[PFS] GM Skipper's Echoes of the Everwar series (Inactive)

Game Master SkipperD

Buff overview
Maps


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Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg

What kind of festival? That's not a word one hears routinely, but it sounds like something the world needs more of.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

A music festival, with all kinds of shows, good food, camping and so on

Manana Manana


"The most relaxed festival in the Netherlands", if my Dutch isn't entirely off. I hope for your sake, that the weather's better down there than it is here in Denmark.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg

Sorry for being slow to post. Feeling terribly depressed today.

Silver Crusade

1 person marked this as a favorite.
Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23
Vladek Odradek wrote:
Sorry for being slow to post. Feeling terribly depressed today.

Binge on cat videos. Listen to your favorite rock songs. If you live in the United States just keep telling yourself "Only 8 more years."

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Or, thank God the last 8 years are over :)

Though, truthfully, even though I am a staunch conservative, I like it best when the government is divided and neither party has the ability to run roughshod over the other.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg

While the ACA has actually been a big help to myself and my family, Obama otherwise felt far too much to me like a continuation of W - for a president who campaigned on change, he did not deliver.

But dear gods, even if one is a 'conservative*' there's no excuse for this guy. I'm just glad he's incompetent.

* = For that matter, the GOP really ISN'T 'conservative.' They want to erase the entire 20th Century. As a scion of that century, I take that personally.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg

Other than that...

Naur Vala wrote:

Binge on cat videos.

Now now, I DO have better things to do than that.

Naur Vala wrote:

Listen to your favorite rock songs.

With a handful of exceptions, I don't like rock, or just about any other genre of modern music.

Naur Vala wrote:


If you live in the United States just keep telling yourself "Only 8 more years."

Whether that scenario comes true or not, I'm SERIOUSLY hoping to move somewhere else long before then. I'm getting sick of this country. I don't feel safe or free.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

We had great weather, the boys are exhausted and so is their dad. Skipper, your translation was spot-on!


Bauble, I need your day job roll for part 2.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

If we are finished part 2 then I may need a day or two to sort things out as I have now hit level 10.

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

Unless one of those gargoyles was a divine caster of an evil deity I don't think I hit any goals. I am level 11 after this but it shouldn't take long to update.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Day job roll coming up:
Ice scultping: 1d20 + 20 ⇒ (5) + 20 = 25
Use the player portfilio for a reroll if not used in-game:
Ice scultping: 1d20 + 20 ⇒ (3) + 20 = 23

Yuck. I guess nobody appreciated the yellow ice.


Eolowyn wrote:
We had great weather, the boys are exhausted and so is their dad. Skipper, your translation was spot-on!

That's nice. I heard from a friend who lives near Den Haag, that it's been great weather this weekend with temperatures of 30°+ and lots o' sunshine. Perfect weather for a music festival!

Torvald wrote:
If we are finished part 2 then I may need a day or two to sort things out as I have now hit level 10.

No worries. I'll probably post the intro to part 3 in a short while, just to get the ball rolling, but we'll likely not get properly started straight away anyway.

Naur wrote:
Unless one of those gargoyles was a divine caster of an evil deity I don't think I hit any goals. I am level 11 after this but it shouldn't take long to update.

You didn't even meet a single creature with any class levels, so no luck there.

Silver Crusade

1 person marked this as a favorite.
Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

I'm sure you will all be happy to know Nuar can now cast 2 Fireballs in a round if needed :)

And to give myself something to do vs golems I'm adding Acid Pit to my spell list.


Well, there's no kill like OVER-overkill...

A way to deal with golems I quite like is Arcane Blast

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

I enjoy the visual of it falling into a pit of acid more. Or being pushed into one. Speaking of overkill I think I'll grab a Blazing Robe. So CL 14 on the fireballs.

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

Bought the Blazing Robe (Unclosed btw, Wouldn't want to cover up the tattoos.), some more saltpeter, some magnesium to make the GMW last longer, a fine shovel for Acid Pit, and spent 2 PP for another wand of Heightened Awareness.
Took Quicken and Spell Penetration for my feats. And added Acid Pit and Break Enchantment to my book in case someone wants to copy those at the start of part 3.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg

@DM: Did we happen to recover a gem worth at least 1,400 gp this adventure amongst all the loot?

Also: Ho-lee shit, I now go all the way up to 11!


@Vladek: You did find various gems, but not any worth 1400 gp on their own.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Torvald should now be up to date.


