[PFS]DM Elanmorin's #5-02 Wardstone Patrol

Game Master Rogar Valertis

All is NOT well in Mendev. The Worldwound is spewing demons out again and they are doing what they usually do: invading and eating people.
The Pathfinder's Society is committed to researching the past and uncovering long forgotten truths but when it comes to demonic invasions even Pathfinders sometimes have to take a stand...

Initiative:
[dice=Azrael]1d20+6[/dice]
[dice=Idril]1d20+4[/dice]
[dice=Rogar]1d20+1[/dice]
[dice=Titus]1d20+4[/dice]
[dice=Valentynne]1d20+2[/dice]
[dice=Vrothum]1d20+5[/dice]

Perception:
[dice=Azrael]1d20+8[/dice]
[dice=Idril]1d20+5[/dice]
[dice=Rogar]1d20+5[/dice]
[dice=Titus]1d20+7[/dice]
[dice=Valentynne]1d20+4[/dice]
[dice=Vrothum ]1d20+6[/dice]

Maps

Handouts


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Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

"Well, that went quickly!" Sheela stows her equipment and pets Queen Rainbowprance. "Anyone wants to pet her?" The Celestial Horse walks up, sniffs Valais and nuzzles her for a bit.

As they leave, Valais worries about what the public will think of her. Sheela huffs and spins back. "What did I tell you? I told you it doesn't matter what's on the outside, it's what's on the inside!" Sheela points at herself. "Besides, you are a Pathfinder! And we do NOT leave Pathfinders behind!"

Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27

Grand Lodge

Male Tiefling (+2Dex, +2Int, -2Cha) (79)/(73) HP, AC: (21) T: (14) FF: (20), CMD: 21, F: +12, R: +6, W: +6 Bloodrage: 19/20, Spells (1st): 1/1 Init +5, Pereption +6, CG Male Tiefling Bloodrager(Rageshaper)5/ Dragon Disciple 2, Bite +12, (1d6+8, x2) (Raging)Claws +14, (1d8+8, x2)

Yes, once a pathfinder always a pathfinder, we will not leave you. As for the looks...you'll always recieve raised eyebrows, that's inevitable, but I guarantee you this. The society will welcome you with open arms, VC Jorsal would love to meet you, and hear directly from the source of Thrul's treachery. So please come with us, I'll personally stay by your side and if anyone tries anything, I'll stop them myself! Vrothum looks directly in Valais eyes, keeping a stern face, and extending his scaly hand out for a shake.
Diplomacy Aid: 1d20 ⇒ 11

Silver Crusade

Human Fighter 4 UC Monk 2 | HP: 52/52 | AC: 20 /22 T:16 FF: 14/16 | CMB:8 CMD:24 | Saves F:10 R:9 W:4 | Init:6 | Per:11 |

Azrael agrees with the sentiments shared by Sheela and Vrothum. "I had my doubts, but you have demonstrated your loyalty. Trust can be earned and I will stand alongside you proudly as crusaders in arms against the blight."

aid, diplomacy: 1d20 - 2 ⇒ (10) - 2 = 8

Silver Crusade

| HP: 36/36 | AC: 29 (13 T, 28 Fl) | CMB: +7, CMD: 19 | F: +7, R: +2, W: +6 | Init: +2 | Perception: +4, Sense M: +2 | Speed 20 ft. (in armor) | Channel Negative 6/6 (DC 14, 1d6) | GM Reroll: +2 1/1 | Active conditions: None. |
Attacks:
Melee Heavy Shield Bash +7 (1d6+3/x2)
| Resist: Acid 5, Cold 5, Electricity 5 |
Other Skills:
Acro -8 (-4 to jump), Climb +3, Diplo +9, Intimidate +7 (+9 circ vs. Evil creat.), Know(Religion) +8, Spellc +4, Swim +2

"Aye! If you need a shield, or two, by your side, I'd gladly walk along you to provide some protection from the ignorance of lesser minds." says the lesser mind among these Pathfinders...

Diplomacy, Aid: 1d20 + 3 ⇒ (10) + 3 = 13

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Idril breathes a sigh of relief as the ghost is finally defeated. Sheathing Ankar, he joins the party in fleeing the lab.

