[PFS - CORE] The Godsmouth Heresy - Table 2 (Inactive)

Game Master Yiroep

Map
Chronicles

Initiative:

[dice=Creat]1d20+3[/dice]
[dice=Laeowynne]1d20+5[/dice]
[dice=Ray]1d20+5[/dice]
[dice=Tyranius]1d20+4[/dice]
[dice=Valeros]1d20+2[/dice]
[dice=Izzik]1d20+3[/dice]


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Silver Crusade

Female Human (CORE) Cleric | Lv1 | AC19, T 13 FF 16 | HP= 10/10 | F+3, R+2, W+6 | CMB=2 CMD=15 | Init+8 | Perc +5

"At laest we git ter remain undergroun' in de warm embrace av ma earth!" spurts the Dwarf enthusiast Human cleric.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Um... yah, I suppose there is that..."

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

"Hey, as long as we're not doing it in hostile territory and getting a decent enough bed out of it, I'm not complaining. Rocks in the back are a pain."


Some of the guards with Valanthe take the alchemist away, and Valanthe says, Thank you so much! Here's some compensation for your troubles. She gives the party 500 gp. I still have 250 gp more if you clear out the whole place! I still have duties to complete today, so I wish you luck.

Sleeping on the secret stairs you took to get up here, you get a reasonable night's sleep. Nothing bothers you in the middle of the night. Where to next?

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Let's check out the area to the south that we missed.

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |
GM Andrew wrote:
Some of the guards with Valanthe take the alchemist away, and Valanthe says, Thank you so much! Here's some compensation for your troubles. She gives the party 500 gp. I still have 250 gp more if you clear out the whole place! I still have duties to complete today, so I wish you luck.

$__$ Creat's eyes grow wide. You can almost hear the Cha-ching! noise.

Sleeping on the secret stairs you took to get up here, you get a reasonable night's sleep. Nothing bothers you in the middle of the night. Where to next?

Creat wakes up from his watch, slaps himself to wakefulness and rouses everyone else.

Ray wrote:
Let's check out the area to the south that we missed.

"Sure, I'll go check the door again." Creat rubs his shoulder.

I'm guessing he got enough sleep to heal his level in hit points. So +1 hp then.

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 7/Loremaster 1 (HP:50/50)(AC:(19)15 FF:13 T:10)(F:+7 R:+8 W:+9)(Init:+5)(Perception:+14)(CMD:18)

Waking up in the morrow Laeowynne complains to no one in particular of his aching back and bruised shoulder for sleeping on the hard ground using only his bed roll. He tries to clean himself up of all the dust and dirt off his robes and then announces he is ready to to continue.

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

Valeros will share out his second keg with folks that want a little bit of a 'pick me up' in the morning before stowing it. He's in pretty good spirits (and not just from the keg, either).

"Not too often folks get a chance like that to rest between bits of exploration in a safe area. Relish that and remember that the next time you're hip-deep in a Society expedition with no such option, eh?"

Willing to follow the lead, let's get back to exploring!


To get back to the room in the South missed, you'd have to walk all the way back around to the front. It's not a big deal though, and it's good to fill out the map. :)

@Creat: Yeah, it's enough to regain level of hit points.

You head back through all the secret tunnels, back to the rope you left in the main room and climb up, and back through the room with the floating heads, and end up at the main entrance. You decide to go through the Eastern door.

You find it is locked, but after a couple minutes Creat makes short work of the lock.

A large statue stands in the corner of this L-shaped room, depicting a tall feather emblazoned with a large open eye. Though apparently carved from stone, the statue gleams with a golden-green iridescence. A pair of stone doors stands in the east wall in the short leg of the L.

There is an inscription on the floor:
Though veiled behind the plumage of the soul, the Eye still sees, unblinking, through all the ages, from the beginning to the end of time. When the Three are One, and the spirit becomes flesh, the Seal may be opened and the Sleepers awakened. And the glorious apocalypse shall consume us all.

