[PFS - CORE] The Godsmouth Heresy - Table 2 (Inactive)

Game Master Yiroep

Map
Chronicles

Initiative:

[dice=Creat]1d20+3[/dice]
[dice=Laeowynne]1d20+5[/dice]
[dice=Ray]1d20+5[/dice]
[dice=Tyranius]1d20+4[/dice]
[dice=Valeros]1d20+2[/dice]
[dice=Izzik]1d20+3[/dice]


201 to 250 of 1,089 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Well, that wasn't so bad, was it? Wonder why they were here? No treasure?"

"Someone should check out that strange door there."

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 3 (HP:12/12)(AC:(17)13 FF:13 T:10)(F:+1 R:+5 W:+4)(Init:+5)(Perception:+11)(CMD:14)

"Many thanks Ray for destroying them. Let me see to this door."

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


Laeowynne doesn't think the door is trapped, but the smell of alchemical ingredients is getting stronger upon approach. Like it's coming from the other side of the door.

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 3 (HP:12/12)(AC:(17)13 FF:13 T:10)(F:+1 R:+5 W:+4)(Init:+5)(Perception:+11)(CMD:14)

Do you all smell that...? Seems to be coming from the other side of the door..."

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

"Careful, now. Maybe we should have someone sneaky get up there and open the door? I wonder if Merisel's in town..."

Back in action, and good job on the skeletons! Thank you for your patience!


Will give it to tomorrow morning and move on. ;)

Silver Crusade

Female Human (CORE) Cleric | Lv1 | AC19, T 13 FF 16 | HP= 10/10 | F+3, R+2, W+6 | CMB=2 CMD=15 | Init+8 | Perc +5

Still in a whisper, Tanna says, "Creat, ye be a Rogue... ye mus' 'ave te bes' chance o sneakin' up der and jimmyin' te' lock, ifin' der be one..."

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Tyranius holds his breath, trying not to make a sound, though it is against his nature, as he doesn't know what is on the other side of the door.


Going through the secret door...

The acrid stench of chemicals and reagents fills this chamber, and the walls are marred by strange stains and scorch marks. Several tables are scattered about the room, covered in a bewildering plethora of glassware, alembics, retorts, tubes, simmering cauldrons, and smoking beakers full of brightly colored liquids. Scattered pages of written notes in a crabbed hand lie strewn about the chamber. A large alcove in the northwest corner contains a bookshelf groaning under the weight of heavy, dusty tomes and scrolls. Three large glass vats stand against the eastern wall, filled with bubbling green fluid. Floating within the vats are three grotesque objects—putrescent corpses, tubes and wires embedded in their rotting flesh, their skin discolored with decay and chemical stains.

You see one zombie (green) who is wearing a hat and adventurer's clothes inside tending to the glass vats. It turns around and says Braaaaaains...

An unseen voice (blue) from around the corner speaks. What? Intruders you say, Mr. Marrow? Then we should show them out! My lovely creations, get them!

As he says those words, a zombie (yellow) bursts out from one of the vats.

Monster Knowledge

Knowledge (Religion) DC 5:
They are both zombies (green and yellow)! As typical with zombies, they have undead traits and resist physical damage that isn't slashing. They are also staggered.

Knowledge (Religion) DC 10:
Both fort and reflex are their lowest save.

Knowledge (Religion) DC 16:
The yellow zombie is no ordinary zombie. It seems to be made from some kind of alchemical process. This toughens its skin, making it harder to hit, and gives it channel resistance.

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Initiative:

Creat: 1d20 + 3 ⇒ (13) + 3 = 16
Laeowynne: 1d20 + 5 ⇒ (1) + 5 = 6
Ray: 1d20 + 5 ⇒ (14) + 5 = 19
Tanna: 1d20 + 8 ⇒ (6) + 8 = 14
Tyranius: 1d20 + 4 ⇒ (20) + 4 = 24
Valeros: 1d20 + 2 ⇒ (17) + 2 = 19
Mr. Marrow: 1d20 + 0 ⇒ (14) + 0 = 14
Yellow Zombie: 1d20 + 0 ⇒ (13) + 0 = 13
Blue Human: 1d20 + 7 ⇒ (16) + 7 = 23

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Initiative Order - Bolded Characters May Post Their Turn

Tyranius (-0)
Blue Human (-0)
Ray (-0)
Valeros (-0)
Creat (-1, -2 nonlethal)
Tanna (-0)
Green Zombie (Mr. Marrow) (-0)
Yellow Zombie (-0)
Laeowynne (-0) - Mage Armor

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Knowledge Religion: 1d20 + 4 ⇒ (7) + 4 = 11

Tyranius hears the zombies in the other room but has little way of getting in.

