[PFS - CORE] The Godsmouth Heresy - Table 1 (Inactive)

Game Master Yiroep

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Initiative:

[dice=Amelie]1d20+6[/dice]
[dice=Kayde]1d20+2[/dice]
[dice=Lyteonira]1d20+4[/dice]
[dice=Malakiah]1d20+8[/dice]
[dice=Maulaxe]1d20+1[/dice]
[dice=Thessaly]1d20+2[/dice]


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Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

(Sorry for the lack of post! And yes, would have been happy to take 20 etc, thanks for the botting)

Thessaly cracks her knuckles. "Okay. There's a lotta traps here. I can start workin' on 'em... or we can go through this one that AIN'T trapped and see if it leads somewhere interesting. Maybe we can find keys or passwords or something. I mean, I'm good and all," Thessaly grins, "...but this is a lotta traps. Might not be so good as to get 'em all. That said, if I'm gonna muck with a lotta delicate bits, I'm getting out of my armor. Someone, give me a hand with these buckles!"

She'll take a minute (30 seconds with help) to remove her breastplate, then try to disable trap #1. If I fail at least I'll get an idea of what we're dealing with. And hopefully not die in the process!

Disable Device, trapfinding, Statue #1: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21


Thessaly starts probing the trap (For statue #1), but finds it is quite difficult to disable. As she tries to disrupt the magical aura, she accidentally sets it off and a spark of electricity zaps her!

Electricity Damage: 2d6 ⇒ (4, 2) = 6 - Reflex Save DC 12 for half

I double checked the Disable Device rules just in case. That was definitely springing the trap. XD

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

Reflex: 1d20 + 5 ⇒ (6) + 5 = 11

"Ow!" This is followed by a stream of Ulfen cursing. Thessaly growls.

"Someone use my holy stick on me," she orders. "Right. I say we try that door behind the black statue. I'll deal with the rest of these later... maybe."

CLW from her wand assuming someone else activates it: 1d8 + 1 ⇒ (4) + 1 = 5

1 down from total HP is fine. Thessaly redons her armor.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

"Sounds reasonable for me", says Malakiah as he follows Thessaly through the secret door behind the black statue.


Thessaly:
As you touch the statue of made of black stone to move it out of the way, you feel a nice tingle wash over you.

You are under the benefit of the Aid spell, that will last for some amount of time.

Thessaly Temporary Hit Points: 1d8 + 10 ⇒ (7) + 10 = 17

+1 morale bonus to attack rolls and saves vs. fear.


Thessaly is able to move the statue out of the way to the secret door. It opens easily!

You see behind what looks to be a crypt room. There are 3 depressions in the wall that hold long decayed bodies.

Each body has a silver holy symbol of Pharasma, and you see four more scattered around the floor of the hall.

On searching the room

Perception DC 16:
There is an immaculately preserved leg bone of a skeleton among the corpses and rubble. It is wrapped in funerary cloth.

Perception DC 25:
You see a secret door in the southern wall of this room.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

After making sure Thessaly is healed up, Kayde stands back, waiting to see what kind of undead waits for them behind this door.

Perception: 1d20 + 2 ⇒ (10) + 2 = 12

He looks at the holy symbols on the bodies. "Have we seen Pharasmin bodies, yet? I don't remember any so far. So maybe they at least know about this place."

He waits for someone with sharper eyes to take point, readying himself to bring up the rear.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

Malakiah casts Detect Magic during their way there.

Perception: 1d20 + 3 ⇒ (7) + 3 = 10


Malakiah, you can open the "Perception DC 16" spoiler from your Detect Magic.

Malakiah finds a preserved leg bone that emanates magic.

Spellcraft DC 16:
This bone is a Wand of Disrupt Undead (30 charges).

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

spellcraft: 1d20 + 9 ⇒ (19) + 9 = 28

When passing close to the bodies, at a some point Malakiah stops. "Wait... I feel magic presence here."

