[PFS] GM Skipper's Echoes of the Everwar series (Inactive)

Game Master SkipperD

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Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

Eolowyn's bow not the kukri. Shel was in the mist.


Oh, right! Eolowyn's bow.

Qadathra and Shel stand ready to stop any cultists exiting the mist.

Combat Round 1/2
Bold may act
__________________________________
Bauble (penalties, 14 damage), Eolowyn (8 damage), Naur (4 damage), Shel (4 damage, readying)
Cultists (blue+yellow+green: nauseated; pink: 18 damage)
Torvald (8 damage, bramble armor), Vladek (4 damage; Qadathra: 4 damage, readying)

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Attack: 1d20 + 17 + 1 + 2 - 3 ⇒ (1) + 17 + 1 + 2 - 3 = 18
Miss <= 20: 1d100 ⇒ 81
Damage: 1d8 + 5 + 2 + 1 + 6 + 2d6 ⇒ (3) + 5 + 2 + 1 + 6 + (3, 5) = 25
Damage: 1d8 + 5 + 2 + 1 + 6 + 2d6 ⇒ (8) + 5 + 2 + 1 + 6 + (6, 6) = 34

Multishot, deadly aim, point blank and evil humans

Eolowyn moves to the corner where she can vaguely see one of the humans. She fires two arrows at once.


Eolowyn fumbles her shot, and the only cultist not to succumb to the mist strikes at Bauble again.

Attack v Bauble: 1d20 + 10 ⇒ (16) + 10 = 26

The other other cultist next to Torvald retreats into the mist, and the sound of a door opening can be heard in the southern end of the room.

Combat Round 2/3
Bold may act
__________________________________
Bauble (penalties, 14 damage), Eolowyn (8 damage), Naur (4 damage), Shel (4 damage)
Cultists (blue+yellow+green: nauseated; pink: 18 damage)
Torvald (8 damage, bramble armor), Vladek (4 damage; Qadathra: 4 damage)

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Hearing a door open, Bauble dashes after the escaping cultist.

If he catches up he will cast a shocking grasp defensively and smack him.

To Hit: 1d20 + 16 ⇒ (1) + 16 = 17

I guess I can stop rolling now. That was a nasty nat 1.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Multishot Attack: 1d20 + 17 + 1 + 2 - 3 - 2 ⇒ (11) + 17 + 1 + 2 - 3 - 2 = 26
Miss <= 20: 1d100 ⇒ 37
Damage: 1d8 + 5 + 2 + 1 + 6 + 2d6 ⇒ (5) + 5 + 2 + 1 + 6 + (4, 1) = 24
Damage: 1d8 + 5 + 2 + 1 + 6 + 2d6 ⇒ (7) + 5 + 2 + 1 + 6 + (6, 6) = 33

Rapid shot Attack: 1d20 + 17 + 1 + 2 - 3 - 2 ⇒ (6) + 17 + 1 + 2 - 3 - 2 = 21
Miss <= 20: 1d100 ⇒ 14
Damage: 1d8 + 5 + 2 + 1 + 6 + 2d6 ⇒ (1) + 5 + 2 + 1 + 6 + (2, 2) = 19

Iterative Attack: 1d20 + 17 + 1 + 2 - 3 - 2 - 5 ⇒ (16) + 17 + 1 + 2 - 3 - 2 - 5 = 26
Miss <= 20: 1d100 ⇒ 4
Damage: 1d8 + 5 + 2 + 1 + 6 + 2d6 ⇒ (1) + 5 + 2 + 1 + 6 + (5, 5) = 25

Multishot, rapidshot deadly aim, point blank and evil humans

Berating herself for missing Eolowyn fires again. This time two arrows miss due to the concealment provided by the mist

I assume I can see purple, through 5 foot of mist

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Without knowing what was going on in that cloud, Shel continued to hold her ground, ready to swipe at the first creature to emerge.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

We cannot let them escape, we need to know why they have done this!

Torvald ignores the remaining cultist next to him and strikes off into the room after the one who fled. If he gets into sight of him with a single move action (20') he will enlarge himself as a swift action and strike, otherwise he double moves looking for the escapee.

His movement will provoke, current AC29, 27 after he enlarges if he does

Attack if relevant:

Large, Power attack: 1d20 + 17 - 2 ⇒ (17) + 17 - 2 = 32
Damage: 2d8 + 12 + 6 ⇒ (6, 1) + 12 + 6 = 25
Miss chance, low misses: 1d100 ⇒ 57


Fort, pink: 1d20 + 8 ⇒ (15) + 8 = 23

Bauble fumbles his strike, and the last cultist continues to withstand the vapors.