Idril regards Vailis without saying a word as his fellow agents addresses the monstrous being. Hand on the hilt of his black blade he walks eyeing the creature, many thoughts racing through his head. Many emotions flash across his silent expression: fear, anger, contempt but finally compassion.

"We cannot undo what has been done to you, but if there is a way, the Society will find it. They owe you at least that much. As my fellow agents have pointed out, you have more than proved yourself to the cause of the Society. I make no secret of my hatred for fiends. If I can set aside my prejudice, I am those of the Society will as well once they hear of your valor in our report. Join us Vailis, we shall do right by you as you have done by us."

Idril nods to the group. "Time to make our report."

Shadow Lodge

MAP

For a moment Valais seems still uncertain then she slowly nods:"You are right. This is just a temporary setback. Nothing a Venture Captain should worry about. On the contrary... I welcome the challenge this situation presents! Overcoming it will occupy a whole volume of the Cronicles... at least! Very well... lead on. I fully confident in our ability to reach Starrise Spire unmolested..."

As it happens Valais newfound confidence seems well place. Citizens who see her react with fear and disgust, but you manage to reach the lodge without serious incident.Once there Venture Captain Jorsal is quick to catch up with the situation and takes it upon himself to oversee Valais' restoration, or at least her acceptance and treatment. Seems like your act of humanity and nobility has impressed him, and he offers you his heartfelt thanks.

In the following days and weeks, Valais proves to be an invaluable source of information and testimony about Thurl's unholy activities and you are able to present your findings to Venture-Captain Jorsal, who looks over the evidence and confirms Thurl to be a traitor to the Society. The dwarf ’s knowledge of the Sky Citadel Jormurdun predates the Society’s by years, which disturbs Jorsal, but he is even more perturbed and disgusted by Thurl’s experiments and regular dealings with fiends.

Not all is well though. A couple of nights after escaping to the surface all of you suffer from upsetting dreams, confused images, impossibly bright colors and grotesque shapes populate them before a cold and distant voice breaks the eeire silence:“Relent,and you shall know peace. Continue, and you shall open yourself to the same darkness you fight against.” it promises, before causing you to awaken in the dead of the night, drenched in sweat.

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

"See, Valais? No problem!" She pats the woman on the back, managing to hide the pain of slapping the enigma's steel-tough skin. "We're Pathfinders! The Venture Captain will see to your new life."

"Good job everyone- I'm sorry I couldn't be of more help. I can't do too much when there are no minds to scramble!" Sheela hugs, shakes and blows kisses at the other party members.

Once everyone is ready to say their goodbyes, she slaps down her Community Service card and waits for Venture-Captain Jorsal to stamp it- one down... too many more to go!

----

Now, drenched in sweat in the middle of the night is not a big deal for Sheela, she's done that before. Usually someone else is in the bed, though. And usually she's not recovering from a terrible nightmare. "Ugh, who did I piss off this time? Grandmama will help me relax..."

Sheela looks out her window towards the full moon. She stared at the abyss, and it stared back at her. Will she have the heart to stand proud like Valais, or will she crumble like Thurl? Only time can tell...

Thanks for the game, everyone!

Silver Crusade

| HP: 36/36 | AC: 29 (13 T, 28 Fl) | CMB: +7, CMD: 19 | F: +7, R: +2, W: +6 | Init: +2 | Perception: +4, Sense M: +2 | Speed 20 ft. (in armor) | Channel Negative 6/6 (DC 14, 1d6) | GM Reroll: +2 1/1 | Active conditions: None. |
Attacks:
Melee Heavy Shield Bash +7 (1d6+3/x2)
| Resist: Acid 5, Cold 5, Electricity 5 |
Other Skills:
Acro -8 (-4 to jump), Climb +3, Diplo +9, Intimidate +7 (+9 circ vs. Evil creat.), Know(Religion) +8, Spellc +4, Swim +2

"Even with no minds to scramble, those friends of yours Princess Angelina Contessa Louisa Francesca Banana Fanna Bo Besca certainly aided us in more than a few dire situations.

I hope to see you all soon, in the meantime, a small piece of land near Nirmathas beckons my attention."