The wizard gets close to a preserved leg bone of a skeleton among the corpses and rubble. It is wrapped in funerary cloth.

He discovered that it wasn't a leg, but a wand.

"Well... We got a weapon against the undeads here. Does any of you can use a wand of disrupt undead?"

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Maulaxe smiles for a change "Good find, lets do a cursory search of each of the passages before we spend the time to thoroughly search and catalog them all."

Suggesting we check each secret door first and then go back and take 20 searching each of the secret areas.

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Amelie politely declines the drink from Lyteonira, "My gramps always said that stuff clouds your judgement too much and makes hunting impossible so I'll pass."

Perception: 1d20 - 2 ⇒ (7) - 2 = 5

As the others inspect this secret crypt, Amelie swipes a cobweb from her face with little luck.

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

Thessaly squints at her hand a minute after touching the black stone statue. She flexes, then grabs Kayde by the shoulder. "Hey you-- touch this statue!" she says. "I wanna test something."

In the next room, she looks around warily. Perception: 1d20 + 10 ⇒ (20) + 10 = 30

"Ha. Got us another secret door in here," she points out, gesturing with her glaive at the revealed location.

Checking secret door for traps: 1d20 + 11 ⇒ (2) + 11 = 13 Feast and famine!


Doesn't appear to be trapped or locked.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

Malakiah touches the statue that Thessaly pointed.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

"'Hey you'?" Kayde says as he touches the statue, "and here i thought we were gettin' to be such friends."


Kayde and Malakiah:
As you touch the statue of made of black stone to move it out of the way, you feel a nice tingle wash over you.

You are under the benefit of the Aid spell, that will last for some amount of time.

Kayde Temporary Hit Points: 1d8 + 10 ⇒ (7) + 10 = 17
Malakiah Temporary Hit Points: 1d8 + 10 ⇒ (5) + 10 = 15

+1 morale bonus to attack rolls and saves vs. fear.

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Amelie watches her companions with a confused look on her face, "Why is everyone rubbing that statue? You're an odd bunch..."

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

”Oh, hells, yah,” Kayde laughs, tapping the statue affectionately. ”I like this statue!”

He looks back at Amalie, Maulaxe, and Lyteonira. ”Y’all should take a hit of this, too. Then let’s roll!”

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8
Amelie wrote:
"Why is everyone rubbing that statue? You're an odd bunch..."

"First, because Thessaly asked, second, because it makes us feel... better, much better. I should say reinvigorated." - Malakiah spreads his words with a smile on his face.

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Seeing everyone's reaction to the statue, Amelie strolls over and hesitantly reaches out and touches it with just the very tip of her finger.


Amelie:
As you touch the statue of made of black stone, you feel a nice tingle wash over you.

You are under the benefit of the Aid spell, that will last for some amount of time.

Amelie Temporary Hit Points: 1d8 + 10 ⇒ (2) + 10 = 12

+1 morale bonus to attack rolls and saves vs. fear.

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

Maulaxe eyes his companions with suspicion and declines to touch the statue, more out of a desire to be curmudgeonly than a worry that it's unsafe.

"I'll pass." grunts Maulaxe.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

"So... Will we check this other secret door that Thessaly found, before continuing?"


Secret door here or one out in the large room?

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

Here.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Yep. Southern end of this room.

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

" 'Hey you' is what I call my friends," Thessaly says, unperturbed. "Your loss, Maulaxe."

She strides towards the secret door in this room and wrenches it open, or tries.


On opening the door, a massive amount of box text...

A square shaft fills this alcove, dropping into darkness.

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

Thessaly squints down as far as the gloom will let her see. "Well, hell."

She fishes out a copper coin from her belt pouch.

"Someone cast light on this?"

(Assuming someone does so:)

She then lets it go, watching the winking dot drop.


The stone drops down about 20 ft. before landing, and there seems to be a passageway down there that leads south.

There's also more room around the corner if someone wants to investigate that as well. Lots of paths in this module...

