[PFS] GM Brew's The Confirmation 05-08 (Inactive)

Game Master Wicked Brew

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The Exchange

Female Elf Rogue (Unchained) / 3

Kat nods in understanding. It might be easier if both Izzy and Eloriand go grab the body. You are right that I would not be able to do much with dragging it anyway.

If I can get in a clear shot I will help out where I can in the room but will otherwise focus on keeping anything off our flank.

Kat will take rear guard this time, remaining as hidden in the hallway as possible. If a skelly manages to move so she has a clear shot she will take it, otherwise she will protect the flank.

Rolls for the Attack Round:

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Attack (Into the room): 1d20 ⇒ 20 Shooting into melee washes the attack bonus
Critical Confirmation: 1d20 ⇒ 6 Really not sure if I'm doing the confirm right, but...
Damage: 3d8 ⇒ (7, 2, 8) = 17
Attack (Into the hallway): 1d20 + 4 ⇒ (6) + 4 = 10
Sneak Attack: 1d6 ⇒ 3 If something tries to flank from the hallway and is not undead.
Damage: 1d6 ⇒ 5 Even though this one just might be able to hit the broad side of a barn I don't hold too much hope on that one...

Really hopes a skelly gets in her line of sight.

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Havelockk, how long does your light spell last? I would hate to be in the middle of combat and we lose our light source. Especially with those skeletons in there... I doubt they need any light to keep fighting. I mean with no eyes and all, I bet they will not miss a beat if it gets dark.

Isador then slings the shortbow over his shoulder before readying his dagger. He quickly follows the rest of the party down the hallway after offering a quick prayer.

please be good... please be good..

once the body is in view, Isador will attempt to dodge any nearby combat and then drag them away by the feet. He will not attempt to enter the room unless Caoilte and Havelockk are in hand to hand combat.

Rolls:

Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

To be clear. When I mentioned bullrush I meant the general tactic, not employing the feat. I don't have it yet. also, my apologies in advance if I jumped the gun. Seemed like everyone was beginning to move. Lastly, is a 1 on initiative good or bad? if it's bad then I do everything I say I did....tomorrow. :)


Charge! The party considers their options and decides to take the direct approach. Caoilte leads the charge into the cavern to face the undead monstrosities. Though a few of the brave band take to the shadows, at least two warriors (Caoilte and Havelock) take no steps to hide their approach.

GM Roll:
Skeletons: 4d20 ⇒ (4, 5, 18, 13) = 40

Three of the walking corpses detect the party's approach and can act this round.

Init Eloriand: 1d20 + 9 ⇒ (6) + 9 = 15
Skeleton1: 1d20 + 6 ⇒ (6) + 6 = 12
Skeleton2: 1d20 + 6 ⇒ (2) + 6 = 8
Skeleton3: 1d20 + 6 ⇒ (9) + 6 = 15
Skeleton4: 1d20 + 6 ⇒ (3) + 6 = 9

Initiative order

  • Havelockk(19)
  • Eloriand(15)
  • Skeleton3(15)
  • Kat(13)
  • Skeleton1(12)
  • Skeleton4(9)
  • Isado r(9)
  • Skeleton2(8)
  • Caoilte(1)

Skeleton1 does not act in the first round, being unaware of its opponents.

Caoilte, fueled by the excitement of finally seeing some action, trips and stumbles on some loose gravel as he makes the charge into the cavern. He makes it to the opening of the chamber where he can see three of the skeletons beginning to advance on the party.

Ok, everyone jumped the gun a bit, so I am going to let everyone re-set their actions given where they are now that the charge has begun. I have rest the map and you should be able to see it under the old link. Please let me know if you have trouble viewing the map. Good luck folks!

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

I have trouble seeing the map but can fix that tomorrow.

Caoilte moves into the room and picks the skeleton closest to the entrance, leaving room for Havelockk to follow. Caoilte defends with his shield and when he gets an opening, swings his axe.

attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

really Caoilte , you would have to trip...