Shadow Lodge

MAP

Venture-Captain Jorsal of Lauterbury is stoic yet shows signs of exhaustion as he strides into the room and places a piece of paper on the table. “Pathfinders, some weeks ago we received this letter from an anonymous source, advising us of the discovery of a Sarkorian site in rural Mendev, near the village of Dawnton. We sent three Pathfinders to perform an initial investigation. Word came to us two days ago that the entire team has been arrested for murder and is scheduled to be hanged in seven days’ time. I would appreciate your traveling to Dawnton, investigating the crimes, and finding any evidence necessary to clear their names.”
He pauses for a moment, as if gathering his will or holding back strong emotion. “As much as it grieves me to think this possible, you may find evidence that implicates our comrades. If they are guilty of this crime, let them hang. It’s justice of a sort, and we must all remember that we are guests in Mendev and subject to all its laws. Your predecessors’ reputation has tarnished the Pathfinders’ name in Dawnton, so I recommend you not travel and investigate openly as Pathfinders agents”

“Be careful,” he recommends, “and remember that three comrades are relying on you.”

Questions?

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

Grandmama always knew how to cheer Sheela up. A song here, a flower there, a wooden crown around her head. These entertained her as a child and they grant her serenity as an adult. The nightmares persist for a few days but Grandmama's music help her forget. Eventually the grotesque shapes in her dreams turn into endless plains and plants, blessed by the sun. Elysium?

As Sheela gets dressed one day she receives another missive, from Venture-Captain Jorsa. She knows what that means and duty calls. More room on her community service card to fill out.

"Murder? There must be a mistake!" Sheela stands right up. "We have to find out what happened there." It's not clear if Sheela agrees with the Venture Captain or she stopped paying attention when he mentioned murder. "We need to find out who sent this letter."

"Venture-Captain, I could pretend to be a singer, accompanied by my troupe here." Sheela begins thinking up a variety of alibis she could use.

"Oh! What can you tell us about this town of Dawnton? Who governs the town? Who is the victim? How are the Pathfinders detained?"

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Idril sits in the corner of the room, arms crossed. A scowl etched across his otherwise pristine half elven features. "Troubling, but after this Thrul affair we can assume nothing. Perhaps this accursed fiendish stain reaches deeper into our ranks than we realize."

Idril regards Jorsal. "Be assured Captain that we shall get to the bottom of this. May I ask, though. How thorough is our mandate? Is there a limit to our methods or shall we act with prejudice?"

Silver Crusade

Human Fighter 4 UC Monk 2 | HP: 52/52 | AC: 20 /22 T:16 FF: 14/16 | CMB:8 CMD:24 | Saves F:10 R:9 W:4 | Init:6 | Per:11 |

Azrael returns to the lodge for the call of duty. Heshakes his head on the matter as he listens through, but much like Idril, doesn't find it surprising after the ordeal they just went through.

"I am unfamiliar with what an Sarkorian site would be, perhaps if you could enlighten us on that matter. And what of the original expeditions objectives?"

Shadow Lodge

MAP

"Although I endorse a policy of openness and honesty in this case a disguise seems like a sensible idea, given the circumstances. Our agents names are Rhea Xaan, Tewal Southbridge and Belar De Nilis. Capable pathfinders and good people, or so I judged their character when I decided to give them their mission. As for the town, I can't tell you much I'm afraid. They have a sheriff running the place as I undestand. If you find our agents to be innocent of the crimes they are accused of you'll probably need to sway the population in order to save them and avoid bloodshed. If they are guilty... as I said the law of the land is the law and we should respect it, no matter how cruel it might appear to be" the VC tells Sheela before adressing Idril's questions:"As I said, you need to determine the truth about these accusations but you need to do so without casting the Society in a bad light. Not telling anyone about your identity seems acceptable. Killing or harming innocents is not"
And lastly Venture-Captain Jorsal answers Azrael's inquiry:"Your colleagues were sent to determine the truth about this alleged Sakorian site. We knew nothing about it and considering the developments it's not a priority anymore. If... when you solve this things may change but for the moment I'm not sending you there to check those ruins out"

Venture-Captain Jorsal requests that you depart the next day in the morning or earlier, which, he notes, should give you enough time to pack your things and purchase any equipment. He adds that the road should take about three days to travel by horse, and he offers to loan you mounts for the trip.

DC10 Knowledge(local) or Diplomacy:
Dawnton is a small village at the crossroads of the local trade highway and the Setian River, a tributary of the Egelsee. It has a small permanent population, but swells to many times its size on festival days and during the harvest.

