Awen's page

431 posts. Organized Play character for Awenydd83.

Full Name





Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]










Abyssal, Common, Goblin


hunting lodge/ survival

Homepage URL

Chronicles, Char Sheet, etc

Strength 15
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 14
Charisma 10

About Awen

The imbalance that allowed his demonic father to take his mother, thereby creating him, weighs heavily on Awen as he searches for his own place in the world. Dark and reclusive, he has set himself to maintaining the balance of nature and fighting back against the unnatural forces that assail the common races. Unless he is studied carefully, it is easy to miss the slight nubs on his forehead under the deep cowl of his hood, and he keeps his tail under his cloak where it is unlikely to be seen. The most striking feature is the radiant azure eyes that peer from under his cowl with a burning intensity. Dark, somber, and deadly, Awen exudes the aura of a hard, but decent, man that does his best to right the wrongs that he sees in the world.

Humanoid (Tiefling)
Favored Class: Ranger
Init +8; Perception +16/+17 vs traps/+20 vs human/+16 vs animal/+2 while in forest, Darkvision

AC 23, touch 15, flat-footed 18 (+7 Armor, +4 Dex, +1 Natural, +1 Dodge)
DR 5: Cold, Electric, Fire
hp 70 Fort +9, Ref +11, Will +5

Base Atk +8; CMB +10 (+2 vs animal, +4 vs human); CMD 25, 26 vs traps
Speed ft. 30

+4/+4 vs Humans, +2/+2 vs Animals
+2 Adamantine Longsword +12/+7 | 1d8+4 | 19-20 x2 (+1 dmg both hands)
Masterwork Heavy Mace +11/+6 | 1d8+2 | x2
Dagger +10/+5 | 1d4+2 | 19-20 x2

+2 Composite Longbow (+2 Str) +14/+9 | 1d8+4 | x3 (+1/+1 <30')
Dagger +12 | 1d4+2 | 19-20 x2

Special Attacks
Sneak Attack +1d6
Favored Enemy: Human +4/+4
Favored Enemy: Animal +2/+2
Favored Terrain: Forest +2
Studied Target: +1/+1 x1, Move action

Special Abilities
Animal Companion Link (Ex)
Darkvision (60 feet)
Evasion (Ex)
Favored Enemy (Humans +4) (Ex)
Favored Enemy (Animal +2) (Ex)
+/+, + bluff, knowledge, perception, sense motive, Survival
Favored Terrain (Forest +2) (Ex)
+2 initiative, knowledge Geography, perception, stealth, survival while in forest, leave no trail, cannot be tracked
Prehensile Tail
Share Spells with Companion (Ex)
Sneak Attack +1d6
Track +2
Trapfinding +1
Wild Empathy +5 (Ex)

Spell-Like Abilities
Darkness 1/day @ level

Spells Known (CL 3) Concentration +5
Melee Touch +9 Ranged Touch +10
DC for a saving throw vs spell is 10+spell level+Wisdom mod
Level 1 (2/day)] Summon Natures Ally, Gravity Bow

Full Ranger Spell List:
Abundant Ammunition
Air Bubble
Animal Messenger
Animal Purpose Training
Ant Haul
Anticipate Peril divination
Aspect of the Falcon
Call Animal
Calm Animals
Charm Animal
Cloak of Shade
Commune with Birds
Compel Hostility
Dancing Lantern
Deadeye's Lore
Delay Poison
Detect Aberration
Detect Animals or Plants
Detect Poison
Detect Radiation
Detect Snares and Pits
Diagnose Disease
Endure Elements
Feather Step
Gravity Bow
Heightened Awareness
Hide from Animals
Horn of Pursuit
Hunter's Howl
Invisibility Alarm
Keen Senses
Know the Enemy
Lead Blades
Liberating Command
Magic Fang
Marid's Mastery
Negate Aroma
Pass without Trace
Read Magic
Refine Improvised Weapon
Residual Tracking
Resist Energy
Returning Weapon
Savage Maw
Speak with Animals
Strong Wings
Summon Minor Ally
Summon Nature's Ally I
Sun Metal
Thorn Javelin
Tireless Pursuit
Urban Grace
Wartrain Mount
Whispering Lore
Winter Feathers



Str 15
Dex 18
Con 14
Int 12
Wis 14
Cha 10


Armor Proficiency (Light, Med)
Improved Initiative
Martial Weapon Proficiency (All)
Point-Blank Shot
Precise Shot
Shield Proficiency (All)
Skill Focus: Perception


Armor Expert
Indomitable Faith


Acrobatics +18
Bluff +2 (+4/+2 F.E.)
Climb +10
Diplomacy +4
Disable Device +17
Escape Artist +4
Handle Animal +5 (+9 for A.C.)
Heal +8
Intimidate +8
K. Local +7 (+4/+2 F.E.)
K. Nature +7 (+4/+2 F.E.)
Perception +16* (+1 vs traps, +4/+2 F.E., +2 F.T., +1 Studied Target)
Ride +4
Sense Motive +7 (+4/+2 F.E.)
Stealth +22 (+2 F.T.)
Survival +10 (+4/+2 F.E., +2 F.T.)
Swim +2 (+4 resist nonlethal dmg from exhaustion)