Knowledge (Religion) DC 20:
The statue represents the Peacock Spirit, a god of mind, body, and soul, whose worship ended with the Thassilonian Empire’s fall.

The description of "doors" on the far wall is not entirely accurate here. Upon further examination, it looks like the "doors" are really just a depression in the wall, and the wall is a flat stone surface with a small depression to place a small object in the middle. This looks pretty much exactly the same as the door-wall in the room with the curtains.

Silver Crusade

Female Human (CORE) Cleric | Lv1 | AC19, T 13 FF 16 | HP= 10/10 | F+3, R+2, W+6 | CMB=2 CMD=15 | Init+8 | Perc +5

Know(Rel): 1d20 + 3 ⇒ (15) + 3 = 18

Tanna tries re-reading the inscription and translating it into dwarven to see if its meaning is more comprehensible.

"Tis a pretty feather, despite the glorious apocalypse and all."

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 7/Loremaster 1 (HP:50/50)(AC:(19)15 FF:13 T:10)(F:+7 R:+8 W:+9)(Init:+5)(Perception:+14)(CMD:18)

"Just a quick question Tanna... where you raised by dwarves? You have very... dwarvish traits..."

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray shrugs when he sees the inscription. "Sounds like babble to me..."

"I want to go back to the big room and see if there are any more secret passages behind statues."

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |
Laeowynne Faelandalan wrote:
"Just a quick question Tanna... where you raised by dwarves? You have very... dwarvish traits..."

Yes, but there are other parts of her that aren't small in the least, Creat thinks. Though the way she has her braids like a hemp chin-strap is a bit weird. It's like she's wearing a tight noose that's snapped, and frayed at the end. Still I remember that one princess from long ago, and far, far away who had her [i]do done up like a sideways croissant sandwich.[/i]

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

"Yeah, I'm not seeing much of anything here we can work on at the moment? Let's follow Ray's lead and check on the other statues, maybe like he said we'll find some other secret passages if we're good and careful about it?"

Valeros is up to go exploring further into the complex now, and offers no comment on Tanna's... idiosyncrasies.


1 person marked this as a favorite.

Assuming you're going to take your time looking at the statues in the main room? (i.e. Take 20) It'll take about 15 minutes to take 20 on every statue in there.

Silver Crusade

Female Human (CORE) Cleric | Lv1 | AC19, T 13 FF 16 | HP= 10/10 | F+3, R+2, W+6 | CMB=2 CMD=15 | Init+8 | Perc +5
Laeowynne Faelandalan wrote:
"Just a quick question Tanna... where you raised by dwarves? You have very... dwarvish traits..."

"Aye, me Ma and me Pa were killed by Giants in the great Dwarven/Giant war... collat'eral damage dey called it. Te Nuns in King's Mountain graciously raised me from a whelp, lettin' me help out in the infirmary an te like. Dats where I first learned of the power of Torag!"

Grand Lodge

1 person marked this as a favorite.
Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

I don't think we are in a hurry since we spent the night, so that sounds like a good plan, GM!


The party noticed that every single statue has a secret door behind it. (Yes, every single one) Also, to be able to access the secret door, the statue in front of the door has to be moved.

In addition, every single statue arcs with electricity, as every single one of the seven other statues (other than the one that led you to the alchemist) have a magical trap.

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Knowledge Religion: 1d20 + 4 ⇒ (19) + 4 = 23

Tyranius helps Tanna out with the statue as he points out a few more features.

The statue represents the Peacock Spirit, a god of mind, body, and soul, whose worship ended with the Thassilonian Empire’s fall.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Well now, that is interesting."

Anyone have thoughts on how to move the statues without getting electrocuted?

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

"Well, we know that the one door is not trapped, and there was a whole section to the 'north' that hadn't been explored. Maybe if we just went through the 'non-trapped' door there's another way around without going through all the traps? At least, that'd help us figure out a bit more about this place, we've already found what, one secret entrance to the outside world that no one knew about? Maybe there are more?"