DC15 Knowledge(local) or Diplomacy:
As with many small villages in the region, Dawnton has become distrustful of strangers since the fall of Kenabres. This distrust is especially virulent toward tief lings and others with demonic roots,influence, or appearance.

DC20 Knowledge(local) or Diplomacy:
Tobias Luin is both the village’s sheriff and mayor. Local opinion holds that he is fair to the point of being soft. It is unusual that he would hold an execution, but local law calls for a vote of the citizenry to decide the fate of those guilty of capital crimes.

DC25 Knowledge(local) or Diplomacy:
There are rumors of similar brutal crimes in other villages near Dawnton. When a guilty party was found in those cases, execution was always the result.

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

Sheela spends her time talking, making pleasantries, intriguing some of the locals...

Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19

When she returns, she's ready to share information with the party. "Well, Dawnton is a small village somewhere between the local trade highway and the Seitan River. It's pretty small, except during Carnival and the Harvest, of course."

"Now I heard from a rather attractive farmer that since Kenabres fell, Dawnton has become distrustful of strangers, especially Tieflings or anyone with demonic roots or appearance..." She trails off, then gives Vrothum a glance. "I'll do most of the talking once we get there. I can... no, never mind."

Sense Motive DC 26:

Bluff: 1d20 + 11 ⇒ (15) + 11 = 26
Sheela was going to suggest a way to disguise Vrothum, but it's much too rude.

Silver Crusade

63/63 HP, AC: 20, T: 11, FF: 19, CMD: 21, F: +14, R: +9, W: +11, Init +1, Pereption +6, LG Male Half-Orc Paladin 5 Hell knight 1, +1Large Falcata PA: +8, 2d6+13,19-20 x3)

diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10

Silver Crusade

63/63 HP, AC: 20, T: 11, FF: 19, CMD: 21, F: +14, R: +9, W: +11, Init +1, Pereption +6, LG Male Half-Orc Paladin 5 Hell knight 1, +1Large Falcata PA: +8, 2d6+13,19-20 x3)

"We will find out what is going on for you. We will let the law decide their fate whether it is guilty or innocent."

Shadow Lodge

MAP

It takes you three days to make preparations and travel to Dawnton, and you arrive in the early evening of the third day. The prisoners are scheduled to be hanged at dawn on the seventh day, giving you the evening plus three full days to solve the case and prove your colleagues’ innocence.

The sun is just setting down on the horizon when you finally reach Dawnton.

You ask around a little and learn there's only one inn in town, called the "Heath and Harvest". The villagers you encounter inform you there's another option avaiable for you if you don't want to sleep in the open, renting a stall in a place called "Tent City" and located on the outskirts of Dawnton.

New map is up. Tell me what kind of arrangements you wish to make for your sleeping accomodations. You can also start asking around for information if you want to

Silver Crusade

Human Fighter 4 UC Monk 2 | HP: 52/52 | AC: 20 /22 T:16 FF: 14/16 | CMB:8 CMD:24 | Saves F:10 R:9 W:4 | Init:6 | Per:11 |

sense motive: 1d20 + 16 ⇒ (16) + 16 = 32

"Sheela, if you may suggest as you intend. I would agree that Vrothum might hinder investigations in his current state." Azrael bluntly puts.

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

"I didn't say that..." Sheela is very careful with her words. "But a hat of disguise works wonders when you don't want to be remembered for your good looks. Or the Duchess wants to hang the charming Aasimar who may have gotten too drunk with her husband one night..." Sheela trails off.

"Anyway, I'll buy a hat of disguise and you may borrow it, Vrothum. If you wish."
The nice part about being a sorcerer is that I have 1800 gp just lying around.

---

During the trip to Dawnton, Sheela asks if the party had bizarre nightmares like she did, and how they coped with it. She also recites some of her favorite songs along the way.

Once they are at town, Sheela lets her charm take over as she begins conversing with the townsfolk. "The Heath and Harvest sounds like a good place to stay. We can remain closer to our objective, there."

Sheela wants to know about recent events in town, as well as who's really in charge here.
Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Working to catch up to my old friends, I walk into a respectable pub that at least sweeps the floors and washes the dishes and tableware in Dawnton.