Be careful in there. Those are zombies.

Delay


Blue's Turn
No one can see him, so mystery actions occur.

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Initiative Order - Bolded Characters May Post Their Turn

Blue Human (-0)
Tyranius (-0)
Ray (-0)
Valeros (-0)
Creat (-1, -2 nonlethal)
Tanna (-0)
Green Zombie (Mr. Marrow) (-0)
Yellow Zombie (-0)
Laeowynne (-0) - Mage Armor

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray says "What's in there? Is is good?" He weaves his way through and moves into the room, swerving to the side as he sees what's there.

"More undead? Guess I better stick with what works!"

Disrupt Undead Ranged Touch Attack vs yellow: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

I believe I have angered the dice roller....


For those entering the room:
(Describing Blue) You see a hunchback, brown-haired man with a shortspear in hand and all sorts of alchemical vials and bottles on his belt.

Silver Crusade

Female Human (CORE) Cleric | Lv1 | AC19, T 13 FF 16 | HP= 10/10 | F+3, R+2, W+6 | CMB=2 CMD=15 | Init+8 | Perc +5

As we proceed into the room and it is Tanna's turn...

Upon hearing that there are undead involved, Tanna channels positive energy to cause Damage: 1d6 ⇒ 6 (Will 10 save to halve the damage)

(2 of 3 Channels used...)


Ray tries to shoot a ray but misses.

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Tanna channels positive energy to harm the undead.
Green Zombie: 1d20 + 3 ⇒ (11) + 3 = 14
Yellow Zombie: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Both zombies take positive energy damage. They moan at the pain.

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Initiative Order - Bolded Characters May Post Their Turn

Blue Human (-0)
Tyranius (-0)
Ray (-0)
Valeros (-0)
Creat (-1, -2 nonlethal)
Tanna (-0)
Green Zombie (Mr. Marrow) (-3)
Yellow Zombie (-3)
Laeowynne (-0) - Mage Armor

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 3 (HP:12/12)(AC:(17)13 FF:13 T:10)(F:+1 R:+5 W:+4)(Init:+5)(Perception:+11)(CMD:14)

"I cant see what is going on from back here... I heard moaning and someone said undead...?"

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

As Valeros enters the room he grumbles out a curse. "Cayden's hangover, ALCHEMIST!"

Move -- close to Blue, draw Long and Short Swords.

Standard -- Attack with Long Sword

Longsword: 1d20 + 5 ⇒ (13) + 5 = 18

Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Will do a bigger update later, but Valeros's attack missed.

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Tyranius moves in and sends a small arc of lightning at the green zombie. Showers spark around the zombie as it's flesh intensifies with the surrounding elements.

Lightning Arc RTA: 1d20 + 3 ⇒ (18) + 3 = 21
Damage (Elec): 1d6 + 1 ⇒ (5) + 1 = 6


Valeros calls out the alchemist and tries to swing at him, barely missing.

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Tyranius zaps Mr. Marrow with a lightning arc, cause his muscles to spaz out. Braaaaains...

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Initiative Order - Bolded Characters May Post Their Turn

Blue Human (-0)
Tyranius (-0)
Ray (-0)
Valeros (-0)
Creat (-1, -2 nonlethal)
Tanna (-0)
Green Zombie (Mr. Marrow) (-9)
Yellow Zombie (-3)
Laeowynne (-0) - Mage Armor

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

Creat moves into the room, drops his rapier (but keeps the torch) and retrieves his Pharasmin holy water.

I guess even gods need to make water sometimes. And well, in Pharasma's case when you gotta go you really gotta go.


Creat head in and prepares for the aquatic assault.

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Green's Turn
Mr. Marrow steps up to Valeros and tries to slam him. Braaains??
Slam Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Slam Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Mr. Marrow looks sad. ...braaains...

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Yellow's Turn
The zombie covered in green goop steps up to Creat and tries to knock him upside the head.
Slam Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Slam Damage: 1d6 + 4 ⇒ (3) + 4 = 7
It misses!

