[PFS] Forged in Flame by VentureT PbP (Inactive)

Game Master Curaigh

  • Deal with the rogue inevitable
  • Recover the imp Vassago
  • Secure a contact signature
  • Embarress Basira at his gala.

  • First, address the on-call, off-site security.
  • Second, secure any local security contracts you find in their library.
  • Also second, Plant evidence of corruption.
  • Third, bring the Cinderfury gorget to Qalqami.
    <-- here now (sort of).

    Cindersworn Pact's Map


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    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    My see invisibility should still have some life on it.

    I'll reset it when it runs out. "Short" missions get handled differently than long ones.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    We were directed to keep destruction of the property to a minimum, right? We're ok slaughtering inhabitants?

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    I believe that is just fine...at least that has been the case so far. We haven't exactly been the "huggy-kissy, lets have a spot of tea and reminisce" types since our arrival.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    So, before I die, which will be real soon, I want to raise the subject of X's action economy in round 1.

    As near as I can tell, he:

    1) Moved
    2) Vital Striked
    3) Enlarged
    4) Cast a quickened spell

    1 is likely a move action
    2 and 3 are likely both Standard Actions
    4 would be a swift action

    That seems like 1 too many standard actions.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Next question!

    We're a mid level party for this. It is Tier 5-9, right. So it should have stats for 5-6 and 8-9.

    We have 9+8+8+8+6+5=44

    That gives an average of 7.3, which rounds to 7.

    As a table of 6 whose APL falls between the two tiers,, we should be playing the Tier 8-9 with the 4 player adjustment per the APL rules. Is that where we are?


    Core Helms ! Wizards Wanted Gameday X
    Milton Smithson wrote:

    So, before I die, which will be real soon, I want to raise the subject of X's action economy in round 1.

    As near as I can tell, he:

    1) Moved
    2) Vital Striked
    3) Enlarged
    4) Cast a quickened spell

    1 is likely a move action
    2 and 3 are likely both Standard Actions
    4 would be a swift action

    That seems like 1 too many standard actions.

    3 didn't happen. Did I make X's icon Huge (on phone)

    & yes upper tier (w/ adjust..?..)

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    3 didn't happen? So he was large when I first saw him? I guess that wasn't clear to me.

    Yes, the mod should have a bunch of 4 person adjustments for the encounters. Like "instead of 6 orcs, use only 4"

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Nope, the icon is just large. As he is an efreeti, they are large to begin with so I think Milton was just confused as to what race X was. Caster by virtue of being an efreeti(spell like abilities and not actual spells), and they are known to cast quickened scorching rays.

    I imagine it is a noble efreeti as well, based off all descriptions of his station, so that makes him even tougher, and maybe with a class level or so added in for the high tier. That alone is a great/deadly bad guy encounter.

    The addition of the big elemental makes this a really strong encounter, by virtue of it adding reach/flank and people in the group dividing their attacks, not to mention it is pretty tough on its own, being immune to flanking, sneak attacks and critical hits like all elementals and then adding in DR/- vs all physical attacks.

    This is the reason for a focused attack on Xojjet, to make him go down first, and then focus on the elemental.

    I will keep trying to stun him as part of my next flurry. BTW, nice damage there Milton!

    This is one heck of an encounter, for certain!

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    They usually list the 4 person adjustments within some shaded box text if that helps.

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    I moved you 5 feet to the West Milton, as per your instructions, just in case he is still up. I have a feeling this guy is pretty darn tough.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
    Sai'Dothwyn wrote:
    I moved you 5 feet to the West Milton, as per your instructions, just in case he is still up. I have a feeling this guy is pretty darn tough.

    Thanks!

    To paraphrase the great Admiral Akbar, "my shields can't stand up to firepower of that magnitude!"

    That dude can do more damage in a round than any of us can survive!

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    To be fair, lol, each of us has been known to do more damage in a round than any of us could survive too. May the Force be with you!


    Core Helms ! Wizards Wanted Gameday X

    :) I know what four-player adjust is, I just didn't have access to the PDF. So far in this adventure 4PA has only been to add five to the skill check DCs. Which means Fendel actually has to roll and not just say he is making the check to beat the DC. :)

    I quite looking them up when you downed the efreet so quickly.

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    I think Milton is just very concerned with his or our imminent death. I mean it is only fair if we can end an encounter in one or two rounds that the bad guys should get to do that to us too. Besides, challenges are what make things fun! Scary, but fun.

    Sorry for all the worried/stress commenting VT. We know you got this.

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Milton: Do you have any ability to heal yourself enough to get back into the game if you are brought back to the positives? I have a wand of CLW or one casting of CLW. What can we do that will help the most?

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    I was at -7 when I first hit the ground. There are decent odds that a CLW from a wand won't get me up. Who knows how bad I am now.


    Core Helms ! Wizards Wanted Gameday X

    I do.

