The three pathfinders follows Quarr through the corridors the monk left.
After taking left, and letting behind them two small corridors and a must larger getting to a closed double door the moved into a large, high-ceilinged stone hall. A soft, reed floor fills this hall; a gaping pit centered around a series of small platforms drops into darkness in the room’s middle. Target boards line the walls, and training dummies are spread around the room.
Continual flame spells illuminate the hall’s edges, leaving the middle of the central area in shadow. The walls are smooth stone and rise to the ceiling 70 feet above the hall’s floor. A variety of weapons rest embedded in training dummies or set against the walls. Most are ranged weapons that the monks use for training purposes.
You are able to see into the center of the pit, standing on the top of one of the pillar a shadowy figure, wearing dark gray wrappings and a scarf tied over her hair. A dark gem glints on her forehead, and she bears numerous sharp metal rings at her belt and around her wrists.
Round 1 (bold can act)
You
ennemy
I let you put your character on the map, in the corridor.
Quarr delays but a moment. "There is something in the pit! Some shadow figure on top of one of the pillars. He wears dark wrappings and has a scarf over his head. Some gem glints on his forehead it looks like."
Quarr takes to the air Fly 30 feet and lobs one of his bombs at her. A thick green smog chocks the pit of air.
Two weapon fighting; Fast Bombs
Precise Bomb to not target 5 friendlies
Point Blank Shot
DC 19 reflex save for Splash Damage
DC 19 Fort save for Stink Bomb or nauseated
Half-orc Destroyer 9 | HP 31/97 | AC 22-T15-F19 | F+13 R+10 W+5 | CMD 30 | Per +8, Init +3 | Rage: 1rd remaining
Nice hit, Quarr
"Eh? where?" Drax grunts, but decides to deal with the hazard he can see first. The big man takes a few steps out into the big room and gestures with one of his kukris at the monk in a taunting 'come hither' gesture.
"Come and die! Stand and fight with honor at your death as you have not while you were alive!"
Readied attack if a foe closes in melee:1d20 + 13 ⇒ (12) + 13 = 25 Damage:1d4 + 15 ⇒ (4) + 15 = 19
While the invisible figure avoids damage from the bomb. it still explodes sending out the noxious gas that needs a DC 19 Fort save. The gas is a separate deal entirely.
AC 29 T 14(18 vs incorp.) FF 25| Current HP 66/66| F +10 R +6 W +6 (+2 vs. charms, compulsions, and emotion; +1 vs. confusion; +5 vs. fear)| Init +2| Perc +9 Human
Spells Per Day Remaining:
3-1/2, 2-2/4, 1-3/5
Spells Active:
Lead Blades, Shield, Resist Energy 20 (fire, lightning), Haste, Bless
Konrad pushes forward through his comrades, walking around to melee range with the monk (avoiding AoOs, of course.
At the last time, Quarr is able to see a flaming shuriken comming towards him and dodges it! At the same time everyone is able to see a woman wearing dark gray wrappings and a scarf tied over her hair. A dark gem glints on her forehead, and she bears numerous sharp metal rings at her belt and around her wrists before she disapears again into the shadows of the room!
Quarr grabs an elixir at his belt and drinks the contents. His eyes turn a milky white as he can now see what cannot be seen.
Drink elixir of see invisibility.
As he sees the woman he calls out to his companions her location. "Forget that fool Drax. Take care of the invisible woman." Quarr points a short hand towards her location as he moves to hover above her. 30 feet in air of course.
AC 29 T 14(18 vs incorp.) FF 25| Current HP 66/66| F +10 R +6 W +6 (+2 vs. charms, compulsions, and emotion; +1 vs. confusion; +5 vs. fear)| Init +2| Perc +9 Human
Spells Per Day Remaining:
3-1/2, 2-2/4, 1-3/5
Spells Active:
Lead Blades, Shield, Resist Energy 20 (fire, lightning), Haste, Bless
Half-orc Destroyer 9 | HP 31/97 | AC 22-T15-F19 | F+13 R+10 W+5 | CMD 30 | Per +8, Init +3 | Rage: 1rd remaining
Drax looks to his allies with a feral grin. "Surround him. I will carve his spleen from inside his body then. Then it will be outside his body and we can deal with this woman Quarr says he sees."