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Initiative Order - Bolded Characters May Post Their Turn

Blue Human (-0)
Tyranius (-0)
Ray (-0)
Valeros (-0)
Creat (-1, -2 nonlethal)
Tanna (-0)
Green Zombie (Mr. Marrow) (-9)
Yellow Zombie (-3)
Laeowynne (-0) - Mage Armor

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 3 (HP:12/12)(AC:(17)13 FF:13 T:10)(F:+1 R:+5 W:+4)(Init:+5)(Perception:+11)(CMD:14)

Laeowynne moves forward and seeing the undead conjures up an acid dart to send at the foe...

Acid Dart: 1d20 + 3 ⇒ (15) + 3 = 18...DMG: 1d6 + 1 ⇒ (1) + 1 = 2


Laeowynne conjures an acid dart and strikes, hitting the zombie!
@Laeowynne: Which zombie did you want to hit?

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Blue's Turn
Thank you all for lining up for me!
Blue moves away from Valeros (provoking) and lines up a clear shot to Laeowynne, trying to get as many people as he can in with a... frost bomb!
Bomb Attack (Touch, Point Blank Shot): 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Bomb Damage (Point Blank Shot): 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 cold damage
Need Fort Save from Laeowynne.
Need Reflex Save from Ray, Tyranius, and Creat.

(Describing Blue) You see a hunchback, brown-haired man with a shortspear in hand and all sorts of alchemical vials and bottles on his belt.

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Initiative Order - Bolded Characters May Post Their Turn

Blue Human (-0)
Tyranius (-0) - Need Reflex Save DC 14 (5 damage or 2 damage taken)
Ray (-0) - Need Reflex Save DC 14 (5 damage or 2 damage taken)
Valeros (-0) - Gets an attack of opportunity on Blue
Creat (-1, -2 nonlethal) - Need Reflex Save DC 14 (5 damage or 2 damage taken)
Tanna (-0)
Green Zombie (Mr. Marrow) (-9)
Yellow Zombie (-3)
Laeowynne (-7) - Mage Armor - Need Fort Save DC 14 (Vs. Stagger)

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

Reflex save: 1d20 + 6 ⇒ (2) + 6 = 8

"Brrrrrrr!"

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 3 (HP:12/12)(AC:(17)13 FF:13 T:10)(F:+1 R:+5 W:+4)(Init:+5)(Perception:+11)(CMD:14)

he would have attacked yellow

FORT: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

Longsword(AoO): 1d20 + 5 ⇒ (9) + 5 = 14

Damage(AoO): 1d8 + 3 ⇒ (3) + 3 = 6

The alchemist stepping out of the way draws a quick swipe from Valeros, which misses. He steps up to press the issue.

Longsword: 1d20 + 3 ⇒ (5) + 3 = 8

Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Shortsword: 1d20 + 2 ⇒ (2) + 2 = 4

Damage: 1d6 + 1 ⇒ (6) + 1 = 7

...and fails miserably.

"I'm not NEARLY drunk enough for this *expletives deleted*"


Just updating some statuses for now before heading to bed. :)

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Initiative Order - Bolded Characters May Post Their Turn

Blue Human (-0)
Tyranius (-0) - Need Reflex Save DC 14 (5 damage or 2 damage taken)
Ray (-0) - Need Reflex Save DC 14 (5 damage or 2 damage taken)
Valeros (-0)
Creat (-6, -2 nonlethal)
Tanna (-0)
Green Zombie (Mr. Marrow) (-9)
Yellow Zombie (-5)
Laeowynne (-7) - Mage Armor

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ref Save: 1d20 + 4 ⇒ (19) + 4 = 23

"Hey! Watch it!"

Ray casts a magic missile at the alchemist.

Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Ray fires a Magic Missile at the alchemist, but it proves ineffectual as it pings off a magical barrier.

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Initiative Order - Bolded Characters May Post Their Turn

Blue Human (-0)
Tyranius (-0) - Need Reflex Save DC 14 (5 damage or 2 damage taken)
Ray (-2)
Valeros (-0)
Creat (-6, -2 nonlethal)
Tanna (-0)
Green Zombie (Mr. Marrow) (-9)
Yellow Zombie (-5)
Laeowynne (-7) - Mage Armor

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

acrobatics (dive around corner and avoid AoO): 1d20 + 7 ⇒ (16) + 7 = 23

holy water v yellow (range touch): 1d20 + 3 ⇒ (8) + 3 = 11 damage: 2d4 ⇒ (4, 1) = 5 Blue might get splashed for 1.

