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Heightened Awareness works fine as a wand.
Corruption resistance Way too narrow.
See Invisible Already have scrolls of it.
Tongues You don't want Nuar to do the talking. Though it is a good scroll for charisma based casters to have.
Heroism Barred school.
Greater Magic Weapon Nuar only grants +2. He'll be retired before he gets to +3. Though if any of us are using a +1 weapon with mods the extra +1 couldn't hurt.I'm not going to buy a ring or expensive stone for the melee types. Though if they buy it I'm fine with memorizing spells to put into it. But those items always work at the minimum caster level. So if I cast a Shield spell into the ring they get 1 minute worth of shield.
Your character, your choice, but if in a typical chronicle you are only casting half of your spells then you are not balancing combat and long term spells. Even a narrowly defined long term spell that is cast is better than a combat spell that is never cast.
Other options:
Ablative Barrier
Defending Bone (is this allowed for non worshipers of Pharasma?)
Delay Pain
Delay Poison
I'll do a more thorough search later.

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Greater false life! There's one you don't appear to have yet.
Telekinetic charge is an interesting Evocation trick for when direct-destruction spells aren't a good idea.
Pyrotechnics lets you do fun tricks with all the things you've set on fire.
Fly...gives you the power to fly, for Goodness' sake!
Levitate is a lesser version of that.

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Part 2
Level: 9
Day Job: Profession Merchant: 1d20 + 9 ⇒ (7) + 9 = 16, minimum 25gp
Track: Normal
Torvald will hit level 10 after this part. Also, stat block updated. I can now share my buff durations between myself and Ka.

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Ablative Barrier My other Wizard has this. Good for front liners with low AC.
Defending Bone Nuar already uses this.
Delay Pain Also super narrow.
Delay Poison Makes more sense for a cleric or witch.
Greater False Life Nuar is fine with the regular one for now.
Telekinetic Charge Amusing. But it competes with D-Door for a similar effect.
Pyrotechnics I generally don't need a follow up to my fireball.
F;y/Levitate Nuar uses Overland Flight.
I'm not so much asking what are good long duration spells, My retired wizard has lots of them. I'm wanting suggestions for spells that would be useful in this group that wouldn't just duplicate spells from the other casters.
We don't have much healing so Ablative Barrier looks good.
I can't find a good way to grant flying other then just the Fly spell. Not at my level anyway.

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Other ideas:
1 hour/level spells
10 min/lvl spells
I know you said you were not looking exclusively at long term spells, but I put the work in looking them up so here they are.

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Divination and Enchantment are barred schools which leaves out most of the best options. Some of those are not wizard spells.
Enchantment Foil Hmm. Useful but I'm not sure I'd memorize it unless we got a clue it would come up.
I'll add and memorize Ablative Barrier. I'll hold odd on Enchantment Foil for now. Thanks for the research.

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Ack! I was looking up witch spells. Doh! Well, hopefully the list was helpful.

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Page-bound epiphany is great for auto passing out of combat knowledge checks.
Invest in some disable device and grab aram zey's focus.
Echolocation is a great 10min/level buff.
Full pouch is ridiculous if there is any travel time, say hello to all the alchemical gear you might want. Free blood boiling pills for everyone.
Daylight is great for dealing with deeper darkness.
Suppress Charms and Compulsions can be a life saver.
The elemental body spells are great for movement and scouting.

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Bauble is leveling up and upgrading a belt of incredible dexterity to a belt of physical might.

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So looking at our primary weapon users we have a Ranger/Rogue with 2 +1 Kukris and a Ranger with a +1 bow.
Assuming they are staying with us I'll also buy a lesser Extend metamagic rod and add Greater Magic weapon to my book.

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So looking at our primary weapon users we have a Ranger/Rogue with 2 +1 Kukris and a Ranger with a +1 bow.
Well, Bauble is also very much a primary weapon user, but his weapon certainly needs no help - there is also Torvald, who has already proven himself frighteningly handy with a spear.

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A +1 holy bow that is.
GM, could you adjust my chronicle to slow advancement. I do not want to level out of 9th level (want to play Elven Entanglement with Eolowyn) and I will level out if I do any of these at normal advancement.
Thanks!

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Well I have a total of 6 level 3 spells. One has to be Chain of Perdition or Fireball.
That leaves 5 slots for: Dispel Magic, Haste, or Greater Magic Weapon for a +2 bonus.
As far as I can tell I'm the only source of Haste.