Two weapon fighting; Fast Bombs
Precise Bomb to not target 5 friendlies
Point Blank Shot
DC 19 reflex save for Splash Damage
DC 19 Fort save for Stink Bomb or nauseated
AC 29 T 14(18 vs incorp.) FF 25| Current HP 66/66| F +10 R +6 W +6 (+2 vs. charms, compulsions, and emotion; +1 vs. confusion; +5 vs. fear)| Init +2| Perc +9 Human
Spells Per Day Remaining:
3-1/2, 2-2/4, 1-3/5
Spells Active:
Lead Blades, Shield, Resist Energy 20 (fire, lightning), Haste, Bless
But before she could reenter into the shadows Quarr throws a bomb she stops with her free hand as a greenish cloud gets around her as the bomb exploded.
Half-orc Destroyer 9 | HP 31/97 | AC 22-T15-F19 | F+13 R+10 W+5 | CMD 30 | Per +8, Init +3 | Rage: 1rd remaining
Drax growls his frustration. "I saw her for a second! Then she was gone again! You are a coward, woman."
He drops his kukris to the ground and draws his sling, slotting a rock into the pocket of the sling. "We can wait like Quarr did until she shows her coward face and then throw things at it."
free action to drop weapons, move action to draw sling, move action to load sling
Unable to locate the woman Quarr hand shakes from the wounds and he drinks a small bottle of smoking purple gas. The fumes lurch into his mouth and nose as he hunches over in pain. His muscles contort and stretch as his bones realign, forming his body into a more nimble grotesque form.
AC 29 T 14(18 vs incorp.) FF 25| Current HP 66/66| F +10 R +6 W +6 (+2 vs. charms, compulsions, and emotion; +1 vs. confusion; +5 vs. fear)| Init +2| Perc +9 Human
Spells Per Day Remaining:
3-1/2, 2-2/4, 1-3/5
Spells Active:
Lead Blades, Shield, Resist Energy 20 (fire, lightning), Haste, Bless
Konrad calls upon the legacy of his ancestors to charge his bow with psychic energy.
Using Legacy Weapon as a standard action to give his bow +1 and Seeking
Quarr can't seem to find the woman but holds another noxious bomb at the ready to through near the woman instead of directly at her. "She is a fast one. i will give her that."
Two weapon fighting; Fast Bombs
Precise Bomb to not target 5 friendlies
Point Blank Shot
DC 19 reflex save for Splash Damage
DC 19 Fort save for Stink Bomb or nauseated
Male LG Nagagi Paladin (Hospitalier, Warrior of the Holy Light) 5 / Oracle (Life) 5 | HP: 93/93 | AC: 28 (12 Tch, 27 Fl) | CMB: +14 CMD: 26 | F: +11, R: +7, W: +10 ;+2 vs Charm, Compulsion, Poison, Mind-Affecting Effects and Death | Init: +3 | Perc: +0, SM: +2 | Speed 20ft | Lay on Hands 6/6 (4d6) | |Channel + NRG (Paladin) (3d6) 6/6 DC 14|Channel + NRG (Oracle) (5d6) 6/6 DC 15 | Spells: lvl1 7/7, lvl 2 5/5 | Active conditions: None.
Wounds heal upon Quarr's flesh as Ananta's welts and bleeds. Stepping up to the gnome, Ananta casts a healing spell before healing himself with a lay of his hands upon himself.
AC 29 T 14(18 vs incorp.) FF 25| Current HP 66/66| F +10 R +6 W +6 (+2 vs. charms, compulsions, and emotion; +1 vs. confusion; +5 vs. fear)| Init +2| Perc +9 Human
Spells Per Day Remaining:
3-1/2, 2-2/4, 1-3/5
Spells Active:
Lead Blades, Shield, Resist Energy 20 (fire, lightning), Haste, Bless
Perception:1d20 + 9 ⇒ (5) + 9 = 14
”Come out of hiding, you coward!”