"Someone needs a little aftershave!"


Creat throws some water, but ends up missing due to the battle taking place. Into melee.
Direction: 1d8 ⇒ 4
It lands in the human's square. Both zombies are slightly singed. Blue is not undead. XD

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Initiative Order - Bolded Characters May Post Their Turn

Blue Human (-0)
Tyranius (-0) - Need Reflex Save DC 14 (5 damage or 2 damage taken)
Ray (-2)
Valeros (-0)
Creat (-6, -2 nonlethal)
Tanna (-0)
Green Zombie (Mr. Marrow) (-10)
Yellow Zombie (-6)
Laeowynne (-7) - Mage Armor


Just adding some values to the initiative so I don't forget...

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Initiative Order - Bolded Characters May Post Their Turn

Blue Human (-0)
Tyranius (-0) (17 temporary HP) - Aid - Need Reflex Save DC 14 (5 damage or 2 damage taken)
Ray (-2)
Valeros (17 temporary HP) (-0) - Aid
Creat (-6, -2 nonlethal)
Tanna (-0)
Green Zombie (Mr. Marrow) (-10)
Yellow Zombie (-6)
Laeowynne (-0) (8 temporary HP) - Aid, Mage Armor

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

reflex: 1d20 + 2 ⇒ (5) + 2 = 7

Tyranius steps into the room, drawing his falchion as he sees that the alchemists does not have a weapon drawn.

He draws forth his holy symbol and sends out a wave of healing to heal his allies. Selective channeling to negate the 3 baddies.

Channel Positive Energy: 1d6 ⇒ 4

Silver Crusade

Female Human (CORE) Cleric | Lv1 | AC19, T 13 FF 16 | HP= 10/10 | F+3, R+2, W+6 | CMB=2 CMD=15 | Init+8 | Perc +5

Tanna steps in and addresses Mr Marrow (green) and goes into total defense. (+4 dodge bonus to AC for 1 round.) Tanna has no BAB so she can't move and attack... right?!?


Tanna Giantsmite wrote:
Tanna has no BAB so she can't move and attack... right?!?

Can totally move and attack. Just can't move and pull out a weapon while you are moving, but I would assume weapons out around here...

Silver Crusade

Female Human (CORE) Cleric | Lv1 | AC19, T 13 FF 16 | HP= 10/10 | F+3, R+2, W+6 | CMB=2 CMD=15 | Init+8 | Perc +5

well then...

War Hammer, crit x3
Melee WarHammer Atk vs. Green: 1d20 + 2 ⇒ (19) + 2 = 21
Damage?: 1d8 + 2 ⇒ (3) + 2 = 5


Tyranius heals up the party.

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Tanna swings her warhammer at the zombie. She hits, but the zombie takes the blow without even flinching. No damage.

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Green's Turn
B-b-b-braaains... It attacks Valeros. Seems oddly loyal for a zombie.
Slam Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Slam Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Brains! Brains! Mr. Marrow seems excited, but his excitement quickly washes away as he sees that Valeros is unharmed.

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Yellow's Turn
The zombie only has one target adjacent, and attacks.
Slam Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Slam Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Miss!

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Initiative Order - Bolded Characters May Post Their Turn

Blue Human (-0)
Tyranius (-0) (12 temporary HP) - Aid
Ray (-0)
Valeros (-0) (7 temporary HP) - Aid
Creat (-2)
Tanna (-0)
Green Zombie (Mr. Marrow) (-10)
Yellow Zombie (-6)
Laeowynne (-0) (8 temporary HP) - Aid, Mage Armor

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 3 (HP:12/12)(AC:(17)13 FF:13 T:10)(F:+1 R:+5 W:+4)(Init:+5)(Perception:+11)(CMD:14)

Laeowynne moves to help others strike at the green foe...

Staff Attack Aid: 1d20 + 1 ⇒ (8) + 1 = 9


Laeowynne step ups to aid another and falls just short.