I suppress a grin as I see the warrior stumble on the cavern floor, making my decision easy as I pull the arcane energies at my disposal even pulling a bit more to help empower my combat abilities as the magic missile launches from my fingertips in to the skeleton closest to Caoilte. If they were equal distance to him, then it would be the one on his weapon side.

I am pulling 2 PTs of the 5 from my arcane pool. I am on my iPhone so I can't remember if this is for melee only or for both melee and spells

Magic Missile: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7

as it is launched, I then advanced, prepared to make the skeletons into a nice future set of "bones"....dominos...


Havelock, you may draw from your arcane pool to enhance your blade. This would give your weapon the equivalent of a +1 enchantment on the blade (+1 to hit and damage). The enchantment lats for 1 minute (10 rounds). At first level, this is the only way to use your arcane pool. You cannot enhance your magic missile using points for your arcane pool. I will adjust accordingly.

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

yes very correct. I was just able to look it up on a app so please disregard the +2 on the MM damage but I will use 1 of 5 PTs for melee combat for the next 10 combat rounds. I don't think I can use more than one point until 5th level

Grand Lodge

Male Half-Elf Ranger/3 Init+9|AC19,T13,FF16|HP26/26|F+4,R+6,W+2|Dag+5(1d4+2/19-20),LS+5(1d8+2/19-2 0),MWCLB+7(1d8+2/×3),Fav En Hum+2Hit,+2Dam|Climb+3,Hndl Anml+7,Heal+5,Percp+3(+5 hum),Ride+4,Stlth+9,Surv+7(+9vhum,+8track),Swm+3|Rac Mod:+2 Percp|SacTch|Fav Trn +2

_
Eloriand draws his sword and looks over at Isador so he can time his part of the plan with him.

Actions:
Since the fighter types have confidence in their plan and Eloriand was asked to assist Isador with body retrieval duty, Eloriand is going to hold his action so he can enter at the same time as Isador. Eloriand wants to have his sword ready in his right hand in case he needs it all the sudden and will use his left hand to help drag the body. The sword draw will be done as part of the movement action since he has at least a +1 with the weapon. As Eloriand approaches the body he will try to determine if the person is still living or not and make use of Sacred Touch if needed. He will also be watching for anything unnatural in relation to the body in case it is animated.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Isador sees Caoilte stumble and silently curses.

He will hold his advance until Havelockk and Caoilte have entered combat.


Havelock sees Caoilte stumble and is able to adapt quickly, he launches his last magic missile at the nearest walking pile of bones. The arcane ball slams into the things chest like a cannonball, exploding the animated bone pile like a party favor.

Kat draws a bead on the one Skeleton she dan see, only to see it explode in a shower of bone bits. She mutters one her many patented curses and swings her bow to the original entrance to the cave, guarding the party's flank.

The southern skeleton take a jerky step forward and swings a similar looking busted sword at Caoilte. The broken blade never connects as Caoilte is able to casually deflect the attack with his shield.

Isador and Eloriand dash into the fray and make a bee line for the prone humanoid figure to the north of the chamber. The skeleton engaged in melee with Caoilte swings at Isador as he darts past, landing a painful but ineffective blow on Isador's shoulder. Isador's leather armor saving him from what could have been a serious strike. The pair reach the body and immediately see that it is a dead body. The can see that it is male and laying face down.

One of the northern skeleton shambles forward and takes a wide swing at Havelock with some sort of rusty, broken sword. Havelock is able to easily duck under and avoid the undead abomination's clumsy attack.

Caoilte takes a mighty swing of his axe, striking the skeleton in front of him squarley on his rusty mail shirt. Enough force to knock him back a peg, but doing no real damage.

GM rolls:

S2: 1d20 ⇒ 5
S4: 1d20 ⇒ 2
S4OOP: 1d20 ⇒ 15

Well what do you know, round 2! Good luck in the next round.

The Exchange

Female Elf Rogue (Unchained) / 3

Kat remains on guard, ready to launch an arrow in either direction though her attention remains focused on their flank. If another skeleton happens to get into her line of sight, or if something comes down the hall, she will aid her comrades but will otherwise remain unmoving from her spot in the shadows.

