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About QuarrQuarr Male gnome alchemist 9 ( Pathfinder RPG Advanced Player's Guide 26)
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AC 20, touch 14, flat-footed 18 (+4 armor, +1 deflection, +2 Dex, +2
hp 57 (9d8+9) Fort +10, Ref +11, Will +6; +2 vs. illusions, +6 bonus vs. poison Defensive Abilities defensive training; Resist poison resistance —————
Speed 20 ft. Melee heavy mace +8/+3 (1d6+1) or unarmed strike +8/+3 (1d2+1 nonlethal) Ranged +1 bewildering light crossbow +10 (1d6+1/19-20) or bomb +10/+5 (5d6+5 Fire) or smoke bomb +10/+5 () or stink bomb +10/+5 () Special Attacks bomb 20/day (5d6+5 fire, DC 19), hatred Spell-Like Abilities (CL 9th; concentration +10)
Alchemist Extracts Prepared (CL 9th; concentration +14)
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Str 13, Dex 15, Con 12, Int 20, Wis 10, Cha 12 Base Atk +6; CMB +6; CMD 19 Feats Extra Bombs APG, Extra Discovery APG, Extra Discovery APG,
Traits rapscallion, unorthodox strategy Skills Acrobatics +7 (+3 to jump, +9 to move through an enemy's threatened squares), Bluff +5, Climb
Profession (herbalist) Languages Ancient Osiriani, Common, Dwarven, Elven, Gnome, Goblin, Orc, Osiriani, Sylvan SQ alchemy (alchemy crafting +9), discoveries (explosive bomb, fast bombs, precise bombs [5 squares],
Combat Gear cold iron crossbow bolts (50), mutagenAPG, oil of bless weapon (2), potion of gaseous form ,
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Admixture vial (1/day) - 0/1
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Alchemy +9 (Su) +9 to Craft (Alchemy) to create alchemical items, can Id potions by touch. Bomb 5d6+5 (20/day, DC 19) (Su) Thrown Splash Weapon deals 5d6+5 fire damage. Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype. Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet.
Fast Bombs (Su) An alchemist with this discovery can quickly create enough bombs to throw more than
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast. Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Mutagen (DC 19) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Poison Resistance +2 (Ex) +6 to save vs. Poison. Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon. Precise Bombs (5 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of
Smoke Bomb (9 rds) (Su) Thick smoke fills twice the splash radius, obscuring sight beyond 5 ft. as fog
Stink Bomb (9 rds) (Su) Smoke bombs also nauseate living in area for d4+1 rds after leave, as stinking
Swift Alchemy (Ex) You can construct alchemical items in half the normal time. Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons. Wings (9 minutes/day) The alchemist gains batlike, birdlike, or insectlike functional wings, allowing him to
------------------------------------------------------------------ Boons -(Confirmation) Friend of Janira Gavix- +1 bonus to Knowledge Checks attempted while at the Grand Lodge. -(The Night March of Kalkamedes) Gift of the Ghael- Use once only; Cast aid; detect thoughts; lesser restoration or see invisibility -(Risen from the Sands) Back to the Grave- Use once Only; as a swift action +1 Insight bonus on attack rolls made against undead. Each time you hit the bonus increases by +1 (Maximum of +3); Lasts for 5 rounds -(Burnt Offerings) Lamashtu's Bane- +2 attack and damage against targets displaying an unholy symbol of Lamashtu. -(Skinsaw Murders) Ghoul Hunter- +1 Insight Bonus to AC against natural weapons made by ghouls and ghasts, gains a +1 bonus on Fort against their effects of disease, paralysis and stench attacks. -(Midnight Mauler) Averted Mauling- While in Ustalav gain a non magical item of up to 400 gp to include weapons and armor. -(Midnight Mauler) Master of the Blades saved- +4 to diplomacy and intimidate when dealing with members of the Pathfinder Society of your level or lower when mentioning this boon. -(Destiny of the Sands Part 3) Mythic Legacy- Use once Only; Free action to activate- For 1 round one feat uses the mythic version. -(Ghennet Manor Gauntlet) Mutani Manual of Martial Mastery- +1 CMD vs Grapple ------------------------------------------------------------------ [dice=Explosive Bomb Ranged Touch]1d20+10+1-2[/dice]
[dice=Explosive Bomb Ranged Touch]1d20+5+1-2[/dice]
[dice=Explosive Bomb Ranged Touch]1d20+10+1-2[/dice]
Two weapon fighting; Fast Bombs
Mutagen Bombs [dice=Explosive Bomb Ranged Touch]1d20+10+1+2-2[/dice]
[dice=Explosive Bomb Ranged Touch]1d20+5+1+2-2[/dice]
[dice=Explosive Bomb Ranged Touch]1d20+10+1+2-2[/dice]
Two weapon fighting; Fast Bombs
Mutagen
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Possible Progression
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- A very curious gnome who likes to consistently learn and tinker with explosives and chemicals. - During a recent trip the Ruby Sage empowered Quarr with new powers. Unfortunately he was granted these powers while under the effects of his potent mutagen. The powers not only changed his form but also sprouted torn bat-like wings which happened to stay after the effects of the mutagen wore off. The wings hurt and are not able to hold him aloft for very long but in times of dire circumstance. -Very curious and rarely uses bombs unless he is under the effects of his mutagen. Turns into a wheezing pyromaniac when under Mutagen |