@Eolowyn: Eh, there's actually a wall in the way...

AoO v Torvald: 1d20 + 10 ⇒ (10) + 10 = 20

Torvald ducks past a scimitar swing and finds an open door with a cultist and some of the vapor on the other side. He then promptly wounds the black-robed man.

Combat Round 2/3
Bold may act
__________________________________
Bauble (penalties, 14 damage), Eolowyn (8 damage), Naur (4 damage), Shel (4 damage, readying)
Cultists (blue+green: nauseated; pink: 18 damage; yellow: 25 damage, nauseated)
Torvald (8 damage, bramble armor), Vladek (4 damage; Qadathra: 4 damage)

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Tsk, hiding a wall in a stinking cloud!

Eolowyn stows her bow and draws her elven blade while moving into the cloud. She stops when she sees the cultist.

We have life bubble up if I am not mistaken, otherwise I will do something else
Edit: checked and indeed, Life Bubble is up!

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Protected by Naur's magic, Vladek and Qadathra brave the cloud until they run into someone! Vladek twists the cultist's fate...

Purple must make a DC 23 Will save or suffer 2 rounds of Misfortune!

Scarab Sages

male Faerie Dragon Familiar 15
Spoiler:
|AC 29, T 19, FF 25 SR 20|HP: 42/42|F +11, R +13, W +15|Init +3, Perc +23|CMB +8 CMD 18 (22 vs trip)|greater invisibility 3/3, 1st-level spells 6/6

...and Qadathra zaps ith with his sorcery!

Defensive casting, DC 17: 1d20 + 6 ⇒ (18) + 6 = 24

Using the same damage roll as here

Silver Crusade

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Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

Nuar moves up and casts GMW (CL 8) on one of Shel's Kukris.


Will: 1d20 + 7 ⇒ (15) + 7 = 22

Vladek and Qadathra assault the cultists mind and body, before he continues to attack Bauble.

Attack: 1d20 + 10 ⇒ (13) + 10 = 23
Misfortune: 1d20 + 10 ⇒ (11) + 10 = 21

The cultist being hounded by Torvald steps further into the room and out of the stinking cloud. 1d4 + 1 ⇒ (3) + 1 = 4

You all hear two more doors opening somewhere in the cloud.

Combat Round 3/4
Bold may act
__________________________________
Bauble (penalties, 14 damage), Eolowyn (8 damage), Naur (4 damage), Shel (4 damage)
Cultists (blue+green: nauseated; pink: 26 damage, misfortune; yellow: 25 damage, nauseated)
Torvald (8 damage, bramble armor), Vladek (4 damage; Qadathra: 4 damage)

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Returning to his regular size Torvald steps through the door after the fleeing cultist to strike him down.

Attack, PA: 1d20 + 17 - 2 ⇒ (4) + 17 - 2 = 19
Damage: 1d10 + 11 + 6 ⇒ (4) + 11 + 6 = 21

Attack, PA: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
Damage: 1d10 + 11 + 6 ⇒ (1) + 11 + 6 = 18

It looks like he is out of the cloud so there is no miss chance. I also stop using bramble armour.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn slashes at the cultist next to her with her elven curveblade

Attack: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Damage: 1d10 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Miss <=20: 1d100 ⇒ 7

Attack: 1d20 + 12 + 2 - 5 ⇒ (20) + 12 + 2 - 5 = 29
Damage: 1d10 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Miss <=20: 1d100 ⇒ 22

Crit?: 1d20 + 12 + 2 - 5 + 1 ⇒ (14) + 12 + 2 - 5 + 1 = 24
Damage: 1d10 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Although her first attack misses due to the concealment provided by the deadly fog her second strike lands just where the cultist is!


Despite the retreating cultist's current predicament, his armor stops both of Torvald's blows. Eolowyn, however, slashes the wounded cultist before her.

I can see that Bauble has been moved on the map, but there's no accompanying post.

Combat Round 3/4
Bold may act
__________________________________
Bauble (penalties, 14 damage), Eolowyn (8 damage), Naur (4 damage), Shel (4 damage)
Cultists (blue+green: nauseated; pink: 45 damage, misfortune; yellow: 25 damage, nauseated)
Torvald (8 damage), Vladek (4 damage; Qadathra: 4 damage)

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

See post on Tuesday, 10:27 am. He dashed after the cultist before even Torvald. I was hesitant to remove the spoiler so I did not move him at that time. Torvald took the position Bauble would have so I'm thinking Bauble may have earned an AoO by moving to the side to make room for him.

