Full Name |
Kat |
Race |
Elf |
Classes/Levels |
Rogue (Unchained) / 3 |
Gender |
Female |
Size |
Medium Humanoid |
Age |
158 |
Special Abilities |
Canny Observer, Evasion, Elven Magic, Fast Stealth, Low-Light Vision, Scroll of Identify (x2), Sneak Attack (Unchained) +2d6, Trapfinding +1, Wayfinder |
Alignment |
Chaotic Neutral |
Deity |
Calistra |
Languages |
Abyssal, Common, Elven, Gnome, Goblin, Orc, Sylvan, Undercommon |
Strength |
10 |
Dexterity |
19 |
Constitution |
8 |
Intelligence |
16 |
Wisdom |
10 |
Charisma |
12 |
About Kat C'ys
Kat
Female Elf Rogue (Unchained) 3
CN Medium humanoid (Elf)
Init +4
Senses low-light vision; Perception +10
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Defense
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AC 16, Touch 14, Flat-Footed 12 (+2 Armor, +4 DEX)
HP 15 (3d8-3)
Fort +0, Ref +7, Will +1; +2 vs. enchantments
Defensive Abilities Danger Sense +1, Evasion; Immune Sleep
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Offense
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Speed 30'
Melee Dagger +6 (1d4+4/19-20) or
. . . Dagger +6 (1d4+4/19-20)
Ranged Longbow +6 (1d8/×3)
Special Attacks Sneak Attack (Unchained) +2d6
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Statistics
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STR 10, DEX 19, CON 8, INT 16, WIS 10, CHA 12
Base Atk +2; CMB +2; CMD 16
Feats Alertness, Stealthy, Weapon Finesse
Traits child of the streets, devotee of the green
Skills Acrobatics +10, Appraise +7, Climb +4, Disable Device +11, Escape Artist +12, Knowledge (dungeoneering) +8, Knowledge (local) +8, Linguistics +9, Perception +10 (+14 to hear the details of a conversation or to find concealed or secret objects (including doors and traps)), Sense Motive +8, Sleight of Hand +11 (+13 to oppose the Perception check of someone observing or frisking you regarding items in the sheath, +13 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Stealth +12, Survival +0 (+2 to avoid becoming lost), Use Magic Device +7; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Common, Elven, Gnome, Goblin, Orc, Sylvan, Undercommon
SQ Elven Magic, Rogue Talent (Canny Observer), Trapfinding +1
Combat Gear scroll of identify (x2); Other Gear +1 Haramaki , arrows (60), dagger, dagger, longbow, Wayfinder, belt pouch, explorer's outfit, flint and steel, loaded dice, superior, masterwork backpack, mess kit, scroll case, sewing needle, silk rope (50 ft.), thieves' tools, waterskin, wrist sheath, wrist sheath, 1,565 gp, 1 sp
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Special Abilities
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Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).