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Blue's Turn
You people are a nuisance! Things are getting rather tight, too.
He pulls out a flask and drinks it. He becomes more bulky and bestial as the liquid in the flask flows through him.
Valeros gets an attack of opportunity on Blue.

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Initiative Order - Bolded Characters May Post Their Turn

Blue Human (-0)
Tyranius (-0) (12 temporary HP) - Aid
Ray (-0)
Valeros (-0) (7 temporary HP) - Aid - Attack of Opportunity on Blue.
Creat (-2)
Tanna (-0)
Green Zombie (Mr. Marrow) (-10)
Yellow Zombie (-6)
Laeowynne (-0) (8 temporary HP) - Aid, Mage Armor

Silver Crusade

Female Human (CORE) Cleric | Lv1 | AC19, T 13 FF 16 | HP= 10/10 | F+3, R+2, W+6 | CMB=2 CMD=15 | Init+8 | Perc +5

Seeing that her solid hammer hit did no apparent damage to the zombie, Tanna takes a 5' step back then raises her left hand and whispers her memorized word of power. A greenish glob of acid shoots from her out-stretched fingers at Mr. Marrow (green).

Ranged Touch Attack: 1d20 + 2 ⇒ (16) + 2 = 18
damage - ?: 1d6 ⇒ 1


He takes the point of damage, but is still up!

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Yikes!"

Ray decides he better leave the big brute that is immune to magic missiles to the others, and again concentrates on the zombies.

Casting disrupt undead
Ranged Touch Attack, firing into melee, yellow: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Tanna shoots acid at Mr. Marrow. It hits, but Mr. Marrow is still up!

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Ray fires a ray that disrupts undead. The yellow zombie moans in pain as it is destroyed.

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Initiative Order - Bolded Characters May Post Their Turn

Blue Human (-0)
Tyranius (-0) (12 temporary HP) - Aid
Ray (-0)
Valeros (-0) (7 temporary HP) - Aid - Attack of Opportunity on Blue.
Creat (-2)
Tanna (-0)
Green Zombie (Mr. Marrow) (-11)
Yellow Zombie (-12)
Laeowynne (-0) (8 temporary HP) - Aid, Mage Armor

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10
GM Andrew wrote:

He pulls out a flask and drinks it. He becomes more bulky and bestial as the liquid in the flask flows through him.

Valeros gets an attack of opportunity on Blue.

I believe Tyranius would also as he drew his falchion as he moved into the room behind him.

AoO Falchion; Flanking: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20
Damage: 2d4 ⇒ (2, 4) = 6

Tyranius brings his blade down at the crazed alchemist once again.

Falchion; Flanking: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Damage: 2d4 ⇒ (4, 1) = 5


@Tyranius, Green (Zombie) is currently the one you are next to and flanking now on the map, not Blue (Alchemist). So if that is true, there would be no AoO for you. Let me know if you still wanted to step up to attack Blue or if you actually want to attack Green.

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

Creat draws his cold iron knife and awaits an opportunity to close. Further movement might depend on AoO results.

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

Longsword(AoO, Blue): 1d20 + 5 ⇒ (5) + 5 = 10

Damage (AoO, Blue): 1d8 + 3 ⇒ (1) + 3 = 4

Since it's becoming obvious that Valeros can't hit the side of a barn with the weapon he's trained all his life with, he steps up to give other folks a chance at 'Mr. Marrow' and the mad alchemist.

5' step 'SE'

Cayden's Bender STAND STILL!"

Longsword (Blue): 1d20 + 3 ⇒ (15) + 3 = 18

Damage Longsword (Blue): 1d8 + 3 ⇒ (3) + 3 = 6

Shortsword (Blue): 1d20 + 2 ⇒ (3) + 2 = 5

Damage Shortsword (Blue): 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Doh!. That is my fault. I will continue to attack the zombie.


Tyranius takes out Mr. Marrow!

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Valeros tries to swing many time at the alchemist, all missing!

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Initiative Order - Bolded Characters May Post Their Turn

Blue Human (-0)
Tyranius (-0) (12 temporary HP) - Aid
Ray (-0)
Valeros (-0) (7 temporary HP) - Aid
Creat (-2) - Let me know if you would like to act on something.
Tanna (-0)
Green Zombie (Mr. Marrow) (-17)
Yellow Zombie (-12)
Laeowynne (-0) (8 temporary HP) - Aid, Mage Armor

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