I secure a private room with a locking door and then head into the main room to drink a bourbon barrel stout and see what might happen.

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Idril follows the group to the inn and says little as he tries to observe his surroundings.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

Male Tiefling (+2Dex, +2Int, -2Cha) (79)/(73) HP, AC: (21) T: (14) FF: (20), CMD: 21, F: +12, R: +6, W: +6 Bloodrage: 19/20, Spells (1st): 1/1 Init +5, Pereption +6, CG Male Tiefling Bloodrager(Rageshaper)5/ Dragon Disciple 2, Bite +12, (1d6+8, x2) (Raging)Claws +14, (1d8+8, x2)

Vrothum is one of the lasts to arrive, he gets caught up on the situation, and says: It doesn't suprise me honestly, giving our last mission, though it do wonder how deep this treachery runs in our ranks. I agree, if those men are innocent we will do what it takes to free them, otherwise they'll be left to their fate.As Vrothum finishes he notices a conversation between Azrael and Sheela, they appear to be looking his way, so he walks over to find ot. I am well aware of my appearance, however, you are my brothers and sisters at arms so don't feel like you can't talk to me about being a liability if we go somewhere I won't be well recieved.Vrothum takes the hat, winks at Sheela, and gives a nod to Azrael. So...how does this work?...
So do i pick a race and general attire? Does it last as long as I wear it, or as long

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

"Just... think of whomever you want to look like. A dashing nobleman? Maybe a scruffy pirate king! Or the forest ranger, robbing from the rich and giving to the poor!"

You can use Disguise Self as long as you're wearing the hat. You can make the hat appear to be a different garment, as well.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Sips my bourbon barrel stout at the Inn, looking for familiar faces,....when I don't see any, I order a second beer.

Shadow Lodge

MAP

How this works:
During the investigation, you have numerous opportunities to canvass the village, make friends, and question the locals about what they may have seen or heard about the recent murders. The more the you can impress the people of Dawnton—typically through a skill check or ability check—the more accurate the information you learn. This information is presented as true rumors and false rumors that you learn as part of your investigations, and many of the locations around the town might provide you one or more of each type of rumor depending on the outcome of skill checks. The more successful you are during a phase at any given place, the more helpful the rumors that you are likely to hear. Each day is broken into three major phases (morning, afternoon, and evening) in which you can inspect or interact with a location or major NPC. Quick errands or meetings, such as you gathering to share notes, do not take a phase to complete. At the beginning of a phase, you will be allowed to choose which locations to frequent. I will provide you with a list of avaiable locations later on. For the moment you just arrived, it' late evening and you can only ask around so much

As you enter Dawnton, Sheela starts asking around for information. It doesn't seem like a wise approach, considering how diffident these rural folks are said to be. Yet, the Aasimar natural charm wins more than a few of them over in no time and she learns that, unsurprisingly, the talk of the town are the murders and... the quickly approaching execution of the pathfinders who did the grisly deed! May Iomedae turn her gaze away from them in the momenty of their passing!. As for the town leader, everyone agrees it is Tobias Luin and no other.

I need everyone of you but Sheela to roll a check to help your investigation and earn useful rumors. Diplomacy and Knowledge (local) work, but you can also try something different as long as you can explain to me why and how it could help you investigating the murders and win over the population

Silver Crusade

Human Fighter 4 UC Monk 2 | HP: 52/52 | AC: 20 /22 T:16 FF: 14/16 | CMB:8 CMD:24 | Saves F:10 R:9 W:4 | Init:6 | Per:11 |

Azrael asks around to determine if there is any unusual activity as of lately, additionally he keeps his keen eye out observing everyone's behaviour in attempt to realise if they are keeping secrets or are acting suspiciously.

Diplomacy: 1d20 - 2 ⇒ (18) - 2 = 16

Sense Motive: 1d20 + 16 ⇒ (20) + 16 = 36

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

Sheela can't help but spend time at the local inn, asking if they have fine elven wine or if it's just more ale. She sings a few songs, trying to keep the townfolk entertained.

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Idril silently walks along with his friends, casually laying a hand on the hilt of Ankar and intently looks into the crowd. He watches the people very carefully, seeing if the party's presence makes anyone a bit too jumpy.

