Full Name |
Creat "the Cheat" Lorum |
Race |
Human (Varisian) |
Classes/Levels |
Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) | |
Gender |
Male |
Size |
Medium |
Age |
20-something |
Special Abilities |
sneak attack +1d6, trapfinding +1 |
Alignment |
CG |
Deity |
Cayden Cailean |
Location |
Mobile |
Languages |
Common, Halfling, Hallit, Varisian |
Occupation |
Ne'er-do-well, thief, tomb-raider, trickster, vagabond, wastel... with a heart of gold |
Strength |
13 |
Dexterity |
17 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
8 |
Charisma |
12 |
About Creat the Cheat
Creat the Cheat -CORE-
Human (Varisian) rogue 2
NG Medium humanoid (human)
Init +7; Senses Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 19 (2d8+5)
Fort +2, Ref +7, Will -1
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Offense
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Speed 30 ft.
Melee mwk rapier +5 (1d6+1/18-20) or
_____ cold iron dagger +4 (1d4+1/19-20) or
_____ sap +4 (1d6+1 nonlethal) or
_____ silver dagger +4 (1d4/19-20) or
_____ unarmed strike +4 (1d3+1 nonlethal)
Ranged mwk composite shortbow (Str +1) +5 (1d6+1/×3)
Special Attacks sneak attack +1d6
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Statistics
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Str 13, Dex 17, Con 14, Int 14, Wis 8, Cha 12
Base Atk +0; CMB +1; CMD 14
Feats Alertness, Weapon Finesse
Traits deft dodger, tireless
Skills Acrobatics +8, Bluff +6, Climb +6, Diplomacy +5, Disable Device +11, Escape Artist +8, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +6 (+7 vs traps), Perform (comedy) +5, Sense Motive +1, Sleight of Hand +8, Stealth +8, Swim +5
Languages Common, Halfling, Hallit, Varisian
SQ trapfinding +1
Combat Gear oil (2), potion of cure light wounds; Other Gear +1 studded leather armor, arrows (20), cold iron dagger, masterwork rapier, sap, masterwork composite shortbow (Str +1), silver dagger, backpack, belt pouch, chalk, flint and steel, grappling hook, sack, silk rope (50 ft.), masterwork thieves' tools, torches (3), trail rations (2), 418 gp, 6 sp, 6 cp
Adventure supplied supplies
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Tapper
Male Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run B
Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
Other Gear bit and bridle, riding saddle, saddlebags, waterskin, whetstone
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.