[PFS - CORE] The Godsmouth Heresy - Table 1 (Inactive)

Game Master Yiroep

CHRONICLES

Map

Initiative:

[dice=Amelie]1d20+6[/dice]
[dice=Kayde]1d20+2[/dice]
[dice=Lyteonira]1d20+4[/dice]
[dice=Malakiah]1d20+8[/dice]
[dice=Maulaxe]1d20+1[/dice]
[dice=Thessaly]1d20+2[/dice]


151 to 200 of 783 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Kayde watches the exchange tensely, but begins to relax when neither side starts slicing the other up. Beginning to get a grip on the situation, he grins.

"So you guys are thieves in over your heads, hidin' stuck behind this door from some kinda terrible, weird, provocatively-clothed monster?" He pauses, shakes his head, and continues. "Then I got a deal for ya. The Pharasmans hired us on to solve their missing body problem, clear out this level, and take whatever spoils we find." He gives the two tengu a direct look, "Spoils you broke into here to steal." He waves the thought away. "But I can agree to look the other way if you give us any spoils you've already taken and tell us what you've learned about this place."

He puts an arm on Thess's shoulder, seeming to lean casually as he emphasizes her ready blade. "Or we can collar you and let the Pharasmans do whatever it is they do to grave robbers."


Skezza responds, We honestly haven't found much of anything. This room has some luxurious looking riches, but it's all just thinly gold-plated, not solid gold. We tried to take some feather from the statue in the room over but found out it was trapped and didn't mess with it.

If you go down that hallway with the six doors, the first door on the left has some dead bodies, although they look like they died yesterday. The second door on the left is where we ran from the creature, and that's all we've explored so far. We lost one of our companions. The creature killed him before we decided to run away.

Shame you want to just kick us out. I was about to propose a deal to join you guys for a small cut.

The male Tengu yells from inside, Are you crazy? You're not seriously thinking of joining them are you?

Skezza: Why not? They seem capable, and have dealt with grander things than we have in here so far.

Male Tengu: Well, I'm not doing it. I'd rather stay here until I'm 100% sure it is safe. *Squawk*

Skezza rolls her eyes.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Kayde looks at the team, but seems skeptical. "No offense, Skezza, but I don't know you. And you're no Pathfinder."

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

"Hear your friend, Skezza, and just leave here. As Kayde here told, you're no Pathfinders. Take whatever you already stole and leave this place", Malakiah was uncomfortable with the tengus and will keep his eyes wide open until they leave.


Skezza: Fine, I was just trying to redeem a fraction of what we came here for. Guess I came here for nothing. We'll just take our leave.

Izzik: That's more like it! *Squawk* This place gives me the creeps. We'll see ya around, and be careful.

The two head out to the southwest corner and head down the tunnel.


Upon investigating the room closer, it looks like the tengu were correct about the golden lining. Everything is covered in a less-than-paper thin lining of gold, giving everything an impressive look but not much value. You can spend time scraping it off, but it looks like it would take a significant amount of time to get all of it. (10 hours)

Appraise DC 10:
It would only net you about 100 gp too.

Liberty's Edge

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5 Halfling Female hp 22

Lyteonira looks in complete shock at Kayde before muttering Whatever happened to Caydens golden rule Kayde. Never spoil the party" she takes a swig of her wine skin before adding "Let's check out the rooms they mentioned. Be careful what killed the bodies isn't still in the room and then see if provocatively dressed means a feather headdress to a tengu

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

Appraise: 1d20 + 4 ⇒ (1) + 4 = 5

"Nothing really valuable here, without spend too much time. Let's keep moving as Lyteonira suggested".

Malakiah looks at his comrades and asks "to where first? Maybe check the fresh corpses at the first door on the left, going down in the hallway?


Sounds like a general idea to go to the door with the bodies. I revealed this room on the map.

The party heads to the first door on the left in the hallway to the north. The door is not trapped or locked.

Upon opening:
Brightly painted carvings along the walls of this room vividly depict mighty dragons in flight over shining cities, while below, winged angels kneel and serve human masters. Peacock-feather motifs dominate throughout the chamber, and a faint, pleasant perfume drifts though the air. Several humans lie supine atop biers draped in rich cloth—if they are dead, the bodies are perfectly preserved and have the appearance of relaxed sleepers, showing no signs of corruption or decay.

If you enter the room:
Need a Will Save please. (This is a spell. This is not a fear effect, poison effect, nor enchantment.)

