(PFS) GM Alice's First Steps Part II: To Delve the Dungeon Deep [Group 2] (Inactive)

Game Master Alice Margatroid

The First Steps series... hurriedly played in reverse before they get retired. This is part 2! [Group 2]

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Silver Crusade

Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)

Can some one lead me to the beast - I have an enchantment so that I can strike true!


You can also make a Perception check to try and locate it - with your modifier it's unlikely you'd miss it

Silver Crusade

Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)

Perception 1d20 + 8 ⇒ (6) + 8 = 14

He'll cast true strike and then walk towards the sounds of combat, hoping that beginning of next round he is in a position to strike.

Quote:
You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.

Grand Lodge

Ranger/1; Hp 7/12; AC 18/T 12/FF 16; F +4/R +4/W +2; CMD 17; CMB +5; Per +5; Init +8; Speed 20, Melee +6, Ranged +2

Someone needs to attack then take a 5 ft step away so you can have space Yarg, or they can grab the creature towards the center of the room lol

Grand Lodge

M Elf Ranger/2

Since he's grappled, can his head be turned away from us so we're not looking at the light?


Round 4 wrote:

Initiative: Frog | Balak | Thayn | Chasik | Clacent* | Nicolae* | Yarg*

* = next round

Status
Balak: 2/11 HP
Clacent: blinded
Nicolae: 8/13 hp
Thayn: blinded
Yarg: blinded

Frog: 25 damage

Thayn, I'd allow that if Balak used a standard action to pin him - although obviously not now considering he just failed his grapple check...

Balak attempts to knee the frog creature, but he misjudges the frog's nimbleness, even under wraps, and misses. It uses that as an impetus to slip free of his powerful arms.

Thayn Arrow: 1d20 + 4 ⇒ (8) + 4 = 12

Thayn tries again to fire an arrow at the creature but misses entirely, at the same time that Chasik finally succumbs to the blindness and whacks the wall with his warhammer.

Clacent, I won't take your action for you here, but if you want to do something (you said you might stick back and heal people?) you can do so in addition to next round's action

Squint: 1d100 ⇒ 92
Nicolae Sword #1: 1d20 + 3 ⇒ (5) + 3 = 8
Sword #2: 1d20 + 3 ⇒ (16) + 3 = 19 1d6 + 2 ⇒ (6) + 2 = 8
20% miss: 1d100 ⇒ 71

GM:

Bite: 1d20 + 5 ⇒ (4) + 5 = 9

Nicolae manages to stab the creature in its softer underbelly, revealing its guts to the open air. With one last creel of pain it attempts to take Balak down with it, but only snaps on the empty air. It then succumbs to its injuries and falls unconscious. Its eyes lose their glow and fade to grey.

Combat over!

FYI - the blindness will last for 1 hour. You're welcome to just wait here until it wears off though, nothing will happen.

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

Balak, leans back against the wall when the creature falls, looking heavily wounded. "Watch that door and don't let anyone in until the blindness passes. Anyone have any healing left?" he asks, examining his wounds.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Can anyone see?! I am as blind as my gradnma over here. I'm pretty worthless if I can even see my enemy

An hour will pass as he waits nervously, wondering if he will see again. He rubs his eyes to get them to focus, then looks around the room. He checks to see if there is anything they missed. take 20perception: 20 = 20

Grand Lodge

Ranger/1; Hp 7/12; AC 18/T 12/FF 16; F +4/R +4/W +2; CMD 17; CMB +5; Per +5; Init +8; Speed 20, Melee +6, Ranged +2

Clacent will pull out his wand and uses it on Balak,

"On it, just don't let that go,"

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)

Yarg waits it out shield in hand.


Eventually, the blinded party members start to see blotches of light, and slowly yet surely their vision returns, blurry at first but steadily completely restored.

Chasik spends some time searching the room while they wait. He discovers three flasks of holy water stamped with the ankh of Sarenrae, a minty green potion, and a rolled up scroll. The scroll looks quite similar to some of the other trade agreements you've located thus far.

Spellcraft or Perception DC 17:
It's a potion of cure moderate wounds.

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

"Thanks mate." Balak says to Clacent. He moves to the door and stands watch until everyone's vision returns.

Balak tastes the potion. "No idea." he says with a shrug.

Perception 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

M Elf Ranger/2

Once the blindness fades, Thayn takes a moment to inspect the potion.

Its safe and can be used it to cure moderately serious wounds.

He then moves to the door and listens for anything on the other side.

