Lizardfolk

Ananta Sheshakara's page

152 posts. Organized Play character for Upaynao.


Full Name

Ananta Sheshakara

Race

| HP: 93/93 | AC: 28 (12 Tch, 27 Fl) | CMB: +14 CMD: 26 | F: +11, R: +7, W: +10 ;+2 vs Charm, Compulsion, Poison, Mind-Affecting Effects and Death | Init: +3 | Perc: +0, SM: +2

Classes/Levels

| Speed 20ft | Lay on Hands 6/6 (4d6) | |Channel + NRG (Paladin) (3d6) 6/6 DC 14|Channel + NRG (Oracle) (5d6) 6/6 DC 15 | Spells: lvl1 7/7, lvl 2 5/5 | Active conditions: None.

Gender

Male LG Nagagi Paladin (Hospitalier, Warrior of the Holy Light) 5 / Oracle (Life) 5

Size

Medium

Age

31

Alignment

LG

Deity

Irori

Location

Jamelray (as of the 10 month of 4718)

Languages

Common (Taldane), Draconic, Tien

Occupation

Vudrani llama / Healer

Strength 19
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 7
Charisma 16

About Ananta Sheshakara

Character Sheet:

Ananta Sheshakara
Male nagaji oracle 5/paladin (warrior of the holy light, hospitaler) 5 (Pathfinder RPG Advanced Player's Guide 42, 116, 118, Pathfinder RPG Bestiary 4 199)
LG Medium humanoid (reptilian)
Init +3; Senses low-light vision; Perception +0
Aura courage (10 ft.), power of light
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Defense
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AC 28, touch 12, flat-footed 27 (+11 armor, +1 deflection, +1 Dex, +1 natural, +4 shield)
hp 93 (10 HD; 5d8+5d10+34)
Fort +11, Ref +7, Will +10; +2 vs. mind-affecting effects and poison, +2 vs. death, +2 trait bonus vs. charm and compulsion
Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee lucerne hammer +14/+9 (1d12+9) or
. . smine +15/+10 (1d8+7/19-20)
Ranged mwk composite longbow +10/+5 (1d8+4/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with lucerne hammer)
Special Attacks channel positive energy 6/day (DC 14, 3d6), channel positive energy 6/day (DC 15, 5d6), smite evil 1/day (+3 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +8)
. . At will—detect evil
Oracle Spells Known (CL 5th; concentration +8)
. . 2nd (5/day)—cure moderate wounds, effortless armor[UC], grace[APG], lesser restoration
. . 1st (7/day)—bless, cure light wounds, detect undead, divine favor, lucky number, protection from evil
. . 0 (at will)—create water, detect magic, enhanced diplomacy, light, read magic, stabilize
. . Mystery Life
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Statistics
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Str 22, Dex 12, Con 14, Int 10, Wis 7, Cha 16
Base Atk +8; CMB +14; CMD 26
Feats Extra Channel, Fey Foundling[ISWG], Power Attack, Selective Channeling, Toughness
Traits birthmark, reactionary
Skills Acrobatics -4 (-8 to jump), Diplomacy +16 (+19 while talking to an individual one-on-one), Handle Animal +7 (+9 vs. reptiles), Heal +5, Intimidate +3 (+6 while talking to an individual one-on-one), Knowledge (history) +4, Knowledge (religion) +13, Linguistics +1, Perception +0, Profession (sailor) +2, Ride +0, Sense Motive +2 (+5 while talking to an individual one-on-one), Survival +2 (+4 to get along in the wild, endure severe weather, avoid getting lost, spot natural hazards, and predict weather); Racial Modifiers +2 Handle Animal racial bonus vs. reptiles, +2 Perception
Languages Common, Draconic, Tien
SQ divine bond (weapon +1, 1/day), interaction bonus, lay on hands 8/day (4d6), mercy (sickened), oracle's curse (legalistic), resistant, revelations (life link, channel), serpent's sense, vow to self
Combat Gear feather token (floating feather), oil of bless weapon (2), potion of fly, potion of water breathing, scroll of daylight, scroll of lesser restoration, lesser restoration, lesser restoration, scroll of remove blindness/deafness, remove blindness/deafness, scroll of remove curse, remove curse, scroll of remove disease, remove disease, wand of comprehend languages (13 charges), alchemist's fire (3), alkali flask[APG] (5), antiemetic snuff[ACG], antiplague[APG], antitoxin, holy water (4), holy weapon balm[ACG] (3), weapon blanch (adamantine)[APG], weapon blanch (cold iron)[APG], weapon blanch (silver)[APG]; Other Gear +2 full plate, +2 darkwood heavy wooden shield, smine, arrows (40), lucerne hammer[APG], mwk composite longbow (+4 Str), belt of giant strength +2, boots of the earth, bracers of the merciful knight[UE], clear spindle ioun stone, cloak of resistance +1, phylactery of positive channeling, ring of feather falling, ring of protection +1, basic maps (major landmarks only), climber's kit, flint and steel, knife, utility (0.5 lb), large tent[APG], masterwork backpack[APG], mess kit[UE], potion sponge[ARG], trail rations (10), waterskin (2), weapon cord[APG], weapon cord[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, 8,889 gp, 8 sp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Fey Foundling Magical healing works better on you
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Interaction Bonus +3 bonus to one-on-one Diplomacy, Intimidate, and Sense Motive checks.
Lay on Hands (4d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Life Link (5 max bonds, 150 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Oracle Channel Positive Energy 5d6 (6/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Paladin Channel Positive Energy 3d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Power of Light (30', +1) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spell
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Selective Channeling Exclude targets from the area of your Channel Energy.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Smite Evil (1/day) (Su) +3 to hit, +5 to damage, +3 deflection bonus to AC when used.
Vow to Self (1/day) +4 morale bonus to one roll to keep a promise.

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Attack Sequence:

[dice=Smine attack #1, PA]1d20 + 14 - 2[/dice]
[dice=Smine Damage]1d8 + 7 + 4[/dice]
[dice=Smine attack #2, PA]1d20 + 9 - 2[/dice]
[dice=Smine Damage]1d8 + 7 + 4[/dice]

[dice=Longbow attack #1]1d20 + 9[/dice]
[dice=Longbow Damage]1d8 + 4[/dice]
[dice=Longbow attack #2, PA]1d20 + 4[/dice]
[dice=Longbow Damage]1d8 + 4[/dice]

"Greetingsss. I am Ananta Sheshakara, humble ssservant of the Master of Masterss, whom he has humbly allowed, in his glory, to receive the giftss of ssstrength, and the privilege to take on your burdensss. I am amongst the pathfindersss because I have heard the call of the sages of old Osssirion. I am committed to aid them, and take on their burden, to help them take their ssshape. I hope it will lead to a wiser tomorrow."

Lifelinked!!!:

Konrad, Drax Elenial