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)
Lyteonira Ceilidh wrote:
"Whatever happened to Caydens golden rule Kayde. Never spoil the party"

Kayde laughs, "I think you and I learned very different meanings to that saying."

Then he turns to head out with the group. Before they go, he eyes the tengu, but addresses his teammates. "I don't like leaving them in this room. I say we escort them out, learn a bit about their back door entrance, then we can begin checkin' out these other rooms."

He addresses Skezza, "And you give your word you'll stay outta here. This is dangerous enough without worryin' about you two skulkin' around."

Then I'm good entering the room.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

@GM Andrew may I make any Knowledge check to know something about what those paintings represent?

@Kayde: but the exploration will continue only after we making sure that the tengus left the place, I thought it was consensus, so much so that I post earlier: "Malakiah was uncomfortable with the tengus and will keep his eyes wide open until they leave."

As soon as he gazes at the chamber and notices the corpses, Malakiah casts Detect Magic.

knowledge (arcana): 1d20 + 8 ⇒ (1) + 8 = 9 Very.
spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11 Nice.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

I missed that. But consider my post just one in support of yours. :)

Kayde waits at the door, frowning first at the bodies, then at the murals. "Think a lot of themselves, don't they?"

Not sure what else to do, he walks in.

Upon entering...:
Will Save: 1d20 + 4 ⇒ (18) + 4 = 22

Hopefully that saves. Does Kayde have any idea what the effect was attempting to do? I'd love to warn my team.

With his first step in, though, he stops immediately, and holds up a hand of warning to the team. "Hold!"


@Malakiah Not in this case. Not yet, anyway.

Kayde:
The entire contents of the room are just an illusion. You see it is just a dusty old room, and the word "Xavorax" is carved onto the stone floor.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Kayde stands there, looking confused, "Somethin' aint right here."

He slowly reaches out with the point of his longspear, delicately touching the edge of one of the biers. When the tip goes right through the material without ruffling it, he pushes a bit deeper. The spear goes farther and farther in ... without seeming to affect anything.

"It's fake. It's all fake." His frown deepens at the floor. "And what's 'Xavorax' mean? It's carved into the floor."


On Xavorax:

Knowledge (Local) DC 20:
Xavorax: This as the name of the hidden city of the Caulborn far below Kaer Maga. There's no real indication as to why it's written here, though.

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

Maulaxe grumbles "Glad to see those turkeys gone, who knows what else has come in that same way though. Probably that ugly giant bat."

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

"Xavorax?"

knowledge (local): 1d20 + 8 ⇒ (11) + 8 = 19

"This name means nothing to me, unfortunately."

Malakiah enters the room and tries to disbelieve the illusion.

Will: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11


Now that the illusion has been pointed out, you can stick your hand through anything in the room which would disprove the illusion, so no Will save needed. There is literally nothing in the room besides dust and that carving.

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Amelie pokes and prods the illusion around the room, "Why would anyone bother to do this? Seems like a waste of magic if you ask me. This Xavorax guy must be a weirdo. Maybe it's the name of one of these dead people?"

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

(A very belated take 10 on that Appraise check of earlier.)

"Bah, I can make more money per hour crackin' skulls at a pub than I can scraping all this gold off," Thessaly mutters in disgust. She smirks at the tengu interplay but is just as happy to let the bird-folk go on their own way.

She follows along, squinting at the room with the illusion, nose scrunched up.

Kn local?: 1d20 + 4 ⇒ (10) + 4 = 14

"Dunno the name," she grunts. "If it's a name at all. Could mean, like, 'for a good time go to the third street from the well' in Ancient Gobblegook."

Thessaly amuses herself for a few seconds swinging her glaive at illusory decor until the spell buckles beneath their combined disbelief. "Well, that was fun. Maybe it's a password for somethin' else. I say we keep movin'."

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

Maulaxe grunts and nods "Lets keep movin', even if it was enough to pay the tab, we should leave well 'nuff alone and not piss off our employers."


Where to? :)

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

Thessaly starts stomping north. "Let's clear this corridor, yeah?"

(Can safely assume she'll check every door for traps before opening. Here's rolls for the next two doors north of us.)

Left/west door: 1d20 + 11 ⇒ (5) + 11 = 16
Right/east door: 1d20 + 11 ⇒ (3) + 11 = 14

Bleh!

"These doors look fine," Thessaly says glibly. "Right side?"

As before I'll let someone else actually open it due to my reach weapon issues. Moved on map.

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Is there a door across the hall from the room we were just in? I can't tell on the map.

