Jirelle

Lyteonira Ceilidh's page

138 posts. Organized Play character for Merisal The Risen.


Full Name

Lyteonira Celidh

Race

Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5

Classes/Levels

Halfling Female hp 22

Gender

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear

Size

Medium

Age

23

Special Abilities

Chaos Domain Travel domain

Alignment

Chaotic Neutral

Deity

Cayden

Location

Unknown

About Lyteonira Ceilidh

Lyteonira 27
Halfling barbarian 1/cleric of Cayden Cailean 1
CG Small humanoid (halfling)
Init +3; Senses Perception +4
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 22 (2 HD; 1d8+1d12+5)
Fort +7, Ref +4, Will +5; +2 vs. fear
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee rapier +2 (1d4/18-20)
Ranged sling +5 (1d3)
Special Attacks channel positive energy 5/day (DC 12, 1d6), rage (6 rounds/day)
Domain Spell-Like Abilities (CL 1st; concentration +3)
5/day—touch of chaos
Cleric Spells Prepared (CL 2nd; concentration +4)
1st—bless, longstrider[D], magic weapon
0 (at will)—guidance, light, purify food and drink (DC 12)
D Domain spell; Domains Chaos, Travel
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Statistics
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Str 11, Dex 16, Con 14, Int 10, Wis 14, Cha 14
Base Atk +1; CMB +0; CMD 13
Feats Point-Blank Shot
Traits magical knack, rousing oratory
Skills Acrobatics +2, Climb -1, Diplomacy +7, Knowledge (religion) +5, Perception +4, Perform (oratory) +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
SQ agile feet (5/day), fast movement
Combat Gear wand of cure light wounds (49 charges), wand of magic stone (48 charges),-1 acid (4); Other Gear mithral shirt, rapier, sling, backpack, common wine (per pitcher) (5), waterskin (5), wooden holy symbol, 596 gp
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Chaos) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Touch of Chaos (5/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.

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