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

"This place is a bloody warren," Thessaly informs the others. "But it's not that far down, at least. Looks like a path goin' from there. I say we stick to one 'floor' at a time, though."

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

Just to remember: Malakiah is using dancing lights to illuminate their way since they entered in the dungeon.

Thessaly wrote:
"But it's not that far down, at least. Looks like a path goin' from there. I say we stick to one 'floor' at a time, though."

"Ok. So keep moving"

Malakiah puts his four glowing spheres of light 10 ft. ahead the first one in the front of the march order.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

”Agreed. I don’t like the idea of some wand’rin’ dead thing walkin’ up on us as some fun dangle in the dark.” Then, following Malakiah’s lead, he touches his stein, asks a quick blessing from Cayden, and lights the tip of his longspear up.

”Let’s roll.”

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

"Sounds good to me! I don't really wanna climb down a dark hole if I don't have to."


In the next room...
Repeated lines of footprints mark the dust on the floor of this crypt, all leading to an alcove in the northeast portion of the chamber. The burial niches lining the stone walls are empty save for ancient scraps of yellowed linen. At the far end of the chamber, a gate apparently crafted of bleached bone blocks an exit out of the tomb. You came in from the opposite end of "what was intended," so you are at the gate of bleached bone.

Inside, you see 4 skeletons residing in some alcoves, seemingly just waiting there for something to happen. They do not move right now, and just stand motionless in their alcoves.

The bone gate is currently blocking your path into the room.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

”So … bone gate, huh? This is one classy joint.” He tries to peek around his teammates into the corridor. ”You think we can just break the gate?”

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

"Before break it, let me do something."

Malakiah casts Detect Magic at the bone gate and at the area that surrounds it.

Kn. Arcana (if needed): 1d20 + 8 ⇒ (17) + 8 = 25


No magic in here.

Also, should probably do this...

Knowledge (Religion) DC 11:
The skeletons aren't ordinary skeletons. They are enhanced by some alchemical process, although you're not quite sure how. This grants them extra natural armor and channel resistance.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

Kn. Religion: 1d20 + 8 ⇒ (3) + 8 = 11 man...

"Hm... As I tought. Those skeletons aren't ordinary skeletons. They are enhanced by some alchemical process, that makes them more resistant."

Malakiah touches the bone gate, before continue, "certainly they will rise when we enter there. Who will break this?", he takes his hand off the bone gate.

The skeletons have extra natural armor and channel resistance.


As Malakiah put his hand on the gate, a piece of bone splinters off of it and stabs him. It's weird, but it's not magical.

Bone Spear Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Bone Spear Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Malakiah:
You can take it off your temporary HPs. XD

The bone shard immediately resets back into the gate.

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

Maulaxe grunts, "I can squash skeletons if necessary."

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

"Ouch!"

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Kayde is johnny-on-the-spot with the heals, about to tap it to Malakiah's arm when he realizes the man isn't bleeding. "Ah ... the statue ... nice!"

He turns his attention back to the gate, "Can we disable it? Or just break it down?"


I'd welcome a perception check for an alternative way to open it.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

not that that die-roll helped, but I can't wait to pick up a multi-class with Perception as a class skill.

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

"Hang on, let me look at this a bit more!" Thess says worriedly after watching the shard attack. "Maybe I missed something."

That's my cue! Sorry: 1d20 + 10 ⇒ (7) + 10 = 17 +1 vs traps


Don't see anything with that perception. If you want to take the time to take 20, you can. (20 move actions = 1 minute)

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

Ayuh! Let's just do that to simplify then.

"....hang on some more," Thessaly mutters. STARE, STARE, STARE.


Thessaly finds a trap on the door. The trap can be disrupted by being strategic with breaking the door (represented by Disable Device). However, it also seems that the door is somehow... alive. Or rather, undead. There may be alternative methods.

It seems that disabling the trap is directly linked to unlocking the gate. So they are one in the same.

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