Full Name |
Tyranius Stormbringer |
Race |
Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4; |
Classes/Levels |
|
Gender |
CORE |
Strength |
10 |
Dexterity |
15 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
14 |
About Tyranius Stormbringer
Tyranius Stormbringer
Male half-orc cleric of Gozreh 2
N Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 15 (2d8+2)
Fort +4 (+5 circumstance bonus vs. cold weather), Ref +2, Will +6
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee falchion +1 (2d4/18-20) or
unarmed strike +1 (1d3 nonlethal)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +5)
6/day—lightning arc (1d6+1 electricity), storm burst (1d6+1 nonlethal)
Cleric Spells Prepared (CL 2nd; concentration +5)
1st—bane (DC 14), bless, obscuring mist D, protection from evil
0 (at will)— create water , detect magic , guidance, light
D Domain spell; Domains Air, Weather
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Statistics
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Str 10, Dex 15, Con 12, Int 10, Wis 16, Cha 14
Base Atk +1; CMB +1; CMD 13
Feats Selective Channeling
Traits dangerously curious, reactionary
Skills Acrobatics -1 (-5 to jump), Diplomacy +6, Intimidate +4, Knowledge (planes) +4, Knowledge
(religion) +4, Profession (astronomer) +7, Spellcraft +4, Use Magic Device +7; Racial Modifiers +2
Intimidate
Languages Common, Orc
SQ orc blood
Combat Gear wand of cure light wounds , acid; Other Gear hide armor, crossbow bolts (10), falchion,
light crossbow, cold weather outfit, hemp rope (50 ft.), piton (10), wooden holy symbol of Gozreh, 1,522
gp
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Tracked Resources
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Acid - 0/1
Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) - 0/5
Crossbow bolts - 0/10
Lightning Arc 1d6+1 electricity (6/day) (Sp) - 0/6
Orc Ferocity (1/day) - 0/1
Storm Burst 1d6+1 nonlethal (6/day) (Sp) - 0/6
Wand of cure light wounds - 0/50
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Special Abilities
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Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the
undead; negative has the reverse effect.
Cleric Domain (Air) Granted Powers: You can manipulate lightning, mist, and wind, traffic with air
creatures, and are resistant to electricity damage.
Cleric Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath
of the gods upon the world below.
Darkvision (60 feet) You can see in the dark (black and white only).
Lightning Arc 1d6+1 electricity (6/day) (Sp) As a standard action, ranged touch attack deals electricity
dam to foe in 30 ft.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Selective Channeling Exclude targets from the area of your Channel Energy.
Storm Burst 1d6+1 nonlethal (6/day) (Sp) As a standard action, ranged touch attack deals 1d6+1
nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.