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

Being unable to see the enemies and unwilling to risk a fireball when he can't see his allies well enough to select them out, Nuar will cast GMW on Shel's other Kukri.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Vladek further twists the hapless cultist's fate...

Purple/pink, make another DC 23 Will save or suffer 8 rounds of Retribution!

Scarab Sages

male Faerie Dragon Familiar 15
Spoiler:
|AC 29, T 19, FF 25 SR 20|HP: 42/42|F +11, R +13, W +15|Init +3, Perc +23|CMB +8 CMD 18 (22 vs trip)|greater invisibility 3/3, 1st-level spells 6/6

...and Qadathra breathes a strange sparkling gas straight into iths face!

Pink/purple must also make a DC 16 Fortitude save or suffer(?) 1d6 ⇒ 5 rounds of euphoria gas!

rounds until next breath: 1d4 ⇒ 3

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble takes a step forward and tries to land a blow on the cultist after using an arcane pool to add an additional +2 enhancement bonus to his blade as a swift action.

attack stuff:

+18/1d6+19 Black Blade Scimitar [1d6; crit 18-20/x2; S/P) (+6[BAB] +5[dex/wpn fin] +5[enh] +2[heroism]/1d6 +5[dex/derv dance] +5[enh] +9[prec strike])
Remember to subtract the mysterious penalties

To Hit: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d6 + 19 ⇒ (6) + 19 = 25
Shocking Grasp Damage: 9d6 ⇒ (6, 3, 4, 1, 4, 6, 1, 2, 4) = 31
To Hit Crit: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Shocking Grasp Crit Damage: 9d6 ⇒ (2, 2, 4, 6, 4, 5, 3, 4, 1) = 31

Iterative To Hit: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 1d6 + 19 ⇒ (5) + 19 = 24
To Hit Crit: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d6 + 10 ⇒ (2) + 10 = 12

If anything attacks him he will attemmpt a parry and riposte
Parry: 1d20 + 18 ⇒ (14) + 18 = 32
Riposte To Hit: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d6 + 19 ⇒ (1) + 19 = 20

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel waits for the all clear before daring to expose herself to the noxious fumes with the accompanying blindness.

Ready action continued


Will, pink: 1d20 + 7 ⇒ (18) + 7 = 25
Misfortune: 1d20 + 7 ⇒ (4) + 7 = 11

Fort, pink: 1d20 + 8 ⇒ (6) + 8 = 14
Misfortune: 1d20 + 8 ⇒ (15) + 8 = 23

Vladek and Qadathra keep adding to the cultist's woes, while Bauble decapitates one of the others.

Fort, pink: 1d20 + 8 ⇒ (17) + 8 = 25
Misfortune: 1d20 + 8 ⇒ (20) + 8 = 28

The cultist continues to resist Bauble's noxious fumes and attacks Vladek.

Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Misfortune: 1d20 + 8 ⇒ (16) + 8 = 24

Coughing can be heard to the north and west.

Combat Round 3/4
Bold may act
__________________________________
Bauble (penalties, 14 damage), Eolowyn (8 damage), Naur (4 damage), Shel (4 damage)
Cultists (blue+green: nauseated; pink: 45 damage, misfortune, retribution, euforic)
Torvald (8 damage), Vladek (4 damage; Qadathra: 4 damage)

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble dashes for a door and if it is open goes through. He has enough movement left to open it if it is closed but not go through. Again, I am not removing the spoiler so if it is open please remove the spoiler and I will continue his movement.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Seemingly free of cultists Torvald heads towards the sound of coughing.

I have moved to the north on the map. that will be a double move for me. If I come across anyone I shall shout out.


Bauble and Torvald both find an open door and a cultist retching beyond the stinking cloud. Bauble, you can finish your double move.

Combat Round 3/4
Bold may act
__________________________________
Bauble (penalties, 14 damage), Eolowyn (8 damage), Naur (4 damage), Shel (4 damage)
Cultists (blue+green: nauseated; pink: 45 damage, misfortune, retribution, euforic)
Torvald (8 damage), Vladek (4 damage; Qadathra: 4 damage)

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Finished Baubles move. Is dismissing the cloud a free action? If so Bauble will do so.

"Bauble find pukey man!"