N Animal Large Roc | HP67/67 | AC35 | T17 | FF30 | Fort +8 | Reflex +11 Evasion | Will +6, +4 versus Enchantments and Fear | CMD 29 | Init +5 | Perception +1
Temp buffs:
Shield of faith, freedom of movement

SQUAAAAAAAAWK!

Translation: Me too

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Torvald has made some gear changes.

He has sold his adamantine longspear for half price and purchased an adamantine greatsword. Fighting with a reach weapon from the back of a companion who doesn't have reach is becoming awkward. He has purchased the opalescent white pyramid to gain proficiency and slotted it into his wayfinder for free weapon focus.

He has also bought a new cure light wounds wand with prestige as the old one only has a few charges left.

Day Job: 1d20 + 9 ⇒ (14) + 9 = 23, minimum 25gp or 50gp if he manages to cross off another box on his faction card this adventure.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

I think given that we have travel time it would make sense to use commune. I have some questions I normally like to ask but others are also free to suggest ones. We get 10 questions but bear in mind we get yes/no or very short answers. I plan to ask the following but am happy to change:

In our explorations of Whistledown and the tomb of the concubine Kamilah are we likely to encounter any:

Evil outsiders
Undead
(If yes) any Incorporeal Undead
Dragons
Constructs
Fey

Is the tomb of Kamilah within the bounds of Whistledown?
Is the tomb of Kamilah occupied by any creature?
Are Kamilah's remains still inside her tomb?

This leaves at least two, possibly three, questions open if people have suggestions.


Commune results wrote:


Evil outsiders: No
Undead: Yes
(If yes) any Incorporeal Undead: No
Dragons: No
Constructs: No
Fey: Unclear
Is the tomb of Kamilah within the bounds of Whistledown?: No
Is the tomb of Kamilah occupied by any creature?: Yes
Are Kamilah's remains still inside her tomb?: Yes

That leaves 1 question, if I'm not mistaken.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Yep, one question remaining. Maths fail on my part. Leaving it open to the first person to post one.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +24|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly 15/15 AoP 1/1 Lv 1/1 Spx 1/1 SoR 3/3 Bt 1/1 Wg
GM Skipper wrote:
Commune results wrote:


Evil outsiders: No
Undead: Yes
(If yes) any Incorporeal Undead: No
Dragons: No
Constructs: No
Fey: Unclear
Is the tomb of Kamilah within the bounds of Whistledown?: No
Is the tomb of Kamilah occupied by any creature?: Yes
Are Kamilah's remains still inside her tomb?: Yes
That leaves 1 question, if I'm not mistaken.

Isn't it obvious?

Is Kamilah's restless remains one of the creatures occupying the tomb?

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn is now level 10.

Purchases:
Upgrade +1 holy composite longbow to +2 holy composite longbow
Headband of Inspired Wisdom +2

Question: Are Kamilah's silver ring and her sword Desert Raven in the tomb?


Vladek and Eolowyn wrote:

Is Kamilah's restless remains one of the creatures occupying the tomb?

Are Kamilah's silver ring and her sword Desert Raven in the tomb?

Two excellent questions! Which one will it be?

Scarab Sages

male Faerie Dragon Familiar 15
Spoiler:
|AC 29, T 19, FF 25 SR 20|HP: 42/42|F +11, R +13, W +15|Init +3, Perc +23|CMB +8 CMD 18 (22 vs trip)|greater invisibility 3/3, 1st-level spells 6/6

I have spell resistance now!

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Let's take the first one.

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23
Eolowyn wrote:

Eolowyn is now level 10.

Purchases:
Upgrade +1 holy composite longbow to +2 holy composite longbow
Headband of Inspired Wisdom +2

Question: Are Kamilah's silver ring and her sword Desert Raven in the tomb?

I'll have to pick a replacement for one of the GMW then.

For anyone who isn't aware it has been 'clarified' that while ranged weapons confer magic and special abilities to their ammo they do not confer the ability to bypass DR via high bonuses. So a straight +5 bow fires arrows that only bypass DR magic.
Of course GMW bypasses nothing anyway.

The good news is they did finally allow a free exchange of those bonuses for abilities. So for example you can switch a +2 bow to a +1 seeking bow or a +3 to a +1 Holy.
Post is here.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

GMW lets you bypass DR/Magic but nothing else. If you have a spare GMW I can free up a level 4 spell slot for something more useful like Blessing of Fervour. You can also use my extend rod on it so it should last 20+ hours as its 3rd level for you.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

If you have a better enhancement bonus that costs +1 please let me know.