Konrad draws his bow, readying to attack when next the woman appears.
But this time, she misses him! But before she could get back into the shadows she's attacked by three of the Pathfinders who all miss it ash she dodges or stops the missiles shoot at her.
Male LG Nagagi Paladin (Hospitalier, Warrior of the Holy Light) 5 / Oracle (Life) 5 | HP: 93/93 | AC: 28 (12 Tch, 27 Fl) | CMB: +14 CMD: 26 | F: +11, R: +7, W: +10 ;+2 vs Charm, Compulsion, Poison, Mind-Affecting Effects and Death | Init: +3 | Perc: +0, SM: +2 | Speed 20ft | Lay on Hands 6/6 (4d6) | |Channel + NRG (Paladin) (3d6) 6/6 DC 14|Channel + NRG (Oracle) (5d6) 6/6 DC 15 | Spells: lvl1 7/7, lvl 2 5/5 | Active conditions: None.
Ananta focuses and places himself between Quarr and the figure, which he cannot see for the life of him. DC 25 is 5 points higher than I can reach. Murmuring an incantation to Irori, he place a hand upon the gnome. "Be healed and light her on fire."
I've placed the woman on the map (the purple figure). People not making the DC25 to see her, can shoot in her square as if she had total concealment (no targeting spell) thanks to Quarr.
Half-orc Destroyer 9 | HP 31/97 | AC 22-T15-F19 | F+13 R+10 W+5 | CMD 30 | Per +8, Init +3 | Rage: 1rd remaining
Perception:1d20 + 8 ⇒ (18) + 8 = 26Yay!
I would like to get adjacent to her and attack but is she at the same vertical height as us, or down on the floor of the pit? If so, how far down is that?
Drax jumps on the same small wooden platform where the woman stands.
He manages to do it without falling 70ft. lower but is unable to hit the woman who dodges his attacks but Quarr changes tactics and manages to retaliate as he hits the woman with his heavy mace !
Please go ahead and post PFS#, faction, and day job rolls. Also, I would like each of you to give me 10 rolls of a d20. I will use these for secret checks throughout the adventure.
AC 29 T 14(18 vs incorp.) FF 25| Current HP 66/66| F +10 R +6 W +6 (+2 vs. charms, compulsions, and emotion; +1 vs. confusion; +5 vs. fear)| Init +2| Perc +9 Human
Spells Per Day Remaining:
3-1/2, 2-2/4, 1-3/5
Spells Active:
Lead Blades, Shield, Resist Energy 20 (fire, lightning), Haste, Bless
Before we start, I should mention that Konrad has a couple of abilities that can be used as immediate actions to reduce damage to himself (which I have spoilered below below). If by some chance he should take massive damage from an attack like a crit or an empowered fireball or something, I will most likely use Mind Barrier and Energy Shield to block some of them, respectively.
Mind Barrier:
Mind Barrier (Sp): As a swift action, you can expend 1 point of mental focus to create a shield of mental energy around you that protects you from harm. The shield prevents a total of 2 points of damage per occultist level you possess. It lasts until the start of your next turn or until exhausted. For example, if you are 5th level, the mind barrier protects you from 10 points of damage; if you are hit by an attack that would deal 12 points of damage, the mind barrier is exhausted and you take 2 points of damage. You can activate this ability as an immediate action, but doing so costs 2 points of mental focus instead of 1.
Energy Shield:
Energy Shield (Sp): As a swift action, you can expend 1 point of mental focus to surround yourself with a shield that protects you from energy damage. Whenever you take acid, cold, electricity, or fire damage, the shield absorbs the damage (as protection from energy). The energy shield can absorb up to 5 points of energy damage per occultist level you possess. This shield lasts for 1 minute or until its power is exhausted. Its effect doesn’t stack with itself, with protection from energy, or with resist energy. You can activate the energy shield as an immediate action by expending 2 points of mental focus instead of 1. You must be at least 3rd level to select this focus power.
