
GM Andrew |

I think there's a little confusion going on. There's a pit room way up north in the crypt that Esme mentioned, but you'd have to go find it as you don't know exactly where it is yet. At this point, the only pits you know of are the small one from the secret passages and the one you're currently next to. I imagine you are examining the one you are currently next to, then.
This pit descends 20 ft. deep, but its wall end only 10 ft. deep on the East and West sides. There is a passageway below that extends East and West at the bottom of the pit.

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Maulaxe shrugs and climbs down.
climb: 1d20 + 7 ⇒ (15) + 7 = 22
Maulaxe will then check out the passageway in both directions.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
+2 vs stone.

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Malakiah directs the dancing lights in Malauxe's position.
"Now, I can see in the dark too", the wizard grins to Kayde.
"Let's check it, c'mon", he climbs down.
"Where now? East? West? We should go to the west. What do you think?", Malakiah asks everybody.

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"It's gettin' lonely down here." Maulaxe complains.
"Y'll want me to come back up, check the doors? Cuz there's doors to the west and stairs up to the east."

GM Andrew |

Makes it easier if I list options I think:
- Head into the hallway to the East.
- Pick one of the seven secret doors in the main room, but remember each statue in front of each door is trapped.
- Head to the hallway to the West of the main room through the West door
- Pick either the North door or South door in the main room, but you'd have to climb to get to them.
- Climb back up the pit and go back to the South door up there.
- Head back to town by climbing up the pit and then climbing up the stairs.
- Something else that's wacky?

GM Andrew |

A good a suggestion as any.
You head to the East hallway. They are extremely long and head North and South.
As you head down the corridor, some skeletons to the South take notice of you and attack! They all have shortbows in hand. They are skeleton archers, but otherwise just normal skeletons.
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Amelie: 1d20 + 6 ⇒ (9) + 6 = 15
Kayde: 1d20 + 2 ⇒ (6) + 2 = 8
Lyteonira: 1d20 + 4 ⇒ (16) + 4 = 20
Malakiah: 1d20 + 8 ⇒ (15) + 8 = 23
Maulaxe: 1d20 + 1 ⇒ (5) + 1 = 6
Thessaly: 1d20 + 2 ⇒ (14) + 2 = 16
Blue and Yellow: 1d20 + 2 ⇒ (15) + 2 = 17
Red and Orange: 1d20 + 2 ⇒ (10) + 2 = 12
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Initiative Order - Bolded Characters May Post Their Turn
Malakiah (-0) (9 temporary HP) - Aid
Lyteonira (-0) (15 temporary HP) - Aid
Blue (-0) and Yellow (-0)
Amelie (-0) (12 temporary HP) - Aid
Thessaly (-0) (17 temporary HP) - Aid
Red (-0) and Orange (-0)
Maulaxe (-1)
Kayde (-0) (17 temporary HP) - Aid

GM Andrew |

Lyteonira moves up to get better positioning.
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Blue and Yellow
They each fire at Lyteonira!
Shortbow Attack (Blue): 1d20 + 2 ⇒ (18) + 2 = 20
Shortbow Damage (Blue): 1d6 ⇒ 3
Shortbow Attack (Yellow): 1d20 + 2 ⇒ (16) + 2 = 18
Shortbow Damage (Yellow): 1d6 ⇒ 3
Two hits! But Lyteonira doesn't really seem hurt...
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Initiative Order - Bolded Characters May Post Their Turn
Lyteonira (-0) (9 temporary HP) - Aid
Blue (-0) and Yellow (-0)
Amelie (-0) (12 temporary HP) - Aid
Thessaly (-0) (17 temporary HP) - Aid
Malakiah (-0) (9 temporary HP) - Aid
Red (-0) and Orange (-0)
Maulaxe (-1)
Kayde (-0) (17 temporary HP) - Aid

GM Andrew |

Thessaly and Amelie move forward.
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Red and Orange
Ones fires at Amelie.
Shortbow Attack (Red): 1d20 + 2 ⇒ (13) + 2 = 15
Shortbow Damage (Red): 1d6 ⇒ 6
The other at Thessaly.
Shortbow Attack (Orange): 1d20 + 2 ⇒ (13) + 2 = 15
Shortbow Damage (Orange): 1d6 ⇒ 6
Neither hit!
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Initiative Order - Bolded Characters May Post Their Turn
Lyteonira (-0) (9 temporary HP) - Aid
Blue (-0) and Yellow (-0)
Amelie (-0) (12 temporary HP) - Aid
Thessaly (-0) (17 temporary HP) - Aid
Red (-0) and Orange (-0)
Malakiah (-0) (9 temporary HP) - Aid
Maulaxe (-1)
Kayde (-0) (17 temporary HP) - Aid

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Malakiah gets close to Lyteonira and from there, he lose a magic missile over the red skeleton.
magic missile: 1d4 + 1 ⇒ (4) + 1 = 5
@GM Andrew, just to remember: Malakiah delayed to act after Thessaly and before red and orange skeletons.