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 7/Loremaster 1 (HP:50/50)(AC:(19)15 FF:13 T:10)(F:+7 R:+8 W:+9)(Init:+5)(Perception:+14)(CMD:18)

After exploring the other statues and seeing the traps Laeowynne stands there with mouth aghast....until Valeros offers a very good idea about not getting hurt from the traps and going through an area they already explored.


I revealed more hallway to the north if it helps solidify your decision. :)

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

"Well these folks were certainly into their pole-arms.... I'm good with not trying my luck with electrical deathtraps and filling out the map starting with the places we left off along the eastern corridor--heading north." He says rubbing his sore shoulder.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Fair enough. Perhaps the solution will present itself as we explore?"

North, then...


Heading in the north hallway, you see it branches out east and west.

To the east, there is a door you can see, and what looks like some sort of room before that door.

To the west, there are far more options. You see two doors opposite each other inside the hallway, and a pair of double doors at the end of the hallways. It looks like the hallway splits into more hallways just before those double doors.

Which way?

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

"Let's head east and get that side of the complex figured out first, then?" Just keep an eye out for big scary things that frighten intelligent undead, right?"

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Good call." Ray bounces along behind the pack.


This long chamber is decorated with large carvings of religious ceremonies and priests handing down judgments to the common people. Stone benches are lined up before a podium at the southern end of the room. A single door stands in the northeastern wall.

The benches in this room are difficult terrain.

You see a small-size Zombie flying head with bat-like wings flying around the room. It spots the party and attacks!

Monster Knowledge (There are two different knowledges applicable to this monster)

Knowledge (Religion)

Knowledge (Religion) DC 6:
Slashing weapons are more effective against this! It has undead traits. It

Knowledge (Religion) DC 11:
It's actually a fast zombie! They aren't staggered all the time and can actually full attack. Because of this, this zombie has more than one attack. You think that some of the abilities of the original creature may have been lost in transferring to a zombie.

Knowledge (Planes)

Knowledge (Planes) DC 11:
It's a Vargouille. It's a zombie, though, so it probably lost its ability to shriek and kiss, as well as its poison. However, it retains the ability to fly.

--------------------------------------------------------------------

Initiative:

Creat: 1d20 + 3 ⇒ (8) + 3 = 11
Laeowynne: 1d20 + 5 ⇒ (17) + 5 = 22
Ray: 1d20 + 5 ⇒ (13) + 5 = 18
Tanna: 1d20 + 8 ⇒ (16) + 8 = 24
Tyranius: 1d20 + 4 ⇒ (5) + 4 = 9
Valeros: 1d20 + 2 ⇒ (15) + 2 = 17
Blue: 1d20 + 2 ⇒ (19) + 2 = 21

--------------------------------------------------------------------

Initiative Order - Bolded Characters May Post Their Turn

Tanna (-0)
Laeowynne (-0) - Mage Armor
Blue (-0)
Ray (-0)
Valeros (-0)
Creat (-4)
Tyranius (-0)

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Knowledge Religion: 1d20 + 4 ⇒ (2) + 4 = 6
Knowledge Planes: 1d20 + 4 ⇒ (6) + 4 = 10

Use slashing weapons against it! Tyranius recognizes little else from the undead.

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 7/Loremaster 1 (HP:50/50)(AC:(19)15 FF:13 T:10)(F:+7 R:+8 W:+9)(Init:+5)(Perception:+14)(CMD:18)

K.Planes: 1d20 + 8 ⇒ (3) + 8 = 11

"It's a Vargouille! It's a zombie! No poison but it can fly! Keep it away from me!"

and the elf sends an acid dart at the creature...