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Dismissing a spell is a standard sadly

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn tries to finish the cultist

Attack: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
Damage: 1d10 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Miss <=20: 1d100 ⇒ 4

Attack: 1d20 + 12 + 2 - 5 ⇒ (16) + 12 + 2 - 5 = 25
Damage: 1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Miss <=20: 1d100 ⇒ 98

And again has trouble landing her first strike!

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Seldom though he uses it, Vladek doesn't just carry a sword around for show.

+1 Longsword, flank: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d8 + 2 ⇒ (5) + 2 = 7

Of course, practice makes perfect, and he hasn't had much lately.

Scarab Sages

male Faerie Dragon Familiar 15
Spoiler:
|AC 29, T 19, FF 25 SR 20|HP: 42/42|F +11, R +13, W +15|Init +3, Perc +23|CMB +8 CMD 18 (22 vs trip)|greater invisibility 3/3, 1st-level spells 6/6

Qadathra's magic, of course, is rather more reliable.

magic missile: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

Delay.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel was getting tired of waiting, so she moved into the cloud, with her newly magicked weapons, heading for the sound of the retching.

Would someone move me in that direction? I could go as far as 40' in a double move.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

I moved Shel. She finds herself by a cultist (magenta/pink) after a mere 10' of movement. I assume she stops there and wails on him?

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Ah yes. I'll take an attack against that no good baddie.

Shel moves into the cloud and takes a swipe at the enemy in front of her.

Attack with GMW, Bane and FE 1d20 + 16 + 2 + 2 + 3 ⇒ (6) + 16 + 2 + 2 + 3 = 29

Damage 1d3 + 3 + 2 + 3 ⇒ (3) + 3 + 2 + 3 = 11 plus
2d6 ⇒ (4, 3) = 7 Bane plus
4d6 ⇒ (5, 2, 4, 3) = 14 Sneak Atrack, if applicable.


Eh, I'll just call it here... They're nauseated for a few more rounds anyway.

You subdue the remaining cultists and now have control of the lodge.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble does a little backflip and dances with glee.

"Pukey spell aaaawesoooome. Bauble make spell again soon!"

Bauble spends 3 Arcane Pool to re-ready the spell.

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

"Pukey spell prevents me from safely casting spells while avoiding hurting any of you. But it was effective."

Nuar will take a moment to cast False Life: 1d10 + 10 ⇒ (2) + 10 = 12 then helps search the bodies including Detect Magic.

Perception: 1d20 + 23 ⇒ (10) + 23 = 33

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble loots the bodies and starts poking around after casting another heightened awareness from his wand.

perception: 1d20 + 12 ⇒ (1) + 12 = 13

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

"Lets see if we can find any trace of what they were doing here and where the venture officers are?"

Perception: 1d20 + 16 ⇒ (19) + 16 = 35

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Torvald checks out the lodge, looking for signs of the Lodge staff and their Venture Captain. Does anyone have any idea who these people are or why they would do something like this?

Perception: 1d20 + 31 ⇒ (5) + 31 = 36

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel helps look for clues as well, confused by the intrustiin into the Lodge.

Perception 1d20 + 17 ⇒ (1) + 17 = 18

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
Torvald Gallonica wrote:

Torvald checks out the lodge, looking for signs of the Lodge staff and their Venture Captain. Does anyone have any idea who these people are or why they would do something like this?

"The Aspis Consortium would be the obvious suspect. They've already been far bolder than this, if you'll recall."

"We should see if there's anyone else around - foe or friend. Failing that, I can think of a few ways we might find out more," Vladek says, glancing in the direction of his latest work of sculpting.


You find the Venture-Captain bound and gagged in a trashed, oil-splattered office. The area around him is trapped with a glyph of warding.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble sits back with a goblinesque grin to see if someone ignites the ward.

[b]"Bauble not know spell killer spell. Make tap go BOOOM?"[b]

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Vladek has no trouble recognizing the glyph, and attempts to unmake it.

dispel magic: 1d20 + 11 ⇒ (11) + 11 = 22

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Err, Bauble, maybe we should remove our venture captain from the oil splattered room before setting it on fire!

If Vladek's spell doesn't succeed Torvald will also try to dispel it

Dispel check if required: 1d20 + 10 ⇒ (15) + 10 = 25


Vladek dispels the glyph, and you can acces the Venture-Captain safely.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Black Lord: You needn't be so disappointed, Bauble. There will be plenty of explosions with you and Naur running amok."

Bauble: And pukey cloud too. Bauble like pukey cloud too.

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