Take 10 on potion:Take 10+9=19

Perception for door: 1d20 + 9 ⇒ (13) + 9 = 22

If nothing is heard, he opens the door and heads into the corridor to the next door and listens again while the party regroups. Otherwise, he will keep the door closed and tell the party what he hears.

Perception for second door: 1d20 + 9 ⇒ (19) + 9 = 28


Thayn hears nothing at either door. The door here is stuck, with more black mould growing around the outside edges but after a few tries he's able to force it open.

Rubbish and black mould choke the far end of the chamber. The slightest movement kicks up dust and spores, choking the stagnant and already foul-smelling air. Luckily, it's far less pungent than the large growths you spotted earlier in the prison, and Thayn knows it's not dangerous.

Thayn Perc: 1d20 + 9 ⇒ (18) + 9 = 27
Know Nature: 1d20 + 9 ⇒ (13) + 9 = 22

Within the large rubble heap, Thayn spots a trio of hibernating fire beetles. He knows that beetles such as this tend to go into hibernation when they are without food for long periods in order to conserve energy.

He also notices that they are huddled around a small hessian sack.

Grand Lodge

Ranger/1; Hp 7/12; AC 18/T 12/FF 16; F +4/R +4/W +2; CMD 17; CMB +5; Per +5; Init +8; Speed 20, Melee +6, Ranged +2

"Do we have any business in here?" Clacent asks Thayn.

I figure Thayn's perception check is enough.

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

Perception 1d20 + 7 ⇒ (8) + 7 = 15

Balak peers into the room from the corridor. "What do we have in... whoa... quite the smell!" he says.

Grand Lodge

M Elf Ranger/2

We could get that sack? They're probably not going to move until we attack, so we have them at a disadvantage.


So what are you doing? Attacking? Sneaking in to try and nab it without waking 'em? Leaving well enough be? It's up to you guys. I believe this is the last area left unexplored, so once you deal with the bugs and the bag you can head on out of here (and bury those bones!)

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

"Let's get the sack. We can squash a few bugs if they want to fight us for it. But if someone's sneaky enough maybe we can grab the sack without them noticing." Balak says.

Anyone good at Stealth and Sleight of Hand?

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

does squashing bugs count as sleight if hammer lol

Grand Lodge

M Elf Ranger/2

Thayn stands quietly and watches the discussion.

I'll follow with whatever you decide.

Silver Crusade

Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)

Get in there you big Nancy's - here, I'll lead the way.

Yarg charges in at the bug.


If you're charging, give me some attack rolls! You'll get a surprise round.

Silver Crusade

Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)

I don't think I used my Judgement yet, so swift for judgement of +1 to hitting. Edit: Add it Destructive Smite - it takes no action economy but I thought it did + 1 dmg

Attaaaack 1d20 + 4 + 2 + 1 ⇒ (15) + 4 + 2 + 1 = 22, Damage 1d10 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

Balak grins and joins Yarg in the assault, attacking a second bug with his Temple Sword.

Temple Sword 1d20 + 3 ⇒ (19) + 3 = 22
1d8 + 3 ⇒ (3) + 3 = 6
Crit Threat 1d20 + 3 ⇒ (14) + 3 = 17
1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

M Elf Ranger/2

Thayn quickly fires an arrow at the third beetle before anyone else attacks it.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 ⇒ 7

Crit Confirm: 1d20 + 5 ⇒ (11) + 5 = 16
Crit Damage: 1d8 ⇒ 3
Crit Damage: 1d8 ⇒ 4


Wow... two crits... these things have 4 hp... lol

The three of you squish the bugs before they even have a chance to rouse from their hibernation. At least they died in their sleep.

The small sack contains 200 silver pieces and a pair of bronze bracers decorated with an ivy-like engraving.

With that sorted, you believe that you've rather brutally cleared the entire dungeon of all there is to see. Now all that remains is deciding what to do with the stuff you've found...

Namely: who gets the letter you found inside of the jade katana? Who do you speak to first - Amara Li or Aaqir al'Hakam?

There's also the matter of the haunted well's bones to consider also.

Grand Lodge

M Elf Ranger/2

Thayn scouts the surrounding area outside the building, looking for anything that looks like an old cemetery or holy ground. If he finds somewhere suitable, he points it out to Clacent.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik will keep a lookout while they search for a suitable place to bury the bones. While also helping to look for a suitable place.

perception: 1d20 ⇒ 16

Grand Lodge

Ranger/1; Hp 7/12; AC 18/T 12/FF 16; F +4/R +4/W +2; CMD 17; CMB +5; Per +5; Init +8; Speed 20, Melee +6, Ranged +2

"Amara Li was the first one to approach us for the katana, she also treated us well. I suggest we go to her first."