Acid Dart vs Touch: 1d20 + 3 ⇒ (13) + 3 = 16...DMG: 1d6 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Female Human (CORE) Cleric | Lv1 | AC19, T 13 FF 16 | HP= 10/10 | F+3, R+2, W+6 | CMB=2 CMD=15 | Init+8 | Perc +5

Know(Rel): 1d20 + 3 ⇒ (15) + 3 = 18

Tanna observers,
"Sh!te, tha things is fast fer a zombie!They ain't staggered all de time and appear to retain de ability te full attack. Tis zombie may 'ave more an one attack. Some of the abilities of the original creature may have been lost in transferring to a zombie, tho."

Then she swings her hammer at the foul fluttering figure.

War Hammer, crit x3
Melee WarHammer Atk vs. zombie Vargouille: 1d20 + 2 ⇒ (17) + 2 = 19
Damage?: 1d8 + 2 ⇒ (3) + 2 = 5


Laeowynne identifies the creature and shoots a dart of acid at it. It singes the Vargouille.

--------------------------------------------------------------------

Tanna attacks it with her warhammer, and to her surprise the zombie takes all the damage!

I had forgotten that fast zombies actually lose their DR.

--------------------------------------------------------------------

Blue's Turn
It tries to bite and slam itself into Tanna
Bite Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Bite Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Slam Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Slam Damage: 1d4 + 1 ⇒ (4) + 1 = 5
It bites Tanna once! Its sharp teeth smell nasty. 3 damage to Tanna.

--------------------------------------------------------------------

Initiative Order - Bolded Characters May Post Their Turn

Tanna (-3)
Laeowynne (-0) - Mage Armor
Blue (-9)
Ray (-0)
Valeros (-0)
Creat (-4)
Tyranius (-0)

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

Valeros moves up to provide Tanna some support, clambering over benches to do so.

Double Move

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |

Double move.

acrobatics (avoid AoO): 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

Ray moves in, and waggles his finger at the flying undead.

Ranged Touch, into melee: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4


Valeros moves to get up close.

--------------------------------------------------------------------

Creat moves behind the creature, successfully avoiding any attacks.

--------------------------------------------------------------------

Ray shoots a ray at the creature, but there's just too many things in the way.

--------------------------------------------------------------------

Initiative Order - Bolded Characters May Post Their Turn

Tanna (-3)
Laeowynne (-0) - Mage Armor
Blue (-9)
Ray (-0)
Valeros (-0)
Creat (-4)
Tyranius (-0)

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Tyranius rounds the corner and sends a small jolt of electricity at the Vargouille.

Lightning Arc: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 7/Loremaster 1 (HP:50/50)(AC:(19)15 FF:13 T:10)(F:+7 R:+8 W:+9)(Init:+5)(Perception:+14)(CMD:18)

Laeowynne fumbles around and gets his longbow out to knock an arrow 0 BAB so he just takes it out


Tyranius shoots a storm bolt, but it summons in the wrong area.

--------------------------------------------------------------------

Laeowynne readies for next turn.

--------------------------------------------------------------------

Will bot Tanna is nothing posted by morning.

--------------------------------------------------------------------

Initiative Order - Bolded Characters May Post Their Turn

Tanna (-3)
Laeowynne (-0) - Mage Armor
Blue (-9)
Ray (-0)
Valeros (-0)
Creat (-4)
Tyranius (-0)


Tanna tries to wack it again.
Melee WarHammer Atk vs. Zombie: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
She takes a good chunk out of it.

--------------------------------------------------------------------

Blue's Turn
It continues to attack its previous target!
Bite Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Bite Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Slam Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Slam Damage: 1d4 + 1 ⇒ (2) + 1 = 3
It misses twice!

--------------------------------------------------------------------

Initiative Order - Bolded Characters May Post Their Turn

Tanna (-3)
Laeowynne (-0) - Mage Armor
Blue (-15)
Ray (-0)
Valeros (-0)
Creat (-4)
Tyranius (-0)

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

Valeros does nothing particularly fancy as he chops at the thing with his sword.

Longsword: 1d20 + 5 ⇒ (10) + 5 = 15

Damage: 1d8 + 3 ⇒ (1) + 3 = 4

"Keep up the pressure!"