Intimidate: 1d20 + 6 ⇒ (3) + 6 = 9
Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Sorry, Idril is not terribly proficient in many skills that help here.

Grand Lodge

Male Tiefling (+2Dex, +2Int, -2Cha) (79)/(73) HP, AC: (21) T: (14) FF: (20), CMD: 21, F: +12, R: +6, W: +6 Bloodrage: 19/20, Spells (1st): 1/1 Init +5, Pereption +6, CG Male Tiefling Bloodrager(Rageshaper)5/ Dragon Disciple 2, Bite +12, (1d6+8, x2) (Raging)Claws +14, (1d8+8, x2)

Vrothum disguises himself as Human 6' 195lbs Black Hair that barely touches his choulders pulled back out of his face. He wears an ordinary adventures out fit gray pants, blue top with black shoes. Has a back pack on his back with a bedroll tucked in, showing a silver dagger on his hip. He approaches a table that looks somewhat friendly.
Pardon me lads, I just got in to town and was trying to find a place to bunk in for bit, but I was asked by the guards if I had seen any suspicious activity or was a member of some sort of society...what's that all about? Something happen recently? I'd say this is a first in all my travels I've been approached in such a way.
Bluff: 1d20 + 6 ⇒ (19) + 6 = 25
First off DM, while I'm wearing this hat I'm gonna change my alias picture to reflect this,we'll say the horns turn in to my hair with the hat, and my chin horns turn in to chin hair, secondly, I'm attempting to use bluff as a simple traveler to see if they'll shed some light on whats going on. Also my disguise check is just +10 from the hat so I dunno if you want to roll that when I need to or if you'll tell me when I need to and have me do it. Either way is fine with me.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

sipping my fine beer at the inn I make attempts at casual conversation and see if I hear or pick up on anything new or strange that my be happening.

Diplomacy: 1d20 ⇒ 7
Knowledge Local: 1d20 + 2 ⇒ (9) + 2 = 11

Silver Crusade

| HP: 36/36 | AC: 29 (13 T, 28 Fl) | CMB: +7, CMD: 19 | F: +7, R: +2, W: +6 | Init: +2 | Perception: +4, Sense M: +2 | Speed 20 ft. (in armor) | Channel Negative 6/6 (DC 14, 1d6) | GM Reroll: +2 1/1 | Active conditions: None. |
Attacks:
Melee Heavy Shield Bash +7 (1d6+3/x2)
| Resist: Acid 5, Cold 5, Electricity 5 |
Other Skills:
Acro -8 (-4 to jump), Climb +3, Diplo +9, Intimidate +7 (+9 circ vs. Evil creat.), Know(Religion) +8, Spellc +4, Swim +2

Sorry guys, tough week.

Valentynne will try to find his accommodations later that night, opting to go for the austere freedom of Tent City. He'll try to find out anything about the victims, but any information he can gather is extremely useful at this point.

Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15

Silver Crusade

63/63 HP, AC: 20, T: 11, FF: 19, CMD: 21, F: +14, R: +9, W: +11, Init +1, Pereption +6, LG Male Half-Orc Paladin 5 Hell knight 1, +1Large Falcata PA: +8, 2d6+13,19-20 x3)

Sorry been really busy with everything this week. If GM allows I will also purchase a hat of disguise. If I am good then I will post new look and how I am trying to disguise myself.

Rogar will go with Vrothum,"I too am curious about why the guards have been so on edge lately."

diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

Shadow Lodge

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MAP

You did well and gained no less than 4 successes, which is the max amount you could get at this point. That will earn you 2 rumors. I have a little problem though: my windows 10 crashed (don't get me started I had just upgraded it from 7... after 1 update office stops working... and when technical help tries to get rid of the update the whole PC stops working...) and I'm posting from a backup PC from which I cannot access my pdfs. Without them I can't proceed with the game. I remember the number of rumors you get at this location for max successes but I can't tell you what they are yet. That said, I hope to get my PC back with windows 7 installed in a couple of days so I hope the delay will be minimal, also ok to Rogar for the hat and no need to roll disguise for Vrothum, yet

Shadow Lodge

MAP

Vrothum's disguise easily fools the villagers he speaks to and he learns what he already knows: the good townspeople seem utterly convinced of the Pathfinder's guilt and wish to see them pay for their alleged crimes.