    Inside th box:
    Since you were -7 when you hit the ground, and you didn't stabilize the following round or the round after that, 2 more points of damage are added.

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    .. Well, I can at least keep you from getting worse... Crap.

    Ka Kaw, I hate to sound like this, but I really hope you make your roll because unless Sai has something that she can do, its going to be the end of the fight before I can get to you.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    if that's your ruling, that's fine.

    I hate watching people meta the urgency of someone bleeding out once they all see someone stabilize. No one has heal checked, or cast anything, and thus my Schrodinger concept.

    Nonetheless, you are correct. I'll start rolling next round then.

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    You raise a good point. I moved to cover you, but didn't roll the dice to see how badly you were hurt. I normally flavor my aid/stabilize with fluff to give imagery to and explain the sudden difference of attitude between dying and stabilized people, but I can see your point in even that as well.

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    I figured with the very present danger of the enemies, Xojjext first and Craterflame second, Sai should focus on keeping them on her so they wouldn't try and finish off Milton or KaKaw. If i spent my action and I healed them, they might be targeted again, and I didn't want to risk that. It was safer to let them stay down and roll to stabilize while I would focus on attacking.

    Now that the threat from those two is over, Sai can afford a round to channel though it is only for a d6 but it will at least stabilize and heal multiple characters at once. Awen can use CLW on Milton and if that is enough to bring Milton to consciousness, he can heal himself and not risk being attacked since there isnt a nearby threat. When I drop my blood rage on my turn I'll become fatigued, but since I will be channeling and not fighting it's fine.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    I didn't mean to imply anyone was lollygagging! There was a fight to win.


    Core Helms ! Wizards Wanted Gameday X
    Milton Smithson wrote:

    if that's your ruling, that's fine.

    I hate watching people meta the urgency of someone bleeding out once they all see someone stabilize. No one has heal checked, or cast anything, and thus my Schrodinger concept.

    Nonetheless, you are correct. I'll start rolling next round then.

    I agree whole-heartedly on the not metagaming thing. Sorry if the spoiler ruined that. As GM I have to do some metagaming, at least enough for adjudication.

    Mostly I wanted to point out that delaying while dying is not an option. No offense meant. :)


    Core Helms ! Wizards Wanted Gameday X
    Ka Kaw wrote:

    I was at -1

    I'm at 34 after the healing. @venture I can roll to stabilize?

    Yes you can and indeed should (again one cannot delay when dying). As Milton said though, no one knows that. If you dropped to -10 instead of -1, you would be that much closer to death. Spending a round to finish off the guard, -11; a round to stabilize Grog, -12, three rounds casting CLW on Grog, -15. Three others were down, so potentially three more rounds. Noone had checked to see if you were stable and even if they had they would not know -1 versus -10 (barring metagaming).

    Yes you should roll to stabilize, but again without checking (Healing skill) the other characters wouldn't know if you had or not. Hence Milton's playing shcroedinger's cat.

    It is good practice to assume the worst and prevent further hp loss before spending a lot of time bringing any one person to full health. Awen might--as character choice--gone the other route and secure his companion before his fellow pathfinders. That is an RP choice, and could have had consequences for Kakaw.

    I assume Pathfinder's cooperate. That is: remove the threat, stabilize, heal, search the bodies. But that is an assumption on my part, and not always the case. There is (in a home campaign) one leopard animal companion that is alive today while a rogue is still a statue in the basilisk's lair because the player only had access to one stone-salve. :)

    That feels way too wordy for a technicality that I am not enforcing. Sorry for being long winded.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
    Venture Teller Play b'Post wrote:
    There is (in a home campaign) one leopard animal companion that is alive today while a rogue is still a statue in the basilisk's lair because the player only had access to one stone-salve. :)

    A clear violation of Rule #89


    Core Helms ! Wizards Wanted Gameday X

    Not at the time. This is why rule #89 got written. :)

    All you young people think rules existed flabbergast me. Why... back in my day...

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    Sorry about the confusion. I was at -1 then a few posts IIRC just one round posted maybe, combat was over, right then I got hit with a wand of clw.


    Core Helms ! Wizards Wanted Gameday X

    Some questions I marked for later answers, answered now.

    Fendel, CSI: Absalom wrote:
    GM Venture wrote:
    unless you have other questions (as Liberty's Edge and Exchange members might).
    So, if this contract were destroyed and/or given to say the azers in question, would that effectively end their servitude?

    Liberty's Edge:
    The nature of the contract is such that destroying it would free the azers bound to the Cinderfury family, at least as a formality; in practice, other efreet would likely swoop in and recapture a portion of them.
    Ka Kaw wrote:

    Ka Kaw asks some questions in the library before we head out.

