Orc Shaman

Tyranius Stormbringer's page

232 posts. Organized Play character for Tyranius.


Full Name

Tyranius Stormbringer

Race

Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;

Classes/Levels

Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Gender

CORE

Strength 10
Dexterity 15
Constitution 12
Intelligence 10
Wisdom 16
Charisma 14

About Tyranius Stormbringer

Tyranius Stormbringer

Male half-orc cleric of Gozreh 2
N Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +3

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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)

hp 15 (2d8+2)

Fort +4 (+5 circumstance bonus vs. cold weather), Ref +2, Will +6

Defensive Abilities orc ferocity

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Offense
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Speed 30 ft. (20 ft. in armor)

Melee falchion +1 (2d4/18-20) or

unarmed strike +1 (1d3 nonlethal)

Ranged light crossbow +3 (1d8/19-20)

Special Attacks channel positive energy 5/day (DC 13, 1d6)

Domain Spell-Like Abilities (CL 2nd; concentration +5)
6/day—lightning arc (1d6+1 electricity), storm burst (1d6+1 nonlethal)

Cleric Spells Prepared (CL 2nd; concentration +5)
1st—bane (DC 14), bless, obscuring mist D, protection from evil
0 (at will)— create water , detect magic , guidance, light

D Domain spell; Domains Air, Weather

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Statistics
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Str 10, Dex 15, Con 12, Int 10, Wis 16, Cha 14

Base Atk +1; CMB +1; CMD 13

Feats Selective Channeling

Traits dangerously curious, reactionary

Skills Acrobatics -1 (-5 to jump), Diplomacy +6, Intimidate +4, Knowledge (planes) +4, Knowledge
(religion) +4, Profession (astronomer) +7, Spellcraft +4, Use Magic Device +7; Racial Modifiers +2
Intimidate

Languages Common, Orc

SQ orc blood

Combat Gear wand of cure light wounds , acid; Other Gear hide armor, crossbow bolts (10), falchion,
light crossbow, cold weather outfit, hemp rope (50 ft.), piton (10), wooden holy symbol of Gozreh, 1,522
gp

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Tracked Resources
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Acid - 0/1
Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) - 0/5
Crossbow bolts - 0/10
Lightning Arc 1d6+1 electricity (6/day) (Sp) - 0/6
Orc Ferocity (1/day) - 0/1
Storm Burst 1d6+1 nonlethal (6/day) (Sp) - 0/6
Wand of cure light wounds - 0/50

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Special Abilities
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Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the
undead; negative has the reverse effect.

Cleric Domain (Air) Granted Powers: You can manipulate lightning, mist, and wind, traffic with air
creatures, and are resistant to electricity damage.

Cleric Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath
of the gods upon the world below.

Darkvision (60 feet) You can see in the dark (black and white only).

Lightning Arc 1d6+1 electricity (6/day) (Sp) As a standard action, ranged touch attack deals electricity
dam to foe in 30 ft.

Orc Blood Half-orcs count as both humans and orcs for any effect related to race.

Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.

Selective Channeling Exclude targets from the area of your Channel Energy.

Storm Burst 1d6+1 nonlethal (6/day) (Sp) As a standard action, ranged touch attack deals 1d6+1
nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.