Liberty's Edge

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5 Halfling Female hp 22

Stones at the ready Lyteonira waits for someone to open the door to the tengus proactively clad guardian (or any door somebody chooses to open)

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2
Amelie Tucker wrote:
Is there a door across the hall from the room we were just in? I can't tell on the map.

I missed it at first but yeah, it looks like there is. Happy to start at that door too, either/or.


Gonna just go left-right-left-right then I assume? I'm gonna start with the one across the hall then.

A large circle of tarnished silver powder, surrounded by arcane symbols, has been laid down on the floor in the center of this room. The center of the circle is empty. There are cabinets lined against the wall.

Knowledge (Arcana) DC 15:
This is a Magic Circle Against Evil that looks like it was used to bound an outsider to service. You notice that the circle is broken, which means that it is now ineffectual.

On searching the room...

Perception DC 15:
You find a magical scroll of some kind hidden behind one of the cabinets.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Kayde sticks his head in, then steps in and begins poking around.

Perception: 1d20 + 2 ⇒ (20) + 2 = 22

... coming up with a scroll of some kind hidden behind one of the cabinets. "Hey, guys, looky here."


For the scroll Kayde holds up...

Spellcraft DC 22:

If you have Read Magic, you can also open the spoiler above for the Spellcraft check.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

knowledge (arcana) DC 15: 1d20 + 8 ⇒ (7) + 8 = 15

"It wasn't a good sign", Malakiah warns them.

"This large circle was indeed a Magic Circle Against Evil that looks like it was used to bound an outsider to service. The bad news is that the circle is broken, which means that whatever was stuck there, are now free, so, we have an evil outsider walking through these corridors."

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Noticing the scroll only after Kayde points in its direction, Malakiah asks the half-orc: "may I check it?"

Spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14

"Sorry, but I think I would need more time of studying to identify it.", the wizard gives the scroll back to Kayde.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

"Go for it," Kayde responds, leaving the scroll in Malakiah's hands, "I won't be able to make heads or tails of it."

Not sure what else to do in the room he seems content to wait for the others to be ready to move on.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

"Thank you, Kayde. Let's keep moving."

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

Maulaxe grunts again and shrugs. He heads up to the next left door and waits a moment for people to catch up before opening, trusting in his Dwarven stonecunning to alert him of any danger.

Liberty's Edge

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5 Halfling Female hp 22

knowledge arcana: 1d20 + 4 ⇒ (13) + 4 = 17
spellcraft: 1d20 + 4 ⇒ (9) + 4 = 13

"yes definitely something evil was here no clue about the scroll this provactively clad stranger still intrigues me though

Lyteonira heads to catch up with the dwarf


The 2nd door on the left now, which is the room the Tengu talked about.

Shockingly graphic depictions of orgies with all manner of creatures decorate the walls of this chamber. Five humanoid skeletons lie in state on biers—though the bodies appear human, their skulls are those of some monstrous creature. A pile of bloody bones and feathers is all that is left of a recently killed creature. Looks like the dead Tengu they talked about.

You see a creature inside. She is wearing a skimpy bra and her panties barely cover anything. Her figure is of a beautiful woman, but her face is of a horribly twisted creature that looks like a skull with an elongated jaw. Her calves have an extra joint, reminiscent of a raptor. Her mouth is covered in blood and feathers. She speaks to the party before attacking:

Thassilonian:
Ooohhh. More play things... and food!

Monster Knowledge (Make one roll and open all spoilers for the DCs you made, trained in Knowledge (Dungoneering) only):

Knowledge (Dungeoneering) DC 12:
This is a Sinspawn! This particular one is attributed to the sin of Lust, so is a Lustspawn. They are Aberrations. They are immune to Mind-Affecting Effects and have Spell Resistance.

Knowledge (Dungeoneering) DC 17:
They have a bite and two claw attacks. The bite can sicken the target with overwhelming emotions, and multiple bites can escalate the effect to staggered.

Knowledge (Dungeoneering) DC 22:
Lustspawn are pretty fast. They move at 40 ft. They also have darkvision and can scent those who are feeling particularly lustful.

