[PFS] GM Harker Presents: #1-39 The Citadel of Flame (Inactive)

Game Master Justin L. Warren


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Scarab Sages

Male Half Orc Invulnerable Rager Barbarian/2(3xp) | HP: 23 | AC: 15 | T: 11 | FF: 15 | Fort: +6 | Ref: +2 | Will: +1 | Init: +3 | (Speed 40)

Actually. A question. Was my turn after she died or before? I was only going around because the caster was in the way. If she isn't I'd go straight at the monster.


Gamemaster | CC Map | S4 Map

Muir, she went unconscious this round on Quiella's post. Technically, it was after your last post, but feel free to change your action to go after the remaining enemy.


Gamemaster | CC Map | S4 Map

Ib deals some significant injury to the fleshy monster despite its apparent resistance to his weapon. Another solid hit would probably send the thing back to where it came from.

Scarab Sages

Male Half Orc Invulnerable Rager Barbarian/2(3xp) | HP: 23 | AC: 15 | T: 11 | FF: 15 | Fort: +6 | Ref: +2 | Will: +1 | Init: +3 | (Speed 40)

Muirdarcaien moves straight at the remaining enemy with what's left of his fury.

Weaving past his friends and allies and past the weird lava statue he rolls past the flesh thing and positions himself on the backside flanking with the lizard-snake-man.

power attack: 1d20 + 3 ⇒ (10) + 3 = 132d4 + 9 ⇒ (4, 4) + 9 = 17


Gamemaster | CC Map | S4 Map

Muir's movement will provoke an attack of opportunity.

Muirdarcaien strides past his allies to set up a flank with Xien, leaving himself open to an attack from the creature that misses. The barbarian then swings his weapon, but the fleshy thing dodges it just in time to avoid the strike.

GM Screen:

Claw: 1d20 + 2 ⇒ (5) + 2 = 7

Alexandria and Growler

Scarab Sages

Male Half Orc Invulnerable Rager Barbarian/2(3xp) | HP: 23 | AC: 15 | T: 11 | FF: 15 | Fort: +6 | Ref: +2 | Will: +1 | Init: +3 | (Speed 40)

Barbarians only fear things like 3 foot jumps. Monsters aren't scary.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

If Xien cannot stop the lava, he sets himself into defensive mode and laugh at the beasts waiting for them to disappear.

+6 AC for total 27. I will not post a lot due to Eastern holidays. I want to destroy all this twisted place after retrieving the idol

Grand Lodge

Male Half-Orc Hunter 1 | HP 13/13 | AC 15 | T 10 | FF 15 | CMD 14 | Fort +5 | Ref +3 | Will +4 | Init +0 | Perc +6 | Sense Motive +2

So, my post got eated. Grrr

Growler stands over the body of the woman, growling low. He stares at first Tiger, then the others in his group, looking for help.

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Alexandria will take a running jump over the closest lava stream.

here goes nothing

acro: 1d20 - 4 ⇒ (11) - 4 = 7

she will then raise her cross bow and shootn at the remaining creature

attack: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
damage: 1d8 ⇒ 6


Gamemaster | CC Map | S4 Map

Tiger Stabilization: 1d20 + 1 - 2 ⇒ (18) + 1 - 2 = 17

Despite its injuries, Tiger's breathing becomes steady while Growler looks around for someone to heal his companion.

Alexandria successfully jumps over a lava trench and shoots her crossbow at the remaining creature, but her shot misses by inches.

The fleshy creature attempts to claw Xien again, but cannot penetrate his armor. Immediately afterwards, it disappears into thin air.

GM Screen:

Claw: 1d20 + 2 ⇒ (5) + 2 = 7

Combat Over

You can now take 10 to jump the lava if you wish.

Wasting no time, Xien dead lifts the idol off of the altar and it immediately stops ejecting lava. Holding it close, the nagaji can see that the idols arms can be manipulated up and down.

As the lava stops, everyone hears cries of terror, anguish, and the sounds of metal-on-metal combat erupt from the idol, but they quickly dissipate as if a door was being closed inside it.

Xien Strength: 1d20 + 4 ⇒ (19) + 4 = 23

The shadowy figures on the relief behind the altar continue to move, seemingly whispering in the back of your minds to put the idol back and sacrifice your team members to Moloch.

Scarab Sages

Male Half Orc Invulnerable Rager Barbarian/2(3xp) | HP: 23 | AC: 15 | T: 11 | FF: 15 | Fort: +6 | Ref: +2 | Will: +1 | Init: +3 | (Speed 40)

Muirdarcaien swings wildly at the air as his rage subsides."Guys....watch out I think it went invisible. It could be ANYWHERE! "

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

Or it went back where it came from my Barbarian friend.