Rolling, Rolling, Rolling:

Stealth: 1d20 + 8 ⇒ (17) + 8 = 25
Perception: 1d20 + 8 ⇒ (3) + 8 = 11 +9 against traps
Attack (Into the Room): 1d20 ⇒ 13 Shooting into melee washes her AB
Damage: 1d8 ⇒ 7
Sneak Attack: 1d6 ⇒ 6
Attack (Down the Hall): 1d20 + 4 ⇒ (5) + 4 = 9

Looks like we all know where my luck in the dice is.

Grand Lodge

Male Half-Elf Ranger/3 Init+9|AC19,T13,FF16|HP26/26|F+4,R+6,W+2|Dag+5(1d4+2/19-20),LS+5(1d8+2/19-2 0),MWCLB+7(1d8+2/×3),Fav En Hum+2Hit,+2Dam|Climb+3,Hndl Anml+7,Heal+5,Percp+3(+5 hum),Ride+4,Stlth+9,Surv+7(+9vhum,+8track),Swm+3|Rac Mod:+2 Percp|SacTch|Fav Trn +2

_
Seeing one of the wretched creatures directly in front of him, Eloriand will swing his long sword at it.

Init: 1d20 + 9 ⇒ (14) + 9 = 23
LS Attack: 1d20 + 3 ⇒ (2) + 3 = 5
LS Dam: 1d8 + 2 ⇒ (5) + 2 = 7

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Init: : 1d20 + 4 ⇒ (15) + 4 = 19

Isador throws his dagger at the closest skeleton.

Attack Dagger: 1d20 + 4 ⇒ (5) + 4 = 9

Damage: 1d4 ⇒ 3

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte, hardly believing his axe stroke was so ineffective takes another swing with his battleaxe.
initiative: 1d20 ⇒ 13
attack: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d8 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

I want to make sure I understand shield bash rules. If I don’t attack with my axe and use my shield instead I roll 1d20 + 5 (strength / lvl 1 ftr) damage is 1d4 +4 bludgeoning damage ( +4 is due to strength) and I lose my Shield AC Bonus.


That is accurate.

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

THAT's what I am talking...

I exclaim in excitement as I watch the skeleton explode into a thousand points of light and bone as I then orient on the skeleton immediately to my right front (north), I see the blow land on Eloriand, thankful it is not mortal but knowing full well he will feel that after a night's rest....I make a well aimed backhanded slash at the same necromantic manisfestation

Attack with Gladius: 1d20 ⇒ 20 forgot attack bonus: 2 = 2 arcane pool bonus: 1 = 1 =23

Critical Threat: 1d20 + 2 ⇒ (17) + 2 = 19 arcane pool bonus: 1 = 1 =20

damage: 1d6 + 2 ⇒ (2) + 2 = 4

critical hit damage: 8 = 8 arcane pool damage: 2 = 2 = 10

[i] i snarl in triumph as I feel the parallel edged, rhomboid shaped blade connect with the thing, a blow that would have clearly cleaved a mortal man nearly in two...or at least sever his spinal column

when i did the initial roll i forgot that i had the one point of arcane pool for attack rolls and damage purposes. I also forgot my strength bonus as well. All in the span of 15 seconds after I hit the preview button


Havelock wheels on the nearest skeleton, slashing down on it with his short sword, a trickle of blueish arcane energy trailing from the infused weapon. Havelock cleaves the undead minion nearly in half, slicing the creature from neck to pelvis with an audible pop of energy. The creature crumbles in a heap of dead tissue.

Kat continues her rear guarding action, glancing back to check on the party momentarily to check their progress.

The remaining northern skeleton steps forward, finally becoming aware of the battle before it. The undead thing also carries a rusting sword, and it swings it in a wide arc at Havelock. The attack is slow and predictable, and the trained magus easily avoids the threat.

The skeleton locked in combat with Caoilte presses its attack, again swinging its rusted sword in an automaton like motion while trying to claw Caoilte with its open hand. The creature has no more luck than before, its blows bouncing harmlessly off Caoilte's armor.