I will need to make some purchases before we go, but I'm running out of time right now. I'll list them all here later (sometime tomorrow at the latest).
Male LG Nagagi Paladin (Hospitalier, Warrior of the Holy Light) 5 / Oracle (Life) 5 | HP: 93/93 | AC: 28 (12 Tch, 27 Fl) | CMB: +14 CMD: 26 | F: +11, R: +7, W: +10 ;+2 vs Charm, Compulsion, Poison, Mind-Affecting Effects and Death | Init: +3 | Perc: +0, SM: +2 | Speed 20ft | Lay on Hands 6/6 (4d6) | |Channel + NRG (Paladin) (3d6) 6/6 DC 14|Channel + NRG (Oracle) (5d6) 6/6 DC 15 | Spells: lvl1 7/7, lvl 2 5/5 | Active conditions: None.
Alright, so I am purchasing:
-Ring of Protection +1 (2000 gp)
-Ring of Feather Falling (2200 gp)
-Clear Spindle Ioun Stone (4000 gp)
-Boots of the Earth (5000 gp)
-Wand of Comprehend Languages with 13 charges (Limit 1)(195 gp)
I am also upgrading my shield from a +1 enhancement bonus to a +2 (3000 gp), and upgrading my armor from masterwork to +2 (4000gp)
Male LG Nagagi Paladin (Hospitalier, Warrior of the Holy Light) 5 / Oracle (Life) 5 | HP: 93/93 | AC: 28 (12 Tch, 27 Fl) | CMB: +14 CMD: 26 | F: +11, R: +7, W: +10 ;+2 vs Charm, Compulsion, Poison, Mind-Affecting Effects and Death | Init: +3 | Perc: +0, SM: +2 | Speed 20ft | Lay on Hands 6/6 (4d6) | |Channel + NRG (Paladin) (3d6) 6/6 DC 14|Channel + NRG (Oracle) (5d6) 6/6 DC 15 | Spells: lvl1 7/7, lvl 2 5/5 | Active conditions: None.
I've been looking at everyone's character sheet in passing, and I'm wondering if I should spend a couple PP for a scroll of restoration. Normally it wouldn't phase me, but it would put me at 15 PP, one short of a raise dead should that arise.
AC 29 T 14(18 vs incorp.) FF 25| Current HP 66/66| F +10 R +6 W +6 (+2 vs. charms, compulsions, and emotion; +1 vs. confusion; +5 vs. fear)| Init +2| Perc +9 Human
Spells Per Day Remaining:
3-1/2, 2-2/4, 1-3/5
Spells Active:
Lead Blades, Shield, Resist Energy 20 (fire, lightning), Haste, Bless
Hmm...that is certainly a good option to have.
Tell you what, I can spend 2 pp on it (I've got 24 atm). I'll have to hold onto it after the module if we don't use it (since you can't give gifts in PFS), but it's a good thing to have, and Konrad has a good UMD anyways if it comes to that.
Male LG Nagagi Paladin (Hospitalier, Warrior of the Holy Light) 5 / Oracle (Life) 5 | HP: 93/93 | AC: 28 (12 Tch, 27 Fl) | CMB: +14 CMD: 26 | F: +11, R: +7, W: +10 ;+2 vs Charm, Compulsion, Poison, Mind-Affecting Effects and Death | Init: +3 | Perc: +0, SM: +2 | Speed 20ft | Lay on Hands 6/6 (4d6) | |Channel + NRG (Paladin) (3d6) 6/6 DC 14|Channel + NRG (Oracle) (5d6) 6/6 DC 15 | Spells: lvl1 7/7, lvl 2 5/5 | Active conditions: None.
Thanks! I only mention it because at these levels we're bound to have to deal with ability drain. Let's just hope only one person has to deal with that.
