About AwenThe imbalance that allowed his demonic father to take his mother, thereby creating him, weighs heavily on Awen as he searches for his own place in the world. Dark and reclusive, he has set himself to maintaining the balance of nature and fighting back against the unnatural forces that assail the common races. Unless he is studied carefully, it is easy to miss the slight nubs on his forehead under the deep cowl of his hood, and he keeps his tail under his cloak where it is unlikely to be seen. The most striking feature is the radiant azure eyes that peer from under his cowl with a burning intensity. Dark, somber, and deadly, Awen exudes the aura of a hard, but decent, man that does his best to right the wrongs that he sees in the world. Humanoid (Tiefling)
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+4/+4 vs Humans, +2/+2 vs Animals
Ranged
Special Attacks
Special Abilities
Spell-Like Abilities
Spells Known (CL 3) Concentration +5
Full Ranger Spell List:
Abundant Ammunition
Air Bubble Alarm Animal Messenger Animal Purpose Training Ant Haul Anticipate Peril divination Aspect of the Falcon Blend Bowstaff Call Animal Calm Animals Charm Animal Cloak of Shade Commune with Birds Compel Hostility Dancing Lantern Deadeye's Lore Delay Poison Detect Aberration Detect Animals or Plants Detect Poison Detect Radiation Detect Snares and Pits Diagnose Disease Endure Elements Entangle Feather Step Glide Gravity Bow Heightened Awareness Hide from Animals Horn of Pursuit Hunter's Howl Invisibility Alarm Ironbeard Jump Keen Senses Know the Enemy Lead Blades Liberating Command Linebreaker Longshot Longstrider Magic Fang Marid's Mastery Negate Aroma Pass without Trace Read Magic Refine Improvised Weapon Residual Tracking Resist Energy Returning Weapon Savage Maw Speak with Animals Strong Wings Summon Minor Ally Summon Nature's Ally I Sun Metal Thorn Javelin Thunderstomp Tireless Pursuit Urban Grace Wartrain Mount Whispering Lore Winter Feathers --------------------
Abilities:
Str 15 Dex 18 Con 14 Int 12 Wis 14 Cha 10 Feats:
Armor Proficiency (Light, Med) Dodge Endurance Improved Initiative Martial Weapon Proficiency (All) Point-Blank Shot Precise Shot Shield Proficiency (All) Skill Focus: Perception Traits:
Armor Expert Indomitable Faith Skills:
Acrobatics +18 Bluff +2 (+4/+2 F.E.) Climb +10 Diplomacy +4 Disable Device +17 Escape Artist +4 Handle Animal +5 (+9 for A.C.) Heal +8 Intimidate +8 K. Local +7 (+4/+2 F.E.) K. Nature +7 (+4/+2 F.E.) Perception +16* (+1 vs traps, +4/+2 F.E., +2 F.T., +1 Studied Target) Ride +4 Sense Motive +7 (+4/+2 F.E.) Stealth +22 (+2 F.T.) Survival +10 (+4/+2 F.E., +2 F.T.) Swim +2 (+4 resist nonlethal dmg from exhaustion) *Cracked Magenta Prism Ioun Stone: +2 to one skill, set each AM Languages:
Abyssal, Common, Goblin Equipment:
Combat Gear +2 mithral kikko armor +2 composite longbow (+2 Str) +2 Adamantine longsword Arrows x20 Dagger Other Gear
Magic Gear
Animal Companion: Grog the OwlBear (2):
NG Small Animal Init +3; Senses: low-light vision, scent; Perception: +5 Defense
Offense
Statistics
Special: Link, Share Spells
Mithril Chain Shirt, Amulet of Natural Armor +2
Embeth Hound Cuchulainn:
N Medium Animal Init +2; Senses low-light vision, scent; Perception +8 Defense
Offense
Statistics
Feats: Skill Focus (Perception)
Boons:
Choose one to permanently replace a trait as a swift action
Respect of the Nail: You have earned the respect of the Hellknight leadership. In any future dealings, the hellknights will remember you for standing up for the law, even if doing so meant opposing them Noqual Ore: You discovered a cache of Noqual Ore and may now purchase equipment made from this metal. OwlBear Companion: When Companion becomes active, you may choose an owlbear. Friend of Kasadei: Receive a +2 bonus on all Knowledge (local), Knowledge (history), and Knowledge (nobility) checks pertaining to Magnimar. You also receive a +2 bonus on all Charisma-based skill checks when interacting with good-aligned NPCs in Magnimar. Hero of the Day: Magnimar’s Golemworks offers you training in fighting constructs. You gain a +2 bonus to Knowledge (arcana) checks to identify constructs. Once per scenario, you may ignore a construct’s hardness and DR for one attack. You must declare that you are using this ability before you roll the attack roll. Soothsayer: Once per adventure, this mystic can predict imminent events and grant you a +4 insight bonus on one skill check, a +2 insight bonus to your Armor Class against one attack, or a +2 insight bonus on one attack roll or saving throw. You must use this ability before you roll the attack, check, or save or before you hear the final result of the attack against you. Dreadful portents accompany the soothsayer’s insights, and you are shaken for 1 round after using this ability. This does not cause you to become frightened or panicked if you were already shaken. Embeth Hound: The Embeth Travelers gift you with a loyal Embeth hound at no cost. An Embeth hound is a riding dog who receives a +4 racial bonus on all Climb and Swim checks in place of a riding dog’s typical +4 racial bonus on Acrobatic checks while jumping. An Embeth hound is trained for combat and additionally knows the Track trick. If the Embeth hound dies, cross this boon of your Chronicle sheet. Henbane’s Token: As a purely mental move action, you can destroy the lower to disappear completely one round. While you are out of time, you cannot be affected by any new spells or effects, and any ongoing durations of spells or effects affecting you do not continue to progress. You also cannot take any actions while out of time. At the beginning of your next turn after disappearing from time, you reappear in the same square you let (or the closest open space if it is occupied). Once you expend the token’s power, cross this boon of your Chronicle sheet. Touched by Time: You have passed through time-distorting portals in Uringen, and residual magic from that experience clings to you. You may cast either haste or slow as a spell-like ability, using your character level as your caster level and Charisma as your key ability score. When you use this boon, cross it of your Chronicle sheet. Curious Pipefox: Cross off this boon before attempting a K. History or K. Religion check to receive a result of 25, even if not trained in this skill. Alternatively, this can grant a +5 to such checks. Friend of the Family: +1 bonus to K. Nobility and Diplomacy within Absalom. Also allowed to purchase "Blakros Family Member" Vanity for 20pp Shopping list:
Belt of dexterity, Goggles of minute seeing, gloves of recon |