Alexandria makes her way to the injured tiger and lays her hands on the it.

may the Dawnflower bless you and heal you brave cat.

As she finishes her holy symbol glows and the warm light moves through her body and down her arms penetrating the cat.

cure light wounds: 1d8 + 2 ⇒ (2) + 2 = 4

Grand Lodge

hp 14/14 Init +2; Senses Perception +3 Channel 5/5 DC13 AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) Fort +3, Ref +2, Will +6 BA[/b]+1; CMB +3 CMD 15 Fire bolt 5/6 Wand CLW 14/20

not sure that will be enough so again with the healing of the cat.

cure light wounds: 1d8 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Male Half-Orc Hunter 1 | HP 13/13 | AC 15 | T 10 | FF 15 | CMD 14 | Fort +5 | Ref +3 | Will +4 | Init +0 | Perc +6 | Sense Motive +2

The first heal was enough to get her up and give her positive points, please save your heal.

Tiger wakes up and stands, though not in her usual graceful way. Growler spends a few minutes scratching her behind the ears and checking her over. He retrieves his bow and sheaths both it and his axe.

"What now?" he asks.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

"We take the idol all the way back axis the desert, don't we?"

Are there rooms we haven't been to yet?

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

There appears to be no additional unexplored rooms. The lava in this room is slowly draining away, and the relief behind the altar continues to whispers dark things to the back of your mind.

On the woman's body, you find a presumably magical wand, a suit of scale mail, a masterwork light mace, a masterwork whip, and a well-made cloak.

Let me know if you want to do anything else, otherwise you can return with the idol.

Grand Lodge

Male Half-Orc Hunter 1 | HP 13/13 | AC 15 | T 10 | FF 15 | CMD 14 | Fort +5 | Ref +3 | Will +4 | Init +0 | Perc +6 | Sense Motive +2

I am good.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

I think Xien wants to destroy the place of possible.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Yeah, I'm pretty sure Xien is the only one who will want to do anything else major, so I'll wait for him before we move forward.

Also, in case any of you missed it, please make your Day Job rolls in the Discussion thread if applicable.

Grand Lodge

HP 52/60 AC 27 TAC 14 FF 25 | CMD 26 (27 vs grapple) | For +12 Ref +10 Vol +8 (+2 vs mind-affecting and poison, +4 vs fear aura 10'; immune fear and disease) | (Smite: 0/3 LH: 7/7 L1: 2+/2+ L2: 1/1) | Init +3 | Senses Low-light +0 (Eidi +10)
Skills:
Acrobatics+7,Climb +8,Diplomacy+11(+13dayjob),HandleAnimal(others/reptiles/mount)+8/+10/+14,He al+2,Intimidate+4(+6goblin),K.nobility+1,K.religion+1,Ride+7,SenseMotives+2 ,Stealth+0,Concentrion+8
Male Nagaji Paladin 7 | -(Inactive)

"What's that relief?" Xien looks at Alexandria hoping for an explanation "[b]We should destroy the altar, the relief and any wicked remaining track of Moloch[b]" raising a blessing Xien tries to consacrate the place and destroy any symbol of Moloch other than the idol, beginning by the relief.

Assuming it will take some time, Xien will later get back to the desert and release the idol at Absalom with the rest of the team.

Thanks for waiting! I am back

Scarab Sages

Male Half Orc Invulnerable Rager Barbarian/2(3xp) | HP: 23 | AC: 15 | T: 11 | FF: 15 | Fort: +6 | Ref: +2 | Will: +1 | Init: +3 | (Speed 40)

"I'm down with destroying stuff..." Muirdarcaien stays to help.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella aids Xien in his attempts to destroy the shrine.


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Gamemaster | CC Map | S4 Map

Xien, Muirdarcaien, and Quiella all work together to destroy the relief and any religious references to Moloch. As the last piece of the relief falls to the floor, the smoky forms fly out and screech loudly before fading into smoke and disappearing. Destroying the altar and the rest of the iconography does not provoke the same supernatural reaction. While taking your time to break things properly, whatever lava is left in the trenches all flows out of the room.

The group has relatively little trouble transporting the idol out of the temple, the dwarven blacksmith Vulcus is long gone when you return to the forge, and most of the lava has flown out of that room as well. The broken bridge present some problems with transporting the statue, but the group manages to get it across the obsidian bench crossing the broken portion without anyone getting hurt.

Returning to civilization and eventually to Absalom, you are congratulated for your good work and the statue is turned over to chroniclers and sages to study its planar powers and the heritage of the archdevil Moloch. Moreover, you receive word that the Qadiran sandstorms have receded, the fire creatures that have already wandered through the portal disperse, and the cult has quieted in Qadira once more.

The End

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