If I get this right you decided for the tent city, correct me if I'm wrong on this please

Rumors from the tent city:
Rumors: 1d8 ⇒ 1
Rumors: 1d8 ⇒ 4

By asking around you manage to learn a few tidbits of information...

Otto, a farmer who lives just outside Dawnton, found the body of the first victim the morning the accused Pathfinders arrived. He’s still going about his business as though nothing had happened.

Some aren’t sure the prisoners are guilty, but it’s hard to get anybody to speak his mind with that inquisitor throwing accusations and the whole crowd screaming to see some necks get stretched.

DM Stuff:
S:1 / O:1

After a while you decide to call it a night and go to sleep. Next morning is sure to be challenging after all.

Locations of interest in Dawnton are: the Fairgrounds (a marketplace of sorts standing near the Tent City), the General Store, the Beer Garden (the local pub), the Heath and Harvest (local inn), Tobias Luinn's house (the Sheriff and mayor's home). You may also want top do something different, like speaking with the prisoners or investigating some of the rumors you overheard. We'll start day 2 with the morning, then afternoon and evening

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

Never the total trusting , I take a beer mug to the room and drop a hand full of loose copper coins in it and lean it on the door, a sure fire noise maker if a intruder comes in. IN the morning if there were no surprises I make the suggestion we should perhaps try the general store and then the beer garden to make it look like we are travelers resting up, reprovisioning and then get a drink after the morning work requirements.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

Xiaobo will follow Vrothum.

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

Sheela kicks up her feet on a bed when everyone returns. "Oh, and who is this young man?" She looks at Titus and grins. Assuming TItus introduces himself and everyone vets for him, she extends her hand for a shake. "Sheela Kolphan, pleased to meet you." She grins and reveals her pearly white teeth. Then she draws a bath.

Sheela sleeps the night away. The bed isn't as cushy as she'd hope, but it will do.

The next morning, Sheela uses her Mage Hand to brush her hair as she dresses. She nods when Titus gives a plan. "Sounds like a good plan. I do want to get some more information before we talk to the farmer. No reaction to a dead body? Seems suspicious, don't you think?"

Silver Crusade

Human Fighter 4 UC Monk 2 | HP: 52/52 | AC: 20 /22 T:16 FF: 14/16 | CMB:8 CMD:24 | Saves F:10 R:9 W:4 | Init:6 | Per:11 |

Likewise, Azrael takes no exception to Vrothum's suggestion, and adds to the conversation "It does indeed sound suspicious, but best not to raise our own suspicions at this very time. Let us follow Vrothum's plan first and see where this takes us." Chimes in the human.

Once more, in the streets Azrael keeps a keen eye on the behaviour of the townsfolk, especially on the look for suspicious activity.

Sense Motive: 1d20 + 16 ⇒ (1) + 16 = 17
Let me know if I need to make multiple rolls for different activities throughout the day, or if I just roll one for the whole day.

Assuming we are at the general store, will diplo assist Sheela. Rolling in advance.

Diplomacy, Aid: 1d20 - 2 ⇒ (15) - 2 = 13

Sovereign Court

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2| HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

Sheela continues to chat with the townsfolk in the General Store, learning about their... farming, or whatever. Always a gossip hen, Sheela has no trouble extracting secrets from the folk here.

Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22

Silver Crusade

| HP: 36/36 | AC: 29 (13 T, 28 Fl) | CMB: +7, CMD: 19 | F: +7, R: +2, W: +6 | Init: +2 | Perception: +4, Sense M: +2 | Speed 20 ft. (in armor) | Channel Negative 6/6 (DC 14, 1d6) | GM Reroll: +2 1/1 | Active conditions: None. |
Attacks:
Melee Heavy Shield Bash +7 (1d6+3/x2)
| Resist: Acid 5, Cold 5, Electricity 5 |
Other Skills:
Acro -8 (-4 to jump), Climb +3, Diplo +9, Intimidate +7 (+9 circ vs. Evil creat.), Know(Religion) +8, Spellc +4, Swim +2

An inquisitor is pushing the townsfolk away from the truth? It'd be good to find out which deity is supposed to benefit from such actions.

