Lantern Bearer

Eloriand Miller's page

337 posts. Organized Play character for btrhoads.


Full Name

Eloriand Miller

Race

Half-Elf

Classes/Levels

Ranger/3 Init+9|AC19,T13,FF16|HP26/26|F+4,R+6,W+2|Dag+5(1d4+2/19-20),LS+5(1d8+2/19-2 0),MWCLB+7(1d8+2/×3),Fav En Hum+2Hit,+2Dam|Climb+3,Hndl Anml+7,Heal+5,Percp+3(+5 hum),Ride+4,Stlth+9,Surv+7(+9vhum,+8track),Swm+3|Rac Mod:+2 Percp|SacTch|Fav Trn +2

Gender

Male

Size

Medium

Age

29

Alignment

NG

Deity

Yuelral

Languages

Common, Elven

Occupation

Huntsman

Strength 15
Dexterity 17
Constitution 12
Intelligence 10
Wisdom 12
Charisma 12

About Eloriand Miller

Eloriand Miller
Male Half-Elf Ranger 3
NG Medium humanoid (elf, human)
Init +9; Senses low-light vision; Perception +3

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Defense
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AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 26 (3d10+4)
Fort +4, Ref +6, Will +2; +2 vs. enchantments
Immune sleep

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Offense
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Speed 20 ft.
Melee dagger +5 (1d4+2/19-20)
Ranged longbow +5 (1d8/×3) and
. . masterwork composite longbow (str +2) +7 (1d8+2/×3)
Special Attacks combat style (archery), favored enemy (humans +2)

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Statistics
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Str 15, Dex 17, Con 12, Int 10, Wis 12, Cha 12
Base Atk +3; CMB +5; CMD 18
Feats Endurance, Improved Initiative, Point-blank Shot, Precise Shot, Skill Focus (Stealth)
Traits reactionary, sacred touch
Traits reactionary, sacred touch
Skills Acrobatics +0 (-4 to jump), Climb +3, Handle Animal +7, Heal +5, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +6, Perception +3, Ride +4, Stealth +9, Survival +7, Swim +3; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood, favored terrain (urban +2), track +1, wild empathy +4
Other Gear potion of invisibility; Other Gear mstrwk breastplate, arrows (40), dagger, mwk composite longbow (str +2), wayfinder, backpack, bedroll, explorer's outfit, flint and steel, silk rope (50 ft.), trail rations, waterskin, winter blanket, 1,687 gp, 9 sp

Wayfinder Description & Abilities Beautifully crafted silver clamshell of ancient Azlanti relic design with gold highlights containing a magnetic compass within (+2 circumstance bonus on Survival checks to avoid becoming lost). The command word causes the wayfinder to shine (as the light spell). A small indentation is evident on the exterior, presumably for some kind of magical gem.

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Money, Experience, Prestige and Fame
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Gold: 1687
Silver: 9
Experience: 6/9
Current Prestige: 8
Spent Prestige: 3
Fame: 10

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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Favored Terrain (Urban +2) (Ex) +2 to rolls when in Favored Terrain (Urban).
Hunting Lodge Can use Survival for Day Job rolls.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Member Hunter's Lodge (2 pp, MOFF, 5/25/14)
Boon: Custom Order: You have a special contract with an ammunition crafter, and you are able to order small batches of specialty ammunition as a result. Choose either a +1 or +2 ranged weapon enchantment. You may purchase +1 [enchantment] pieces of ammunition in sets of 10 instead of sets of 50. Once you choose the weapon enchantment, you may only change the enchantment type by spending 4 Prestige Points.

Bio:
Eloriand Miller is the product of a forbidden relationship between the daughter of a miller and a young male Elf visiting on business. Both families did not approve of the relationship, so it was ended before it had a chance to blossom, but not soon enough to prevent the birth of a child.

Eloriand was given his father’s first name and his Human grandfather’s sir name. Life was difficult for the half Elven youngster. His mother and her family loved him well enough, but most of the people he came in contact with in Westerhold treated him as an outcast, especially the children he grew up with. He never came in contact with his father’s family and did not know anything about them.

This treatment from others drove Eloriand to spend much of his time in the woods to the north and west of Westerhold. Eventually, Eloriand stumbled across an old hermit who lived in the woods, or at least that is what everyone in town called him.

The hermit showed him many things about the woods and woodland animals that Eloriand had not figured out for himself and expanded his knowledge on many things he was already aware of. In this way, Eloriand became a man of the wood and conservator of the forest and woodland creatures alike. He respected the forest and the creatures within and never took more than his family needed for food, warmth and shelter.

Eventually, Eloriand felt a higher calling. The hermit had mentioned the Grand Lodge, and from time-to-time Eloriand would ask about the lodge and why it existed and what its purpose was. He even heard stories told by visitors from all over Absalom of lodge members and the adventures they had … doubtless, with much exaggeration. How could people do such wondrous things and see such wondrous places unless much of it was made up from the idle mind of the story teller. Either way, this sounded like Eloriand’s chance to make a difference, or at least find some adventure and see more of the world. He decided to join!