AC 29 T 14(18 vs incorp.) FF 25| Current HP 66/66| F +10 R +6 W +6 (+2 vs. charms, compulsions, and emotion; +1 vs. confusion; +5 vs. fear)| Init +2| Perc +9 Human
Spells Per Day Remaining:
3-1/2, 2-2/4, 1-3/5
Spells Active:
Lead Blades, Shield, Resist Energy 20 (fire, lightning), Haste, Bless
Yeah, ability drain becomes much more common at this level. Negative levels, too. Konrad has deathless on his armor, which helps with the latter at lest.
Scroll has been purchased. We'll just assume you are holding it.
Hey guys, sorry for my absence in the past few weeks. I somehow hid this campaign from my active campaigns accidently when I went through the open but inactive campaigns to clean up my dashboard. I'm really sorry for this!
AC 29 T 14(18 vs incorp.) FF 25| Current HP 66/66| F +10 R +6 W +6 (+2 vs. charms, compulsions, and emotion; +1 vs. confusion; +5 vs. fear)| Init +2| Perc +9 Human
Spells Per Day Remaining:
3-1/2, 2-2/4, 1-3/5
Spells Active:
Lead Blades, Shield, Resist Energy 20 (fire, lightning), Haste, Bless
Hey everyone!
I'm gonna be going out of town the afternoon of the 20th (Friday) and I probably won't be back with an opportunity to post until Sunday evening (the 22nd). I have never been to an event like this before, so I don't know how much opportunity I will have to post.
Half-orc Destroyer 9 | HP 31/97 | AC 22-T15-F19 | F+13 R+10 W+5 | CMD 30 | Per +8, Init +3 | Rage: 1rd remaining
So, GM:
The recent errata'd changes to certain equipment items impact Drax, as he has both feather step slippers and a jingasa of the fortunate soldier; how would you like me to handle this?
1) Assume the old item rules are in play and fix it after the module;
2) Sell them back now and do whatever rebuying I may do before we start an actual combat? If so, do I have the option to buy other things instead (because I know right now I'm not re-buying a now-pretty-useless jingasa....)
3) Some other option at your discretion?
AC 29 T 14(18 vs incorp.) FF 25| Current HP 66/66| F +10 R +6 W +6 (+2 vs. charms, compulsions, and emotion; +1 vs. confusion; +5 vs. fear)| Init +2| Perc +9 Human
Spells Per Day Remaining:
3-1/2, 2-2/4, 1-3/5
Spells Active:
Lead Blades, Shield, Resist Energy 20 (fire, lightning), Haste, Bless
Compton ruled before that when changes like this happen and affect people in the middle of a module, they can finish-out the module before letting the new rules take effect.
I am OK with either option 1 or option 2 (with the option to switch out gear you won't rebuy). I know I'd probably go the option 2 route, just because I'd forget there's a problem by the time the game is done. Just let me know which you decide.
My sister got married today, I thought I had time to post, but the preparation took more time than expected. Sorry for the delay, please bot me when necessary.
Congratulations to your sister, Elenial. And don't worry about the slow posting. I haven't been super on top of it myself.
In fact, I wanted to thank the group for being patient with my posting rate. This is slower than I envisioned when starting the game, but RL has been a bear the last couple of months. Nothing too outrageous, but it eats into my posting time.
Rest assured, I have every intention of taking us through to the end. It may be slower than I wanted, but we will get there.
Male Human Oracle 9, HP 59 [59], AC 20 [14], Fort +6, Ref +6, Will +8, Init +3, Perception +13
Just a heads up for everyone. My computer died on sunday and is currently in a shop being looked at. I should have more info on what I need to do to fix it but I think the motherboard died. So right now I can only post from my phone or at work, so my posting rate will be much much slower. Especially on my GM threads. I hope to get this fixed ASAP and will keep you up to date.
Male Human Oracle 9, HP 59 [59], AC 20 [14], Fort +6, Ref +6, Will +8, Init +3, Perception +13
NEWS TIME!!!!! I have good news and news... news. First I got a call today saying that my computer has been fixed and I will be picking it up after work. Second I will be leaving at 4:15 am on Wednesday to head to Indy for Gen Con. So I will only be able to post tonight/tomorrow until after Gen Con. Thanks for everyones patience!!