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The alchemist, longspear, and loot bags hit the floor, abandoned, as Kayde rushes to help, drawing his morningstar on the way.
Agreed on the +0 BAB and drawing weapons thing … oof.

GM Andrew |

Malakiah destroys one of the skeletons in a concussive blast.
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Kayde moves closer and draws a weapon.
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Initiative Order - Bolded Characters May Post Their Turn
Lyteonira (-0) (9 temporary HP) - Aid
Blue (-0) and Yellow (-0)
Amelie (-0) (12 temporary HP) - Aid
Thessaly (-0) (17 temporary HP) - Aid
Malakiah (-0) (9 temporary HP) - Aid
Red (-5) and Orange (-0)
Maulaxe (-1)
Kayde (-0) (17 temporary HP) - Aid

GM Andrew |

Maulaxe moves forward, displaying his dwarvish charm on the way.
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Blue and Yellow
One fires at Amelie.
Shortbow Attack (Blue): 1d20 + 2 ⇒ (10) + 2 = 12
Shortbow Damage (Blue): 1d6 ⇒ 3
One fires at Thessaly.
Shortbow Attack (Yellow): 1d20 + 2 ⇒ (13) + 2 = 15
Shortbow Damage (Yellow): 1d6 ⇒ 2
Two more misses!
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Initiative Order - Bolded Characters May Post Their Turn
Blue (-0) and Yellow (-0)
Lyteonira (-0) (9 temporary HP) - Aid
Amelie (-0) (12 temporary HP) - Aid
Thessaly (-0) (17 temporary HP) - Aid
Malakiah (-0) (9 temporary HP) - Aid
Red (-5) and Orange (-0)
Maulaxe (-1)
Kayde (-0) (17 temporary HP) - Aid

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"I gotta get some lighter g%#!*%n armor," Thessaly curses, breaking into a full-on, clanking run.
Using the Run action, so x3 speed, straight line, lose my dex bonus. AC is now 17 as a result for this round. Moved on map. If the archers have weapons drawn other than bows they might get AOOS on me?

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Amelie charges towards the skeleton in front of her, bringing her morningstar down with a resounding crack.
Attack: 1d20 + 3 + 1 + 2 ⇒ (20) + 3 + 1 + 2 = 261d8 + 2 ⇒ (1) + 2 = 3
Confirm: 1d20 + 3 + 1 + 2 ⇒ (12) + 3 + 1 + 2 = 181d8 + 2 ⇒ (7) + 2 = 9
16 AC til next round

GM Andrew |

@Thessaly, they have claws. Technically Amelie is before you, so only one is going to get an attack off.
Thessaly runs forward, and a skeleton takes a swing at her.
Claw Attack (Orange): 1d20 + 2 ⇒ (2) + 2 = 4
Claw Damage (Orange): 1d4 + 2 ⇒ (4) + 2 = 6
But it misses horribly!
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Amelie charges and crushes a skeleton.
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Initiative Order - Bolded Characters May Post Their Turn
Blue (-12) and Yellow (-0)
Lyteonira (-0) (9 temporary HP) - Aid
Amelie (-0) (12 temporary HP) - Aid
Thessaly (-0) (17 temporary HP) - Aid
Malakiah (-0) (9 temporary HP) - Aid
Red (-5) and Orange (-0)
Maulaxe (-1)
Kayde (-0) (17 temporary HP) - Aid

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Malakiah sends another magic missile, this time against the orange skeleton.
magic missile: 1d4 + 1 ⇒ (1) + 1 = 2
Then he moves a little forward.

GM Andrew |

Malakiah badly damages another skeleton. (Orange)
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Lyteonira moves up closer.
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Orange
The skeleton drops its bow, steps up, and attacks a random adjacent target.
1 = Amelie, 2 = Thessaly: 1d2 ⇒ 2
It attacks Thessaly!
Claw Attack 1 (Orange): 1d20 + 2 ⇒ (16) + 2 = 18
Claw Damage 1 (Orange): 1d4 + 4 ⇒ (3) + 4 = 7
Claw Attack 2 (Orange): 1d20 + 2 ⇒ (1) + 2 = 3
Claw Damage 2 (Orange): 1d4 + 4 ⇒ (2) + 4 = 6
It damages Thessaly with the first attack... but she doesn't seem injured.
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Initiative Order - Bolded Characters May Post Their Turn
Blue (-12) and Yellow (-0)
Lyteonira (-0) (9 temporary HP) - Aid
Amelie (-0) (12 temporary HP) - Aid
Thessaly (-0) (10 temporary HP) - Aid
Malakiah (-0) (9 temporary HP) - Aid
Red (-5) and Orange (-2)
Maulaxe (-1)
Kayde (-0) (17 temporary HP) - Aid

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Kayde is preparing to charge when Malakiah steps in his path. His charge becomes a stumbling approach, bringing him right up to the fray.
Double move. Ending adjacent to orange. Can someone move Kayde on the map?