--------------------------------------------------------------------

Initiative:

Amelie: 1d20 + 6 ⇒ (3) + 6 = 9
Kayde: 1d20 + 2 ⇒ (1) + 2 = 3
Lyteonira: 1d20 + 4 ⇒ (4) + 4 = 8
Malakiah: 1d20 + 8 ⇒ (10) + 8 = 18
Maulaxe: 1d20 + 1 ⇒ (2) + 1 = 3
Thessaly: 1d20 + 2 ⇒ (11) + 2 = 13
Pink: 1d20 + 5 ⇒ (2) + 5 = 7

--------------------------------------------------------------------

Initiative Order - Bolded Characters May Post Their Turn

Malakiah (-0)
Thessaly (-0)
Amelie (-0)
Lyteonira (-0)
Pink (-0)
Kayde (-0)
Maulaxe (-1)

Liberty's Edge

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5 Halfling Female hp 22

"Sorry I ain't on your menu says Lyteonira as she nips inside and let's fly with a stone from her sling

sling attack: 1d20 + 6 ⇒ (13) + 6 = 19
magic stone: 1d6 + 2 ⇒ (3) + 2 = 5

Please move me so Lyteonira is close enough for clear shot at point blank shot range but no closer than she has to be without blocking a charge lane

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

Kn Dung: 1d20 + 4 ⇒ (18) + 4 = 22

"Bloody gods, is she ever ugly!" Thess shouts. "Heard of these things, some sorta lust monsters. Low-budget succubi," she sniggers.

"Don't bother wastin' mind-spells on 'em, won't work. Magic might not work on 'em at all. And they got nasty bites."

She moves in and stabs with her glaive at the bikini-creature before it can react.

Vs Flat-footed AC: 1d20 + 6 ⇒ (7) + 6 = 13
Damage, sneak attack: 1d10 + 4 + 1d6 ⇒ (8) + 4 + (5) = 17

"Steel works alright, though," Thess grins savagely.


Welp, that was quick. XD

Lyteonira hits her in the side with a large rock, and she is taken aback by it.

Then Thessaly comes in and slices her where she thinks the kidney is. She's correct, and the Lustspawn falls to the ground.

Out of Initiative!

--------------------------------------------------------------------

Status Wrap-Up
Malakiah (-0)
Thessaly (-0)
Amelie (-0)
Lyteonira (-0)
Kayde (-0)
Maulaxe (-1)


The Lustspawn is wearing a bunch of historic jewelry. 400 gp worth

Inside the cabinets in the room, there's an Elixir and Potion.

Perception or Spellcraft DC 19 for Elixir:
Elixir of Love

Perception or Spellcraft DC 18 for Potion:
Potion of Eagle's Splendor

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

Thess saunters in with all the cockiness of her Ulfen heritage. "Steel works really well," she observes, and kicks the bikini-corpse for good measure to turn it face down so that hideous maw isn't showing. Then she begins to rummage around and strip the jewelry and sniff at the liquids.

Take 10 for those Per checks

"Well, this stuff is useless," Thessaly grunts with her usual charm. "This one's bottled 'love' and this one'll make your face prettier for a few minutes. Ha."

Others can read the spoilers

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Amelie takes her time strolling down the hall and when she finally catches up to the group, Thess is standing over the corpse of the beast. "Wow that things ugly. It must have been what those birdmen warned us about."

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

spellcraft DC 19: 1d20 + 9 ⇒ (4) + 9 = 13
spellcraft DC 18: 1d20 + 9 ⇒ (9) + 9 = 18

Malakiah hadn't enough time to react to the creature, his comrades gave the job done, without any troubles.

"Well done", he praises them.

Before the wizard could identify the elixir, Thessaly had already told everyone about what the potions can do.

"Well done again, Thessaly. You are very smart."

Malakiah turns to Lyteonira with curiosity, and speaks with her in Thassilonian:

in Thassilonian:
"You are very smart too, Lyteonira. Where did you learn to speak Thassilonian? Are you a student of ancient history?"

Once the entire room is checked, Malakiah suggests to others: "next room?"

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Kayde stands looking down at the slaughtered undead, disgust painting his features. ”What the hells is that?”

He jams his spear into the back of its head for good measure. ”I’m guessing’ the world will be better off without it, though.”

coup de gras: 3d8 + 12 ⇒ (8, 2, 7) + 12 = 29; and a Fort DC 39 to survive. :/

The grisly work done, and the two potions collected, he's ready to move on. "Good job, you two."

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8
Kayde wrote:
”What the hells is that?”

"I think it was the creature that was released from the magic circle against evil in the previous room", he suggests.


The 2nd room on the right.
Like many of the other rooms, this room is lined with cabinets, although you see depictions of skeletons and zombies on the pictures lining the walls.

