Seoni

Sai'Dothwyn's page

245 posts. Organized Play character for Greymore.


Full Name

Sai'Dothwyn(Sai) Isili'Alvamir

Race

Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6

Classes/Levels

Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

Gender

LN Human

About Sai'Dothwyn

Age: 20
Alignment: LN
Deity: Nethys
Size: 6'1", 135 pounds
Day Job: Tattoo Artist
Languages: Common, Elven, Osiriani(Ancient)

Portrait of Sai

Sai'Dothwyn Isili'Alvamir
Female human bloodrager (urban bloodrager) 1/unchained monk 4/warpriest (sacred fist) of Nethys 5 (Pathfinder Player Companion: Heroes of the Street 24, Pathfinder RPG Advanced Class Guide 15, 60, 130, Pathfinder RPG Ultimate Combat 59, Pathfinder Unchained 14)
LN Medium humanoid (human)
Init +4; Senses Perception +23
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Defense
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AC 25, touch 25, flat-footed 20 (+2 deflection, +3 Dex, +2 dodge, +1 insight, +2 monk, +5 Wis)
hp 78 (10 HD; 5d8+5d10+20)
Fort +12, Ref +8, Will +10; +2 vs. paralysis and stunning, +2 vs. sleep, +2 vs. enchantments
Defensive Abilities evasion

AC and CMD breakdown:
AC = 10 base + 2 monk(w/Robe) + 5 wisdom +2 dodge(feat+sacred fist) + 3 dex + 1 insight(ioun stone) +2 deflection (ring)= 24 +4 Mage armor = 28, +4 shield spell, +1 sacred(Protection blessing) +2 natural armor(Qiggong barkskin) + haste + defensive etc...
CMD = 10 Base +8 BAB +5(STR)+3(DEX) = 26
AC Mods to CMD =+2 monk(+monk robe), +5 Wisdom, , +2 Dodge(sacred fist+feat), +1 Insight(Ioun stone Resonant Power), +2 Deflection(ring), =13 for a total CMD of 38 + any buffs that may come into play

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Offense
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Speed 50 ft.
Melee unarmed strike +15/+15/+10 (2d6+9) or
. . adamantine temple sword +14/+14/+9 (1d8+5/19-20)
+3 to hit and damage from Divine Favor=unarmed strike +18/+18/+13 (2d6+12) or
. . adamantine temple sword +17/+17/+12 (1d8+8/19-20)

Flurry w/ divine favor+Rage(STR):
[dice=Flurry of blows]1d20+20[/dice]
[dice=Flurry of blows]1d20+20[/dice]
[dice=Flurry of blows]1d20+15[/dice]
[dice=magic, blunt damage]2d6+19[/dice] Dragon style=2xStr bonus first strike, 1.5 all others
[dice=magic, blunt damage]2d6+15[/dice]
[dice=magic, blunt damage]2d6+15[/dice]

Flurry with divine favor:
[dice=Flurry of blows]1d20+18[/dice]
[dice=Flurry of blows]1d20+18[/dice]
[dice=Flurry of blows]1d20+13[/dice]
[dice=magic, blunt damage]2d6+15[/dice] Dragon style=2xStr bonus first strike, 1.5 all others
[dice=magic, blunt damage]2d6+12[/dice]
[dice=magic, blunt damage]2d6+12[/dice]

Flurry normal:
[dice=Flurry of blows]1d20+15[/dice]
[dice=Flurry of blows]1d20+15[/dice]
[dice=Flurry of blows]1d20+10[/dice]
[dice=magic, blunt damage]2d6+12[/dice] Dragon style=2xStr bonus first strike, 1.5 all others
[dice=magic, blunt damage]2d6+9[/dice]
[dice=magic, blunt damage]2d6+9[/dice]