Valeros slashes it upside the head and it falls to the ground. *thud*

--------------------------------------------------------------------

Status Wrap-Up

Tanna (-3)
Laeowynne (-0) - Mage Armor
Ray (-0)
Valeros (-0)
Creat (-4)
Tyranius (-0)

@Laeowynne: I still have you with Mage Armor Did you recast this after resting? I can't recall now lol.


Looking at the room's carvings...

Knowledge (Religion) DC 15:
The carvings on the walls are Pharasmin in nature, though the priests are shown wearing different vestments and accouterments from those favored today.

No loot in here.

Silver Crusade

Female Human (CORE) Cleric | Lv1 | AC19, T 13 FF 16 | HP= 10/10 | F+3, R+2, W+6 | CMB=2 CMD=15 | Init+8 | Perc +5

Thanks for BOTing me, on vaca and the beach and family took precedence. Oh, and beer!

Know(Rel): 1d20 + 3 ⇒ (20) + 3 = 23

"Luk at dees carvings... they appear ter be Pharasmin in nature, though de priests are shown wearin' different, maybe older, vestments an' accouterments than dohs favored te-day."

The Exchange

Male Human (Varisian) Rogue 2 | hp 19 | AC 17, T 13, FF 14 | CMD 15 | F +2, R +7, W -1 | Spd 30' | Init +7 | KnDun +7, KnLoc +7, Perc +6 (+7 trapfinding) |
GM Andrew wrote:

Valeros slashes it upside the head and it falls to the ground. *thud*

Creat steps up next to the big man looks down at the creature. "Well, that's one way to get ahead." He grins. Probably no-one else does.

"Ahem, right. Listen there's no loot here so if everyone is okay let's get moving. What do you suppose is behind this door?"

perception (+1 for traps): 1d20 + 5 ⇒ (6) + 5 = 11

Scarab Sages

Male Elf
Skills:
Arcana+9/History+9/Planes+9/Spellcraft+9
Wizard- Conjurer CORE 7/Loremaster 1 (HP:50/50)(AC:(19)15 FF:13 T:10)(F:+7 R:+8 W:+9)(Init:+5)(Perception:+14)(CMD:18)

I did not post that he did but he would cast it for self preservation measures... and Tanna ...typical dwarf trait concerned about beer...

"That was a fortuitous swing you made Valeros. I am happy you did that.. plus none of the fluids spilled on my robes which also makes me happy."

Grand Lodge

Male Human
Spoiler:
Ftr 1|15/16HP|AC: 20/11/20FF|F:+4/R:+2/W:+1|CMB:+4|CMD:16/14FF|K:Dung.:+5|Climb:+3|Swim:+3|Ri de:+2|PFS#145296-18(CORE, Pregen)

"Maybe our luck's turned up a bit today? Better start than yesterday, to be sure, right?"

Valeros will give Lae a bit of a nod.

Grand Lodge

Male Halfling Sorcerer 3 HP 13/29 AC 14 Tch 14, FF 11; F: +1, R: +5, W: +4; Init: +5, Perc +2, SM +0; Active Conditions: none

"Maybe there will be loot behind this door!"


Creat detects no traps on the door.

Upon opening the door, Darkness spills out of the room. However, nothing seems to directly attack you out of the darkness.

You hear a high-pitched but ominous voice come from the room. It says a couple sentences in a language none of you understand.

Sense Motive DC 10:
The voice seems harried and scared.

Tyranius:
You see a small humanoid. Filthy, reeking black rags wrap this small humanoid from head to toe, leaving only its hands and pale white nose visible. This is the one who is speaking to the party. It has a dagger out and is huddled next to the door on the opposite end, but isn't directly attacking the party. It looks to be holding the dagger in self defense. It also looks like this humanoid is the source of the darkness.

Description of the room
Religious carvings depicting the judgment of souls cover the walls of this room. A stone pedestal with a bowl-shaped depression on top stands in the northwest corner. Wooden cabinets and chests of drawers line the walls.

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