1. Gen Con is huge! Don't let it overwhelm you. Go in with a plan of attack and you will be fine.
2. You will not hit everything you want to. There is just too much going on. Accept that fact and make peace with it.
3. Budget at least one day for the dealer room. You could probably spend the whole con here and not get bored. But give yourself time to wander. And check out everything. You will find something cool in places you don't expect.
4. One of my favorite events is the Ork Stomp 5k. They do an early morning run in the White River State Park, which is right next to downtown. It's a great change of pace from the rest of the con craziness.
5. The food options have gotten better over the years. Head out to Georgia Street for lunch and hit one of the food trucks, rather than staying in the convention center. Better food for the same price.
6. If you can show up on Wednesday to pick up your badge and tickets, do it. Starting on Thursday, the lines get crazy long.
7. Most important: Have fun! That's the whole point of the thing.
I've managed to go three or four times (not this year, though) and had a blast each time. I'm sure you will too.
I am going to be out of town starting tomorrow, and will not be back until the 13th. I will not have access to internet. The mill is kind of complicated, so I don't want to start it until I'm able to sustain my posting rate. We will have a big update once I get back.
Male Human Oracle 9, HP 59 [59], AC 20 [14], Fort +6, Ref +6, Will +8, Init +3, Perception +13
I'm so sorry about not posting this weekend. I got a call Friday saying my grandma had been rushed to the hospital and spent the weekend with her and my family. Luckily she will be ok and it wasnt as bad as she had thought. Sorry again. I will get a full post up here in a bit.
I am going to be out of town starting later today, and won't be back until Oct 6. I will not have access to internet. I was hoping to get one last post up before I left, but that just didn't work out. Sorry. We will get things moving once I get back.
Deity, Benevolent or Malevolent that remains to be seen.
Im sorry i vanished this last week. My uncle died suddenly and i spent this last week up there with family and helping my cousins get everything ready. I will get a full post up today.
This goes to all my games (GMing or playing):
Thank you very much for your patience! Several weeks ago my partner decided to continue his life without me. For me it was a surprise, after 16 years of relationship. While I was busy looking for a new place to live the workload at work got more and more (the bank is changing the treasury apps completely, moving to a new vendor) and my mother opens her own shop on Monday and wanted me to help with ordering stuff, making a website, creating advertising, business cards, preparing the shop etc.
As you can imagin I'm tired, done and completely frustrated. I've not been in the mood to open the Paizo page and reading messages of upset GMs/players "shouting" at me or demanding immediate upates so I did not open this page for a long time now.
I'm really sorry that I put you into this situation, but to make sure: it does not have anything to do with you or your gaming style. It was just that a lot of things hit me at the same time. I'm currently working through the games to update everything.
Elenial: Don't sweat the absence. Real life is messy, and takes precedence over the games. As you may have figured out, I'm not particularly fast with my games, so you haven't missed much. Please feel free to re-engage on your own time. And good luck with getting things sorted out.
I know Konrad's player has been sick this last week or so but she should be checking back in with us shortly; if not, I have permission from her to bot Konrad.
Sorry, life has been hectic. I have a couple of Gameday games wrapping up, so that will free up time for my others. I will have a new post up in the next couple of days.
Due to recent changes in work load, I'm afraid I can't dedicate the time to this game that it, and you, deserve. I've enjoyed playing with all of you.
I can leave this game active for a few days if you want to try to find another GM. We are about 25% of the way through the module. Otherwise, I will inactivate it, and you can move your characters on to the next adventure.
Half-orc Destroyer 9 | HP 31/97 | AC 22-T15-F19 | F+13 R+10 W+5 | CMD 30 | Per +8, Init +3 | Rage: 1rd remaining
Well..... dang. Sorry to hear that, Alias.
What do you think, guys? I think Baerlie might be out as one of our players given I've seen people asking for replacement GM-ing for games she was running, over in Flaxseed.
If this were a normal PFS scenario I'd be quicker to say, sure, let's ask for a GM, but a module's pretty big. I'm willing to keep playing but, enh, open to opinions.