*Cracked Magenta Prism Ioun Stone: +2 to one skill, set each AM

Abyssal, Common, Goblin


Combat Gear
+2 mithral kikko armor
+2 composite longbow (+2 Str)
+2 Adamantine longsword
Arrows x20

Other Gear
Adventurers Outfit
Belt pouch
Cold Weather Outfit
Flint and Steel
Healer's Kit
Mess Kit
Silk rope 50'
Thieves Tools, Masterwork
Torch x10
Trail Rations x5

Magic Gear
Amulet of Natural Armor +1
Belt of Incredible Dexterity +2
Boots of elvenkind
Cloak of elvenkind
Cracked Magenta Prism Ioun Stone
Handy Haversack
Ring of Protection +1
Wand of Cure Light Wounds x6

Animal Companion: Grog the OwlBear (2):

NG Small Animal
Init +3; Senses: low-light vision, scent; Perception: +5

AC 25, touch 15, flat-footed 21 (+1 Size +3 Dex, +6 natural, +1 Dodge, +4 Armored Coat)
HP 16 (Current HP: 13/16)
Fort +4, Ref +6, Will +2

Speed 40ft.
Melee bite +6 (1d4+3), 2 claws +6 (1d3+3)

Str 16, Dex 16, Con 13, Int 2, Wis 12, Cha 10
Base Atk +2; CMB +4; CMD 18 (22 vs trip)

Special: Link, Share Spells
Feats: Dodge, Light armor proficiency
Tricks: (+1 Bonus) Track, Combat training (attack, come, defend, down, guard, and heel),
Skills: (3 Ranks) Acrobatics (Dex) +7 (+11 Jump, Perception (Wis)+5, Stealth (Dex)+11,

Mithril Chain Shirt, Amulet of Natural Armor +2

Embeth Hound Cuchulainn:

N Medium Animal
Init +2; Senses low-light vision, scent; Perception +8

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4) (Current HP: 11/13)
Fort +5, Ref +5, Will +1

Speed 40 ft.
Melee bite +3 (1d6+3 plus trip)

Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)

Feats: Skill Focus (Perception)
Tricks: Combat trained (attack, come, defend, down, guard, and heel), Track
Skills: Acrobatics +6 (+18 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent


Choose one to permanently replace a trait as a swift action
Advantageous Distraction: Once/ day during combat, swift action to add +2 Dodge to AC for one round
Bouncy: +2 reflex vs unexpected falls, first 1d6 lethal fall dmg converted to nonlethal
Goblin Bravery: When vs larger enemy with no friendly in adjacent squares, your cussing, posturing, and bravado provide +1 to hit with nonreach melee weapons.

Respect of the Nail: You have earned the respect of the Hellknight leadership. In any future dealings, the hellknights will remember you for standing up for the law, even if doing so meant opposing them

Noqual Ore: You discovered a cache of Noqual Ore and may now purchase equipment made from this metal.

OwlBear Companion: When Companion becomes active, you may choose an owlbear.

Friend of Kasadei: Receive a +2 bonus on all Knowledge (local), Knowledge (history), and Knowledge (nobility) checks pertaining to Magnimar. You also receive a +2 bonus on all Charisma-based skill checks when interacting with good-aligned NPCs in Magnimar.

Hero of the Day: Magnimar’s Golemworks offers you training in fighting constructs. You gain a +2 bonus to Knowledge (arcana) checks to identify constructs. Once per scenario, you may ignore a construct’s hardness and DR for one attack. You must declare that you are using this ability before you roll the attack roll.

Soothsayer: Once per adventure, this mystic can predict imminent events and grant you a +4 insight bonus on one skill check, a +2 insight bonus to your Armor Class against one attack, or a +2 insight bonus on one attack roll or saving throw. You must use this ability before you roll the attack, check, or save or before you hear the final result of the attack against you. Dreadful portents accompany the soothsayer’s insights, and you are shaken for 1 round after using this ability. This does not cause you to become frightened or panicked if you were already shaken.

Embeth Hound: The Embeth Travelers gift you with a loyal Embeth hound at no cost. An Embeth hound is a riding dog who receives a +4 racial bonus on all Climb and Swim checks in place of a riding dog’s typical +4 racial bonus on Acrobatic checks while jumping. An Embeth hound is trained for combat and additionally knows the Track trick. If the Embeth hound dies, cross this boon of your Chronicle sheet.

Henbane’s Token: As a purely mental move action, you can destroy the lower to disappear completely one round. While you are out of time, you cannot be affected by any new spells or effects, and any ongoing durations of spells or effects affecting you do not continue to progress. You also cannot take any actions while out of time. At the beginning of your next turn after disappearing from time, you reappear in the same square you let (or the closest open space if it is occupied). Once you expend the token’s power, cross this boon of your Chronicle sheet.

Touched by Time: You have passed through time-distorting portals in Uringen, and residual magic from that experience clings to you. You may cast either haste or slow as a spell-like ability, using your character level as your caster level and Charisma as your key ability score. When you use this boon, cross it of your Chronicle sheet.

Curious Pipefox: Cross off this boon before attempting a K. History or K. Religion check to receive a result of 25, even if not trained in this skill. Alternatively, this can grant a +5 to such checks.

Friend of the Family: +1 bonus to K. Nobility and Diplomacy within Absalom. Also allowed to purchase "Blakros Family Member" Vanity for 20pp

Shopping list:
Belt of dexterity, Goggles of minute seeing, gloves of recon