GM Andrew |

Maulaxe and Kayde move up to get into the fight.
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Yellow
The skeleton drops its bow, steps up, and attacks a random adjacent target.
1 = Amelie, 2 = Kayde, 3 = Thessaly: 1d3 ⇒ 2
It attacks Kayde!
Claw Attack 1 (Yellow): 1d20 + 2 ⇒ (19) + 2 = 21
Claw Damage 1 (Yellow): 1d4 + 2 ⇒ (2) + 2 = 4
Claw Attack 2 (Yellow): 1d20 + 2 ⇒ (4) + 2 = 6
Claw Damage 2 (Yellow): 1d4 + 2 ⇒ (1) + 2 = 3
One attack sinks into Kayde, but like many others he does not look injured.
Gah! I used the wrong damage last time when I rolled Orange's claws, and added too much. I corrected the damage on Thessaly.
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Initiative Order - Bolded Characters May Post Their Turn
Blue (-12) and Yellow (-0)
Lyteonira (-0) (9 temporary HP) - Aid
Amelie (-0) (12 temporary HP) - Aid
Thessaly (-0) (12 temporary HP) - Aid
Malakiah (-0) (9 temporary HP) - Aid
Red (-5) and Orange (-2)
Maulaxe (-1)
Kayde (-0) (13 temporary HP) - Aid

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"I really like whatever spell that statue put on me," Thessaly says with a grin. She takes a step back and swings with her glaive at the one she and Kayde are facing.
Glaive vs orange, flank, aid: 1d20 + 6 + 1 + 2 ⇒ (13) + 6 + 1 + 2 = 22
Damage (slashing), sneak attack: 1d10 + 4 + 1d6 ⇒ (3) + 4 + (3) = 10
Though her glaive is maybe the best weapon for breaking bones, if you hit hard enough it still works, Thessaly figures.

GM Andrew |

Thessaly swings her glaive through a skeleton and slices it to bits!
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Initiative Order - Bolded Characters May Post Their Turn
Blue (-12) and Yellow (-0)
Lyteonira (-0) (9 temporary HP) - Aid
Amelie (-0) (12 temporary HP) - Aid
Thessaly (-0) (12 temporary HP) - Aid
Malakiah (-0) (9 temporary HP) - Aid
Red (-5) and Orange (-7)
Maulaxe (-1)
Kayde (-0) (13 temporary HP) - Aid

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"NO KIDDING!" Kayde yells as he—finally able to take a shot on one of the walking bones—slams his morningstar down with both hands.
2-hnded power attack on Yellow.
morningstar: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 <— CRIT?
damage: 1d8 + 4 ⇒ (8) + 4 = 12
— crit confirm: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
— add'l damage: 1d8 + 4 ⇒ (6) + 4 = 10

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Maulaxe draws a hand full of shuriken and flings them at one of the skeletons.
Flurry of Stars: 1d20 ⇒ 19
Flurry of Stars p2: 1d20 ⇒ 6
Unsurprisingly his attacks are ineffective.

GM Andrew |

Kayde finishes off the last skeleton with an astounding show of brute force
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Status Wrap-Up
Lyteonira (-0) (9 temporary HP) - Aid
Amelie (-0) (12 temporary HP) - Aid
Thessaly (-0) (12 temporary HP) - Aid
Malakiah (-0) (9 temporary HP) - Aid
Maulaxe (-1)
Kayde (-0) (13 temporary HP) - Aid

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Where to next?
To the easy way for the GM Continue the way we were going down the hallway, sure! :P

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We'll continue that way... for now. Until you've drawn some more room, given us the full description and then we'll change our minds :).
Maulaxe grumbles a bit and points further down the hallway.

GM Andrew |

Through the doors on the south side (indicated from where the party is...)
Heavy black curtains drape the wall of this chamber, and a thick layer of dust carpets the floor. Two sets of stone double doors stand in the east and west walls.
You find the other side of that "door wall" on the west side of the room that looks like the same "door wall" from the beginning of the dungeon. It doesn't look at different here, and still looks like a doorway with a wall with a depression in the middle to fit something.
Upon searching around the room, the only only thing you find is a single stone door behind the black curtains (slightly north of the where the party is).
No loot in here.

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Maulaxe looks longingly for a moment at the paths not taken before grunting.
"'Eekret Door over 'ere"
Maulaxe will then try and get the door open.

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Kayde huffs and puff his way in—dragging alchemist and loot bag. "What?! A freakin' dead end? BAH!"
He looks at the crew, "Anyone else wanna take a turn? No?" He picks the burdens back up, ready to move on.
"Secret door, it is."