Isador and Eloriand decide that the sole un-animated corpse before them poses little threat and turn to attack the remaining undead. Isador throws a dagger at the northern remaining skeleton, but his hame is off in the dim light and the missile clangs off the cave wall behind the skeleton and into the darkness.

Eloriand swings his readied long sword at the same skeleton, but fares no better than Isador, missing the shambling creature all together.

Caoilte takes another hack at the walking corpse with his axe, this time with a bit more force. he is able to break through the things armor, chipping away at the bone beneath. He cuts off a rib bone, but the skeleton continues to flail away at Caoilte.

GM rolls:

Havelock damage: 1d6 + 3 + 1d6 + 3 ⇒ (3) + 3 + (3) + 3 = 12
S1: 1d20 ⇒ 2
S4: 1d20 ⇒ 3 1d20 - 3 ⇒ (6) - 3 = 3

Man, you guys are lucky my rolls have been downright terrible for these skellys. On to round three.

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Isador watches as his dagger flies off into the darkness.

Just once I'd like things to go according to plan...

He quickly removes his shortbow and will shoot an arrow at the nearest skeleton; if any are still standing.

Rolls:

He will remove his shortbow using a move action.

Attack (shortbow): 1d20 + 5 ⇒ (9) + 5 = 14

Damange (arrow): 1d6 ⇒ 3

The Exchange

Female Elf Rogue (Unchained) / 3

Keeping one eye on the entrance to the cavern where her companions are battling, Kat actually takes a step or back towards the outer edge of the elbow in the tunnel (the Southwest corner) to get a better view of original entrance. She would be more surprised if no one came through to check out what all the ruckus was about than if their flank became a target.

The red-head does her best to conceal her presence from anything coming from either direction and remains alert for an opportunity to help the others from her position while remaining primarily focused on her rear guard duty.

Hey, More Rolls that probably aren't needed!:

Stealth: 1d20 + 8 ⇒ (14) + 8 = 22
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Attack (Into Melee): 1d20 ⇒ 18 AB is washed due to shooting into melee
Crit Confirm: 1d20 ⇒ 19
Damage: 3d8 ⇒ (3, 3, 6) = 12
Attack (Flank): 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 ⇒ 2
Sneak Attack: 1d6 ⇒ 5

Silver Crusade

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Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

yes!!!
attack: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4
damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

despite my pure astonishment that I have missed the skeleton, I do so in such a way as to look exceptionally skilled in the art of "whiffing" while muttering a few hyphenated choice curse words liked together that would make even the saltiest dwarven weapons instructor blush like a Vestal Virgin

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte, now astonished that two axe blows haven't settled the issue, remembers an old trick. He shifts, trusting the protection of his armor he cocks his left arm and attempts to strike with his shield.

attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d4 + 4 ⇒ (2) + 4 = 6

Caoilte fails his saving throw against shiddy dice rolls

Grand Lodge

Male Half-Elf Ranger/3 Init+9|AC19,T13,FF16|HP26/26|F+4,R+6,W+2|Dag+5(1d4+2/19-20),LS+5(1d8+2/19-2 0),MWCLB+7(1d8+2/×3),Fav En Hum+2Hit,+2Dam|Climb+3,Hndl Anml+7,Heal+5,Percp+3(+5 hum),Ride+4,Stlth+9,Surv+7(+9vhum,+8track),Swm+3|Rac Mod:+2 Percp|SacTch|Fav Trn +2

_
Brew, you were saying about our luck .......

The Exchange

Female Elf Rogue (Unchained) / 3

I think I took all the luck, which does no good since I'm way out in BFE trying to keep our 'flank' from being 'tapped'...

Kat can hear Havelockk's choice phrases and grins impishly, almost proudly. She mutters softly to herself, I taught him well, even though there is a distinct possibility that she had absolutely no influence on his verbal assault on the bone-head.