Problem with the elemental damage contributors is that they only add 1d6, which won't be enough for most things with any resistance. That's why I decided on just the +2, works all the time.

While typing this: I am stupid: evil outsider bane fits my character perfectly!

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Given we know there are undead in the next part how about undead...:)

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

I wasn't complaining about your choice to add an extra +1, Just wanted to be sure you knew the ruling. My Ranger converted his +3 bow into a +1 Holy bow.
This is a fairly comprehensive list of options.


Quote:
Is Kamilah's restless remains one of the creatures occupying the tomb?

No

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

Assuming someone has a spare extend rod Nuar will again cast GMW on the bow and 2 Kukris 20 hours. Still just +2.
He'll cast some other buffs when we enter the tomb.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Guess I will do my own then...:)

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

Since we know there are no incorporeal undead I can dump the chain and take another GMW. I would need a 4th extend charge if you want it all day.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble can spare a charge on his rod. He just uses it for the Keen enchantment. Magus do not have many long term spells.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

I have two lesser extend rods, happy to provide a use.

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

My spell list for the day.

lvl 5 - Overland Flight CL 10, Life Bubble CL 10, 2x Fireball (swift action) 10d6 +25, Fireball (Empowered & Intensified) 14d6 +50% +47 DC 24
lvl 4 - Dimension Door CL 10, Dimensional Anchor CL 10, 3x Fireball (Empowered & Intensified) 14d6 +50% +47 DC 24, Acid Pit CL 10 DC 23 Ref
lvl 3 - 2x Haste CL 10, Greater Magic Weapon x4 CL 10
lvl 2 - Glitterdust CL 10 DC 21 Will, 3x Burst of Radiance CL 11 5d4 +10, False Life CL 10, Scorching Ray CL 12 4d6 +13 and 4d6 +8 x2
lvl 1 - 3x Magic Missile CL 11 5d4 + 15, 2x Liberating Command CL 10, Feather Fall CL 10, 2x Mage Armor CL 10
lvl 0 - Detect Magic, Read Magic, Prestidigitation, Mending

That leaves me with 4 big fireballs and 2 swift ones.
I'll cast 4 extended greater magic weapon in the morning for 2 Kukri, The bow, and Torvald's spear.

And assuming nothing causes major delays I'll be casting Mage Armor, Overland Flight, and False Life: 1d10 + 10 ⇒ (2) + 10 = 12 before we enter the tomb. I'll also cast Life Bubble covering 6 PCs, 2 Roc's, and Qadathra for 2 hours each with a 3rd hour for Nuar and Bauble.

I'm ready.

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

No greater spell specialization Naur?

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Blasting is very feat hungry.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

I just noticed that the opalescent white pyramid can be keyed to any type of weapon, including exotic so have switched it up to the elven curved blade.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

Bauble would like to snag Dispel Magic from Naur's spellbook between adventures. You can check out his spellbook and pick whatever you want from his. Would that be OK?

Silver Crusade

Elf Wizard (Evoker/Admixture) 10/Sorcerer (Crossblooded/Orc/Brass) 1 | AC 13 | T 13 | FF 10 | HP: (86)74/(90)78 | CMD 15 | Fort +11 | Ref +12 | Will +13 | Init +14 | Perception +23

Sure copy what you want.

The Exchange

N/N Male Human Magus (Bladebound)/12| HP: 111/111 (0 nonlethal) | AC/Tch/FF: 32/17/27 28/17/23 | CMB: +8, CMD: 25 | F/R/W: +15/13/11 +15/13/11 | Init: +11(7) | Speed 30 ft | Acrobatics+14, DDev+4, Escape Artist +15, Fly+16, Kn Arcana+11, Kn Dung+11, Kn Geog+11, Kn Planes+11, Perc+13, Ride+7, SoHand +11, Spellcraft+21, Stealth+16 | Active Conditions: Ablative Barrier (50/50)

GM Iff, Please note the Dispel Magic pick up on the Chronicle sheet. Should cost 90 gp.

The Exchange

LN Half Ef Cleric 10 Init +2/4 if there is a surprise round | HP 83/83 | AC29, T14, FF28 | Fort +13, Ref +7, Will +13 | CMD 24 | Perception +31
Temp Buffs:
Shield of Faith, Barkskin

Buff list updated and ready to roll.

Part 3

Level: 10
Day Job: Profession Merchant: 1d20 + 9 ⇒ (15) + 9 = 24, minimum 25gp, 50gp if he completes another Exchange faction goal.
Track: Normal

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