at the ready, stroking Arano's feathers.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Torvald is right. We need your Divination powers. Without your help, we have no clues to follow to prevent an evil from reawakening."


Sekhmanu sits up straight, an air of professional pride hanging about her.

"If you seek my god-granted powers of divination, then present me with possesions that belonged to the departed."

Assuming that you give her the sword, staff and ring:
Placing the the three treasures you yourselves have scoured western Avistan for in front of herself, Sekhmanu initiates a ritual with a droning chant. She stops abruptly and recoils with a flurry of her wings. Even as she withdraws, an eldritch mist seeps from the items laid before her.

“What trick is this?” the sphinx demands, “These artifacts carry faithless spirits within... godless creatures who should have journeyed to the Boneyard long ago!”

No sooner has she spoken these words than the pillars of mist coalesce into translucent images of three young women garbed in the raiment of Osirian concubines. Each one bears a distinctive ring upon her hand which glows with an angry red radiance.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Torvald steps back raising his Holy Symbol of Erastil, What trickery is this!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Maybe these three forms can tell us about Zubari themselves. Not quite what I expected, but that would certainly work as well.". Having noticed Torvald was the better diplomat, she pauses for him to jump in, ready to aid and support him as he goes along.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Religion if relevant: 1d20 + 6 ⇒ (11) + 6 = 17

You are the concubines of Zuberi? he asks, keeping his Holy Symbol raised. Why do your spirits persist here?

Diplomacy, using linguistics: 1d20 + 23 ⇒ (13) + 23 = 36


The trio of apparations are disoriented at first but eventually speak eerily in unison.

"We are Akila, Kamilah, and Meskhenet. The concubines of Khalfani Zuberi. He ensured our loyalty with these rings. Though they are fused to our bones, they cling to our spirits as well. Through them, we are linked to Zuberi. And he to us."

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Torvald lets is holy symbol drop a little, I see, does he control you through them? Do you know where he is or what he is doing? Why do the followers of Alamut hate him so much?

Sense motive on their answers: 1d20 + 11 ⇒ (10) + 11 = 21

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble fidgets.

Bauble: Sphinx not going to eat Bauble. Maybe eat Torvald. Not like ghosty women.

Black Lord: I told you so. It seems almost friendly. I don;t think it will eat anyone.

Bauble: What about riddlering? Why sphinx not ask riddle? Not very good sphinx.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn nocks an arrow that has been treated with ghost salt to her bow.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel waits for answers before jumping in. She does draw her ghost touch kukri, just in case things got crazy.


The ghostly trio continue to answer Torvald's questions.

"Zuberi's power over us has faded, but we are still bound to him. We do not know where he is, but our bodies lie not far from here. In the tombs to the south. We can guide you there if you promise to help us."

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Torvald looks dubious, What would you have us do? How can we help you?

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

"Ghosties want us to smash rings? Black Lord good at smashing and slicing and killing and breaking."


“Zuberi must die by our hand for us to find rest. We’ll help you if you agree to let us possess your bodies and act through you when you face him.”

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Torvald looks even more nervous now. You want to possess us! I for one cannot allow myself to be controlled in that way.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Vladek looks at Qadathra. "What do you think?"

aid Qadathra's Sense Motive: 1d20 + 1 ⇒ (3) + 1 = 4

Scarab Sages

male Faerie Dragon Familiar 15
Spoiler:
|AC 29, T 19, FF 25 SR 20|HP: 42/42|F +11, R +13, W +15|Init +3, Perc +23|CMB +8 CMD 18 (22 vs trip)|greater invisibility 3/3, 1st-level spells 6/6

Unnerved, and under pressure from his master to boot, Qadathra stares quizzically at the specters.

Sense Motive, hindered: 1d20 + 6 ⇒ (3) + 6 = 9

Qadathra looks back at Vladek and shrugs with his wings.

"Will you accept me on my master's behalf?" The little dragon asks the three.

Getting possessed is actually a Scarab Sages Faction Objective (I'm still working on the Season 6 card), so I'm game. Would it do for Qadathra to get possessed?

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

"Bauble already have head friend. Bauble say YES. Any you princess?"

Bauble fondles his priceless The Goblin and the Princess paperback as he asks this.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Mighty Sekmanhu, have you heard of something like this in your studies? Is this something we should trust, or does this sound a bit fishy to you," Shel asks, hoping the sphinx would chime in.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"I am also curious what the sphinxes opinion is on this matter."

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