While at the general store, Val uses his rugged good looks to benefit the sorceress investigation.
Diplomacy (aid Sheelah): 1d20 + 9 ⇒ (20) + 9 = 29

Silver Crusade

63/63 HP, AC: 20, T: 11, FF: 19, CMD: 21, F: +14, R: +9, W: +11, Init +1, Pereption +6, LG Male Half-Orc Paladin 5 Hell knight 1, +1Large Falcata PA: +8, 2d6+13,19-20 x3)

My bad Rogar will follow Vrothum lol.. GM can you remove Xiaobo from game lol

Shadow Lodge

MAP

@Rogar: Lol I thought you wanted to use him as your disguise!

@Everyone: I forgot to mention this but you can split the party in order to cover more locations simultaneously. Anyway: everyone went to the general store but I'll allow you to split if you want to. Besides you've got a single roll with 2 aid attempts. The roll is a success, but a single one. Let me know what you want to do.

Silver Crusade

| HP: 36/36 | AC: 29 (13 T, 28 Fl) | CMB: +7, CMD: 19 | F: +7, R: +2, W: +6 | Init: +2 | Perception: +4, Sense M: +2 | Speed 20 ft. (in armor) | Channel Negative 6/6 (DC 14, 1d6) | GM Reroll: +2 1/1 | Active conditions: None. |
Attacks:
Melee Heavy Shield Bash +7 (1d6+3/x2)
| Resist: Acid 5, Cold 5, Electricity 5 |
Other Skills:
Acro -8 (-4 to jump), Climb +3, Diplo +9, Intimidate +7 (+9 circ vs. Evil creat.), Know(Religion) +8, Spellc +4, Swim +2

If we can split, I'd rather have Val look into the rumor of the inquisitor. But we still need Rogar and Vrothum to try either aiding or a different investigation.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

@GM LOL I didn't think of that lol... That will work lol... do I get associated powers lol.

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Idril wlaks along with the group as they collect information. After a time he decides to attempt to see the prisoners and get their version of events.

Idril will attempt to gain access to the prisoners as long as you are ok with splitting the party in this way Elan.

Grand Lodge

Male Human: Init +4 Perception +11 : Base Atk +4; CMB +5; CMD 18AC 20, touch 12, flat-footed 18 hp 45 Fort +8, Ref +3, Will +6 CL2/FTR3

One to like the ladies I follow Sheela, and see what I can do to add to the conversation...if and when I can...

Local Knowledge: 1d20 + 2 ⇒ (10) + 2 = 12

Shadow Lodge

MAP

Waiting for the opthers to chime in

Silver Crusade

Human Fighter 4 UC Monk 2 | HP: 52/52 | AC: 20 /22 T:16 FF: 14/16 | CMB:8 CMD:24 | Saves F:10 R:9 W:4 | Init:6 | Per:11 |

Azrael will keep his original post and continue to support where Sheela is at.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

Rogar will talk around and see what he can find out before they move out

Diplo: 1d20 + 7 ⇒ (14) + 7 = 21

Shadow Lodge

MAP

General Store:
One of two permanent businesses in town, this sprawling shop occupies three large storefronts on the main road. The center room is the general store, where you can purchase most mundane supplies. The east room holds stored goods, an office and a small apartment for teh half orc Orug Foram and his wife, the half helf Tessa Greenagh. The west building is Orug’s barbershop. It contains two chairs in the front and three rooms in back for hot baths. This place obviously sees a lot of traffic pass by... people who tend to talk quite a bit and Orug and Tessa have listened to them all...

Ideal skills for hearing relevant rumors are Bluff, Diplomacy, and Intimidate, though you could also use a relevant Craft or Profession skill to find common ground with the proprietors and make them friendlier. If you want you may reroll your previous attempts with different skills

Once inside the general store you immediately notice how the half orc propietor seems quite the boastful type while his wife appears to be more accurate with her assessment of rumors. Either way, if you want to learn something you'll have to somehow ingratiate yourselves with them.

Meanwhile Idril tries to interview the pathfinder prisoners, which leads him to Tobias Luin's house, apaprently being also used as the local guard station and jail. Here a trio of local militiamen warn the elf that he'll need Luin's permission before being allowed to see the prisoners. Fortunately the town's mayor and sheriff is in his office.

Whos' with Idril? Rolling diplomacy here is the only option

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