Ranged cold iron shuriken +11/+11/+6 (1d2+5) or
. . mwk cold iron rope dart +12/+12 (1d4+5)
Special Attacks blessings 5/day (Destruction: destructive attacks, Protection: increased defense), bloodrage (6 rounds/day), channel positive energy 3/day (DC 17, 2d6), fervor 7/day (2d6), flurry of blows (unchained), stunning fist (6/day, DC 20)
Monk (Unchained) Spell-Like Abilities (CL 4th; concentration +2)
. . —barkskin (self only, 1 ki)[UM]
Warpriest (Sacred Fist) Spells Prepared (CL 5th; concentration +10)
. . 2nd—resist energy, weapon of awe[APG] (2, DC 17)
. . 1st—bless, blessed fist[ACG], divine favor (3), rite of centered mind
. . 0 (at will)—create water, detect magic, guidance, stabilize
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Statistics
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Str 20, Dex 16, Con 15, Int 12, Wis 20, Cha 7
Base Atk +8; CMB +14; CMD 38
Feats Blind-fight, Combat Style Master[UC], Crane Style[UC], Dodge, Dragon Ferocity[UC], Dragon Style[UC], Improved Unarmed Strike, Pummeling Style[ACG], Stunning Fist, Weapon Focus (unarmed strike)
Traits fate's favored, quain martial artist
Skills Acrobatics +16 (+24 to jump), Bluff +1, Climb +9, Diplomacy +7, Disguise +1, Handle Animal +2, Heal +9, Intimidate +5, Knowledge (arcana) +6, Knowledge (dungeoneering) +2, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (planes) +2, Knowledge (religion) +6, Linguistics +5, Perception +23, Profession (Tattoo Artist) +10, Ride +7, Sense Motive +11, Spellcraft +7, Stealth +8, Survival +6 (+8 to avoid becoming lost), Swim +9
Languages Ancient Osiriani, Common, Elven
SQ blessed fortitude, controlled bloodrage, destined strike +1, fast movement, fast movement (unchained), flurry of blows, fuse style, ki pool (8 points cold iron, magic, silver), ki power (qinggong power)
Combat Gear scroll of air walk(7th caster lvl), wand of cure light wounds(46),wand of mage armor (35 charges), wand of shield (41 charges), holy weapon balm[ACG] (3), universal solvent (3); Other Gear adamantine temple sword[APG], cold iron shuriken (50), mwk cold iron rope dart[UC], +1 amulet of menacing, belt of physical perfection +2, circlet of persuasion, cracked dusty rose prism ioun stone, dusty rose prism ioun stone, eyes of the eagle, headband of inspired wisdom +4, monk's robe, ring of protection +2, scarlet and blue sphere ioun stone (perception), wayfinder[ISWG], chalk, scrivener's kit[UE], smoked goggles[APG], soap, waterskin, wooden holy symbol of Nethys, wrist sheath, spring loaded, wrist sheath, spring loaded, rings and other jewelry adorning fingers, toes and embedded in skin (worth 100 gp), 9,188 gp
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Special Abilities
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Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Blessed Fortitude (Su) If you succeed at a Fort save for partial effect, take none instead.
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Blind-Fight Re-roll misses because of concealment, other benefits.
Bloodrage (6 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Combat Style Master May switch styles as a free action
Controlled Bloodrage Gain lesser bonus split as desired, but without normal drawbacks.
Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1.
Destined Strike +1 (3/day) (Su) As a free action, gain insight bonus to one melee attack.
Dragon Ferocity +2, 1d1+5 rds Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fervor (2d6, 7/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Flurry of Blows (Su) You can make a flurry of blows, as the monk.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (8/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Pummeling Style Total damage from all unarmed attacks before appplying DR.
Stunning Fist (6/day, DC 20) You can stun an opponent with an unarmed attack.
Warpriest Channel Positive Energy 2d6 (3/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
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Ultimate Combat Errata*Aug 2015 Page 5:
:
(• Page 98—In the Dragon Ferocity feat, in the Benefit,
change the first sentence to the following:
While using Dragon Style, increase your Strength bonus
on unarmed strike damage rolls by an additional one-half
your Strength bonus, to a total of double your Strength
bonus on the first attack and 1-1/2 times your Strength
bonus on the other attacks.)

Advanced Class Guide Errata*July 2015:

Page 131—In the Sacred Fist archetype’s Weapon and
Armor Proficiency, before the last sentence, add “When
wearing armor, using a shield, or carrying a medium
or heavy load, a sacred fist loses his AC bonus and
flurry of blows.” In the AC Bonus ability, in the third
sentence, change “deflection” to “dodge”. At the end of the ability, add the sentence “This counts as the monk
ability of the same name, and the sacred fist’s warpriest
levels stack with monk levels for determining the
benefits.” In the Flurry of Blows ability, at the end of the second sentence, add “, except the sacred fist’s
attack bonus from warpriest levels does not count as
his warpriest level.”