Grand Lodge

Male Half-Elf Ranger/3 Init+9|AC19,T13,FF16|HP26/26|F+4,R+6,W+2|Dag+5(1d4+2/19-20),LS+5(1d8+2/19-2 0),MWCLB+7(1d8+2/×3),Fav En Hum+2Hit,+2Dam|Climb+3,Hndl Anml+7,Heal+5,Percp+3(+5 hum),Ride+4,Stlth+9,Surv+7(+9vhum,+8track),Swm+3|Rac Mod:+2 Percp|SacTch|Fav Trn +2

_
Eloriand swings at the nearest enemy.

LS Attack: 1d20 + 3 ⇒ (12) + 3 = 15
LS Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Havelock, emboldened by his utter destruction of his previous foe, takes another mighty hack at the skeleton nearest him. Unfortunately, his exuberance got the better of him this time and he is wildly off the mark.

Kat keeps an attentive eye towards the party, but primary focus remains on the cavern entrance and guarding the party's flank.

The north skeleton continues to swing away mindlessly at Havelock, swinging its broken sward and clawing at Havelock's face. The attack on his face draws Havelock's attention away from his lower abdomen and the skeleton's clumsy strike hits home, opening up a hefty gash on Havelock's left side.

The southern skeleton presses the attack on Caoilte, but the deft warrior is once again able to turn the jerky attacks aside.

Isador peels off his bow and manages to fire another insane shot into the melee. The arrow sails past both Eloriand and Havelock, striking the skeleton squarely in its bony forehead. Unfortunately, the arrow bounces off the skeleton's hard noggin, causing no real damage.

Eloriand seizes on the same skeleton, distracted by its battle with Havelock, and cleaves the undead menace on the arm, chipping a portion of bone. The thing still swings and claws at Havelock.

Caoilte presses his own attack, but his mighty axe once again cannot find purchase in the skeleton's bony frame.

GM rolls:

S1 sword: 1d20 ⇒ 17
S1 claw: 1d20 - 3 ⇒ (13) - 3 = 10
S1 sword damage: 1d6 ⇒ 5
S4 sword: 1d20 ⇒ 5
S4 claw: 1d20 - 3 ⇒ (17) - 3 = 14

My thinned undead horde still stands, and Havelock gets his first trophy scar, taking 5 points of damage from the skeleton's successful attack. On to round 4...

The Exchange

Female Elf Rogue (Unchained) / 3

Kat grows worried for her compatriots but does not move from her spot in the shadows, arrow nocked and ready to be drawn if an opportunity presents itself.

And now, MORE mostly unnecessary rolls from the rear guard:

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Attack (Into Melee): 1d20 ⇒ 20 AB is washed by shooting into melee
Crit Confirm: 1d20 ⇒ 9
Crit Damage: 3d8 ⇒ (7, 8, 4) = 19
Attack (Down the Hall): 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 ⇒ 8
Sneak Attack: 1d6 ⇒ 6

Apparently the gods of the gaming board REALLY want me in that room...

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Isador grimaces in shared pain as the skeleton slashes into Havelockk's side.

That's gonna leave a mark..

He then draws a bead on the skeleton and sends an arrow at the beast although he knows the lack of flesh will make it difficult to land a solid blow.

Rolls:

Attack (shortbow): 1d20 + 5 ⇒ (14) + 5 = 19
Damage (shortbow): 1d6 ⇒ 5

Grand Lodge

Male Half-Elf Ranger/3 Init+9|AC19,T13,FF16|HP26/26|F+4,R+6,W+2|Dag+5(1d4+2/19-20),LS+5(1d8+2/19-2 0),MWCLB+7(1d8+2/×3),Fav En Hum+2Hit,+2Dam|Climb+3,Hndl Anml+7,Heal+5,Percp+3(+5 hum),Ride+4,Stlth+9,Surv+7(+9vhum,+8track),Swm+3|Rac Mod:+2 Percp|SacTch|Fav Trn +2

_
Eloriand continues to attack the same enemy.

LS Attack: 1d20 + 3 ⇒ (1) + 3 = 4
LS Damage: 1d8 + 2 ⇒ (5) + 2 = 7

This is pathetic ...

The Exchange

Female Elf Rogue (Unchained) / 3

I'd trade you attack rolls if I could...