There's no true cemeteries or holy grounds in the local area. That said, the Cairnlands surrounding Absalom are filled with makeshift graves from the many soldiers that have tried and failed to assault its walls. One more body, duly given respect, is unlikely to cause further problems.

So giving her the katana and the documents inside?

Grand Lodge

Ranger/1; Hp 7/12; AC 18/T 12/FF 16; F +4/R +4/W +2; CMD 17; CMB +5; Per +5; Init +8; Speed 20, Melee +6, Ranged +2

I would vote for that.

Silver Crusade

Init +1|AC20(22)*22*/Touch11/Flatfoot16/CMD 16|CMB +5|HP 18/[18]| Fort:+5 ;Ref:+1 ;Wil+5|Percept +8/Sense Motive +7 Destructive Smite 4/[5] Male Teifling (Demon Spawn) Inquisitor / 2(Fav)

We promised the Katana... not the documents.

And that Qadiran said documents that relate to Qadira, not this document.


The document inside the katana is written in both Kelish and Tian. You'd hazard a guess that it might have something to do with Qadira, but also likely has something to do with Tian Xia as well. Hard to tell without being able to read either language, though.

Grand Lodge

Ranger/1; Hp 7/12; AC 18/T 12/FF 16; F +4/R +4/W +2; CMD 17; CMB +5; Per +5; Init +8; Speed 20, Melee +6, Ranged +2

If the documents are inside the katana, could it be that she really wanted the katana because of the documents hidden inside? We also found some other documents right?


You've found, besides the standard loot, about a half-dozen regular trade agreements written in Kelish; a letter written in Kelish (from the guy in the mouldy prison); a jade katana; and some kind of trade agreement written in both Kelish and Tien that was inside the katana.

Grand Lodge

M Elf Ranger/2

Are there any other neutral parties in the society that might be able to help and mediate?


You could try and talk to Ambrus Valsin or some other venture-captain, but they may not actually care. This is, after all, technically not a Pathfinder Society mission, but rather a personal favour asked by Amara Li. She is also a VC herself - while Aaqir is not - so you might have to worry about potential bias there. It's up to you guys.

If you just want a translation so you can decide for yourself, you could hire a translator in the city to see what they say. (I'll say 3 gp for this)

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

What do we, young Pathfinders that we are, have to gain from keeping the documents from Amara Li? The documents were hidden inside the katana, she asked for the katana, one can infer that whatever contents the katana possessed also belong to her.

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

"The Katana is hers, so I guess so is the document we found inside." Balak says with a shrug.

Grand Lodge

Ranger/1; Hp 7/12; AC 18/T 12/FF 16; F +4/R +4/W +2; CMD 17; CMB +5; Per +5; Init +8; Speed 20, Melee +6, Ranged +2

Clacent gives Balak a nod of agreement.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik shrugs, I have no qualms with that


Eventually you gather everything found this day and return back to Absalom to report, having decided to give the katana and its internal trade agreements to Amara Li.

Amara Li is absolutely ecstatic, showering you with praise of your skill and heroism. She says that she is always in your debt, and that you are always welcome within her Lantern Lodge and within all Lodges across the ocean in Tian Xia. She of course confirms that the document inside the katana was her primary goal, and thanks you profusely for giving it to her.

Trade Prince Aaqir al'Hakam is less happy about your offerings to him, shuffling through all the miscellaneous trade agreements you found with a look of disinterest. He does, however, express some level of gratitude. Oddly enough, he asks about the jade katana, explaining that within it was a trade agreement that he intended on claiming for Qadira. The news that you had given the agreement to Amara Li causes him to frown a little, but he does not press the issue.

At some point after your return, you are met by Major Maldris. Apparently the Andoran learned of your actions--namely, slaying the ex-Pathfinder Maurit Zergo and putting to rest the haunted spirit--through his contacts in the Society and wished to congratulate you for your good deeds. "I know it was difficult," he says. "The undead sometimes cling to life, but they always turn to evil. This was a hard lesson that I felt you had to learn, to better serve the common good. As Pathfinders, we should always serve the common good and always fight for freedom."

And that's a wrap!

Dark Archive

M Oni-Spawn Tiefling Monk (Maneuver Master) 3 | HP 27/27 | AC 16 | F +6 R +5 W +7 | I +1 | P +9

Yay! Thanks GM Alice!

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