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I am currently using greater magic weapon but it is taking up a level 4 spell slot. I could memorise something else if you can provide one.
I could take Blessing of Fervour but it is 4th level and is much the same as haste.
Also, Elven Entanglement is a 7-11 so you would not level out.

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As far as I can tell I'm the only source of Haste.
Incorrect; as a Time Witch, I can cast it too (though I feel like, between the two of them, slow would have been more appropriate to give Witches).
Some of the spells I'm preparing:
1st: 2 lucky numbers for myself and Shel - but I could prepare more if anyone else wanted one.
2nd: 1 zone of truth, 1 see invisibility, and 1 silence, among others
3rd: 1 dispel magic, 2 speak with dead - I don't know if Torvald wants to prepare one too? We are looking at a bit of a murder mystery.
4th - 1 cure serious wounds in case Torvald gets really hurt or something, 1 divination
aaaaand a major creeeeeationnnnnn!

GM Skipper |

GM, could you adjust my chronicle to slow advancement. I do not want to level out of 9th level (want to play Elven Entanglement with Eolowyn) and I will level out if I do any of these at normal advancement.
I've added a slow progression sheet to the folder.
Didn't Cheliax ban Pathfinders? I could swear I played a trilogy where them allowing Pathfinders in was a big deal.
Yeah, Faithless and Forgotten. The older seasons didn't always stick completely to canon. The "--- of the Fiend" scenarios also take place in Cheliax.

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Thank you GM, as Torvald pointed out it is not necessary, I had the level range of Elven Entanglement wrong.

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Bauble's character sheet is updated.

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Since Ablative Battier is also level 3 I just took GMW.
I'll be casting it extended on the 2 Kuktis and the Holy bow. +2 enhancement bonus for 18 hours. Since it is just the 3 casts I'll use my own rod and Torvald can save his.
Also we all have 2 hours worth of Life Bubble going,
False Life: 1d10 + 9 ⇒ (6) + 9 = 15

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I'm starting to think I need to diversify my attack spells a bit. I'm realizing Nuar's options are severely limited by enemies who stand just outside of a 10ft burst.
I can try to kill red and blue then everyone can go gang up on yellow and green or I can try and blind yellow and green.

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That's OK. Part of the fun is that we operate as a team and you can specialize in what you like. You should not have to be able to deal with every situation if the party is diversified enough.

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Silence is an Illusion spell; anyone else think it should be Evocation (especially since darkness is), or maybe Abjuration? You're blocking out sound waves.

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The Fireball was just Nuar's 3+ enemies = Fireball thinking but it makes me realize something.
In a week one of my local store is running a module for levels 8 - 10. Both of my characters in that range are doing pbp. The other I suspect has much to do still but I'm wondering, Is it possible we could be done within a week? And if yes can we wait until the 18th to start the next part?

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And some people say Evocation is the weakest choice for a Wizard...:P

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That was exactly why I built the character. People saying not to build an evoker because they don't scale well. They are right but if you push the damage hard enough it stays worthwhile.
Of course the enemies don't always huddle into a pile like that.That was probably the most damage any of my characters have done in one turn. And that is counting my level 15 zen archer.

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I will be on a camping trip this weekend and am GMing a game on Monday, so expect little to no posts from me until Tuesday. Please bot me where required

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Wow. I leave for a Saturday of gaming and come back to 14 gameplay posts. Nice!

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I think a combination of flying and Roc transport has handled the pits so we should be goof to move forward until something happens. Considering that we have run into 2 mobs of baddies Nuar will stay near the front.

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I, for one, am a little confused as to what we could do with this thing. Am I missing something, or are we supposed to just be mystified and semi-blindly experiment with this thing?

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Well once everyone buffs as much as they want we can start poking the bear. I know nothing about this series so maybe we will be making diplomacy checks with an ancient race of slavers or maybe this is Pathfinder's introduction to the Mythos genre.

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My suggestion was to back track and look around. Often these scenarios leave clues in other rooms. We might find a useful book with a ritual or something.

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Bauble after your suggestion you ducked behind Ka, And you moved Shel nearer the object. I figured you had decided to stay and check out the object. Any buffing we do will come in handy for other rooms and if a few attempts to mess with the object produce no results we can come back to it.

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Bauble is VERY dual minded about it. He was alternately reaching towards it and shying away. He is a curious thing but with all those bones??
Sort of like a cat that wants to be pet, but runs away when you move to pet it.

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I will be at a festival this weekend, do not expect any posts from me. Eolowyn is ready to dive in after Shel