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte yells, Hey, I think I got this figured out. But mybe not. Smash'em. while attacking with his shield.

attack shield bash: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d4 + 4 ⇒ (3) + 4 = 7

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

son of b~*&$ that hurts!! by Mithras!!

the blow connects and I feel the raw blazing heat of my skin breaking followed by a warm rush of blood...the wind exhaling from my lungs I strike back with a forehand smash

Attack roll: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22

GO AWAY and never Come back!!

Critical Threat: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

The Exchange

Female Elf Rogue (Unchained) / 3

Kat winces as she hears Havelockk's shout of pained retaliation, knowing that whatever caused it could not have been good. She bets that whatever it was, it was going to ruin a weekend.


Havelock reels in pain, cursing to Sarenrae as he retaliates. Having landed a blow, the skeleton is caught off balance and Havelock is able to make a cleaving swipe at the thing's neck. The blade, however, cannot pierce the thick dead bone. The blade sticks between two of the skeleton's vertebrae momentarily before Havelock is able to pull it free for another swipe.

Kat continues to master the rear.

The northern skeleton makes another wild attempt to strike Havelock, swiping and clawing at the magus. Havelock is able to deflect the stilted attacks easily.

The southern skeleton continues its assault on Caoilte, but once again its attacks just clunk off Caoilte's armor.

Isador draws another bead on the north skeleton, bouncing another arrow harmlessly off the things forhead.

Eloriand has difficulty finding a vantage point to make a successful attack. His stab at the skeleton misses the mark again.

Caoilte, his patience clearly waning, hauls off and clocks the southern skeleton with his shield. The thing's head shatters to pieces and the headless body falls to it's knees, then forward in a heap.

GM Rolls:

S1 sword: 1d20 ⇒ 11
S1 claw: 1d20 - 3 ⇒ (7) - 3 = 4
S4 sword: 1d20 ⇒ 15
S4 claw: 1d20 ⇒ 12

Then there was 1. On to round 5.

The Exchange

Female Elf Rogue (Unchained) / 3

Kat continues to 'hold the line' in the shadows, ever ready.

I could so make a comment that deals with shooting into a hole blindly from the rear, but I will abstain:

Stealth: 1d20 + 8 ⇒ (5) + 8 = 13
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Attack (Into the Hole): 1d20 ⇒ 1 AB gets washed for shooting into melee
Attack (Into the Passage): 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 ⇒ 4
Sneak Attack: 1d6 ⇒ 4

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte, kicks the ribcage of the fallen skeleton and yells Die.….or die again, you bony pile of dung!!!!

Not attempting to use a free action just accounting for my initiative

He then notices the one remaining skeleton, turns and moves toward and around Havelockk, attempting another attack with his shield.

attack: shield: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d4 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Half-Elf Ranger/3 Init+9|AC19,T13,FF16|HP26/26|F+4,R+6,W+2|Dag+5(1d4+2/19-20),LS+5(1d8+2/19-2 0),MWCLB+7(1d8+2/×3),Fav En Hum+2Hit,+2Dam|Climb+3,Hndl Anml+7,Heal+5,Percp+3(+5 hum),Ride+4,Stlth+9,Surv+7(+9vhum,+8track),Swm+3|Rac Mod:+2 Percp|SacTch|Fav Trn +2

_
... And again ...

LS Attack: 1d20 + 3 ⇒ (12) + 3 = 15
LS Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

not completely happy with the well landed blow I swing away again

Attack Roll: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18

think i may need to look at making a club or a mace for things like this in the future!!!

Damage Roll: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte growls to Havelockk No ------- doubt. That or a hammer.

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

I am not sure if we will get a break while we are in here......but I have a arcane trick that is rather disruptive to the undead.....just need to study it up a bit...

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Isador grunts when his second arrow bounces off the skeleton's skull.

hmpf.. Well, I can see that this bow is quite useless.

He quickly scans the ground looking for any fist sized rocks on the cave floor.

If one is within reach, he will pick it up and toss it at the remaining skeleton.

DM Brew:

Attack (Rock): 1d20 + 4 ⇒ (5) + 4 = 9
Not sure how to calculate damage but I assume it would be bludgeoning

If no rocks are within sight, he will stoop down and search the corpse.