    He whispers "You see any documents like.. " very low whisper

    ** spoiler omitted **

    Exchange:
    There are several on the desk in the Master Suite. None seem quite up to the muster of what you need, but you discover one of the desk drawers is locked. (Disable Device needed.)
    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    exchange:
    can we retcon? and I'll check the desk? disable device: 1d20 + 15 ⇒ (5) + 15 = 20


    Core Helms ! Wizards Wanted Gameday X
    Ka Kaw wrote:
    ** spoiler omitted **

    Spoiler:
    Do you have a reroll? If not do you want mine? Or you can ask for help. Yes this is all retcon before leaving the office.
    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    DD: 1d20 + 15 ⇒ (5) + 15 = 20

    Helping KaKaw

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1
    Awen wrote:


    DD: 1d20 + 15 ⇒ (5) + 15 = 20

    Helping KaKaw

    If KaKaw asks for help...

    Disable Device: 1d20 + 26 + 1d6 ⇒ (19) + 26 + (4) = 49

    if not...

    Perception: 1d20 + 28 + 1d6 ⇒ (7) + 28 + (3) = 38
    What are those two doing over there? Well, if they wanted help, they would ask.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    If we found that drawer, and with those perception checks, I'm sure we would, I doubt we'd have left the thing unchecked.


    Core Helms ! Wizards Wanted Gameday X
    Quote:
    If we found that drawer, and with those perception checks, I'm sure we would, I doubt we'd have left the thing unchecked.

    Fair enough. What drawer?

    Please note: meta gaming and reading-spoilers-not-specifically-marked-for-a-person are similar to me. That is; I get offended. There is a reason they are called spoilers after-all. Maybe that is just me, but I consider it good etiquette to avoid both.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
    Venture Teller Play b'Post wrote:
    Quote:
    If we found that drawer, and with those perception checks, I'm sure we would, I doubt we'd have left the thing unchecked.

    Fair enough. What drawer?

    Please note: meta gaming and reading-spoilers-not-specifically-marked-for-a-person are similar to me. That is; I get offended. There is a reason they are called spoilers after-all. Maybe that is just me, but I consider it good etiquette to avoid both.

    Indeed! An excellent point. I will keep my knowledge of what's going on to what I see in the Gameplay forum, not the Discussion forum.

    My apologies.

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    exchange:
    yeah I have a re-roll I forget if I used it? I'd probably ask for help from Awen or Fendel since they seem sneaky types. Is anyone else exchange. Sorry long day at work and I didn't check all the thread. :)

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1
    Venture Teller wrote:


    lease note: meta gaming and reading-spoilers-not-specifically-marked-for-a-person are similar to me. That is; I get offended. There is a reason they are called spoilers after-all. Maybe that is just me, but I consider it good etiquette to avoid both.

    For the record, I have not read the spoiler(s) {just the one for Liberty's Edge}, I read what Awen wrote about helping and posted based on that. I still have no idea what the plan was/is or will be.

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    On a totally unrelated side note, are Sai and I supposed to do anything specific to collect on the boon from [b]"6-17: Fires of Karamoss"[b]? I just want to make certain we take care to follow up on that.

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    My wife had to have major surgery today. I will post again ASAP, hopefully tomorrows mayhem shall allow for a few moments to get on here.

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    Sorry to hear that. Wishing your family all the best right now.


    Core Helms ! Wizards Wanted Gameday X

    Best wishes Awen & speedy recovery to Lady Awen.

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    I hope she has a quick recovery and everything turns out well. Best wishes to you and your family.

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    Hope she's ok and gets well quickly.


    Core Helms ! Wizards Wanted Gameday X

    Exchange:
    There was an earlier request to find a liason in the City of Brass for the Exchange. Did you have any ideas as to who you would like to recruit? We are almost done & this can happen OOC while we finish with Qalqami.

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Thank you all for your thoughts and well wishes. We knew a surgery was coming, but expected more than two days between getting the call and her laying on the table. It was literally "Be here the day after tomorrow or theres no telling how long it will take to get things set up again.."

    So.. Surgery went well, she is doing better than I ever thought she would be doing at this point, and is moving quickly on the path to recovery and walking again!

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    That's a relief! Here's to hoping for a speedy recovery.

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Thank you!!

    And on a completely unrelated note *Cough, Cough* I find myself in Indianapolis the week of Gencon, with a support network that is going to allow me to attend on Friday!!

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    I am really glad to hear how well she is doing. This is the last in her reconstructive knee surgery from what I remember, unless there is more to come and if so I hope it goes as well as this.

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    AWESOME! I am a tad jealous, lol. I will try and make it next year. It is supposed to be the end all of rpg conventions. Have a great time!

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    We hope it will be the last for some time. We know that there will be more in the future, and most likely we will have to take on the other knee sooner rather than later, but it was a very emotional moment looking in her eyes after the surgery and NOT seeing her full to bursting of pain.. and since then, shes just been getting better and better.

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