Inside, you see a zombie, ugly even beyond normal zombie standards. It has a huge distended and bloated looking midsection. It moans and attacks as soon as the door is opened.

Monster Knowledge

Knowledge (Religion) DC 12:
This is no ordinary zombie! This is a Gasburst Zombie. Typically they are filled with some kind of poisonous gas and explode when dying affecting anyone within 5 ft of the zombie. Also, they have DR bypassed by piercing weapons ONLY. Slashing and bludgeoning weapon damage is reduced.

Knowledge (Religion) DC 17:
Gasburst Zombies can be filled with any kind of inhaled poison, but Ungol Dust is the most common. Yikes! Potential ability drain at level 1!

--------------------------------------------------------------------

Initiative:

Amelie: 1d20 + 6 ⇒ (18) + 6 = 24
Kayde: 1d20 + 2 ⇒ (8) + 2 = 10
Lyteonira: 1d20 + 4 ⇒ (19) + 4 = 23
Malakiah: 1d20 + 8 ⇒ (1) + 8 = 9
Maulaxe: 1d20 + 1 ⇒ (6) + 1 = 7
Thessaly: 1d20 + 2 ⇒ (6) + 2 = 8
Zombie: 1d20 + 0 ⇒ (4) + 0 = 4

--------------------------------------------------------------------

Initiative Order - Bolded Characters May Post Their Turn
Amelie (-0)
Lyteonira (-0)
Kayde (-0)
Malakiah (-0)
Thessaly (-0)
Maulaxe (-1)
Zombie (-0)

Liberty's Edge

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5 Halfling Female hp 22

In the previous room

Lyteonira looks at the illusionist blankly. "Sorry I have no idea what you are saying just like that thing. I saw a half eaten Tengu and decided I wasn't going to wait to see if it considered me a snack. It looked evil. There is a time for chatter and a time for fighting. This definitely looked like a time for fighting"

Generally I don't like taking too long in combat situations. I will post as soon as possible to try and keep things moving. If there was no initiative I may have waited a bit longer for those who speak the lingo to speak up. But Lyteonira did not know anyone could speak Thassalonian and I did not expect anyone to. Any further discussion on this matter probably best in the discussion thread. Especially as the action has moved on

In the Zombie room

Lyteonira moves in again nips past the zombie and throws her second magic stone at it hoping to be in position before in can act to swipe her on the way past "Looks like fighting time again!" she cries in ashrill voice as he stone flies towards her target
stone attack: 1d20 + 6 ⇒ (19) + 6 = 25
stone damage vs undead: 2d6 + 3 ⇒ (5, 5) + 3 = 13

take off 6 damage if the zombie is not undead

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

After heard what Lyteonira answered, Malakiah shrugs, "nevermind".

Now @Lyteonira knows someone who speaks in Thassilonian: Malakiah! ;)

knowledge (religion): 1d20 + 8 ⇒ (19) + 8 = 27

"Be careful! It is not a common zombie, this is a gasburst zombie! They are filled with some kind of poisonous gas and explode when dying affecting anyone close to it. Ah! They are resistant to slashing and bludgeoning weapons, and have a VERY strong poison!"

@to all feel free to open the spoilers, please.

With that being said, Malakiah sends a magic missile against the zombie.

AMAZING magic missile: 1d4 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Kayde darts in, but breaks the other direction, sliding to a stop in the corner and poking at the zombie.

Move into southern corner (map updated), then attack
longspear: 1d20 + 3 ⇒ (2) + 3 = 5
damae: 1d8 + 4 ⇒ (7) + 4 = 11

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

"This place is giving me the creeps! First a bat thing, then a evil stripper, and now an exploding zombie!" She quickly knocks an arrow and looses it at the zombie.

Attack: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 3 ⇒ (7) + 3 = 10


Lyteonira shoots a magic stone at the zombie. It hits true, and seems to strike him hard. However, he doesn't seem to be fully affected by the bludgeoning attack.

--------------------------------------------------------------------

Malakiah then shoots a magic missile at the zombie. That seems be all it takes, and the zombie explodes!

You smell a really fowl odor come out of the zombie's gut, but no one was close enough to get fully affected. The gas soon dissipates.

Out of Initiative!

--------------------------------------------------------------------

Status Wrap-Up
Amelie (-0)
Lyteonira (-0)
Kayde (-0)
Malakiah (-0)
Thessaly (-0)
Maulaxe (-1)

151 to 200 of 783 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS - CORE] The Godsmouth Heresy - Table 1 All Messageboards

Want to post a reply? Sign in.