He will attempt to determine what killed the man and see if he has any personal effects.

seeing that Eloriand's poor dice rolling seems to be infectious, I will need to move further away from him at the next opportunity :P

The Exchange

Female Elf Rogue (Unchained) / 3

Izzy:

You can always come out in the hallway with me, no need for attack rolls out there...

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Kat:

Yeah, but then I don't get the opportunity to enjoy the wind created by all of the sword fanning going on in here
:P


Havelock takes advantage of the skeleton's bad balance and is able to slice off a few of it's rib bones. The pesky walking corpse wobbles, but continues to flail away at havelock.

Kat maintains her sentry postion.

Isador easily finds on the floor of the cave. He picks it up and heaves it with all his might at the wavering skeleton. He releases it with an involuntary high pitched yelp and the rock flies way off the mark and bounces off the northern cave wall.

Eloriand finally gets a batter angle of attack and is able to find room to get a good slice at the skeleton. His swing connects, but bounces off the thing's crude armor.

Caoilte, glad to be free of one determined undead attacker, quickly moves to finish off the lot. He steps north and tries to break the northern skeleton's spine. He barges into the melee, pushing through to get a decent attack angle on the last skeleton. As he does so, the undead assailant swings its sword at the warrior as he maneuvers, giving Caoilte a good chuck on his armored shoulder but causing no other damage.

The skeleton continues to flail away at Havelock with sword and claw but still has no luck in breaching the magus' defenses.

Caoilte returns the affection of the skeleton and gives the last minion standing a good bash with his shield but only manages to bump the walking corpse.

GM Rolls:

S1 AOO: 1d20 ⇒ 13
S1 sword: 1d20 ⇒ 14
S1 claw: 1d20 - 3 ⇒ (3) - 3 = 0

Last skell standing. He's wavering, and bits of bones are flying off him, bet the thing will not back down! Round 6 coming up next.

The Exchange

Female Elf Rogue (Unchained) / 3

Izzy:

So true, the air is so stale and unmoving out in the hallway.

She remains unmoving, focusing all of her attention down the hallway towards the original entrance now that the sounds coming from the room all seem to be coming well North of the opening. Though she does keep an ear out just in case her sentry position turns into one of 'search and rescue'.

Again:

Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Unnecessary Attack Roll (North): 1d20 + 4 ⇒ (10) + 4 = 14
Unnecessary Damage Roll: 1d8 ⇒ 2
Unnecessary Sneak Attack: 1d6 ⇒ 4

Grand Lodge

Male Half-Elf Ranger/3 Init+9|AC19,T13,FF16|HP26/26|F+4,R+6,W+2|Dag+5(1d4+2/19-20),LS+5(1d8+2/19-2 0),MWCLB+7(1d8+2/×3),Fav En Hum+2Hit,+2Dam|Climb+3,Hndl Anml+7,Heal+5,Percp+3(+5 hum),Ride+4,Stlth+9,Surv+7(+9vhum,+8track),Swm+3|Rac Mod:+2 Percp|SacTch|Fav Trn +2

_
Eloriand, starting to find his groove, swings his sword with a little less force in an attempt to make more effective contact with the creature.

LS Attack: 1d20 + 3 ⇒ (16) + 3 = 19
LS Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27

Seeing the crowd of warriors gather around the remaining skeleton, Isador is confident that this will be the last few moments of the abomination's cursed life.

He stoops down next to the corpse and begins to look over the body for signs of what caused his death.

He will also look for any tattoos or scars that might give some information as to his identity.

He will also search for any personal effects.

Rolls:

Looking for signs of death
Healing: 1d20 + 1 ⇒ (3) + 1 = 4

Identification of tattoos, if any
Knowledge: 1d20 ⇒ 7

agghhh..... I am cursed by the dice gods

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

Attack Roll: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17

GRRRRRRR......

damage roll: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Caoilte eats an apple waiting for his rotation in the initiative to come around

Gods, let’s finish this once and for all.

attack, shield bash: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d4 + 4 ⇒ (1) + 4 = 5

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