Backstory in brief:
Sai'Dothwyn and her older brother Dry'denacis(he goes by Dryden) were born to a world of perpetual night known as Avanthir. The twilight realm from whence they came is home to all manner of creature, great and small.
For as long as Sai can remember, it has always been her and her brother together against any and all obstacles. She has always been able to count on her brother, no matter the odds. When others sought to take advantage of her as a child, he stood beside her and set things right. When her mother died, he held her against his heart and soothed her battered soul. When their father sought to punish her for daring to talk back to him, he shouldered the beating for her in silence, never breaking no matter the pain. He has backed her again and again throughout her life, and she sees him like no other.
Sai loves her brother more than anyone and would give her life for his without thought. He has earned that much and more.
Because of their upbringing, they developed solid fighting tactics, each different from the other but complimentary. It was considered a matter of life and death to do so. You see, their family is harsh and to some, considered cruel. In addition to their grim and harsh father, their uncle Alorik is an evil and wicked member of the family and he also has posed no small obstacle to them on their adventures.
They have sought freedom from their father's shadow and are currently seeking adventure far from home in a realm where night and day share time equaly and the people have never heard of Agathar Isili'Duramun, The Iron Shadow.

Her Vow:
As an Initiate of the Order of the Sacred Fist, Sai has taken the Vow to uphold the tenents of the Order.
The Vow:
- Seek out and rid the world of aberrations and abominations. A Sacred Fist is the embodiement of righteous combat tempered by wisdom. A Sacred Fist will never willingly use a weapon, ranged or otherwise, that has not been deemed a weapon of the gods.
As a follower of Nethys, Sai strives to promote the use of magic from a neutral standpoint. Any who would seek to destroy or inhibit magic must be dealt with. She receives the dichotomous blessings of Destruction and Protection to best serve her Order and her faith.

Appearance and mannerisms:
Sai is blessed with great outer beauty, but her mannerisms depict something broken inside. She is tall and slender in appearance with pale blond hair and equally pale skin, off set starkly by the black tattoos found in various places upon her face and body. Sai has a Dragon Tattoo that runs the length of her spine with wings stretched out across her shoulder blades. She also has twin tattoos encircling her wrists that depict broken chains and elaborate tattoos around her eyes. On the back of her neck she has a black stylized eye tattoo, reminiscent of Osirian glyphs and representing the All Seeing Eye of Nethys.
She dresses in loose fitting black and white cloth that is covered in black and white, partially completed magic symbols that stand out starkly against the two tone cloth. This cloth is in strips which hang in such a way as to resemble a robe until she makes dramatic movements, exposing the cut of the fabric and the skin beneath. Black and white masks can even be found embroidered in hidden folds, should one get the chance to look that closely. Upon her hip, or at times worn on her face, she has an adamantine mask (with a hardened porcelain overlay)split evenly down the middle, half black and half white.
Once bright and full of passion, before a tragic event in her youth followed by a cruel upbringing robbed her of her joy, her current demeanor is one of cold and dispassionate logic, seemingly calm even under the most violent actions. It can be unnerving to her enemies and friends alike. She only shows genuine emotion around her brother and at no other time does she show the slightest hint of emotion, even to react to pain.

Tattoos:
Sai has a Dragon Tattoo that runs the length of her spine with the wings stretched out across her shoulder blades. This represents her inner strength, the strength of the great dragon. It also represents an encounter she had early upon her first arrival in this land.
She also has twin tattoos encircling her wrists that depict broken chains and elaborate tattoos around her eyes. These represent freedom from any oppressor and to always keep a clear view of others intentions.
On the back of her neck she has a solid black stylized eye tattoo, reminiscent of Osirian glyphs. It represents the All Seeing Eye of Nethys.

PFS Stuff:
Player: Greymore
Character: Sai'Dothwyn
PFS#: 133512-1
Faction: Grand Lodge
Day Job: [dice=Profession(Tatoo Artist)]d20+9[/dice]
Fame 46/PP 38
EXP 27
Chronicles:
0-51-City of Strangers Part 1
0-52-City of Strangers Part 2
05-12: Destiny of Sands part 1
05-23 Cairn of Shadows
Dragon's Demand 1
PFS Special: Year of the Shadow Lodge
Dragon's Demand 3
Dragon's Demand Bonus
0-05 Mists of Mwangi
04-21 Way of the Kirin
06-03 The Technic Siege
06-17 Fires of Karamoss
06-19 Test of Tar Kuata
06-20 Returned to the Sky
02-20 Wrath of the Accursed
06-21 Tapestry's Toil (Gm Credit)
Emerald Spire, The Axis(GM Credit)
The Harrowing
08-09 Forged In Flame part 1, The Cindersworn Pact
08-11 Forged In Flame part 2, Cleansed with Fire